Battle Hall Challenge - Dogfish44

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"We might get lucky here..."

Fake Out ~ ThunderPunch ~ ThunderPunch
IF Acid Armor, THEN Hidden Power AND Push Back
IF ThunderPunch disabled when ThunderPunch issued, THEN Close Combat
 

"How does this end..?"

Acid Armor ~ Acid Armor ~ Bubble

-----------


Makuhita (M)
HP: 32
En: 54
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Enabled)
Stats: N/A
Status: N/A
Other: Disabled (Faint Attack, 2a)


Frillish (M)
HP: 38
En: 55
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Stats: N/A
Status: N/A
Other: Foresight (4a)


Action 1:
Frillish used Acid Armor!
Stat Change: +2 Def (Frillish)
-7 energy
Makuhita used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 4626/10000 (No)
(7+(0-4.5))*1.5 = 3.75 damage
-5 energy

Action 2:
Frillish used Acid Armor!
Stat Change: +2 Def (Frillish)
-11 energy
Makuhita used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 1854/10000 (No)
(7+(0-4.5))*1.5 = 3.75 damage
-9 energy

Action 3:
Makuhita used Fake Out!
RNG Roll (Crit) [<=625 Crit]: 3247/10000 (No)
(4+(4.5-3))-7 = -2.5 damage ~ 1 damage
RNG Roll (Cursed Body) [<=3000 Cursed Body]: 8987/10000 (No)
-4 energy
Frillish flinched!



Makuhita (M)
HP: 32
En: 36
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Enabled)
Stats: N/A
Status: N/A
Other: N/A


Frillish (M)
HP: 29
En: 37
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Stats: +3 Def
Status: N/A
Other: Foresight (1a)

-----------


"I can't predict what will happen next!"

Scald ~ Scald ~ Scald
IF (a protective/evasive move is used) THEN (Chill)​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"This could work... or it could backfire horribly!"

Faint Attack ~ ThunderPunch + ThunderPunch ~ Cooldown (Protect)
 

Makuhita (M)
HP: 32
En: 36
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Enabled)
Stats: N/A
Status: N/A
Other: N/A


Frillish (M)
HP: 29
En: 37
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Stats: +3 Def
Status: N/A
Other: Foresight (1a)


Action 1:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 2353/10000 (No)
(8+3+(6-3)) = 14 damage
RNG Roll (Effect) [<=3000 Effect]: 1566/10000 (Effect)
Status Change: BRN (Makuhita)
-5 energy
Makuhita used Faint Attack!
RNG Roll (Crit) [<=625 Crit]: 4901/10000 (No)
(6+(4.5-3)-3)*1.5-5.25 = 1.5 damage
-4 energy
Post-action:
-2 HP due to BRN (Makuhita)

Action 2:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 7251/10000 (No)
(8+3+(6-3)) = 14 damage
RNG Roll (Effect) [<=3000 Effect]: 5981/10000 (No)
-9 energy
Makuhita used ThunderPunch+ThunderPunch!
RNG Roll (Crit) [<=625 Crit]: 1249/10000 (No)
(18+2+(4.5-3)-3)*1.5-5.25 = 22.5 damage
RNG Roll (Cursed Body) [<=3000 Cursed Body]: 5901/10000 (No)
-28 energy
Post-action:
-2 HP due to BRN (Makuhita)
Makuhita fainted!



Makuhita (M)
HP: KO
En: KO
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Ability: Sheer Force (Enabled)
Stats: N/A
Status: BRN
Other: Cooldown (1a)


Frillish (M)
HP: 5
En: 37
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Stats: +2 Def
Status: N/A
Other: N/A

-----------


"Whew..."

Rewards:
Dogfish44: 32 CC
- Makuhita: 32 KOC
Elevator Music: 50 UC

You may rechallenge in exactly one week.
 
Challenge #Just evolve that goddamn thing already

Dogfish and his amazing, never seen before, brand-new, Rank 1 challenging, Hugo the Makuhita using Sheer Force everyone!

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Revenge
Wide Guard

Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Frustration
Hidden Power (Grass, 7)
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Smack Down
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool
Work Up

Body Slam
Double-Edge
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Metronome
Mimic
Mud-Slap
Refresh
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch
Vacuum Wave

Total Moves: 80


Please choose your first type:







80 moves... 80 fucking moves...
 
Battle #1

Bug Catcher Vladimir would like to battle!

RNG roll (for Pokemon) 3/5

Weedle (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Poison Sting
String Shot
Bug Bite

Electroweb

"My name may be cooler than my Pokemon..."

RNG roll (for ability) 1/2 = Shield Dust
"But that won't stop us!"
 

"But that will totally stop us, unfortunately..."
Poison Sting -> Poison Sting -> Poison Sting + Poison Sting (all contact)

Pre-Round stats:

Hugo
HP: 100
EN: 100
3/2/0/2/25

Weedle
HP: 90
EN: 100
3/2/0/1/50

Action 1
Poison Sting -> Hugo (2 EN)
RNG roll (to poison, <=3000 poison) 7465 = no poison
(4+3+3+(3-2)1.5) = 11.5 DMG

Fire Punch -> Weedle (6 EN)
RNG roll (to crit, <=625 crit) 7805 = no crit
(8+2+(3-2)1.5)(1.5) = 17.25 DMG

Action 2
Poison Sting -> Hugo (6 EN)
RNG roll (to poison) 8586 = no poison
(4+3+3+(3-2)1.5) = 11.5 DMG

Fire Punch -> Weedle (10 EN)
RNG roll (to crit) 4175 = no crit
(8+2+(3-2)1.5)(1.5) = 17.25 DMG

Action 3
Fire Punch -> Weedle (14 EN)
RNG roll (to crit) 5016 = no crit
(8+2+(3-2)1.5)(1.5) = 17.25 DMG

Super Poison Sting -> Hugo ((10+14)1.75 -1 = 41 EN)
RNG roll (to poison) 3590 = poison
((4x2.25)+3+3+(3-2)1.5) = 16.5 DMG
Hugo was poisoned!

Poison -> Hugo (2 DMG)


Post-Round stats:

Hugo
HP: 58
EN: 70
3/2/0/2/25

Weedle
HP: 38
EN: 51
3/2/0/1/50


"Stupid Rank 1 Bug types with their stupid incompetence..."
cooldown -> Poison Sting (contact) -> Poison Sting (contact)
 

"Grumble grumble fucking Fire-type moves grumble..."

Wurmple fainted!

Battle #2

Hiker Craig would like to battle!

RNG roll (for Pokemon) 2/5

Geodude (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure

"I came across this Pokemon during one of my hikes!"

RNG roll (for ability) 2/3 = Sturdy (woo!)
"It's been my most valuable partner ever since!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"SMASH!"

Close Combat ~ Brick Break ~ Close Combat
IF Protective/Evasive AND Non-Consecutive, THEN Focus energy on the first instance, Bulk Up on the second
IF Geodude uses Dig, THEN Earthquake
 

"Oh my..."
Earthquake x3

Pre-Round stats:

Hugo
HP: 100
EN: 100
3/2/0/2/25

Geodude
HP: 90
EN: 100
4/4/1/2/20

Action 1
Close Combat -> Geodude (7 EN)
RNG roll (to crit) 6089 = no crit
(12-1+3+(3-4)1.5)(1.5) = 18.75 DMG
Hugo's Def and SpD fell!

Earthquake -> Hugo (7 EN)
RNG roll (to crit) 7000 = no crit
(10+3+(4-2)1.5)+1.75 = 17.75 DMG

Action 2
Brick Break -> Hugo (5 EN)
RNG roll (to crit) 8855 = no crit
(8-1+3+(3-4)1.5)(1.5) = 12.75 DMG

Earthquake -> Hugo (11 EN)
RNG roll (to crit) 9649 = no crit
(10+3+(4-2)1.5)+1.75 = 17.75 DMG

Action 3
Close Combat -> Geodude (7 EN)
RNG roll (to crit) 9456 = no crit
(12-1+3+(3-4)1.5)(1.5) = 18.75 DMG
Hugo's Def and SpD fell!

Earthquake -> Hugo (15 EN)
RNG roll (to crit) 3479 = no crit
(10+3+(4-2)1.5)+3.5 = 19.5 DMG


Post-Round stats:

Hugo
HP: 45
EN: 81
3/2/0/2/25
-2 Def
-2 SpD

Geodude
HP: 40
EN: 67
4/4/1/2/20


"You're doing great, Geodude!"
Hammer Arm -> Earthquake -> Earthquake
If Counter, change that action to Sandstorm the first time, Chill the second, and Rock Polish the third
If successful P/E move, change that action to Sandstorm the first time and Chill the second
 

"Crap."

Pre-Round stats:

Hugo
HP: 45
EN: 81
3/2/0/2/25
-2 Def
-2 SpD

Geodude
HP: 40
EN: 67
4/4/1/2/20

Action 1
Brick Break -> Geodude (5 EN)
RNG roll (to crit) 6265 = no crit
(8-1+3+(3-4)1.5)(1.5) = 12.75 DMG

Hammer Arm -> Hugo (7 EN)
RNG roll (to hit) 8050 = hit
RGN roll (to crit) 619 = crit
(10+3+(4-2)1.5)+3.5 = 19.5 DMG

Action 2
Fake Out -> Geodude (4 EN)
RNG roll (to crit) 1638 = no crit
(4-1+(3-4)1.5)(.67) = 1 DMG

Geodude has Inner Focus now yep yep >.>

Action 3
Earthquake -> Hugo (7 EN)
RNG roll (to crit) 3756 = no crit
(10+3+(4-2)1.5)+3.5 = 19.5 DMG

Mortal Kombat -> Geodude ((8+12)1.75 -1 = 34 EN)
RNG roll (to crit) 9548 = no crit
((12x2.25)-1+3+(3-4)1.5)(1.5) = 41.25 DMG = why didn't you just do this A1?
Geodude fainted!


Post-Round stats:

Hugo
HP: 6
EN: 38
3/2/0/2/25

Geodude
HP: -15
EN: KO
4/4/1/2/20


"If only we were a little bit stronger..."

Please choose your next type:





 
Battle #3

Scientist Wheatley would like to battle!

RNG roll (for Pokemon) 4/5

Ferroseed (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Thunder Wave
Payback
Toxic

Seed Bomb
Leech Seed
Worry Seed

"We must win this battle for the greatest cause of all..."

RNG roll (for ability) 1/1 = Iron Barbs
"We must win... FOR SCIENCE!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"This is a great example of a fight I'd like Skill Swap in..."

Enable Sheer Force

Focus Blast ~ Fire Punch ~ Focus Blast

IF Toxic AND no active Substitute, THEN Substitute (20)
IF Thunder Wave AND no active Substitute, THEN Substitute (20)
 

"This is a great example of a fight I'd like a larger movepool in..."
Leech Seed -> Seed Bomb -> Seed Bomb

Pre-Round stats:

Hugo
HP: 100
EN: 100
3/2/0/2/25

Ferroseed
HP: 90
EN: 100
3/3/0/3/10

Action 1
Focus Blast -> Ferroseed (7 EN)
RNG roll (to hit, <=7000 hit) 8050 = miss
The attack missed!

Leech Seed -> Hugo (9 EN)
RNG roll (to hit) 504 = hit
Hudo was seeded!

Leech Seed (3 DMG Hugo)

Action 2
Fire Punch -> Ferroseed (6 EN)
RNG roll (to crit) 2126 = no crit
(8+2+(3-3)1.5)(2.25) = 22.5 DMG = 5.625 recoil

Seed Bomb -> Hugo (5 EN)
RNG roll (to crit) 9457 = no crit
(8+3+(3-2)1.5) = 12.5 DMG

Leech Seed (3 DMG Hugo, +3 HP Ferroseed)

Action 3
Focus Blast -> Ferroseed (7 EN)
RNG roll (to hit) 7204 = it's because you're you
Yep.

Seed Bomb -> Hugo (9 EN)
RNG roll (to crit) 8242 = no crit
(8+3+(3-2)1.5) = 12.5 DMG

Leech Seed (3 DMG Hugo, +3 HP Ferroseed)


Post-Round stats:

Hugo
HP: 63
EN: 80
3/2/0/2/25
Seeded (3a)

Ferroseed
HP: 73
EN: 77
3/3/0/3/10


"Wow, dogfish is getting the shit haxed out of him. What a surprising twist! However, we're still going to need the mashy spike plates in order to win this..."
Toxic -> Seed Bomb -> Seed Bomb
If Substitute A1, change that action to Metal Claw
If successful P/E move, change that action to Curse the first time and Chill the second
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I don't dislike this scenario, I despise it. Thankfully, this KOes you before your last bout of healing..."

Fire Punch + Focus Punch ~ Cooldown (Chill) ~ Fire Punch + Bullet Punch
 

"Oh my..."

Post-Round stats:

Hugo
HP: 63
EN: 80
3/2/0/2/25
Seeded (3a)

Ferroseed
HP: 73
EN: 77
3/3/0/3/10

Action 1
Toxic -> Hugo (7 EN)
RNG roll (to hit) 599 = hit
Hugo was badly poisoned!

Fire Focus Punch -> Ferroseed ((10+6)1.5 = 24 EN)
RNG roll (to crit) 7904 = no crit
(15+8+2+(3-3)1.5)(2.25) = 56.25 DMG = 14 recoil

Toxic -> Hugo (1 DMG)
Leech Seed (3 DMG Hugo, +3 HP Ferroseed)

Action 2
Hugo must cool down!

Seed Bomb -> Hugo (5 EN)
RNG roll (to crit) 9851 = no crit
(8+3+(3-2)1.5) = 12.5 DMG

Toxic -> Hugo (1 DMG)
Leech Seed (3 DMG Hugo, +3 HP Ferroseed)

Action 3
Fire Bullet Punch -> Ferroseed ((10+4)1.5 = 21 EN)
RNG roll (to crit) 9479 = no crit
(8+2+2+(3-3)1.5)(2.25) = 27 DMG = 6.75 recoil
Ferroseed fainted!

Toxic -> Hugo (1 DMG)


Pre-Round stats:

Hugo
HP: 21
EN: 35
3/2/0/2/25

Ferroseed
HP: -10
EN: KO
3/3/0/3/10


"It appears that we need more testing before we can win!"

Please choose your next type:





 
Battle #4

Preschooler Emma would like to battle!

RNG roll (for Pokemon) 4/5

Happiny (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Endure

"You can't beat our Counter!"

RNG roll (for ability) 1/3 = Natural Cure
"We wont fall for any status stuff either!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Hey, look, no Perish Song."

Enable Sheer Force

Brick Break ~ Arm Thrust ~ Brick Break
IF Counter, THEN Focus Blast
IF Thunder Wave is used ONCE during this round, THEN Protect on that instance
 

"Why does my Happiny have to be so fast..."
Toxic -> Sweet Kiss -> Metronome (Psycho Boost/Aeroblast/Hyper Beam/Blast Burn/Hydro Cannon/Frenzy Plant/Venoshock/Ice Burn/Roar of Time/Focus Blast)

Pre-Round stats:

Hugo
HP: 100
EN: 100
3/2/0/2/25

Happiny
HP: 110
EN: 100
0/1/2/3/30

Action 1
Toxic -> Hugo (7 EN)
This is really all I can do right now

Brick Break -> Happiny (5 EN)
RNG roll (to crit) 3778 = no crit
(8+3+(3-1)1.5)(1.5) = 21 DMG

Action 2
Charm -> Hugo (5 EN)
Hugo's Atk fell!

Arm Thrust -> Happiny (3 EN)
RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 3 = 3 hits
RNG roll (to crit) 6395. 1999, 7709 = no crits
((2x3)+3+(3-1)1.5)(1.5)-3.5 = 14.5 DMG

Action 3
Happiny used Metronome! (6 EN)
RNG roll (for attack) 7197 = Ice Burn
Ice Burn -> Hugo (9 EN)
RNG roll (to hit, <=9000 hit) 8123 = hit
RNG roll (to crit) 3461 = no crit
RNG roll (to burn, <=6000 burn) 1762= BURN
(14+(2-2)1.5) = 14 DMG
Hugo was burned!

Brick Break -> Happiny (5 EN)
RNG roll (to crit) 4838 = no crit
(8-3+3+(3-1)1.5)(1.5)-3.5 = 13 DMG

Status -> Hugo (3 DMG)


Post-Round stats:

Hugo
HP: 81
EN: 87
3/2/0/2/25
Toxic (2 DPA)
Burn (2 DPA, -3 BAP from physical attacks)
-2 Atk

Happiny
HP: 61
EN: 73
0/1/2/3/30


"Status yaaay!"
Attract -> Metronome (Psycho Boost/Aeroblast/Hyper Beam/Blast Burn/Hydro Cannon/Frenzy Plant/Venoshock/Ice Burn/Roar of Time/Focus Blast) -> Sweet Kiss
If Close Combat, change that action to Counter
If Focus Punch, change that action to Counter
 

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