[QC Ready 2/3] Ferrothorn

write up in progress



[Pros]

<ul>
<li>Ferrothorn has fantastic bulk on both sides of the spectrum.</li>
<li>Being a Steel and Grass-type gives it many unique resistances</li>
<li>It also has access to both Stealth Rock and Spikes, and with great resistances and bulk, it makes a fantastic hazard setter.</li>
<li>Ferrothorn is a decent wall, thanks again to the above and its solid base 94 Attack.</li>
</ul>

[Cons]

<ul>
<li>Its quadruple Fire-type weakness hurts its defensive capabilities. Anything with a Fire-type attack can maim or KO Ferrothorn.</li>
<li>Ferrothorn has no recovery outside of Leech Seed and Leftovers.</li>
<li>Offensively, Grass and Steel-type coverage is not that great, it is easily walled by Fire-types, and is set-up bait to a variety of Pokemon.</li>
</ul>

[Set Recommendations]

<p>Ferrothorn @ Leftovers<br />
Ability: Iron Barbs<br />
EVs: 252 HP / 208 Def / 48 SDef <br />
Relaxed nature<br />
IVs: 0 Spe<br />
- Spikes / Stealth Rock<br />
- Leech Seed<br />
- Power Whip / Protect<br />
- Gyro Ball / Thunder Wave</p>

<p>Ferrothorn is primarily a hazard setter. It can set up multiple layers of Spikes or Stealth Rock with ease, thanks to its great bulk and typing. This set gives it the bulk and utility to set up hazards and support the team defensively. Leech Seed gives Ferrothorn a way to recover health, while also wearing down and crippling threats, or forcing switches. Power Whip is Ferrothorn's STAB Grass-type attack of choice, hitting the likes of Tentacruel, Rotom-W, and Gyarados hard. Protect is an option to give Ferrothorn additional healing with Leftovers and Leech Seed, wearing down the opponent, while also scouting their moves. Gyro Ball is Ferrothorn's Steel-type STAB, hitting hard on fast Pokemon who do not resist it like Dragonite, Gengar, and Crobat. Thunder Wave can be used to cripple incoming Pokemon like Lucario, which could otherwise switch into Ferrothorn without much of a problem. Generally, Thunder Wave should not be used with Gyro Ball, as the loss of speed, from paralysis, cuts Gyro Ball's power.</p>

<p>Ferrothorn can use both Spikes and Stealth Rock on the same set, if your team needs both hazards, Stealth Rock can be used over Gyro Ball or Power Whip. However, this will cause Ferrothorn to lose coverage and put undo pressure on it to set up hazards. Protect is a perfectly usable with Power Whip over Gyro Ball and Thunder Wave, if you need Power Whip and prefer Protect recovery, over the mentioned options. Thunder Wave can be used over Leech Seed and Power Whip, as an alternative crippling move. Rocky Helmet is an interesting alternative item choice. When combined with Iron Bards, physical attacks onto Ferrothorn will make the opponent lose seven-twenty fourths of their HP, or about 30% or it. It makes Ferrothorn a pretty potent wall and emergency check. However, with Rocky Helmet Ferrothorn does not get passive recovery from Leftovers, and is much more dependent on Wish and Leech Seed recovery. Bulldoze is a niche move option which allows Ferrothorn to hit Pokemon which resist Gyro Ball and Power Whip. Bulldoze is particularly useful against Magnezone, who can trap and KO Ferrothorn otherwise. Finally, Iron Head can be used over Gyro Ball, if using Thunder Wave, for constant damage, independent of speed lowering from Thunder Wave.</p>

<p>The EVs and nature give Ferrothorn decent mixed bulk, allowing it to take hits from both sides. The 48 Special Defense EVs prevent Life Orb Alakazam from 1HKOing with Hidden Power Fire or Focus Blast. The rest of the EVs maximize physical bulk to take hits from the likes of Belly Drum Azumarill. Ferrothorn does not have to be as specially bulky this generation, thanks to the special attack nerfs. A Relaxed nature and 0 Speed IVs minimize its speed to maximize the power of Gyro Ball. However, if your Ferrothorn is not running Gyro Ball, 31 Speed and an Impish nature are perfectly fine.</p>

<p>Ferrothorn can find its self on a variety of teams thanks to its great bulk, resistances, and support with hazards. The first concern for using Ferrothorn is the quadrupedal Fire-type weakness, Ferrothorn absolutely needs teammates to deal with Fire-types Pokemon and moves. Water-types in general make solid partners to sponge Fire-type attacks, such as Rotom-W, Tentacruel, and Gyarados. Tentacruel and Gyarados are particularly good partners as they help deal with Ferrothorn's Fighting-type weakness as well. Tentacruel in particular gets a special note as a rapid spinner, Ferrothorn has no reliable recovery and hates taking Spikes damage, so it appreciates Rapid Spin support. Bulky Fairy-types like Syvleon and Florges are great at taking special Fire-type attacks and passing Wish to Ferrothorn to heal it up. Florges can also heal burn status, which Ferrothorn may get with opposing Scald, with Aromatherapy. Their Fairy-typing also brings an appreciated Fighting-type resistance to the table. Despite the common Fighting-type weakness, Blissey and Tyranitar are great at taking on special Fire-type attacks for Ferrotorn as well. Tyranitar is also a solid check to the common Talonflame. Offensively, Dragon-types like Salamence and Dragonite are great partners, they appreciate Ferrothorn's hazard support and can check Fighting and Fire-types for it.</p>

[Checks and Counters]

<p>Fire-types can just roast Ferrothorn, 1KOing it usually, and for that they are usually the best counters, resisting its STAB attacks and scaring it out. Talonflame and Volcarona can usually switch in on Ferrothorn with little problem, bar Thunder Wave, and can use it to set up Swords Dance or Quiver Dance for the sweep, respectively, or just threaten to 1HKO. Without an actual Fire-type Pokemon, you can also hurt Ferrothorn hard with Fire-type coverage, Pokemon like Tyranitar, Garchomp, Salamence, and Dragonite can KO a weakened Ferrothorn with Fire Blast for example. Taking advantage of the other weakness, Fighting-types like Lucario, Heracross, Conkeldurr, and Pangoro are solid checks. They can take Ferrothorn's hits with ease, and can outright attack it hard with STAB Fighting-type moves, or set up like in Lucario's case. Lucario does not appreciate being paralyzed by Thunder Wave though, and Leech seed can hurt its chances at KOs and drain it down.</p>

<p>As mentioned, Steel and Grass-type coverage is not all that great and it can be set up bait to some Pokemon. Aegslash takes everything Ferrothorn can dish and sets up Swords Dance with little problem, KOing with Sacred Sword. Gourgeist takes little from Ferrothorn's moves, is immune to Leech Seed, and roasts it with Fire Blast. Reuniclus laughs at everything Ferrothorn can throw at it thanks to Magic Guard, and takes Power Whip and Gyro Ball fine. It can set up Trick Room on it to sweep and KO with Focus Blast or set up Calm mind on Ferrothorn. As far as hazards go, Forretress can set up and spin on Ferrothorn with little problem, however, Forretress cannot outlast Ferrothorn with Leech Seed, so one will need an alternative way to actually deal with Ferrothorn its self.</p>

<p>Magnezone is the best counter bar none to Ferrothorn. It can switch in fine, resting both Gyro Ball and Power Whip, traps in Ferrothorn with Magnet Pull and KOes with Hidden Power Fire. The only thing Magnezone has to fear is Bulldoze or Ferrothorn finishing it job Spikes stacking. Mega Gengar and Gothitelle can trap and KO Ferrothorn with Focus Blast and Hidden Power Fire, respectively. However, they must be careful upon switching in, as they are frail.</p>

[Pros]

<ul>
<li>Ferrothorn has fantastic bulk on both sides of the spectrum.</li>
<li>Being a Steel and Grass-type gives it many unique resistances</li>
<li>It also has access to both Stealth Rock and Spikes, and its great resistances and bulk, it is a fantastic hazard setter.</li>
<li>Ferrothorn is a decent wall thanks again to the above and its solid base 94 Attack.</li>
</ul>

[Cons]

<ul>
<li>Its quadruple Fire-type weakness which hurts its defensive capabilities. Anything with a Fire-type attack can maim or KO Ferrothorn.</li>
<li>Ferrothorn has no recovery outside of Leech Seed and Leftovers.</li>
<li>Offensively, Grass + Steel isn't that great, it is easily walled by Fire-types and it is set-up bait to a variety of Pokemon</li>
</ul>

[Set Recommendations]

<p>Ferrothorn @ Leftovers<br />
Ability: Iron Barbs<br />
EVs: 252 HP / 208 Def / 48 SDef <br />
Relaxed nature<br />
IVs: 0 Spe<br />
- Spikes / Stealth Rock<br />
- Leech Seed<br />
- Power Whip / Protect<br />
- Gyro Ball / Thunder Wave</p>

<p>
  • Ferrothorn primarily is a hazard setter. It can set up multiple layers of Spikes or Stealth Rock with ease, thanks to its great bulk and typing.
  • Leech Seed gives Ferrothorn a way to recover health, while also wearing down and crippling threats or forcing switches.
  • Power Whip is Ferrothorn's STAB Grass-type attack of choice, hitting the likes of Tentacruel, Rotom-W, and Gyarados hard.
  • Protect is an option to give Ferrothorn additional healing with Leftovers and Leech Seed, as well as scouting the opponent's moves.
  • Gyro Ball is Ferrothorn's Steel-type stab, hitting fast Pokemon who don't resist it like Dragonite, Gengar, and Crobat.
  • Thunder Wave cripples incoming Pokemon like Lucario, which could otherwise switch in without much of a problem. Generally, Thunder Wave should not be used with Gyro Ball, as the loss of speed from paralysis cuts Gyro Ball's power.
</p>

<p>
  • Stealth Rock can be used over Gyro Ball and Thunder Wave if you need Ferrothorn to run both Spikes and Leech Seed.
  • Protect is a perfectly usable with Power Whip over Gyro Ball and Thunder Wave if you need the Grass-type STAB prefer Protect recovery over the mentioned options.
  • Thunder Wave can be used over Leech Seed as an alternative crippling move or Power Whip.
  • Rocky Helmet is an alternative item choice, wearing down physical attackers nicely with help of Iron Barbs. However, with Rocky Helmet Ferrothorn does not get passive recovery from Leftovers, and is much more dependent on Wish and Leech Seed recovery.
  • Bulldoze is a niche move option to hit opposing Pokemon which resist Gyro Ball and Power Whip, like Magnezone which can otherwise be problematic, trapping in Ferrothorn.
  • If you are running Thunder Wave and need the Steel-type coverage, but don't want to risk a low power Gyro Ball from the speed loss, consider Iron Head.
</p>

<p>
  • 48 Special Defense EVs prevent Life Orb Alakazam from 1HKOing with Hidden Power Fire or Focus Blast, giving decent special bulk. The rest of the EVs maximize physical bulk to take hits from the likes of Belly Drum Azumarill.
  • A Relaxed nature and 0 Speed IVs minimize its speed to maximize Ferrothorn's power with Gyro Ball.
  • If your Ferrothorn is not running Gyro Ball, 31 Speed and an Impish nature is perfectly fine.
</p>

<p>
  • In general Ferrothorn make a great teammate on a variety of teams thanks to its great bulk, resistances, and support with hazards.
  • Ferrothorn's quadrupedal Fire-type weakness can be very problematic, so Ferrothorn needs teammates to deal with Fire-types and Fire-type coverage.
  • Water-types in general make solid partners like Rotom-W, Tentacruel, and Gyarados. Tentacruel and Gyarados are particularly good partners as they help deal with Ferrothorn's Fighting-type weakness.
  • Tentacruel gets special note as a rapid spinner. Ferrothorn has no recovery and hates taking Spikes damage.
  • Bulky Fairy-types like Syvleon and Florges are great at taking special Fire-type attacks and passing Wish to Ferrothorn, they also bring to the table a useful Fighting-type resistance.
  • Despite the common Fighting-type weakness, Blissey and Tyranitar are great at taking on special Fire-type attacks for Ferrotorn. Tyranitar is also a solid check against Talonflame.
  • Offensively, Dragon-types like Salamence and Dragonite are great partners, they appreciate Ferrothorn's hazard support and can check Fighting and Fire-types.
</p>

[Checks and Counters]

<p>
  • Fire-types can just roast Ferrothorn, 1KOing it usually, and for that they are usually the best counters, resisting its STAB attacks and scaring it out.
  • Talonflame and Volcarona can usually switch in on Ferrothorn with little problem, bar Thunder Wave, and can use it to set up Swords Dance or Quiver Dance, respectively, or just threaten to 1HKO.
  • Fighting-types like Lucario and Conkeldurr take Ferrothorn's hits with ease, and can outright attack it or set up like in Lucario's case. Lucario does not appreciate being paralyzed by Thunder Wave though.
</p>

<p>
  • Aegslash can set up Swords Dance on Ferrothorn with little problem and KO with Sacred Sword.
  • Reuniclus laughs at everything Ferrothorn thanks to Magic Guard and can set up Trick Room or Calm mind on it.
  • Gourgeist takes little from Ferrothorn's moves, is immune to Leech Seed, and roasts it with Fire Blast.
  • Forretress can set up and spin on Ferrothorn with little problem, however, Forretress cannot outlast Ferrothorn with Leech Seed, so one will need an alternative way to actually deal with Ferrothorn its self.
</p>

<p>
  • Pokemon with Fire-type coverage like Tyranitar, Garchomp, Hydregion, and Salamence can KO a weakened Ferrothorn with Fire Blast.
  • Fighting-types like Pangoro and Heracross can check Ferrothorn with powerful STAB Fight-type attacks.
  • Magnezone and Gothitelle can trap and KO Ferrothorn with Hidden Power Fire. Mega-Gengar can KO a weakened Ferrothorn with Focus Blast.
</p>
 
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Colonel M

I COULD BE BORED!
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I don't think having a RestTalk set is really a great idea primarily because of what you said:
Ferrothorn primarily is a hazard setter
While RestTalk helps improve Ferrothorn's defensive capabilities, there are a lot of major flaws to the set. For one, you are limited to either having:

- 2 Attack moves
- 1 Attack move and Spikes

To clarify - RestTalk Tentacruel was used sometimes in Generation 4 because it was one of the surefire ways to remove Toxic Spikes. Furthermore, trapping Tentacruel is much harder than it is to trap Ferrothorn. Magnezone is a major prick to Ferrothorn, and the RestTalk set always loses to Substitute + Charge Beam Magnezone.

The only ways I can think of using this are a) you are using Shed Shell at all times or b) you are probably using a mono-attacking set with Curse / Iron Head (Gyro Ball would work but its PP is way too low).

I mean let's be honest - in most cases, Leech Seed and Leftovers do really well for Ferrothorn as far as recovering. Not the most optimal, but it gets the job done.
 
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 124 HP / 152 Def / 232 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Stealth Rock
- Leech Seed
- Knock Off

EV's make ferrothorn a beautiful mixed wall that doesn't fear the special attacks it not longer resists due to gen 6 mechanics, knock off provides team support in being able to knock off mega-ite stones from non mega evolved pokemon as well as supporting the team in getting rid of many items that could threaten/cause problems (i.e chanseys eviolite). The other moves you've already covered but rotom-w is normally physically bulky, doesn't take much dmg from power whip iirc and threatens ferro with WoW which limits its utility. Test this set, see what you think by using it, but if it gets on the analysis I would appreciate some form of validation cause afaik I am the only person using knock off on ferrothorn.
 
Its an ok set, I suppose, but its pretty much already covered in here in slashing with the exception of Knock Off which I might add.

Also, the evs are inefficient, Ferrothorn's HP is low enough so that it is pretty much always is going to have full or near full HP investment for defenses.
 

Knight of Cydonia

I COULD BE BANNED!
Knock Off does not work on mega stones at all (if it does on the simulator it is not supposed to). As for "some form of validation" you get that by making the analysis better, not getting a shout out or something ridiculous.
 

meddle

boomer user
is a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Something to consider adding to pros:

Prior to Bank, Ferrothorn is one of the best choices for Stealth Rock (the only other OU-worthy candidates are Forretress, Mamoswine, and Tyranitar). Nothing that relied on BW tutors to learn it (nor anything that cannot breed with Smeargle) will be able to Stealth Rock prior to Bank.
 
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You sure you read what I said right? From non-evolved mega pokemon as in knocking it off on the switch in or does that not work? I've never actually done it personally yet but it should work in theory, mostly I use it as utility to knock off items like eviolite and dragonites bff weakness policy. The amount of HP ev's aren't really insufficient since you get better bulk by investing in defenses than you do in hp, calc it all if you like but this ferrothorn variation is more bulky on both sides of the spectrum rather than just blindly investing all in hp thinking that makes it bulky, blissey has 255 bst hp but that with 252 hp ev's doesn't stop it getting ohko'd by a majority of physical moves whereas def investment does. Same principle. Those EV's give it iirc 320 hp, 370ish physical def and 330 sp def i think. Gaining like what 35ish hp is greatly inferior to gaining like 45ish special def, especially since there are more neutral hitting special moves on ferrothorn this gen, for example Hydreigons stab dark pulse etc.

Also anticipation is somewhat of a scouting ability for ferrothorn letting it sense hp fires etc from mons you might not expect to be carrying it, although it only works once iirc

Hmm since it needs a tutor for SR maybe Spikes instead, but thunder wave has better utility on this set since there's no need for mons to be a tonne faster than ferrothorn for gyroball since this set doesn't run it. Alternatively curse on this set gives ferro the option of setting up on other walls as albeit a wall it can sweep with a couple of curse boosts providing its checks/counters have been removed.
 
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...

I don't think you understand what I mean by inefficient, that means that there is a spread objectively better than you one you listed

This is your spread's defensiveness

+1 252+ Atk Life Orb Gyarados Bounce vs. 124 HP / 152+ Def Ferrothorn: 187-220 (58.43 - 68.75%)
252 SpA Gengar Focus Blast vs. 124 HP / 232 SpD Ferrothorn: 192-226 (60 - 70.62%)

I can make a spread that has the same special bulk, but better physical defense wit 252 HP / 148 Def / 108 SDef:

+1 252+ Atk Life Orb Gyarados Bounce vs. 252 HP / 148+ Def Ferrothorn: 187-220 (53.12 - 62.5%)
252 SpA Gengar Focus Blast vs. 252 HP / 108 SpD Ferrothorn: 210-248 (59.65 - 70.45%)

Or with the same physical bulk and more special bulk, 252 HP / 24 Def / 232 SDef:

+1 252+ Atk Life Orb Gyarados Bounce vs. 252 HP / 24+ Def Ferrothorn: 204-242 (57.95 - 68.75%)
252 SpA Gengar Focus Blast vs. 252 HP / 232 SpD Ferrothorn: 192-226 (54.54 - 64.2%)

heck, if I wanted to get crazy here, I think this set you are aiming for might be better with a +SDef nature

simply put, your EV spread is poo
 
Hmmm haven't really had any problems with it so far and I have been tweaking it around for a while yet my spread is more aimed at the in between of your two suggestions.

252 HP, 76 Def, 180 SpDef. That's pretty much right in between both sides, relaxed nature ofc
 
Maybe talk about Defog ruining all of Ferrothorn's hard work with ease when it comes to entry hazards [spikes in particular] + not really being able to use Spikes if running Defog on your team [maybe SR due to ease of setup though] - also could add Iron Head as an option if running TWave because both together is a bit dumb + more PP for a stally 'mon is particularly good. Perhaps mention Impish if not running Gyro Ball/running TWave + Iron Head in particular if Ferrothorn might want to try its hand at being Jirachi for Halloween this year.
 
...

I don't think you understand what I mean by inefficient, that means that there is a spread objectively better than you one you listed

This is your spread's defensiveness

+1 252+ Atk Life Orb Gyarados Bounce vs. 124 HP / 152+ Def Ferrothorn: 187-220 (58.43 - 68.75%)
252 SpA Gengar Focus Blast vs. 124 HP / 232 SpD Ferrothorn: 192-226 (60 - 70.62%)

I can make a spread that has the same special bulk, but better physical defense wit 252 HP / 148 Def / 108 SDef:

+1 252+ Atk Life Orb Gyarados Bounce vs. 252 HP / 148+ Def Ferrothorn: 187-220 (53.12 - 62.5%)
252 SpA Gengar Focus Blast vs. 252 HP / 108 SpD Ferrothorn: 210-248 (59.65 - 70.45%)

Or with the same physical bulk and more special bulk, 252 HP / 24 Def / 232 SDef:

+1 252+ Atk Life Orb Gyarados Bounce vs. 252 HP / 24+ Def Ferrothorn: 204-242 (57.95 - 68.75%)
252 SpA Gengar Focus Blast vs. 252 HP / 232 SpD Ferrothorn: 192-226 (54.54 - 64.2%)

heck, if I wanted to get crazy here, I think this set you are aiming for might be better with a +SDef nature

simply put, your EV spread is poo
This is largely true, but it's worth bearing in mind that for a set running Leech Seed, Ferrothorn will get an increased percentage recovery from it with less HP EVs. With 252 HP, Ferrothorn hits 352 HP, while with just 124 HP, it hits 320 HP and therefore gets a 10% increase in percentage recovery. It depends on how aggressively you use Leech Seed, but compared to an increase of less than 10% in one of its defensive capabilities, I'm not sure it's completely worthless of an option.
 
Knock Off does not work on mega stones at all (if it does on the simulator it is not supposed to). As for "some form of validation" you get that by making the analysis better, not getting a shout out or something ridiculous.
What about the extra damage? Does that still happen if they have a Megastone?
 
i would point out ferrothorn's newly found immunity to sleep powder/spore which makes it less set up bait than it was in gen 5
 

PK Gaming

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There's gotta be a way to rearrange those slashes. Why not try:

~ Spikes / Stealth Rock
~ Leech Seed
~ Power Whip / Protect
~ Gyro Ball / Thunder Wave

And AC all mentions of using Stealth Rock in the 4th slot, Gyro Ball in the 3rd slot, and Thunder Wave in the second slot.

<li>Ferrothorn's Fighting-type weakness hurts its walling ability, and it is kind of set-up bait to many Fighting-types.</li>
I think you can downplay its weakness to Fighting. This gen has introduced a metric-ton of Fighting-type nerfs, and the only Fighting-type that you really need to watch out for is Lucario. It's still set up bait, but to different Pokemon(ie the ones mentioned in C&C). I think you can get away with being more general in that section of your preview (instead of specifically mentioning that it's set up bait for Fighting-types)
 
:| I kind of liked my slashing, I think that the choice of Ferrothorn's move set for a lot of people comes down to if they are going to be using Power Whip or Gyro Ball. I will change it on request though.

But first and more importantly, Stealth Rock is by far more useful/needed than Spikes on Ferrothorn as it is one of the few viable Stealth Rock users, so it should definitely be slashed first in this meta. Furthermore, even though I personally don't like it, using both Stealth Rock and Spikes on Ferrothorn is incredibly popular and useful and should be found in the main slashing, not an AC comment.

I am completely open to Thunder Wave wherever, actually I am looking for more input into that, as I don't use it like at all.

edit: fixed up the error where I listed Stealth Rock as first twice

-toning downing the Fighting-type weakness
 
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Ferrothorn is one of the best/most reliable Spikes user in OU, so it needs to be slashed before Stealth Rock. With its great defensive typing, bulk, and Leech Seed, it finds plenty of opportunities to switch in and set up. Limiting it to setting up just Stealth Rock is a waste imo.

And yeah, there are way too many slashes on your set. PK Gaming's looks acceptable to me. I'd suggest implementing everything he said.
 
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I don't like it, but I implemented the suggested slashing and AC comments. I don't want to argue about slashing, but why exactly is this the set suggested? I need to explain a lot more of the move technicalities now. Just wondering if it is a policy thing or something, because this is strange.

Anyway, now that I am writing this set, anyone mind explaining why the third slot option is between Power Whip and Protect? I see no reason as to why someone couldn't run Power Whip with protect? I am going to put this in AC otherwise.
 
What would guys say about giving this thing an Assault Vest? I mean, it has a Choice Band set, and it's already bulky. Plus it got 2 new attacks to use: Pin Missile & Knock Off, which can now hit Steels for neutral damage. Plus it can switch attacks now.
 
If you're going to use AV on ferro arguably payback gives better damage since its pretty much guaranteed tht ferro will move last so payback is 100 bp, leech seed can weaken down his counters/checks, pin missile does of course keep the common grass switch ins at bay but iirc these are all gen5 tutor moves and so are unable to be put on the analysis as of now.

power whip against gyrados is 3/4hko since standard gyarados atm runs intimidate over moxie so gyarados is setting up on your ferro, rotom-w is normally physically bulky so it can take two power whips )in theory it swaps in and either burns your ferro or another mon, if it burns your ferro it can just rest off the 2nd power whip dmg), tentacruel if physically bulky it's 3hko normally with a 20% chance that it will take 4 hits. At the moment protect works better especially when combined with leech seed.

talonflame partners well with ferro, resists both of ferro's weaknesses and can force out blaziken which could be a threat, although it hates rocks. chandelure resists or can be immune to both of ferrothorns weaknesses making an excellent fire/grass core with ferro, it threatens anything that stays in or switches in with its strong special hits.
 

PK Gaming

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I don't like it, but I implemented the suggested slashing and AC comments. I don't want to argue about slashing, but why exactly is this the set suggested? I need to explain a lot more of the move technicalities now. Just wondering if it is a policy thing or something, because this is strange.

Anyway, now that I am writing this set, anyone mind explaining why the third slot option is between Power Whip and Protect? I see no reason as to why someone couldn't run Power Whip with protect? I am going to put this in AC otherwise.
Well, the first 2 moveslots are non-negotiable so it comes down to slashing Protect in either of the last 2 slots. I just figured that Gyro Ball was more appealing than Power Whip, hence why the latter got slashed with Protect (and you're still going to mention using Protect over Gyro Ball in AC, yes?). If you're curious about Thunder Wave, it's slashed in the last slot because it lowers the effectiveness of Gyro Ball. Anyay...


 

Super Mario Bro

All we ever look for
56 EVs add a bit of special bulk and prevent Alakazam from 2HKOing with Hidden Power Fire or Focus Blast.
Yeah, not even close.

252 SpA Alakazam Focus Blast vs. 252 HP / 56 SpD Ferrothorn: 226-266 (64.2 - 75.56%) -- guaranteed 2HKO

If you can't find a specific benchmark that Ferrothorn hits with 56 Special Defense, I would suggest using the spread 252 HP / 168 Def / 88 SpDef Impish. Those EVs hit a jump point in defense and allow Ferrothorn to always live Azumarill's +6 Splash Plate Waterfall after Stealth Rock and a layer of Spikes. Another option is to just max physical defense, to give Ferrothorn a little bit more of a cushion in order to tank tough physical attacks. He likely won't need much (if any) investment in Special Defense this gen because super-powered Hydro Pumps will be much more scarce, and conversely, because he won't be able to shrug off stray Hidden Power Fires nearly as often as before, due to the new Drizzle timer.

Well, enough of that rambling. I'm off to have fun with the best Ferrothorn spread: 252 HP / 252 Atk / 4 Def Brave.
 
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Yeah, not even close.
life orb

252 SpA Life Orb Alakazam Focus Blast vs. 252 HP / 56 SpD Ferrothorn: 294-346 (83.52 - 98.29%)
252 SpA Life Orb Alakazam Hidden Power Fire vs. 252 HP / 56 SpD Ferrothorn: 291-348 (82.67 - 98.86%) (60 base attack)

I will take that EV suggestion though, idk where, just in AC for not unless people like it better at the main ev spread

edit: ah I see the problem now, ok that's a typo changing to 1HKO
 
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Super Mario Bro

All we ever look for
You said 2HKO; not OHKO.

edit: ah I see the problem now, ok that's a typo changing to 1HKO
Based on that specific calcuation, you would want to change the spread to 252 HP / 208 Def / 48 SpDef Impish. Those EVs avoid the OHKO from Alakazam while hitting a jump point in defense.
 
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