Here be my 4th Gen team, Slayer Vodka. Don't think too much into the name, because your head will ache. Very similar to another team i posted recently, but plays differently.
>>> SlayerVodka <<<
Quick overview: Metagross/Tyranitar/Vaporeon/Weezing/Scizor/Heatran 0/6 weak to rocks, 4/6 immune to toxic spikes, with exception of Lead, does not like status, only has protect/sub/lum berry to deal with it. 3/6 with recovery moves, Several type immunitys, good resistances, and no more than 2 pokemon weak to the same type. 1 with stealthrocks, 1 with roar, 1 scarfer, 2 priority move user for revenge killing, 1 setup sweepers, 2 dedicated walls one with wilowisp, one with wish, 3 physical attackers, 3 special attackers. Uses sandstorm, with 4 sandstorm immunities.
#1.
M e t a g r o s s ; (Red Eyes) @ Lum Berry
ABILITY: Clear Body
NATURE: +atk/-sp.atk Nature
EV's: +180 Hp / +250 ATK / +80 Speed
-------------------------------------
1 Earthquake
2 Stealth Rocks
3 Bullet Punch
4 Zen Headbutt
“Very effective at setting up rocks, eating status from status leads, bulky and defensive enough to take any Non stab EQ or Firepunch, Revenge kills with bullet punch. Often Attracts Special attackers, for which i switch into Tyranitar or Vaporeon. If they're trying to kill me with Earthquakes, i can switch into weezing. This usually gets up rocks and kills something, and i can save it for later to kill off 20% hp things with bullet punch."
#2.
T y r a n i t a r ; (Rave Boss) @Choice Scarf
ABILITY: Sand Stream
NATURE: +atk/-sp.atk nature
EV's: +252 atk / +252 speed / +6 hp
--------------------------------------
1 Earthquake
2 Crunch
3 Toxic
4 Stone Edge
“Choice scarf Tyranitar kills many of his own counters, i'll often switch him into a resisted attack like heatwave aimed at Metagross, just for them to stay in and get 1 shotted by a super effective attack. If they're focus sashed, they'll die to sandstorm most of the time anyways. Works as a good revenge killer vs moderate speeded opponents and slower. I used to run Pursuit, but i find that my opponents will almost always stay in expecting to outspeed me. Or if they switch out they won't realize im scarfed and ill KO their switch with second attack after stealthrocks. Toxic is used if i expect switch, or just really want to gimp a special sweeper. Followed usually by me switching into vaporeon.
#3
W e e z i n g ; (Smoke) @ Leftovers
ABILITY: Levitate
NATURE: +Def/-atk nature
EV's: +252 def / +252 hp / +6 sp.atk
-----------------------------------
1 Wilo'Wisp
2 Pain Split
3 Thunderbolt
4 Fireblast
“Dedicated physical wall, and answer to fighting types threatening tyranitar / Earthquake uses. Also deals with Gyrados and Scizor. Also can use Wil'O Wisp on physical sweepers. Pain Split allows some longevity vs bulky pokes. Type wise, shares a nice synergy with Tyranitar, offering immunity to ground attacks, and resistance to fighting. While also having it's psychic weakness covered by tyranitar / special attacks in general."
#4
V a p o r e o n ; (Vodka) @ Leftovers
ABILITY: Water Absorb
NATURE: +def/-Atk. Nature
EV's: +248 hp / +232 sp.def / +40 def
------------------------------------
1 Roar
2 Protect
3 Surf
4 Wish
“My Phaser, wish passer and mixed waller, i switch in on any setup, or fire/water move. Or if an opposing wall has been burned or poisoned from Heatran, Tyranitar or weezing. Useful for healing allies. The 110 base power surf is also decent for dealing with infernape, and heatran”
#5
S c i z o r ; (Slayer) @ Leftovers
ABILITY: Technician
NATURE: +SP.Def/-SP.atk
EV's: +250 hp / +100 atk / +100 Sp.def / +60 Speed
----------------------------------
1 Bullet Punch
2 Superpower
3 Roost
4 Swordsdance
"Baits fire attacks to boost heatran's flashfire, and on Burned opponents, attempts to setup swords dances, and sweep with bullet punch/ non booster superpower deals with rock/steal types.
#6
H e a t r a n ; (Necronic) @ Lifeorb
ABILITY: Flash Fire
NATURE: +Speed/-atk nature
EV's: +252 sp.atk / +252 speed / +6 hp
--------------------------------
1 Flamethrower
2 Earth Power
3 Substitute
4 Toxic
"Brought in on fire attacks aimed at Metagross or Scizor, then if i can force a switch i setup a sub, and heatwave or toxic whatever comes in, Earthpower is to deal with Opposing Hetrans."
(((NOTE))): I have been updating this post with changes to team, if you don't feel like reading all the suggestions made by others, and think you have a good suggestion, then just skip to bottom and post, i don't mind if same idea is repeated. Thx every1 who has given suggestions thus far.
>>> SlayerVodka <<<
Quick overview: Metagross/Tyranitar/Vaporeon/Weezing/Scizor/Heatran 0/6 weak to rocks, 4/6 immune to toxic spikes, with exception of Lead, does not like status, only has protect/sub/lum berry to deal with it. 3/6 with recovery moves, Several type immunitys, good resistances, and no more than 2 pokemon weak to the same type. 1 with stealthrocks, 1 with roar, 1 scarfer, 2 priority move user for revenge killing, 1 setup sweepers, 2 dedicated walls one with wilowisp, one with wish, 3 physical attackers, 3 special attackers. Uses sandstorm, with 4 sandstorm immunities.
#1.
M e t a g r o s s ; (Red Eyes) @ Lum Berry
ABILITY: Clear Body
NATURE: +atk/-sp.atk Nature
EV's: +180 Hp / +250 ATK / +80 Speed
-------------------------------------
1 Earthquake
2 Stealth Rocks
3 Bullet Punch
4 Zen Headbutt
“Very effective at setting up rocks, eating status from status leads, bulky and defensive enough to take any Non stab EQ or Firepunch, Revenge kills with bullet punch. Often Attracts Special attackers, for which i switch into Tyranitar or Vaporeon. If they're trying to kill me with Earthquakes, i can switch into weezing. This usually gets up rocks and kills something, and i can save it for later to kill off 20% hp things with bullet punch."
#2.
T y r a n i t a r ; (Rave Boss) @Choice Scarf
ABILITY: Sand Stream
NATURE: +atk/-sp.atk nature
EV's: +252 atk / +252 speed / +6 hp
--------------------------------------
1 Earthquake
2 Crunch
3 Toxic
4 Stone Edge
“Choice scarf Tyranitar kills many of his own counters, i'll often switch him into a resisted attack like heatwave aimed at Metagross, just for them to stay in and get 1 shotted by a super effective attack. If they're focus sashed, they'll die to sandstorm most of the time anyways. Works as a good revenge killer vs moderate speeded opponents and slower. I used to run Pursuit, but i find that my opponents will almost always stay in expecting to outspeed me. Or if they switch out they won't realize im scarfed and ill KO their switch with second attack after stealthrocks. Toxic is used if i expect switch, or just really want to gimp a special sweeper. Followed usually by me switching into vaporeon.
#3
W e e z i n g ; (Smoke) @ Leftovers
ABILITY: Levitate
NATURE: +Def/-atk nature
EV's: +252 def / +252 hp / +6 sp.atk
-----------------------------------
1 Wilo'Wisp
2 Pain Split
3 Thunderbolt
4 Fireblast
“Dedicated physical wall, and answer to fighting types threatening tyranitar / Earthquake uses. Also deals with Gyrados and Scizor. Also can use Wil'O Wisp on physical sweepers. Pain Split allows some longevity vs bulky pokes. Type wise, shares a nice synergy with Tyranitar, offering immunity to ground attacks, and resistance to fighting. While also having it's psychic weakness covered by tyranitar / special attacks in general."
#4
V a p o r e o n ; (Vodka) @ Leftovers
ABILITY: Water Absorb
NATURE: +def/-Atk. Nature
EV's: +248 hp / +232 sp.def / +40 def
------------------------------------
1 Roar
2 Protect
3 Surf
4 Wish
“My Phaser, wish passer and mixed waller, i switch in on any setup, or fire/water move. Or if an opposing wall has been burned or poisoned from Heatran, Tyranitar or weezing. Useful for healing allies. The 110 base power surf is also decent for dealing with infernape, and heatran”
#5
S c i z o r ; (Slayer) @ Leftovers
ABILITY: Technician
NATURE: +SP.Def/-SP.atk
EV's: +250 hp / +100 atk / +100 Sp.def / +60 Speed
----------------------------------
1 Bullet Punch
2 Superpower
3 Roost
4 Swordsdance
"Baits fire attacks to boost heatran's flashfire, and on Burned opponents, attempts to setup swords dances, and sweep with bullet punch/ non booster superpower deals with rock/steal types.
#6
H e a t r a n ; (Necronic) @ Lifeorb
ABILITY: Flash Fire
NATURE: +Speed/-atk nature
EV's: +252 sp.atk / +252 speed / +6 hp
--------------------------------
1 Flamethrower
2 Earth Power
3 Substitute
4 Toxic
"Brought in on fire attacks aimed at Metagross or Scizor, then if i can force a switch i setup a sub, and heatwave or toxic whatever comes in, Earthpower is to deal with Opposing Hetrans."
(((NOTE))): I have been updating this post with changes to team, if you don't feel like reading all the suggestions made by others, and think you have a good suggestion, then just skip to bottom and post, i don't mind if same idea is repeated. Thx every1 who has given suggestions thus far.