R a d i o a c t i v e
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I'm going to make this short. No one wants to read a RMT with 3 paragraph long descriptions full of absolute fluff in each section.
Despite the fact that the BW2 OU metagame is very matchup reliant, this team has proven to be consistent for a few months and it has continually been one of my go-to teams. I originally made this team when I was OST teambuilding with Ojama—a tournament we both excelled in—, and that is when the team's framework was created. Creating a defensively based team in the current metagame, one offensive as OU has ever been, requires meticulous member selection to cover the most common threats, and I believe we succeeded. The team presented today has been through several versions, but I believe this is the best assortment of sets that the Pokemon given have to offer. Unlike most defensively based teams, this team utilizes two Calm Mind sweepers to give it offensive prowess and to not be passive. This is why I am rather leery of referring to the team as rain stall; however, at the end of the day it is your average rain team with a few odd kinks to make it ideal. The title is one of my favorite bands at the moment, which I doubt any of you care about. Unlike the previous RMT in this forum referring to Imagine Dragons, this team will not have a Leftovers Magneton.
I'm going to make this short. No one wants to read a RMT with 3 paragraph long descriptions full of absolute fluff in each section.
Despite the fact that the BW2 OU metagame is very matchup reliant, this team has proven to be consistent for a few months and it has continually been one of my go-to teams. I originally made this team when I was OST teambuilding with Ojama—a tournament we both excelled in—, and that is when the team's framework was created. Creating a defensively based team in the current metagame, one offensive as OU has ever been, requires meticulous member selection to cover the most common threats, and I believe we succeeded. The team presented today has been through several versions, but I believe this is the best assortment of sets that the Pokemon given have to offer. Unlike most defensively based teams, this team utilizes two Calm Mind sweepers to give it offensive prowess and to not be passive. This is why I am rather leery of referring to the team as rain stall; however, at the end of the day it is your average rain team with a few odd kinks to make it ideal. The title is one of my favorite bands at the moment, which I doubt any of you care about. Unlike the previous RMT in this forum referring to Imagine Dragons, this team will not have a Leftovers Magneton.
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POLITOED @
Ability: Drizzle
EVs: 248 HP / 228 Def / 32 Spe
Nature: Bold (+Def, -Atk)
Moveset: Scald | Ice Beam | Protect | Toxic
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Obligatory Politoed is obligatory. He may often be useless, but bulky Politoed wins the weather war rather easily. It can switch into Tyranitar, Hippowdon, and Ninetales with relative ease and give my team the upper hand in the weather war. Abomasnow is trickier, but if I can keep up Stealth Rock and land a Toxic on it, it becomes much easier to defeat. Sunny Day Ninetales often lacks Solarbeam nowadays, and they often do not enjoy getting Toxic'd either. Both of the weather starters that have the upper hand on this Politoed set are Stealth Rock weak which means that I still have the advantage. I run enough speed EV's on Politoed to outspeed most Jellicent, Wobbuffet, and Skarmory. The lack of Perish Song on Politoed may seem odd, but the team utilizes Jirachi and Latias to sweep endgame rather than Perish Song from Politoed to kill the last Pokemon. Due to the presence of Jirachi on my team, the need for Perish Song disappears due to the fact that Jirachi hard counters Reuniclus. This allows room for Ice Beam. Ice Beam is just clutch for nailing Dragon Dance Dragonite, Salamence, and especially Garchomp. I've found the move so useful from testing. I prefer Protect on this set instead of other options such as Refresh and Encore since it is the most reliable. Scouting moves from Tyranitar, Rotom-W, etc. and racking up Poison damage makes it the best option from experience. I've never talked to AB2, but I like the way he says Polifrog, so I named my Politoed after him.
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FERROTHORN @
Ability: Iron Barbs
EVs: 252 HP / 192 Atk / 64 SpD | 30 Spe
Nature: Sassy (+SpD, -SAtk)
Moveset: Power Whip | Bulldoze | Spikes | Leech Seed
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Ferrothorn in rain is just so useful. It never seems to die with Leech Seed and its myriad of resistances and massive bulk. Ferrothorn has a crucial role in the team since it sets Spikes which builds up passive damage on the opposing team rather easily for Latias and/or Jirachi. As you may have noticed, my Ferrothorn is running a lot more Attack EV's than the typically Ferrothorn. It also is using a rather odd move in Bulldoze. The Attack EV's accomplish a few things. Firstly, it makes Tentacruel think twice before switching in. Tentacruel often can switch into Ferrothorn and beat it with relative ease, but with a timely Power Whip on the switch, it can do around 45% damage which adds up over time. Secondly, Bulldoze coupled Attack EV's allow Ferrothorn to always break SubCM Jirachi's Substitutes so I have an out to it. As Roar was changed to Substitute on Latias in a prior version, I needed a way to defeat Jirachi, so I chose Ferrothorn for the job. Bulldoze Ferrothorn also has a few other things going for it. It lures in Magnezone so it can't try to trap Jirachi with a Specs Thunder, and it also nails Heatran on the switch so it actually troubles Sand stall immensely. Ferrothorn's Steel typing makes it my primary switch-in to things like Lati@s, who can 2HKO Jirachi with Surf in rain, Gyarados, and most Electric-types. The speed IV's let me outslow Forretress so I can Leech Seed it after it Rapid Spins. Ferrothorn is named Problems because he's a horny little chav.
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TENTACRUEL @
*** CTC
Ability: Rain Dish
EVs: 208 HP / 184 Def / 20 SpA / 96 Spe
Nature: Timid (+Spe, -Atk)
Moveset: Scald | Protect | Toxic | Rapid Spin
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Tentacruel is the second half of the standard FerroCruel core. It is easily the best spinner in rain, so why not use him? Between Rain Dish and Protect, it seems to never die, much like Ferrothorn. Tentacruel's typing and defensive abilities overlap with Politoed's somewhat, but Tentacruel has much better survivability and has a Fighting-resistance. It also counters Scizor which Politoed cannot claim. I run Toxic instead of Toxic Spikes on my Tentacruel since Jellicent is such a nuisance, and Toxic'ing things like Tyranitar and Ninetales on the switch is very useful. I could possibly change it to Toxic Spikes for SubCM Keldeo, but I've found Toxic to be very useful. Toxic Spikes aren't very effective in the current metagame. The EV's on my Tentacruel are rather specific. The HP EV's hit a Leftovers number while the SpA EV's allow me to 3HKO Conkeldurr. The Speed EV's let me outspeed Mamoswine, most of both Kyurem formes, Jolly Dragonite, etc. Tentacruel is one of the best Ferrothorn counters with Scald, so I often switch into it with impunity! I prefer Protect over Substitute because if a team has a weather inducer + Jellicent, I'm forced to Substitute vs. the Jellicent and then they can send in their weather inducer and I lose 25% health for no reason. My Tentacruel is called CTC because he believes he has large appendages.
TENTACRUEL @
Ability: Rain Dish
EVs: 208 HP / 184 Def / 20 SpA / 96 Spe
Nature: Timid (+Spe, -Atk)
Moveset: Scald | Protect | Toxic | Rapid Spin
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Tentacruel is the second half of the standard FerroCruel core. It is easily the best spinner in rain, so why not use him? Between Rain Dish and Protect, it seems to never die, much like Ferrothorn. Tentacruel's typing and defensive abilities overlap with Politoed's somewhat, but Tentacruel has much better survivability and has a Fighting-resistance. It also counters Scizor which Politoed cannot claim. I run Toxic instead of Toxic Spikes on my Tentacruel since Jellicent is such a nuisance, and Toxic'ing things like Tyranitar and Ninetales on the switch is very useful. I could possibly change it to Toxic Spikes for SubCM Keldeo, but I've found Toxic to be very useful. Toxic Spikes aren't very effective in the current metagame. The EV's on my Tentacruel are rather specific. The HP EV's hit a Leftovers number while the SpA EV's allow me to 3HKO Conkeldurr. The Speed EV's let me outspeed Mamoswine, most of both Kyurem formes, Jolly Dragonite, etc. Tentacruel is one of the best Ferrothorn counters with Scald, so I often switch into it with impunity! I prefer Protect over Substitute because if a team has a weather inducer + Jellicent, I'm forced to Substitute vs. the Jellicent and then they can send in their weather inducer and I lose 25% health for no reason. My Tentacruel is called CTC because he believes he has large appendages.
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LANDORUS-T @
*** jasonpwn
Ability: Intimidate
EV's: 248 HP / 148 Def / 112 Spe
Nature: Jolly (+Spe, -SpA)
Moveset: Stealth Rock | Stone Edge | Earthquake | U-turn
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LANDORUS-T @
Ability: Intimidate
EV's: 248 HP / 148 Def / 112 Spe
Nature: Jolly (+Spe, -SpA)
Moveset: Stealth Rock | Stone Edge | Earthquake | U-turn
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Yah I know that's a Landorus and not a Landorus-t, but deal with it. Landorus-T is easily the best Physical pivot in the game. Unlike Gliscor, it can actually switch into Choice Band Terrakion with ease with Intimidate, have a good amount of power AND bulk, and effectively run Stealth Rock. Landorus-T is my main switch-in to practically anything Physical. Let it be Dragonite, Salamence, or Terrakion, Landorus-T has your back. He's the team's Stealth Rock setter, and he always has plentiful opportunities to set them up. I often lead with Landorus-T versus sun Teams where he is typically lackluster and try to get Stealth Rock up turn one. If they have Xatu, I Stone Edge for the 2HKO and then get up Stealth Rock. If they don't, even better. Landorus-T's biggest drawback is the lack of reliable recovery, but that is why I run Wish support in the form of Jirachi. The EV's given are for an odd HP stat and the ability to outspeed Adamant Toxicroak and Dragonite while maintaining a large amount of bulk to check physical behemoths like Salamence. Landorus-T is named after King because he looks like he has a Jewfro.
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JIRACHI @
Ability: Serene Grace
EV's: 252 HP / 236 Def / 20 Spe
Nature: Bold (+Def, -Atk)
Moveset: Calm Mind | Thunder | Flash Cannon | Wish
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This Jirachi set is rather hit-or-miss. In some games, it is absolutely stellar and the opponent is easily swept, but in others it simply Wishes and switches. This Jirachi lost a lot of appeal due to the prominence of Landorus and Landorus-T, but it's still nice to weaken them by hitting them on the switch with Flash Cannon and doing work once they die. I opted for a physically defensive Calm Mind set instead of a Specially Defensive set for a few reasons. One reason is that I would have twice the offensive presence and a dual Calm Mind core with Latias. The second is that Calm Mind is needed to defeat Kyurem because otherwise it 2HKO's with Earth Power. Physically Defensive Jirachi is very good at checking several Pokemon. It basically walls every Dragon in the game bar Surf Lati@s, and it is the team's dedicated counter to Psychic-type Pokemon like Alakazam, Reuniclus, etc. The paralysis support provided by Thunder is fabulous for Latias since Latias can get up free subs rather easily. In BW2 Dragon-type Pokemon are very common, so having two Steel-types to help versus these threats is very useful. I call the Jirachi Dr. Ciel since they're both great and skillful.
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LATIAS @
*** gr8astard
Ability: Levitate
EV's: 248 HP / 8 SpD / 252 Spe
Nature: Timid (+Spe, -Atk)
Moveset: Substitute | Calm Mind | Roost | Dragon Pulse
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LATIAS @
Ability: Levitate
EV's: 248 HP / 8 SpD / 252 Spe
Nature: Timid (+Spe, -Atk)
Moveset: Substitute | Calm Mind | Roost | Dragon Pulse
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Lastly we have Latias. It's the cutest Pokemon ever. Ojama has a boner for the SubCM set, and he was like "I want to use it!" so here it is. SubCM Latias requires some prediction, but it makes it less Tyranitar + Landorus weak and it completely walls SubToxic Gliscor. Latias is the team's way of countering Sun teams, and it is just a great Pokemon in this metagame in general. Tentacruel as the only Keldeo counter is rather bad since Specs Hydro Pumps and HP Electrics hurt like hell, so this is where Latias steps in. I use Roost because often newer players don't know that it doesn't cancel Levitate, so it's a free Substitute. Latias doesn't require much explanation as to how to play it. It's such a great Pokemon in the current metagame, and it sets up on so many things. Even Ferrothorn loses to it if you predict after Gyro Ball + Leech Seed correctly. If it lacks Gyro Ball, it's set-up bait. Toxic Tentacruel is set up on, Jellicent.. etc. The list goes on and on. I call my Latias gr8astard because it's cute, it's his favorite Pokemon, and it's clutch as fuck. :)
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BW2 isn't the greatest metagame, but I have enjoyed it more than BW1. Volt-turn isn't as omnipresent, and the metagame seems to have more viable variety. This team has a few weaknesses, namely SubCM Keldeo, Garchomp, and Mamoswine, but they can be played around somewhat and changing a move on this team typically makes me weak to something else. Nonetheless, I hope you enjoyed the team and be sure to luvdisc or whatever.
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BW2 isn't the greatest metagame, but I have enjoyed it more than BW1. Volt-turn isn't as omnipresent, and the metagame seems to have more viable variety. This team has a few weaknesses, namely SubCM Keldeo, Garchomp, and Mamoswine, but they can be played around somewhat and changing a move on this team typically makes me weak to something else. Nonetheless, I hope you enjoyed the team and be sure to luvdisc or whatever.
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