Toxic and SR almost entirely invalidate Multiscale.
What is this I don't even...tehy, you traitor! You told me you'd keep hippo's success to yourself! Now I'm gonna spill the beans on your excadrill set!
Azu is a legit revenge killer, but I can see why he's unpopular. Between no hazard immunity, the inability to switch into stronger attacks, and a specified selection of pokemon it can actually be useful against, its not as appealing in practice. When you aren't fighting a sandstorm team especially.
Also, dragonite is broken. Requesting emergency ban NOW. What do others run to bea-
...I'm confused. Do you want me to use Superpower as the fourth move so I have mostly redundant coverage only for hitting Balloon Excadrill instead of using Stone Edge / Elemental Fang so I could break its Balloon anyway and have a bit of coverage, or do you want me to forgo Earthquake for Superpower... ?__?Hippo learns superpower if you hate excadrill that much, but just pop the balloon with another poke first. Its also easier to carry teammates that handle your weaknesses.
just outrage is enough, even with multi scale...If you're looking for a quick and easy way to deal with Dragonite, Haxorus easily outspeeds and can OHKO thanks to Mold Breaker. I haven't run the stats, but Dual Chop Choice Band might potentially tear through the sub on the first hit and then OHKO on the second. Just some thoughts to consider.
fire punch is pretty popular. leaves quite a dent on a bronzong at +1That still can't deal with DDnite though. Bronzong is nice as it doesn't care about anything Dragonite can do and can Gyro Ball / HP Ice it. Scarf Haxorus is also good.
And then there's Skarmory which beats all Physical Dnite and I don't see a whole lot of mixed sets.
This is just an idea, but has anybody considered running Safeguard on a team to get Dragonite set up?
44 +1 Atk Dragonite Fire Punch vs 252 HP/80 Def Bronzong: 57.4% - 68.05%fire punch is pretty popular. leaves quite a dent on a bronzong at +1
Unfortunately, our current suspect testing environment actually encourages copying teams since it's all about getting that 1450 rating by any means necessary so that you can vote. Because that rating is the only qualification for voting and there's no way of checking whether or not people actually understand and care about the state of the metagame, there is absolutely no reason not to copy a successful team if you haven't reached the voting requirement at some point before the end of the round.Yea, that, too. But DragMag is pretty much a general strategy. Now that Garchomp is banned, I've seen variations of DragMag teams. They're not totally 100% carbon copies, although they may have initially started as one.
Copying teams has major issues with predictability. A copied team needs to be particularly effective to succeed even after being well-known. Some more clever players would change up moves or items to throw off people, so predictability can also be used as a slight advantage occasionally. People also miss out on the sense of ownership and satisfaction gained through succeeding with their own team. Also discoveries of novel defensive / offensive cores comes from experimentation, so people who solely use other player's teams to win games are always lagging behind.
actually, choice scarf works well too. it still outspeeds an OHKO's dragonite with multiscale and a DDance, and outspeeds lati@s, which normally stay in on it expecting to win speed. it also takes out rotom/gengar with earthquake thanks to mold breaker.On a related subject, is anybody else tired of facing all those teams that constantly spam Choice Band Haxorus in combination with Magnezone? It's easy to beat, but it's really annoying to face. I'm seriously considering running Shed Shell on Skarmory just because every third team I face is one of these. Choice Band is pretty much the only thing that Haxorus can do well, so it's pretty predictable, though.