Battle Pike [Silver Rank] - Pwnemon

SpriteLucy.png

"Giving up? Quite appropriate."
-----------
Spr_5b_472.png

Zoe Washburne (F)
HP:
52
EN:
18
SPE: 110

NATR: Jolly
ABIL: Poison Heal
ITEM: Mental Herb (3)
STAT: 3/5/1/3
OTHR: Paralyzed (20%)

206.gif

Fun (F)
HP: 68
EN: 31
SPE:
37
NATR: Brave
ABIL: Serene Grace
ITEM:
STAT: 4/3/3/3
OTHR: Tormented (1 action)
~~~~~~~~~~~~

Action all of them:
Washburne gives up!

Fun used incredibly cleverly choesn orders!


~~~~~~~~~~~~~~~~~~~~~~~

Spr_5b_472.png

Zoe Washburne (F)
HP:
KO
EN:
KO
SPE: 110

NATR: Jolly
ABIL: Poison Heal
ITEM: Mental Herb (3)
STAT: 3/5/1/3
OTHR: Paralyzed (15%)

206.gif

Fun (F)
HP: 68
EN: 31
SPE:
37
NATR: Brave
ABIL: Serene Grace
ITEM:
STAT: 4/3/3/3
OTHR:

SpriteLucy.png

"Finally, it's over. Be better next time."

Rewards:
Pwnemon: (1 * 4 non-battle rooms) + (1 * 1 of Lucy's mons defeated) = 5 CC
Pyroak: 3 KOC
Gliscor: N/A
Colossoil: 6 KOC
Glacier Knight: (2 UC baseline) + (2 * 2 battle rooms) + (0.5 * 4 non-battle rooms) = 8 UC
C$FP: (2 UC baseline) + (6 for Lucy) = 8 UC
 
Challenge #3

Spr_BW_Maid.png

"Ah.... welcome back...."

[box]Pyroak: Rock Head
Colossoil: Guts
Gallade: Steadfast
frontnormal-mpyroak.png

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Flame Burst

Earth Power
Counter
Dragonbreath
Aromatherapy
Revenge

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Substitute
Bulldoze
Light Screen
Stone Edge
frontnormal-mcolossoil.png

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Drill Run
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch
Superpower
Fire Fang
Thunder Fang
Double-Edge

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
Rest
Sleep Talk
Smack Down
475.png

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 0
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind

Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute

Wish
[/box]

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"Wow.... your team is so strong now...."

ann_pyroak.png
[RNG: 50] May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.
ann_colossoil.png
[RNG: 9] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
475.png
[RNG: 1] Life Orb / Active mon's Perish Count is set to 3.

Spr_BW_Maid.png

"Which door will you pick...?"

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 120 | En: 100 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
None

Pwnemon chooses a door.
 
Door 1:

Spr_BW_Maid.png

"Smart choice...."

475.png
[RNG: 1] Life Orb / Active mon's Perish Count is set to 3.

RNG Roll [<=7000 Boon]: 4708/10000 (Boon)

Pwnemon acquires a Life Orb.


Spr_BW_Maid.png

"How lucky for you...."

ann_pyroak.png
[RNG: 27] Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze.
ann_colossoil.png
[RNG: 6] Focus Band / A move of the referee's choice on your Active mon is Encored.
475.png
[RNG: 7] Focus Sash / A move of the referee's choice on your Active mon is Disabled.

Spr_BW_Maid.png

"Its almost not fair to everyone else.... Such good doors...."

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 120 | En: 100 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
1x Life Orb

Pwnemon chooses a door.
(You may manage your items at this step)
 
Door 2:

Spr_BW_Maid.png

"Smart choice again...."

475.png
[RNG: 7] Focus Sash / A move of the referee's choice on your Active mon is Disabled.

RNG Roll [<=7000 Boon]: 1344/10000 (Boon)

Pwnemon acquires a Focus Sash.


Spr_BW_Maid.png

"OK.... next doors...."

ann_pyroak.png
[RNG: 43] Restore 50 HP to active mon / Active mon's HP is halved.
ann_colossoil.png
[RNG: 49] Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)
475.png
[RNG: 32] Mental Herb / Your active mon is Taunted!

Spr_BW_Maid.png

"Heh...."

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 120 | En: 100 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
1x Life Orb
1x Focus Sash

Pwnemon chooses a door.
(You may manage your items at this step)
 
i seem to distinctly remember that heatran door screwing me over on my last Pike adventure, and i don't need anybody healed. When you've got a good thing going, keep it on. Gallade's door it is!
 
Door 3:

Spr_BW_Maid.png

"Gallade again it is...."

475.png
[RNG: 32] Mental Herb / Your active mon is Taunted!

RNG Roll [<=7000 Boon]: 5882/10000 (Boon)

Pwnemon acquires a Mental Herb.


Spr_BW_Maid.png

"You're doing pretty well so far...."

ann_pyroak.png
[RNG: 4] Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)
ann_colossoil.png
[RNG: 2] Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)
475.png
[RNG: 49] Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

Spr_BW_Maid.png

"Oh.... These could be better...."

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 120 | En: 100 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
1x Life Orb
1x Focus Sash
1x Mental Herb

Pwnemon chooses a door.
(You may manage your items at this step)
 
Door 4:

Spr_BW_Maid.png

"Ok...."

ann_colossoil.png
[RNG: 2] Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)

RNG Roll [<=7000 Boon]: 3424/10000 (Boon)

Pwnemon acquires an Expert Belt.


Spr_BW_Maid.png

"Whew.... That was close...."

ann_pyroak.png
[RNG: 26] Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.
ann_colossoil.png
[RNG: 8] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
475.png
[RNG: 8] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

Spr_BW_Maid.png

"Hmmm...."

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 120 | En: 100 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
1x Life Orb
1x Focus Sash
1x Mental Herb
1x Expert Belt

Pwnemon chooses a door.
(You may manage your items at this step)
 
odds of pyroak getting burned: very low

pyroaks door

EDIT: oh and pyroak is holding the Focus Sash just in case i get the ill
 
Door 5:

Spr_BW_Maid.png

"That's pretty clever...."

ann_pyroak.png
[RNG: 26] Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.


RNG Roll [<=7000 Boon]: 2665/10000 (Boon)

Pwnemon acquires a Fire Gem.


Spr_BW_Maid.png

"I wish I had your luck...."

ann_pyroak.png
[RNG: 44] Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
ann_colossoil.png
[RNG: 17] Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)
475.png
[RNG: 8] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

Spr_BW_Maid.png

"These are the last doors before Lucy...."

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 120 | En: 100 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
1x Life Orb
1x Focus Sash
1x Mental Herb
1x Expert Belt
1x Fire Gem

Pwnemon chooses a door.
(You may manage your items at this step)
 
the first time the doors actually scare me a bit, but i think my dark type can handle swoobat well enough - Colossoil's door (oh and take this Expert Belt)
 
Door 6:

Spr_BW_Maid.png

"You're almost there...!"

ann_colossoil.png
[RNG: 17] Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)


RNG Roll [<=7000 Boon]: 8727/10000 (Ill)


Spr_BW_Maid.png

"Aww crud...."

528.gif

Swoobat ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Item: Macho Brace

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114

Height Class: 2
Weight Class: 2
BRT: 16

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Amnesia
Calm Mind
Air Slash
Future Sight
Psychic
Endeavor

Charm
Fake Tears
Knock Off
Roost
Stored Power
Supersonic

Psyshock
Toxic
Taunt
Protect
Shadow Ball
Energy Ball
U-Turn
Trick Room


frontnormal-mcolossoil.png

Colossoil (M)
HP: 120
En: 100
Speed: 110
Ranks: 5/3/2/3
SC/WC: 5/10
Ability: Guts
Item: Expert Belt
Stats: +14% Acc
Status: N/A
Other: N/A

528.gif

Swoobat (F)
HP: 100
En: 100
Speed: 114 (57)
Ranks: 1/2/4/2
SC/WC: 2/2(3)
Ability: Simple
Item: Macho Brace
Stats: N/A
Status: N/A
Other: N/A

Spr_BW_Maid.png

"Ready or not...."

Trick Room ~ Energy Ball ~ Air Slash
IF (Colossoil uses Taunt) AND (Trick Room is not up) THEN (use U-turn and push actions back)
[DO ONCE] IF (Colossoil uses Fake Out) THEN (chill and push actions back)​
 
i wish there was a way to avoid the damage from energy ball but i'm pretty sure this is the best i'll do; i wish i had a chance to heal up before lucy. ah well

Crunch ~ Crunch ~ Sucker Punch + Double Edge
 
frontnormal-mcolossoil.png

Colossoil (M)
HP: 120
En: 100
Speed: 110
Ranks: 5/3/2/3
SC/WC: 5/10
Ability: Guts
Item: Expert Belt
Stats: +14% Acc
Status: N/A
Other: N/A

528.gif

Swoobat (F)
HP: 100
En: 100
Speed: 114 (57)
Ranks: 1/2/4/2
SC/WC: 2/2(3)
Ability: Simple
Item: Macho Brace
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Colossoil used Crunch!
RNG Roll (Crit) [<=625 Crit]: 2725/10000 (No)
(8+3+2+(7.5-3))*1.5 = 26.25 damage
RNG Roll (Effect) [<=2000 Effect]: 3892/10000 (No)
-5 energy
Swoobat used Trick Room!
Arena Change: Trick Room (4 rounds)
-9 energy

Action 2:
Swoobat used Energy Ball!
RNG Roll (Crit) [<=625 Crit]: 1918/10000 (No)
(8+(6-4.5))*1.5 = 14.25 damage
RNG Roll (Effect) [<=1000 Effect]: 8681/10000 (No)
-6 energy
Colossoil used Crunch!
RNG Roll (Crit) [<=625 Crit]: 4607/10000 (No)
(8+3+2+(7.5-3))*1.5 = 26.25 damage
RNG Roll (Effect) [<=2000 Effect]: 6730/10000 (No)
-9 energy

Action 3:
Colossoil used Sucker Punch+Double-Edge!
RNG Roll (Crit) [<=625 Crit]: 2043/10000 (No)
(21+3+2+(7.5-3))*1.5 = 45.75 damage
-15.25 HP (recoil)
-23 energy
Swoobat used Air Slash!
RNG Roll (Hit) [<=9500 Hit]: 5435/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 164/10000 (Crit)
(8+3+3+(6-4.5)) = 15.5 damage
-5 energy


frontnormal-mcolossoil.png

Colossoil (M)
HP: 75
En: 63
Speed: 110
Ranks: 5/3/2/3
SC/WC: 5/10
Ability: Guts
Item: Expert Belt
Stats: +14% Acc
Status: N/A
Other: N/A

528.gif

Swoobat (F)
HP: 2
En: 80
Speed: 114 (57)
Ranks: 1/2/4/2
SC/WC: 2/2(3)
Ability: Simple
Item: Macho Brace
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)
 
cooldown ~ fake out ~ Crunch

if protective/evasive, chill and push back
IF Roost, replace Fake Out with Crunch

crap
 
Spr_BW_Maid.png

"Wahh...."

Endeavor ~ Endeavor ~ Endeavor

-----------

frontnormal-mcolossoil.png

Colossoil (M)
HP: 75
En: 63
Speed: 110
Ranks: 5/3/2/3
SC/WC: 5/10
Ability: Guts
Item: Expert Belt
Stats: +14% Acc
Status: N/A
Other: N/A

528.gif

Swoobat (F)
HP: 2
En: 80
Speed: 114 (57)
Ranks: 1/2/4/2
SC/WC: 2/2(3)
Ability: Simple
Item: Macho Brace
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)


Action 1:
Swoobat used Endeavor!
(75-2)/1.75 = 41.714 damage
-29.83 energy

Action 2:
Colossoil used Fake Out!
RNG Roll (Crit) [<=625 Crit]: 8416/10000 (No)
(4+(7.5-3)) = 8.5 damage
Swoobat fainted!
-4 energy


frontnormal-mcolossoil.png

Colossoil (M)
HP: 33
En: 59
Speed: 110
Ranks: 5/3/2/3
SC/WC: 5/10
Ability: Guts
Item: Expert Belt
Stats: +14% Acc
Status: N/A
Other: N/A

528.gif

Swoobat (F)
HP: KO
En: KO
Speed: 114 (57)
Ranks: 1/2/4/2
SC/WC: 2/2(3)
Ability: Simple
Item: Macho Brace
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (2r)

------------

Spr_BW_Maid.png

"Here we are...."

---

ann_pyroak.png
HP: 120 | En: 100 | Speed: 52 | Ability: Rock Head | Ranks: 4/4/3/3 | Other: N/A
ann_colossoil.png
HP: 33 | En: 59 | Speed: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A
475.png
HP: 100 | En: 100 | Speed: 80 | Ability: Steadfast | Ranks: 5/4/2/4 | Other: N/A

Items:
1x Life Orb
1x Focus Sash
1x Mental Herb
1x Expert Belt
1x Fire Gem

You should equip your Pokemon with items.
 
:( soil really took a lot of damage

Gallade will take the Focus Sash, Soil will keep the Expert Belt, Pyroak will get the Fire Gem. Let's do this
 
Final Door:

SpriteLucy.png

"Oh... you're back... You'd better not make any mistakes like that against me..."


336.gif

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
148.gif

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item:Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Bind
Body Slam
Double-Edge
Draco Meteor
Endure
Flamethrower
Headbutt
Ice Beam
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunderbolt
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Hyper Beam
Incinerate
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Take Down
Thunder
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon
206.gif

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

SpriteLucy.png

"You've grown a little since last time... but so have we... Right Rage..?"
 
yeah well frankly gallade doesn't care who's grown and who hasn't (ps you haven't grown at all, this is the exact same team as the first two times i faced you)

he'll just kick your pants either way

Substitute (20) ~ Confuse Ray ~ Light Screen

IF Attract, then use Magic Coat that action and pushback, but dropping Confuse Ray from the lineup
IF Protective/Evasive when you would be using Confuse Ray, then Wish
IF Dragonair tries to use Substitute use Taunt that action
 
SpriteLucy.png

"It'll hurt more when we kick you in the pants..."

Safeguard ~ Dragon Pulse ~ Skull Bash

-----------

475.png

Gallade (M)
HP: 100
En: 100
Speed: 80
Ranks: 5/4/2/4
SC/WC: 3/4
Ability: Steadfast
Item: Focus Sash
Stats: N/A
Status: N/A
Other: N/A

148.gif

Dragonair (F)
HP: 100
En: 100
Speed: 70
Ranks: 2/4/3/3
SC/WC: 3/2
Ability: Marvel Scale
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Gallade used Substitute!
-20 HP
Other Change: 20 HP Substitute (Gallade)
-18 energy
Dragonair used Safeguard!
Other Change: Safeguard (Dragonair)
-10 energy


Action 2:
Gallade used Confuse Ray!
Failed
-5 energy
Dragonair used Dragon Pulse!
RNG Roll (Crit) [<=625 Crit]: 4141/10000 (No)
(9+3-2+3+(4.5-6)) = 11.5 damage
-6 energy

Action 3:
Dragonair lowered its head!
Stat Change: +1 Def (Dragonair)
Gallade used Light Screen!
Other Change: Light Screen (Gallade)
-7 energy
Dragonair used Skull Bash!
RNG Roll (Crit) [<=625 Crit]: 8622/10000 (No)
(10-2+3+(3-6)) = 8 damage
Gallade's Substitute broke!
-8 energy


475.png

Gallade (M)
HP: 80
En: 70
Speed: 80
Ranks: 5/4/2/4
SC/WC: 3/4
Ability: Steadfast
Item: Focus Sash
Stats: N/A
Status: N/A
Other: Light Screen (5a)

148.gif

Dragonair (F)
HP: 100
En: 76
Speed: 70
Ranks: 2/4/3/3
SC/WC: 3/2
Ability: Marvel Scale
Item: Life Orb
Stats: +1 Def
Status: N/A
Other: Safeguard (3r)

-----------

SpriteLucy.png

"We'll keep attacking..."

Dragon Rage ~ Dragon Rush ~ Dragon Rage
IF (Encore is used) THEN (use ExtremeSpeed)
[DO ONCE] IF (a protect/evasive move is used) AND (you are not Taunted) THEN (use Reflect and push actions back)​
 
Double Team (4 clones) ~ Ice Punch ~ Wish

IF Your double team is broken a1 then change a2 and a3 to wish ~ pain split
 
475.png

Gallade (M)
HP: 80
En: 70
Speed: 80
Ranks: 5/4/2/4
SC/WC: 3/4
Ability: Steadfast
Item: Focus Sash
Stats: N/A
Status: N/A
Other: Light Screen (5a)

148.gif

Dragonair (F)
HP: 100
En: 76
Speed: 70
Ranks: 2/4/3/3
SC/WC: 3/2
Ability: Marvel Scale
Item: Life Orb
Stats: +1 Def
Status: N/A
Other: Safeguard (3r)


Action 1:
Gallade used Double Team!
Other Change: Double Team (Gallade)
-16 energy
Dragonair used Dragon Rage!
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 2 (Clone)
-1 clone (Gallade)
-4 energy

Action 2:
Gallade used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 3489/10000 (No)
(8+(7.5-6))*1.5-1.75 = 12.5 damage
-6 energy
Dragonair used Dragon Rush!
RNG Roll (Hit) [<=7500 Hit]: 6329/10000 (Hit)
RNG Roll (Hit) [1 (Hit)|2-4 (Clone)]: 3 (Clone)
-1 clone (Gallade)
-6 energy

Action 3:
Gallade used Wish!
Other Change: Wish (Gallade)
-19.333 energy
Dragonair used Dragon Rage!
RNG Roll (Hit) [1 (Hit)|2-3 (Clone)]: 3 (Clone)
-1 clone (Gallade)
-4 energy



475.png

Gallade (M)
HP: 80
En: 29
Speed: 80
Ranks: 5/4/2/4
SC/WC: 3/4
Ability: Steadfast
Item: Focus Sash
Stats: N/A
Status: N/A
Other: Light Screen (2a), Double Team (1 clone), Wish

148.gif

Dragonair (F)
HP: 87
En: 62
Speed: 70
Ranks: 2/4/3/3
SC/WC: 3/2
Ability: Marvel Scale
Item: Life Orb
Stats: +1 Def
Status: N/A
Other: Safeguard (2r)
 
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