I know this ability is not particularly important competitively speaking, but there are two little interesting factoids I learned about it recently that are different as of Black and White, one which is a new in-battle effect, and one regarding the old out-of-battle effect.
First, in battle, if the Pickup user does not have an item, it will be able to "pick up" an item that the opponent consumes, like Berries and possibly Gems (not sure of the latter). So basically, the opponent uses the item up, then the Pickup ability user recycles it so that it can be used again. Has anyone tested how this works in Doubles/Triples with allies?
Second, outside battle, I believe the 10% pickup chance after battle may be slightly LOWER now than everybody thinks. This is purely from my own testing. I used a full team of 6 pickup users, went through about 100 wild battles on 3 different occasions, making sure to check for items after each one. So if the 10% rule still applies, you would expect to receive about 3 items for every 5 battles (3:5 ratio). Long story short, I ended up with an average of about 48 items after 100 battles, which corresponds to about 8% pickup chance for 1 pokemon, not 10%. Not a big deal, unless you're like me and trying to harvest Rare Candies as fast as possible!
The only reason I mention the second thing is because every site I encountered still has the "10%", which is misleading in my opinion. If it were an underestimate, I wouldn't care at all. But it appears to be, in fact, an overestimate. What do you all think?
First, in battle, if the Pickup user does not have an item, it will be able to "pick up" an item that the opponent consumes, like Berries and possibly Gems (not sure of the latter). So basically, the opponent uses the item up, then the Pickup ability user recycles it so that it can be used again. Has anyone tested how this works in Doubles/Triples with allies?
Second, outside battle, I believe the 10% pickup chance after battle may be slightly LOWER now than everybody thinks. This is purely from my own testing. I used a full team of 6 pickup users, went through about 100 wild battles on 3 different occasions, making sure to check for items after each one. So if the 10% rule still applies, you would expect to receive about 3 items for every 5 battles (3:5 ratio). Long story short, I ended up with an average of about 48 items after 100 battles, which corresponds to about 8% pickup chance for 1 pokemon, not 10%. Not a big deal, unless you're like me and trying to harvest Rare Candies as fast as possible!
The only reason I mention the second thing is because every site I encountered still has the "10%", which is misleading in my opinion. If it were an underestimate, I wouldn't care at all. But it appears to be, in fact, an overestimate. What do you all think?