Interesting. I don't play much D/P, so I'm not exactly and expert in the current generation, but I was fairly successful in ADV, so I'm just going to interpret what I've read here.
Basically, what you're saying amounts to this: ADV was an extremely tactic-oriented game, whereas D/P should be played strategically. I have gone over the difference between the two far too many times to try to cover it again here, so I'm just going to assume that people know the difference. If you do not, then
www.wikipedia.com
Essentially, in ADV, Surgo argues that the best team building strategy was to build a well-rounded team, capable of dealing with most common Pokémon. You don't really need to have a specific "goal" (strategy) in mind with a team like this; you play tactically. When you have the upper-hand, you look for opportunities to deal damage, and you take them. When your opponent is in the better position, you try to avoid it by compromising as little of your team as possible (letting your Heracross take the Thunder Wave instead of your Gyarados, or sacrificing a low-HP Snorlax instead of eating damage on your Salamence, for example). I'd say that in my experience, this is what most of ADV came down to: tactical play and prediction. Players walked into the battle with well-rounded teams, and the superior tactical player took home the trophy.
Strategical play is different. I'm going to use a classic example of a strategic team: the baton pass team. When you go into battle with a BP team, your mentality is not just "take what I can when I can", it's "Get some stat-boosts and pass to Marowak". Thus, your game will play differently. You might be like "I'm 99% sure he's switching in Alakazam, but instead of using Silver Wind, I'm going to Swords Dance." The decisions you make in the game are all based around getting out that Marowak with stat boosts and ripping shit up.
I would say that I tend to agree with Surgo, as far as his opinion on ADV goes. Although I think teams can benefit from being somewhat strategically oriented (most good teams had some semblance of strategy), most of ADV came down to tactics.
If I'm interpreting this right, then D/P might be a much more subtle game than ADV. A move that looks really great, might be exactly what the opponent needed to put his plan into action, and conversely, what first looks like a tactical blunder may have been the move you needed to execute. I'm off to the team building lab to see what I can do :).