"Welcome! This is the Battle Pike, where challengers test their luck. Do you have what it takes...?" [box]Pyroak: Chlorophyll Gliscor: Poison Heal Colossoil: Guts Hot Potato (Pyroak) (Move your mouse to reveal the content) Hot Potato (Pyroak) (open) Hot Potato (Pyroak) (close) (Pyroak) Hot Potato (M) Nature: Rash (+ SpA, - SpD) Types: Grass / Fire Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: 3 Def: 4 SpA: 4 (+) SpD: 2 (-) Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: FULL MC: 0 DC: FULL Attacks: Wood Hammer Flare Blitz Sweet Scent Growth Absorb Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Zap Cannon Earth Power Counter Dragonbreath Aromatherapy Sunny Day SolarBeam Fire Blast Will-O-Wisp Hidden Power (Ice, 7) Endure Protect Aerotoxin (Gliscor) (Move your mouse to reveal the content) Aerotoxin (Gliscor) (open) Aerotoxin (Gliscor) (close) Gliscor Aerotoxin (F) Nature: Jolly (+15% spe, +14 acc boost, -1 SpA) Types: Ground / Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: 3 Def: 5 SpA: 1 (-) SpD: 3 Spe: 110 + +14 ACC Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: FULL MC: 1 (1 tourneyshare) DC: FULL Attacks: Ice Fang Fire Fang Thunder Fang Poison Jab Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics Guillotine U-turn Screech Counter Cross Poison Night Slash Agility Sky Attack Aqua Tail Toxic Earthquake Taunt Roost Substitute Stealth Rock Torment Thief Dig Protect Aerial Ace Rock Slide Struggle Bug Brick Break False Swipe THE UNDERMINER (Colossoil) (Move your mouse to reveal the content) THE UNDERMINER (Colossoil) (open) THE UNDERMINER (Colossoil) (close) Colossoil(THE UNDERMINER) (M) Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. EC: Full MC: 0 DC: Full Stats: HP: 100 Atk: 5 Def: 3 SpA: 2 (-) SpD: 3 Spe: 110+ Size Class: 5 Weight Class: 10 Base Rank Total: 22 14% flat acc boost moves: Leer Peck Horn Attack Bite Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Body Slam Dig Crunch Bounce Megahorn Encore Fake Out Dive Sucker Punch Superpower Taunt Protect Substitute Earthquake Snatch Dragon Tail U-turn Rock Slide [/box] "Hmm.... you might! In any case, here are your first set of doors...." [RNG: 48] Living mons are fully restored / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva) [RNG: 6] Focus Band / A move of the referee's choice on your Active mon is Encored. [RNG: 43] Fully heal active mon / Active mon's HP is halved. "Oh.... Those are fairly mediocre doors to start with...." --- HP: 100 | EN: 100 | Spe: 60 | Ability: Chlorophyll | Ranks: 3/4/4/2 | Other: N/A HP: 100 | EN: 100 | Spe: 110 | Ability: Poison Heal | Ranks: 3/5/1/3 | Other: N/A HP: 100 | EN: 100 | Spe: 110 | Ability: Guts | Ranks: 5/3/2/3 | Other: N/A Pwnemon chooses a door.