Battle Hall Challenge - Ragnarokalex


Wartortle (M)
HP:
53
EN: 78
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: N/A
OTHR: N/A


Altaria (F)
HP:
57
EN: 71
SPE: 80
RANK: 4/3/2/4
STAT: N/A
OTHR: N/A


Action 1:
Altaria used Dragon Rush!
RNG Roll (To-Hit) [<=7500 Hit]: 8829/10000 (No)
Missed
-6 energy
Wartortle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 8908/10000 (No)
(10+(6-6))*2.25 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 7504/10000 (No)
-11 energy

Action 2:
Altaria used Dragon Rush!
RNG Roll (To-Hit) [<=7500 Hit]: 4491/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 4527/10000 (No)
(10+3+(6-4.5)) = 14.5 damage
RNG Roll (Effect) [<=2000 Effect]: 4294/10000 (No)
-10 energy
Wartortle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 5740/10000 (No)
(10+(6-6))*2.25 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 6622/10000 (No)
-15 energy

Action 3:
Altaria used Dragon Rush!
RNG Roll (To-Hit) [<=7500 Hit]: 1806/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3467/10000 (No)
(10+3+(6-4.5)) = 14.5 damage
RNG Roll (Effect) [<=2000 Effect]: 4564/10000 (No)
-14 energy
Wartortle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 3433/10000 (No)
(10+(6-6))*2.25 = 22.5 damage
Altaria fainted!
-19 energy



Wartortle (M)
HP:
24
EN: 33
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: N/A
OTHR: N/A


Altaria (F)
HP:
KO
EN: KO
SPE: 80
RANK: 4/3/2/4
STAT: N/A
OTHR: N/A

-----------


"Sigh..."


Pick your next type:






 
Battle 6:


Swimmer Mr. Swims would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3


Dewgong (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 18

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks:

Signal Beam
Headbutt
Growl
Icy Wind
Aurora Beam
Encore
Ice Shard
Rest
Aqua Ring
Aqua Jet
Brine
Sheer Cold
Take Down
Water Sport
Ice Beam

Swagger
Substitute
Double Team

Fake Out
Disable
Perish Song

Dive


"Dewgong, use your Thick Fat!"
 

"I think you've met your match with us."

Substitute (15 HP) ~ Perish Song ~ Encore

-----------


Wartortle (M)
HP:
90
EN: 100
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: N/A
OTHR: N/A


Dewgong (M)
HP:
100
EN: 100
SPE: 70
RANK: 2/3/4/3
ABIL: Thick Fat
STAT: N/A
OTHR: N/A


Action 1:
Dewgong used Substitute!
-15 HP
Other Change: 15 HP Substitute (Dewgong)
-12 energy
Wartortle used Toxic!
Failed
-7 energy

Action 2:
Wartortle used Rain Dance!
Arena Change: Rain Dance (4 rounds)
-9 energy
Dewgong used Perish Song!
Other Change: Perish Song (Dewgong/Wartortle)
-15 energy

Action 3:
Dewgong used Encore!
Other Change: Encore (Wartortle)
-10 energy
Wartortle used Rain Dance!
Failed
-9 energy




Wartortle (M)
HP:
90
EN: 75
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: N/A
OTHR: Perish Song (2r), Encore (1a)


Dewgong (M)
HP:
85
EN: 63
SPE: 70
RANK: 2/3/4/3
ABIL: Thick Fat
STAT: N/A
OTHR: Substitute (15 HP), Perish Song (2r)

Arena Change: Rain (3r)

-----------


"There's probably nothing you can do."

Double Team (3 clones) ~ Swagger ~ Chill
 

Wartortle (M)
HP:
90
EN: 75
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: N/A
OTHR: Perish Song (2r), Encore (1a)


Dewgong (M)
HP:
85
EN: 63
SPE: 70
RANK: 2/3/4/3
ABIL: Thick Fat
STAT: N/A
OTHR: Substitute (15 HP), Perish Song (2r)

Arena Change: Rain (3r)


Action 1:
Dewgong used Double Team!
Other Change: Double Team (Dewgong)
-12 energy
Wartortle used Rain Dance!
Failed
-9 energy

Action 2:
Dewgong used Swagger!
RNG Roll (To-Hit) [<=9000 Hit]: 6648/10000 (No)
Stat Change: +2 Atk (Wartortle)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
-7 energy
Wartortle used Surf!
RNG Roll (To-Hit Self) [<=5000 Hit Self]: 997/10000 (Hit Self)
(4+(3-4.5))+3.5 = 6 damage
-3 energy

Action 3:
Dewgong chilled!
+12 energy
Wartortle used Brick Break!
RNG Roll (To-Hit Self) [<=5000 Hit Self]: 8625/10000 (No)
RNG Roll (To-Hit) [<=2500 Hit]: 2136/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 6999/10000 (No)
(8+(3-4.5))*1.5+3.5 = 13.25 damage
-6 energy



Wartortle (M)
HP:
84
EN: 57
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: +2 Atk
OTHR: Perish Song (1r), Confused (0a)


Dewgong (M)
HP:
85
EN: 56
SPE: 70
RANK: 2/3/4/3
ABIL: Thick Fat
STAT: N/A
OTHR: Substitute (2 HP), Perish Song (1r)

Arena Change: Rain (2r)
 

"Yes, we'll make this peaceful..."

Chill ~ Chill ~ Chill

-----------


Wartortle (M)
HP:
84
EN: 57
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: +2 Atk
OTHR: Perish Song (1r), Confused (0a)


Dewgong (M)
HP:
85
EN: 56
SPE: 70
RANK: 2/3/4/3
ABIL: Thick Fat
STAT: N/A
OTHR: Substitute (2 HP), Perish Song (1r)

Arena Change: Rain (2r)


Action 1:
Dewgong chilled!
+12 energy
Wartortle chilled!
+12 energy

Action 2:
Dewgong chilled!
+12 energy
Wartortle chilled!
+12 energy

Action 3:
Dewgong chilled!
+12 energy
Wartortle chilled!
+12 energy
Post-action:
Dewgong fainted!
Wartortle fainted!


Wartortle (M)
HP:
KO
EN: KO
SPE: 58
RANK: 2/3/4/3
ABIL: Rain Dish
STAT: +2 Atk
OTHR: N/A


Dewgong (M)
HP:
KO
EN: KO
SPE: 70
RANK: 2/3/4/3
ABIL: Thick Fat
STAT: N/A
OTHR: Substitute (2 HP)

Arena Change: Rain (1r)
-----------


"Rest well Dewgong..."
Better luck next time :s

Rewards
Ragnarokalex: 12 CC
- Wartortle:
12 HC
Elevator Music: 2(6)+2 = 14 UC
 
Only users: <The Royal Guard> and <Ragnarokalex> should be posting in this thread.

<Ragnarokalex> will be using <Ragnarok> with <Steadfast>:
*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 64 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore
Destiny Bond
Mean Look

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up
Magic Coat
Sleep Talk
Icy Wind
Body Slam

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment
Sunny Day
Substitute
Low Sweep
Rain Dance
X-Scissor
Return
Rest
Bulldoze


You may choose your first type. Your options are:









Good luck!
 
Vampire Alacard would like to fight!


"Who sent you?! It was the Nazis wasn't it!" I bet i'm right!"

Roll for mon 1-5(5) Stratagem
Roll for ability 1-3(2) Technician

Stratagem (U)

Nature: Calm

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Item: Sticky Barb

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Acupressure
Ancientpower
Defense Curl
Disable
Double-Edge
Giga Drain
Head Smash
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball
Earth Power
Electro Ball

Fire Blast
Hidden Power [Ice] (7)
Shadow Ball

Vacuum Wave
Trick
 
"I bet you're a skank"

Shadow Ball ~ Paleo Wave ~ Shadow Ball

-----------


Gallade (M)
HP: 100
EN: 100
SPE: 80
RANK: 6/3/2/4
ABIL: Steadfast
STAT: None
OTHR: None


Stratagem
HP: 100
EN: 100
SPE: 130
RANK: 1/3/5/4
ABIL: Technician
STAT: N/A
OTHR: None


Action 1:
Stratagem used Shadow Ball!
RNG Roll (To-Crit) [<=625 Hit]: 312/10000 (Yes)
RNG Roll (To-Lower Special Defense) [<=1000 Hit]: 8779/10000 (No)
-6 energy
(8+3+1.5)*1.5=18.75

Gallade used Light Screen!
-8 Energy

Action 2:
Stratagem used Paleo Wave!
RNG Roll (To-Crit) [<=625 Hit]: 3604/10000 (No)
RNG Roll (To-Lower Special Defense) [<=2000 Hit]: 5948/10000 (No)
-6 energy
(4.5+3+1.5)=9 Damage

Gallade uses Close Combat!
RNG Roll (To-Crit) [<=625 Crit]: 7974/10000 (No)
(12+3+3+1)*1.5=28.5 Damage
Gallades defenses fell!
-7 energy

Action 3:
Stratagem used Shadow Ball!
RNG Roll (To-Crit) [<=625 Hit]: 8420/10000 (No)
RNG Roll (To-Lower Special Defense) [<=1000 Hit]: 9650/10000 (No)
-6 energy
(4+1.5)*1.5=10 Damage

Gallade uses Drain Punch!
RNG Roll (To-Crit) [<=625 Crit]: 7974/10000 (No)
(8+3+3+1)*1.5=22.5 Damage
Gallades defenses fell!
-12 energy
Gallade healed 11 Hp



Gallade (M)
HP: 73
EN: 73
SPE: 80
RANK: 6/3/2/4
ABIL: Steadfast
STAT: None
OTHR: None


Stratagem
HP: 49
EN: 82
SPE: 130
RANK: 1/3/5/4
ABIL: Technician
STAT: N/A
OTHR: None
 
So, I guess that Battle Hall challenge has ended, seeing as RagnarokAlex has re-challenged the Battle Hall.

RagnarokAlex is challenging the Battle Hall Rank 4 with his Gallade, using Steadfast;


*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 63 Total
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Earthquake
Encore
Endure
Facade
False Swipe
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Light Screen
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Night Slash
Pain Split
Protect
Psychic
Psycho Cut
Psych Up
Rain Dance
Reflect
Rest
Return
Safeguard
Shadow Sneak
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Will o wisp
Zen Headbutt


Please pick your first type. Your options are;








Good luck!
 
RNG roll for pokemon; 4/5 = Probopass
RNG roll for ability; 1/2 = Sturdy

Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split


Your orders, please!
 


Hiker Larry is late to the battle!

Ya were gonna battle without me! How'd ya even get here, Probopass?

Discharge > Discharge > Rock Slide


90 HP
100 Energy
1/6/4/6/40


100 HP
100 Energy
6/3/2/4/80

==
Gallade used Taunt
-10 Energy

Probopass used Discharge
RNG roll to crit; 7601 = no crit
RNG roll for effect; 5048 = no paralysis
[8 + (4 - 4)*1.5] = 8 Damage
-6 Energy

Gallade used Close Combat
RNG roll to crit; 5488 = no crit
[12 + 3 + (6 - 6)*1.0]*2.25 = 33.75 Damage
-7 energy

Probopass used Discharge
RNG roll to crit; 3711 = no crit
RNG roll for effect; 2142 = paralysis
[8 + (4 - 4)*1.5] + 1.75 = 9.75 Damage
-10 Energy

Probopass used Rock Slide
RNG roll to hit; 7384 = hit
RNG roll to crit; 5000 = no crit
RNG roll for effect; 2492 = flinch
[8 + 3 + (1 - 3)*1.5]*2/3 = 5.33 Damage
-5 Energy

Gallade used Super Close Combat
flinched!
==


56 HP
79 Energy
1/6/4/6/40
Taunted (3a)


77 HP
83 Energy
6/3/2/4/80
Paralyzed (20%)



Well, this could be going better.

Thunder > Rock Slide > Thunder
 

56 HP
79 Energy
1/6/4/6/40
Taunted (3a)


77 HP
83 Energy
6/3/2/4/80
Paralyzed (20%)

==
Probopass used Thunder
RNG roll to hit; 7027 = hit
RNG roll to crit; 5190 = no crit
[12 + (4 - 4)*1.5] = 12 Damage
-8 Energy

Gallade used Super Close Combat
RNG roll for paralysis; 5588 = success
RNG roll to crit; 8277 = no crit
[27 + 3 + (6 - 6)*1.0]*2.25 = 67.5 Damage
-not 83 Energy
==


0 HP
79 Energy
1/6/4/6/40
Taunted (3a)


77 HP
83 Energy
6/3/2/4/80
Paralyzed (20%)


Well how about that...








Please pick your next type!
 
RNG roll for pokemon; 3/5 = Kitsunoh
RNG roll for ability; 2/3 = Limber


Kitsunoh (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:

Tackle
Ice Fang
Thunder Fang
Tail Whip
Scratch
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Metal Claw
Metal Burst
Memento
Fake Out
Scary Face
Shadow Claw
Revenge
Iron Head
ShadowStrike

Earthquake
Rock Slide
U-Turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split


Your actions, please!
 
Damit, I actually have to try.........

Willowisp - Reflect - Confuse Ray
IF Yawn is used, Magic coat and push actions down
IF Curse is used, Magic Coat and push actions down
 

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