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Roleplay Battle Hall Challenge - Ragnarokalex

Discussion in 'ASB' started by Charmander, Jun 17, 2011.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Ice Beam - Ice Beam - Ice Beam
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    [​IMG]
    Wartortle (M)
    HP:
    53
    EN: 78
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Altaria (F)
    HP:
    57
    EN: 71
    SPE: 80
    RANK: 4/3/2/4
    STAT: N/A
    OTHR: N/A


    Action 1:
    Altaria used Dragon Rush!
    RNG Roll (To-Hit) [<=7500 Hit]: 8829/10000 (No)
    Missed
    -6 energy
    Wartortle used Ice Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 8908/10000 (No)
    (10+(6-6))*2.25 = 22.5 damage
    RNG Roll (Effect) [<=1000 Effect]: 7504/10000 (No)
    -11 energy

    Action 2:
    Altaria used Dragon Rush!
    RNG Roll (To-Hit) [<=7500 Hit]: 4491/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 4527/10000 (No)
    (10+3+(6-4.5)) = 14.5 damage
    RNG Roll (Effect) [<=2000 Effect]: 4294/10000 (No)
    -10 energy
    Wartortle used Ice Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 5740/10000 (No)
    (10+(6-6))*2.25 = 22.5 damage
    RNG Roll (Effect) [<=1000 Effect]: 6622/10000 (No)
    -15 energy

    Action 3:
    Altaria used Dragon Rush!
    RNG Roll (To-Hit) [<=7500 Hit]: 1806/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 3467/10000 (No)
    (10+3+(6-4.5)) = 14.5 damage
    RNG Roll (Effect) [<=2000 Effect]: 4564/10000 (No)
    -14 energy
    Wartortle used Ice Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 3433/10000 (No)
    (10+(6-6))*2.25 = 22.5 damage
    Altaria fainted!
    -19 energy


    [​IMG]
    Wartortle (M)
    HP:
    24
    EN: 33
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Altaria (F)
    HP:
    KO
    EN: KO
    SPE: 80
    RANK: 4/3/2/4
    STAT: N/A
    OTHR: N/A

    -----------

    [​IMG]
    "Sigh..."


    Pick your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    hmmmm, we'll roll the dice with [​IMG]
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Battle 6:

    [​IMG]
    Swimmer Mr. Swims would like to battle!

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 1/3

    Dewgong (open)
    [​IMG]
    Dewgong (M)

    Nature: Modest

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration: (Innate) (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Attacks:

    Signal Beam
    Headbutt
    Growl
    Icy Wind
    Aurora Beam
    Encore
    Ice Shard
    Rest
    Aqua Ring
    Aqua Jet
    Brine
    Sheer Cold
    Take Down
    Water Sport
    Ice Beam

    Swagger
    Substitute
    Double Team

    Fake Out
    Disable
    Perish Song

    Dive


    "Dewgong, use your Thick Fat!"
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Toxic - Rain Dance - Scald
  6. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    [​IMG]
    "I think you've met your match with us."

    Substitute (15 HP) ~ Perish Song ~ Encore

    -----------

    [​IMG]
    Wartortle (M)
    HP:
    90
    EN: 100
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Dewgong (M)
    HP:
    100
    EN: 100
    SPE: 70
    RANK: 2/3/4/3
    ABIL: Thick Fat
    STAT: N/A
    OTHR: N/A


    Action 1:
    Dewgong used Substitute!
    -15 HP
    Other Change: 15 HP Substitute (Dewgong)
    -12 energy
    Wartortle used Toxic!
    Failed
    -7 energy

    Action 2:
    Wartortle used Rain Dance!
    Arena Change: Rain Dance (4 rounds)
    -9 energy
    Dewgong used Perish Song!
    Other Change: Perish Song (Dewgong/Wartortle)
    -15 energy

    Action 3:
    Dewgong used Encore!
    Other Change: Encore (Wartortle)
    -10 energy
    Wartortle used Rain Dance!
    Failed
    -9 energy



    [​IMG]
    Wartortle (M)
    HP:
    90
    EN: 75
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: N/A
    OTHR: Perish Song (2r), Encore (1a)

    [​IMG]
    Dewgong (M)
    HP:
    85
    EN: 63
    SPE: 70
    RANK: 2/3/4/3
    ABIL: Thick Fat
    STAT: N/A
    OTHR: Substitute (15 HP), Perish Song (2r)

    Arena Change: Rain (3r)

    -----------

    [​IMG]
    "There's probably nothing you can do."

    Double Team (3 clones) ~ Swagger ~ Chill
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rain Dance - Surf - Brick Break
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    [​IMG]
    Wartortle (M)
    HP:
    90
    EN: 75
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: N/A
    OTHR: Perish Song (2r), Encore (1a)

    [​IMG]
    Dewgong (M)
    HP:
    85
    EN: 63
    SPE: 70
    RANK: 2/3/4/3
    ABIL: Thick Fat
    STAT: N/A
    OTHR: Substitute (15 HP), Perish Song (2r)

    Arena Change: Rain (3r)


    Action 1:
    Dewgong used Double Team!
    Other Change: Double Team (Dewgong)
    -12 energy
    Wartortle used Rain Dance!
    Failed
    -9 energy

    Action 2:
    Dewgong used Swagger!
    RNG Roll (To-Hit) [<=9000 Hit]: 6648/10000 (No)
    Stat Change: +2 Atk (Wartortle)
    RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
    -7 energy
    Wartortle used Surf!
    RNG Roll (To-Hit Self) [<=5000 Hit Self]: 997/10000 (Hit Self)
    (4+(3-4.5))+3.5 = 6 damage
    -3 energy

    Action 3:
    Dewgong chilled!
    +12 energy
    Wartortle used Brick Break!
    RNG Roll (To-Hit Self) [<=5000 Hit Self]: 8625/10000 (No)
    RNG Roll (To-Hit) [<=2500 Hit]: 2136/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 6999/10000 (No)
    (8+(3-4.5))*1.5+3.5 = 13.25 damage
    -6 energy


    [​IMG]
    Wartortle (M)
    HP:
    84
    EN: 57
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: +2 Atk
    OTHR: Perish Song (1r), Confused (0a)

    [​IMG]
    Dewgong (M)
    HP:
    85
    EN: 56
    SPE: 70
    RANK: 2/3/4/3
    ABIL: Thick Fat
    STAT: N/A
    OTHR: Substitute (2 HP), Perish Song (1r)

    Arena Change: Rain (2r)
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Chill - CHill - Chill
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    [​IMG]
    "Yes, we'll make this peaceful..."

    Chill ~ Chill ~ Chill

    -----------

    [​IMG]
    Wartortle (M)
    HP:
    84
    EN: 57
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: +2 Atk
    OTHR: Perish Song (1r), Confused (0a)

    [​IMG]
    Dewgong (M)
    HP:
    85
    EN: 56
    SPE: 70
    RANK: 2/3/4/3
    ABIL: Thick Fat
    STAT: N/A
    OTHR: Substitute (2 HP), Perish Song (1r)

    Arena Change: Rain (2r)


    Action 1:
    Dewgong chilled!
    +12 energy
    Wartortle chilled!
    +12 energy

    Action 2:
    Dewgong chilled!
    +12 energy
    Wartortle chilled!
    +12 energy

    Action 3:
    Dewgong chilled!
    +12 energy
    Wartortle chilled!
    +12 energy
    Post-action:
    Dewgong fainted!
    Wartortle fainted!

    [​IMG]
    Wartortle (M)
    HP:
    KO
    EN: KO
    SPE: 58
    RANK: 2/3/4/3
    ABIL: Rain Dish
    STAT: +2 Atk
    OTHR: N/A

    [​IMG]
    Dewgong (M)
    HP:
    KO
    EN: KO
    SPE: 70
    RANK: 2/3/4/3
    ABIL: Thick Fat
    STAT: N/A
    OTHR: Substitute (2 HP)

    Arena Change: Rain (1r)
    -----------

    [​IMG]
    "Rest well Dewgong..."
    Better luck next time :s

    Rewards
    Ragnarokalex: 12 CC
    - Wartortle:
    12 HC
    Elevator Music: 2(6)+2 = 14 UC
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Only users: <The Royal Guard> and <Ragnarokalex> should be posting in this thread.

    <Ragnarokalex> will be using <Ragnarok> with <Steadfast>:
    &lt;Pokemon&gt; (open)




    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 64 Total
    Growl*
    Confusion*
    Teleport*
    Double Team*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Psychic
    Hypnosis
    Leaf Blade
    Night Slash
    Slash
    Swords Dance
    Fury Cutter
    Close Combat
    Psycho Cut
    False Swipe
    Helping Hand
    Psychic
    Imprison

    Will o Wisp*
    Confuse Ray*
    Shadow Sneak*
    Disable
    Pain Split
    Encore
    Destiny Bond
    Mean Look

    Fire Punch
    Ice Punch
    Thunder Punch
    Endure
    Destiny Bond
    Knock Off
    Zen Headbutt
    Psych Up
    Magic Coat
    Sleep Talk
    Icy Wind
    Body Slam

    Thunder Wave*
    Protect*
    Safeguard*
    Drain Punch
    Stone Edge
    Earthquake
    Taunt
    Light Screen
    Reflect
    Brick Break
    Focus Punch
    Snatch
    Toxic
    Facade
    Torment
    Sunny Day
    Substitute
    Low Sweep
    Rain Dance
    X-Scissor
    Return
    Rest
    Bulldoze


    You may choose your first type. Your options are:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]



    Good luck!
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    we'll start off with [​IMG]
  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Vampire Alacard would like to fight!

    [​IMG]
    "Who sent you?! It was the Nazis wasn't it!" I bet i'm right!"

    Roll for mon 1-5(5) Stratagem
    Roll for ability 1-3(2) Technician

    Show Hide

    Stratagem (U)

    Nature: Calm

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Item: Sticky Barb

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Acupressure
    Ancientpower
    Defense Curl
    Disable
    Double-Edge
    Giga Drain
    Head Smash
    Magnet Rise
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Rock Blast
    Rock Polish
    Rollout
    Tackle
    Vacuum Wave
    Weather Ball
    Earth Power
    Electro Ball

    Fire Blast
    Hidden Power [Ice] (7)
    Shadow Ball

    Vacuum Wave
    Trick
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    I bet you your wrong!

    Light Screen - Close Combat - Drain Punch
  15. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    "I bet you're a skank"

    Shadow Ball ~ Paleo Wave ~ Shadow Ball

    -----------

    [​IMG]
    Gallade (M)
    HP: 100
    EN: 100
    SPE: 80
    RANK: 6/3/2/4
    ABIL: Steadfast
    STAT: None
    OTHR: None

    [​IMG]
    Stratagem
    HP: 100
    EN: 100
    SPE: 130
    RANK: 1/3/5/4
    ABIL: Technician
    STAT: N/A
    OTHR: None


    Action 1:
    Stratagem used Shadow Ball!
    RNG Roll (To-Crit) [<=625 Hit]: 312/10000 (Yes)
    RNG Roll (To-Lower Special Defense) [<=1000 Hit]: 8779/10000 (No)
    -6 energy
    (8+3+1.5)*1.5=18.75

    Gallade used Light Screen!
    -8 Energy

    Action 2:
    Stratagem used Paleo Wave!
    RNG Roll (To-Crit) [<=625 Hit]: 3604/10000 (No)
    RNG Roll (To-Lower Special Defense) [<=2000 Hit]: 5948/10000 (No)
    -6 energy
    (4.5+3+1.5)=9 Damage

    Gallade uses Close Combat!
    RNG Roll (To-Crit) [<=625 Crit]: 7974/10000 (No)
    (12+3+3+1)*1.5=28.5 Damage
    Gallades defenses fell!
    -7 energy

    Action 3:
    Stratagem used Shadow Ball!
    RNG Roll (To-Crit) [<=625 Hit]: 8420/10000 (No)
    RNG Roll (To-Lower Special Defense) [<=1000 Hit]: 9650/10000 (No)
    -6 energy
    (4+1.5)*1.5=10 Damage

    Gallade uses Drain Punch!
    RNG Roll (To-Crit) [<=625 Crit]: 7974/10000 (No)
    (8+3+3+1)*1.5=22.5 Damage
    Gallades defenses fell!
    -12 energy
    Gallade healed 11 Hp


    [​IMG]
    Gallade (M)
    HP: 73
    EN: 73
    SPE: 80
    RANK: 6/3/2/4
    ABIL: Steadfast
    STAT: None
    OTHR: None

    [​IMG]
    Stratagem
    HP: 49
    EN: 82
    SPE: 130
    RANK: 1/3/5/4
    ABIL: Technician
    STAT: N/A
    OTHR: None
  16. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    So, I guess that Battle Hall challenge has ended, seeing as RagnarokAlex has re-challenged the Battle Hall.

    RagnarokAlex is challenging the Battle Hall Rank 4 with his Gallade, using Steadfast;

    Gallade (open)
    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 63 Total
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Earthquake
    Encore
    Endure
    Facade
    False Swipe
    Fire Punch
    Focus Punch
    Fury Cutter
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf blade
    Light Screen
    Low Sweep
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Protect
    Psychic
    Psycho Cut
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Safeguard
    Shadow Sneak
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    Thunder Punch
    Thunder Wave
    Torment
    Toxic
    Will o wisp
    Zen Headbutt


    Please pick your first type. Your options are;

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    well start with [​IMG] again
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    RNG roll for pokemon; 4/5 = Probopass
    RNG roll for ability; 1/2 = Sturdy

    Probopass (open)
    Probopass (M)

    Nature: Modest

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 6
    SpA: Rank 4 (+)
    SpD: Rank 6
    Spe: 40
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 21

    Item: Leftovers

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Magnet Rise
    Gravity
    Tackle
    Iron Defense
    Magnet Bomb
    Block
    Harden
    Rock Throw
    Thunder Wave
    Rock Slide
    Sandstorm
    Rest
    Power Gem
    Discharge

    Flash Cannon
    Thunder
    Toxic

    Endure
    Head Smash
    Explosion

    Gravity
    Pain Split


    Your orders, please!
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Taunt - close combat - close combat+close combat
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]

    Hiker Larry is late to the battle!

    Ya were gonna battle without me! How'd ya even get here, Probopass?

    Discharge > Discharge > Rock Slide

    [​IMG]
    90 HP
    100 Energy
    1/6/4/6/40

    [​IMG]
    100 HP
    100 Energy
    6/3/2/4/80

    ==
    Gallade used Taunt
    -10 Energy

    Probopass used Discharge
    RNG roll to crit; 7601 = no crit
    RNG roll for effect; 5048 = no paralysis
    [8 + (4 - 4)*1.5] = 8 Damage
    -6 Energy

    Gallade used Close Combat
    RNG roll to crit; 5488 = no crit
    [12 + 3 + (6 - 6)*1.0]*2.25 = 33.75 Damage
    -7 energy

    Probopass used Discharge
    RNG roll to crit; 3711 = no crit
    RNG roll for effect; 2142 = paralysis
    [8 + (4 - 4)*1.5] + 1.75 = 9.75 Damage
    -10 Energy

    Probopass used Rock Slide
    RNG roll to hit; 7384 = hit
    RNG roll to crit; 5000 = no crit
    RNG roll for effect; 2492 = flinch
    [8 + 3 + (1 - 3)*1.5]*2/3 = 5.33 Damage
    -5 Energy

    Gallade used Super Close Combat
    flinched!
    ==

    [​IMG]
    56 HP
    79 Energy
    1/6/4/6/40
    Taunted (3a)

    [​IMG]
    77 HP
    83 Energy
    6/3/2/4/80
    Paralyzed (20%)

    [​IMG]

    Well, this could be going better.

    Thunder > Rock Slide > Thunder
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Close Combat+Close Combat - Cooldown (Close Combat+Close Combat) - Close Combat+Close Combat
  22. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    56 HP
    79 Energy
    1/6/4/6/40
    Taunted (3a)

    [​IMG]
    77 HP
    83 Energy
    6/3/2/4/80
    Paralyzed (20%)

    ==
    Probopass used Thunder
    RNG roll to hit; 7027 = hit
    RNG roll to crit; 5190 = no crit
    [12 + (4 - 4)*1.5] = 12 Damage
    -8 Energy

    Gallade used Super Close Combat
    RNG roll for paralysis; 5588 = success
    RNG roll to crit; 8277 = no crit
    [27 + 3 + (6 - 6)*1.0]*2.25 = 67.5 Damage
    -not 83 Energy
    ==

    [​IMG]
    0 HP
    79 Energy
    1/6/4/6/40
    Taunted (3a)

    [​IMG]
    77 HP
    83 Energy
    6/3/2/4/80
    Paralyzed (20%)

    [​IMG]
    Well how about that...

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Please pick your next type!
  23. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    I spose [​IMG] is worth a shot
  24. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    RNG roll for pokemon; 3/5 = Kitsunoh
    RNG roll for ability; 2/3 = Limber

    Kitsunoh (open)
    [​IMG]
    Kitsunoh (M)

    Nature: Adamant

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Item: Expert Belt

    Attacks:

    Tackle
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Copycat
    Metal Claw
    Metal Burst
    Memento
    Fake Out
    Scary Face
    Shadow Claw
    Revenge
    Iron Head
    ShadowStrike

    Earthquake
    Rock Slide
    U-Turn

    Yawn
    Psycho Shift
    Meteor Mash

    Superpower
    Pain Split


    Your actions, please!
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Damit, I actually have to try.........

    Willowisp - Reflect - Confuse Ray
    IF Yawn is used, Magic coat and push actions down
    IF Curse is used, Magic Coat and push actions down

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