Battle Hall Challenge - Cube

Only users: EspyOwner and Cube should be posting in this thread.

Name: Cube
Thread: None
Rank: 1
Items: None
Ability: Thick Fat
Pokemon

Spheal [Squishy] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Thick Fat, Ice Body, Oblivious (DW)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
LOCKED Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks [18/53]

Aqua Ring
Aqua Tail
Attract
Aurora Beam
Blizzard
Body Slam
Bulldoze
Curse
Defense Curl
Dive
Double Team
Earthquake
Echoed Voice
Encore
Facade
Fissure
Frost Breath
Frustration
Growl
Hail
Hidden Power
Ice Ball
Ice Beam
Icy Wind
Iron Tail
Powder Snow
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sheer Cold
Signal Beam
Sleep Talk
Snore
Spit Up
Stockpile
Strength
Substitute
Super Fang
Surf
Swagger
Swallow
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Yawn
Cube, you may choose your first type. Your options are:






 
(No sprites due to being on phone).

"Alright Squishy, let's take some advice from IRC and start with BUG!"
 
Pokemon Roll: 4/5 (Kricketot)
Ability Roll: 1/2 (Shed Skin)


Kricketot (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-Slap
Uproar
 
Alright let's start off strong with an Ice Beam and a Water Pulse! Follow up with another Ice Beam!"

Ice Beam > Water Pulse > Ice Beam
 
Bide - Hold - Release


HP: 90
EN: 100

HP: 100
EN: 100

Action One:

Kricketot used Bide!
Kricketot began storing energy!

Spheal used Ice Beam!
(-6 EN)
Freeze Chance: 3942/10000 (NO)
Crit chance: 495/10000 (YES)
Damage: (10 + 3 + 3) = 16

Action Two:

Kricketot is storing energy!

Spheal used Water Pulse!
(-3 EN)
Crit chance: 99/10000 (YES)
Confusion chance: 5238/10000 (NO)
Damage: (6 + 3 + 3) = 12

Action Three:

Kricketot used Bide!
Kricketot released its energy!
(-30.5 EN)
Damage: (16 + 12) * 1.75 = 49

Spheal used Ice Beam!
(-6 EN)
Crit chance: 3958/10000 (NO)
Freeze chance: 3756/10000 (NO)
Damage: (10 + 3) = 13


HP: 49
EN: 69

HP: 51
EN: 85

Bug Bite x3
 
"Whew, misplay on my part but it's not as bad as I thought it might be. Let's finish this up."

Water Pulse > Ice Beam + Ice Beam (Candian Weather Combo) > Cooldown
 

Spheal (F)
HP: 51
En: 85
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: N/A
Other: N/A


Kricketot (F)
HP: 49
En: 69
Ranks: 2/2/1/2
Speed: 21
SC/WC: 1/1
Ability: Shed Skin
Stats: -10% Eva
Status: N/A
Other: N/A


Action 1:
Spheal used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 43/10000 (Crit)
(6+3+3+(3-3)) = 12 damage
RNG Roll (Effect) [<=2000 Effect]: 5194/10000 (No)
-3 energy
Kricketot used Bug Bite!
RNG Roll (Crit) [<=625 Crit]: 5383/10000 (No)
(6+3+(3-4.5)) = 4.5 damage
-3 energy

Action 2:
Kricketot used Bug Bite!
RNG Roll (Crit) [<=625 Crit]: 1946/10000 (No)
(6+3+(3-4.5)) = 4.5 damage
-7 energy
Spheal used Ice Beam+Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 899/10000 (No)
(22.5+3+(3-3)) = 25.5 damage
-30.5 energy

Action 3:
Kricketot used Bug Bite!
RNG Roll (Crit) [<=625 Crit]: 7137/10000 (No)
(6+3+(3-4.5)) = 4.5 damage
-11 energy



Spheal (F)
HP: 37
En: 51
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: N/A
Other: N/A


Kricketot (F)
HP: 11
En: 48
Ranks: 2/2/1/2
Speed: 21
SC/WC: 1/1
Ability: Shed Skin
Stats: -10% Eva
Status: N/A
Other: N/A
 
Mud-Slap+Mud-Slap - Cooldown (Chill) - Endeavor

-----------


Spheal (F)
HP: 37
En: 51
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: N/A
Other: N/A


Kricketot (F)
HP: 11
En: 48
Ranks: 2/2/1/2
Speed: 21
SC/WC: 1/1
Ability: Shed Skin
Stats: -10% Eva
Status: N/A
Other: N/A


Action 1:
Spheal used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 7419/10000 (No)
(6+3+(3-3)) = 9 damage
RNG Roll (Effect) [<=2000 Effect]: 9767/10000 (No)
-3 energy
Kricketot used Mud-Slap+Mud-Slap!
RNG Roll (Crit) [<=625 Crit]: 3356/10000 (No)
(9+(1.5-3)) = 7.5 damage
Stat Change: -2 Acc (Spheal)
-17.5 energy

Action 2:
Spheal used Ice Beam!
RNG Roll (Hit) [<=7000 Hit]: 4331/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 9872/10000 (No)
(10+3+(3-3)) = 13 damage
Kricketot fainted!
-6 energy



Spheal (F)
HP: 29
En: 42
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: N/A
Other: N/A


Kricketot (F)
HP: KO
En: KO
Ranks: 2/2/1/2
Speed: 21
SC/WC: 1/1
Ability: Shed Skin
Stats: -10% Eva
Status: N/A
Other: N/A

-----------

Pick your next type:






 
Battle 2:


Backpacker Chris would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/3


Slugma (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor


"My Slugma's Flame Body helps keep us warm at night!"
 

"We've got a couple tricks up our sleeve..."

Sunny Day ~ Will-O-Wisp+Smog ~ Cooldown (Will-O-Wisp+Smog)

-----------


Spheal (F)
HP: 100
En: 100
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: N/A
Other: N/A


Slugma (M)
HP: 90
En: 100
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Spheal used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 6353/10000 (No)
(6+3+(3-3))*1.5 = 13.5 damage
RNG Roll (Effect) [<=2000 Effect]: 5699/10000 (No)
-3 energy
Slugma used Sunny Day!
Arena Change: Sun (4r)
-9 energy

Action 2:
Spheal used Toxic!
RNG Roll (Hit) [<=9000 Hit]: 7285/10000 (No)
Status Change: BPSN (Slugma)
-7 energy
Slugma used Will-O-Wisp+Smog!
RNG Roll (Crit) [<=625 Crit]: 7508/10000 (No)
(4+3+(6-3)+3)/1.5 = 8.666 damage
Status Change: BRN/BPSN (Spheal)
-14 energy
Post-action:
-2 HP due to BRN (Spheal)
-1 HP due to PSN (Spheal)
-1 HP due to PSN (Slugma)

Action 3:
Spheal used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 8606/10000 (No)
(6+3+(3-3)-3)*1.5 = 9 damage
RNG Roll (Effect) [<=2000 Effect]: 3990/10000 (No)
-3 energy
Post-action:
-2 HP due to BRN (Spheal)
-1 HP due to PSN (Spheal)
-1 HP due to PSN (Slugma)



Spheal (F)
HP: 85
En: 87
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (2 DPA)
Other: N/A


Slugma (M)
HP: 65
En: 77
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (2 DPA)
Other: N/A

Arena: Sun (3r)

-----------


"Can you outlast us?"

Earth Power ~ Fire Blast ~ Earth Power
IF (Dive is used) THEN (Chill the first time, Recover the second time, Chill the third time)​
 

Spheal (F)
HP: 85
En: 87
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (2 DPA)
Other: N/A


Slugma (M)
HP: 65
En: 77
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (2 DPA)
Other: N/A

Arena: Sun (3r)


Action 1:
Spheal used Signal Beam!
RNG Roll (Crit) [<=625 Crit]: 4526/10000 (No)
(8+(3-3))/1.5 = 5.333 damage
RNG Roll (Effect) [<=1000 Effect]: 3968/10000 (No)
-6 energy
Slugma used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 6817/10000 (No)
(9+(6-3)) = 12 damage
RNG Roll (Effect) [<=1000 Effect]: 9636/10000 (No)
-7 energy
Post-action:
-2 HP due to BRN (Spheal)
-2 HP due to PSN (Spheal)
-2 HP due to PSN (Slugma)

Action 2:
Spheal used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 3610/10000 (No)
(6+3+(3-3)-3)*1.5 = 9 damage
RNG Roll (Effect) [<=2000 Effect]: 5139/10000 (No)
-3 energy
Slugma used Fire Blast!
RNG Roll (Hit) [<=8500 Hit]: 9005/10000 (No)
Missed
-7 energy
Post-action:
-2 HP due to BRN (Spheal)
-2 HP due to PSN (Spheal)
-2 HP due to PSN (Slugma)

Action 3:
Spheal used Aqua Ring!
Other Change: Aqua Ring (Spheal)
-8 energy
Slugma used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 9954/10000 (No)
(9+(6-3)) = 12 damage
RNG Roll (Effect) [<=1000 Effect]: 7794/10000 (No)
-7 energy
Post-action:
+2 HP due to Aqua Ring (Spheal)
-2 HP due to BRN (Spheal)
-2 HP due to PSN (Spheal)
-2 HP due to PSN (Slugma)



Spheal (F)
HP: 51
En: 70
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (3 DPA)
Other: Aqua Ring (5a)


Slugma (M)
HP: 45
En: 56
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (3 DPA)
Other: N/A

Arena: Sun (2r)
 
Hang on Spheal!

Substitute (15) | Water Pulsefire Ezreal (Water Pulse + Water Pulse) | Cooldown (Water Pulse)
 

"We can take that!"

Ember ~ Recover ~ Ember

-----------


Spheal (F)
HP: 51
En: 70
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (3 DPA)
Other: Aqua Ring (5a)


Slugma (M)
HP: 45
En: 56
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (3 DPA)
Other: N/A

Arena: Sun (2r)


Action 1:
Spheal used Substitute!
-15 HP
Other Change: 15 HP Substitute (Spheal)
-12 energy
Slugma used Ember!
RNG Roll (Crit) [<=625 Crit]: 3079/10000 (No)
(4+3+(6-3)+3)/1.5 = 8.666 damage
-2 energy
Post-action:
+2 HP due to Aqua Ring (Spheal)
-2 HP due to BRN (Spheal)
-3 HP due to PSN (Spheal)
-3 HP due to PSN (Slugma)

Action 2:
Slugma used Recover!
+20 HP
-11 energy
Spheal used Water Pulse+Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 5183/10000 (No)
(13.5+3+(3-3)-3)*1.5 = 20.25 damage
RNG Roll (Effect) [<=4000 Effect]: 7930/10000 (No)
-20 energy
Post-action:
+2 HP due to Aqua Ring (Spheal)
-2 HP due to BRN (Spheal)
-3 HP due to PSN (Spheal)
-3 HP due to PSN (Slugma)

Action 3:
Slugma used Ember!
RNG Roll (Crit) [<=625 Crit]: 4175/10000 (No)
(4+3+(6-3)+3)/1.5 = 8.666 damage
Spheal's Substitute faded!
-2 energy
Post-action:
+2 HP due to Aqua Ring (Spheal)
-2 HP due to BRN (Spheal)
-3 HP due to PSN (Spheal)
-3 HP due to PSN (Slugma)



Spheal (F)
HP: 36
En: 38
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (4 DPA)
Other: Aqua Ring (2a)


Slugma (M)
HP: 36
En: 41
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (4 DPA)
Other: N/A

Arena: Sun (1r)

-----------


"I think we've got this."

Earth Power ~ Earth Power ~ Earth Power
 

Spheal (F)
HP: 36
En: 38
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (4 DPA)
Other: Aqua Ring (2a)


Slugma (M)
HP: 36
En: 41
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (4 DPA)
Other: N/A

Arena: Sun (1r)


Action 1:
Spheal used Encore!
Other Change: Encore (Slugma)
-10 energy
Slugma used Ember!
RNG Roll (Crit) [<=625 Crit]: 9656/10000 (No)
(4+3+(6-3)+3)/1.5 = 8.666 damage
-2 energy
Post-action:
+2 HP due to Aqua Ring (Spheal)
-2 HP due to BRN (Spheal)
-4 HP due to PSN (Spheal)
-4 HP due to PSN (Slugma)

Action 2:
Spheal used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 3669/10000 (No)
(6+3+(3-3)-3)*1.5 = 9 damage
RNG Roll (Effect) [<=2000 Effect]: 4902/10000 (No)
-3 energy
Slugma used Ember!
RNG Roll (Crit) [<=625 Crit]: 2541/10000 (No)
(4+3+(6-3)+3)/1.5 = 8.666 damage
-2 energy
Post-action:
+2 HP due to Aqua Ring (Spheal)
-2 HP due to BRN (Spheal)
-4 HP due to PSN (Spheal)
-4 HP due to PSN (Slugma)

Action 3:
Spheal chilled!
+12 energy
Slugma used Earth Power!
RNG Roll (Crit) [<=625 Crit] 4492/10000 (No)
(9+(6-3)) = 12 damage
Spheal fainted!
RNG Roll (Effect) [<=1000 Effect]: 8715/10000 (No)
-7 energy
Post-action:
-4 HP due to PSN (Slugma)



Spheal (F)
HP: KO
En: KO
Ranks: 1/3/2/2
Speed: 25
SC/WC: 1/3
Ability: Thick Fat
Stats: N/A
Status: BRN, BPSN (5 DPA)
Other: N/A


Slugma (M)
HP: 15
En: 30
Ranks: 1/2/4/2
Speed: 20
SC/WC: 1/3
Ability: Flame Body
Stats: N/A
Status: BPSN (5 DPA)
Other: N/A

Arena: N/A

-----------


"I guess we were too much for you."

Rewards:
Cube: 4 CC
- Spheal: 4 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Only users Birkal and Cube should be posting in this thread.

Cube will be using Pewny (Monohm) with Shield Dust:

Monohm [Pewny] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[LOCKED] Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks [19/73]

Aerial Ace
Attract
Captivate
Charge
Charge Beam
Discharge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Incinerate
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weatherball
Wild Charge
Zap Cannon

Cube, you may choose your first type. Pick your poison:








Best of luck!
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


"Caw."​


RNG Roll (Pokemon) [1-5]: 3/5 (Yanma)
RNG Roll (Ability) [1-2]: 2/3 (Compoundeyes)

Yanma (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit

Shadow Ball
Psychic
U-turn

Signal Beam
Reversal
Leech Life
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


"Caw."


Signal Beam | Detect | Signal Beam​


Pewny (Monohm) (M)
HP: 90
En: 100
Ranks: 1/3/4/2
Speed: 60
SC/WC: 1/2
Stats: N/A
Status: N/A
Other: N/A

Yanma
HP: 90
En: 100
Ranks: 3/1/4/2
Speed: 95
SC/WC: 2/3
Stats: N/A
Status: N/A
Other: N/A

Action 1:
Yanma used Signal Beam!
RNG Roll (Crit) [<=625 Crit]: 7279/10000 (No)
(8+3+(3)) = 14 damage
-6 energy
Monohm used Rain Dance!
It started to rain!
-10 energy

Action 2:
Yanma used Detect!
Yanma protect itself!
-26.8 energy
Monohm used Thunderstorm! (Thunder + Thunder)
RNG Roll (Break) [<=6000 Break]: 6962/10000 (No)
(12 x 2.25+3+(3)) x 1.5 = 49.5 damage
-35 energy

Action 1:
Yanma used Signal Beam!
RNG Roll (Crit) [<=625 Crit]: 7279/10000 (No)
(8+3+(3)) = 14 damage
-6 energy
Monohm cooled down.



Pewny (Monohm) (M)
HP: 62
En: 55
Ranks: 1/3/4/2
Speed: 60
SC/WC: 1/2
Stats: N/A
Status: N/A
Other: N/A

Yanma
HP: 90
En: 61
Ranks: 3/1/4/2
Speed: 95
SC/WC: 2/3
Stats: N/A
Status: N/A
Other: N/A




"Caw."


Hypnosis | Signal Beam | Hypnosis​
 

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