OK, so here is my 2nd RMT here in the VGC section. This is a complete opposite of my Trick Room team, as it's based around Tailwind.
Leads:
"Cyclonus" the Tornadus @Flying Gem
Jolly
252 Atk. 252 Spd 4 HP
-Tailwind
-Acrobatics
-Protect
-Taunt
My Tailwind setup. With Prankster, he is guaranteed a Tailwind and lets my team outspeed most of the common pokes. Taunt is for TR users like Jellicent, Chandelure, or even Cofagrigus. It can also render Amoonguss and Whimsicott nearly useless! Protect is to scout and Acrobatics will put a decent chunk in anything that doesn't resist.
"Teryakimon" the Terrakion @Chople Berry
Jolly
248 Atk 252 Spd 4 HP 4 Def
-Close Combat
-Rock Slide
-Safeguard
-Quick Attack
Ah, Terrakion, the common partner to Tornadus. Close Combat will do good damage to some of the Pokemon that resist Acrobatics like Bisharp and others. Rock Slide is a great move that's STABed and deals damage to both of the opponent's pokes. Safeguard is if Tornadus is asleep because of Amoonguss. Quick Attack is for sashers that aren't Chandelure.
Physical Attackers:
"Hax"R"Us" the Haxorus @Haban Berry (unsure)
Adamant
252 Atk 252 Spd 4 HP
-Protect
-EQ
-Rock Slide
-Dragon Claw
To start off, I'm unsure about Haban Berry because I heard it was unreleased but I remember having it through DW... OK, so protect is for scouting. EQ works well with my team because 2 are immune and only 1 can be damaged by it because of Protect. Rock Slide, IMO is mandatory on every Phys. attacker because of spread damage. dragon Claw is a superb STAB and deals massive damage and sometimes even OHKOs!
"LarryPlatt" the Scrafty @Sitrus Berry
Moxie
Jolly
4 HP 252 Atk 252 Spd
-Fake Out
-Drain Punch
-Crunch
-Protect
trololololololololololol Max Speed Scrafty. It outspeeds other Scrafty and has a bit of surprise element. Fake Out is staple and can stop some pokes from setting up. Drain Punch over HJK for reliability and the common protect. Crunch is a great STAB that can stop Ghosts right in their tracks. protect is to scout and such.
Special Attackers:
"VGenieC" the Thundurus @Charti Berry
Modest
252 Sp.Atk 252 Spd 4 HP
-Thunderbolt
-Hidden Power (Flying)
-Thunder Wave
-Substitute
Electric Gem, STABed Thunderbolt coming off of a 125 base Sp.Atk hurts most and OHKO's Tornadus and other pokemon. Hidden Power Flying gives him another STAB and can also hurt Whimsicott, Amoonguss, and common Fake Out users. Priority Thunder Wave is simply amazing! Substitute can preserve him and somewhat scout.
"HoyJit See" the Jellicent @Water Gem
Cursed Body
Modest
252 SpA 252 Spd 4 Sp. Def
-Ice Beam
-Shadow Ball
-Protect
-Water Spout
Jellicent is a great special attacker whick might replace Zoroark. Water Gem booster Water Spout does MASSIVE damage to most of the common threats. Ice beam is for coverage on Flying types and Rock types like Terrakion. Ice Beam is for Whimsicott, and Amoonguss. Shadow ball will stop the 3 most common trick Roomers in their tracks. Protect is to scout and stall TR or opposing Tailwind. Can someone also suggestme some creative nicknames preferablyrelated to Chinese/ Asian food.
Leads:
"Cyclonus" the Tornadus @Flying Gem
Jolly
252 Atk. 252 Spd 4 HP
-Tailwind
-Acrobatics
-Protect
-Taunt
My Tailwind setup. With Prankster, he is guaranteed a Tailwind and lets my team outspeed most of the common pokes. Taunt is for TR users like Jellicent, Chandelure, or even Cofagrigus. It can also render Amoonguss and Whimsicott nearly useless! Protect is to scout and Acrobatics will put a decent chunk in anything that doesn't resist.
"Teryakimon" the Terrakion @Chople Berry
Jolly
248 Atk 252 Spd 4 HP 4 Def
-Close Combat
-Rock Slide
-Safeguard
-Quick Attack
Ah, Terrakion, the common partner to Tornadus. Close Combat will do good damage to some of the Pokemon that resist Acrobatics like Bisharp and others. Rock Slide is a great move that's STABed and deals damage to both of the opponent's pokes. Safeguard is if Tornadus is asleep because of Amoonguss. Quick Attack is for sashers that aren't Chandelure.
Physical Attackers:
"Hax"R"Us" the Haxorus @Haban Berry (unsure)
Adamant
252 Atk 252 Spd 4 HP
-Protect
-EQ
-Rock Slide
-Dragon Claw
To start off, I'm unsure about Haban Berry because I heard it was unreleased but I remember having it through DW... OK, so protect is for scouting. EQ works well with my team because 2 are immune and only 1 can be damaged by it because of Protect. Rock Slide, IMO is mandatory on every Phys. attacker because of spread damage. dragon Claw is a superb STAB and deals massive damage and sometimes even OHKOs!
"LarryPlatt" the Scrafty @Sitrus Berry
Moxie
Jolly
4 HP 252 Atk 252 Spd
-Fake Out
-Drain Punch
-Crunch
-Protect
trololololololololololol Max Speed Scrafty. It outspeeds other Scrafty and has a bit of surprise element. Fake Out is staple and can stop some pokes from setting up. Drain Punch over HJK for reliability and the common protect. Crunch is a great STAB that can stop Ghosts right in their tracks. protect is to scout and such.
Special Attackers:
"VGenieC" the Thundurus @Charti Berry
Modest
252 Sp.Atk 252 Spd 4 HP
-Thunderbolt
-Hidden Power (Flying)
-Thunder Wave
-Substitute
Electric Gem, STABed Thunderbolt coming off of a 125 base Sp.Atk hurts most and OHKO's Tornadus and other pokemon. Hidden Power Flying gives him another STAB and can also hurt Whimsicott, Amoonguss, and common Fake Out users. Priority Thunder Wave is simply amazing! Substitute can preserve him and somewhat scout.
"HoyJit See" the Jellicent @Water Gem
Cursed Body
Modest
252 SpA 252 Spd 4 Sp. Def
-Ice Beam
-Shadow Ball
-Protect
-Water Spout
Jellicent is a great special attacker whick might replace Zoroark. Water Gem booster Water Spout does MASSIVE damage to most of the common threats. Ice beam is for coverage on Flying types and Rock types like Terrakion. Ice Beam is for Whimsicott, and Amoonguss. Shadow ball will stop the 3 most common trick Roomers in their tracks. Protect is to scout and stall TR or opposing Tailwind. Can someone also suggestme some creative nicknames preferablyrelated to Chinese/ Asian food.