To be quite frank, I would probably scream in joy if there was no mascot legendary - what was novel with Gen II and taken to its fullest with Gens III to V is now just tired. No villainous team trying to rule the world with a small god. Just... A boy or a girl on a journey, their friends and rivals, and the dangers and excitement of the uncharted. Legendaries would feel a lot more special if Game Freak put more effort into making them legendary rather than just adding new shiny toys on the block.
I mean, this is the imaginary conversation I keep seeing pop-up when I read these remarks:
- A: We need new demigod monsters in this game.
- B: Well, what happened to the last ones you had?
- A: What last ones?
- B: Didn't you have some flaming feathered dragon with a fusion engine for a tail that represented hope or ideals or something thanks to a boy of destiny?
- A: Oh. Her. ... I guess. Kinda boring now.
- B: Well, what about that creepy, still not fully explained anti-matter dragon?
- A: That was forever ago! Shit's old news!
- B: Well, technically they never really brought out the god of the uni-
- A: Yawn. Been there, done that, new things!
Don't get me wrong - I am all for more options for gameplay. I just feel that limiting the number of legendaries in this game was a really wise decision. I remember when I viewed the legendary birds and beasts with a kind of awe when approaching them in-game. Now they feel infinitesimally ... pointless, because they're never involved in the plot (that'd be too much legend saturation), they show up for one generation, and after that, they're merely boxes to check off on your PokeDex list.