But how did latios rly got in in the first place?Switching in on a resisted attack right?
There is such a thing as a free switch. Levitate provides an immunity to Ground-type attacks, and using U-turn or Volt Switch, a plain double switch or a switch when the opponent uses a non-damaging move, or even just switching in Latios after another team member is KOd all provide a free switch (other than hazard damage, obviously, but this scenario is apparently assuming that Stealth Rock is not on the field in the first place).
Finally i didn't said many more counters i said many more things that can take him on well!Which means both counters and checks!
Do you really want me to list you all of latios's checks and counters?
I'm no mind reader, but considering the fact that he's asked you to do exactly that twice now, I'd say that he probably does. In fact, I'd be interested in hearing this as well.
Also, could you please insert spaces between the end of each sentence and the beginning of the next? It would make your posts considerably easier to read and thus respond to.
I'm a little disappointed in myself at the moment, since I don't have any cool sets to post right now, nor do I have any really useful comments on the metagame right now, so I'll post some of the things I've noticed while laddering in order to make up for that somewhat (if anyone actually finds these observations useful, I'll consider myself absolved). I promise that I'll post some sort of interesting set later to make up for it.
Anyway, here are my observations, drawn from my laddering experiences. As such, they're probably skewed, but hopefully they're at least somewhat accurate. I personally haven't been seeing too many Drizzle-based teams, which is interesting considering the amount of controversy Drizzle has generated. I expected more people to be trying it out, if only to see for themselves whether or not it's broken. I've also seen a slight decline in Thundurus usage, which surprises me for much the same reasons as the Drizzle decline. I've seen more Sandstorm teams, and, surprisingly, a slight increase in Hippowdon usage, mostly on stall teams. Drought is the outlier this time around. I think I've played maybe one or two Drought-based teams this round.
I've definitely seen an upsurge in Salamence, to which I credit the banning of Garchomp. In addition, the discussion related to Salamence in this thread is probably related to that increase, since it seems that people are finally realizing how useful Salamence can be. Tyranitar, Ferrothorn, Rotom-W, Excadrill, Scizor, Gliscor, and Latios are still everywhere. The metagame shifts don't seem to have affected them too much. I haven't seen too many Landorus, even with Garchomp banned, which kind of surprises me. I was expecting more Landorus running all kinds of sets, from boosting sweeper to Choice Scarfed revenge killer. I've seen more than I did last round, relatively speaking, but not as much as I expected. I have noted Terrakion usage increasing, which probably means that both Landorus and Terrakion are rising to fill the niches Garchomp left and that neither one is as dominant as Garchomp.
Well, there are my (almost certainly distorted) observations, so make of them what you will. Analyze them, use them to ladder or build teams, or outright disagree with them, it's all the same to me.