In my order of importance, these are the things that immediately spring to mind:
1) Ranking battles should be 6v6 and should ideally be at level 100. I don't bother with the ranking battles because 3v3 totally misses the point of the careful team crafting that should be the basis of the game. I am reduced to endlessly challenging passers-by, 90% of which never respond, in order to get my 6v6 fix. This is unnecessarily irritating. At the very least, the Battle Spot needs to have the option of 6v6.
2) Get rid of Guillotine, Sheer Cold and Fissure. Smogon rules aside, the average public still use these in WiFi. But, as I'm sure we all agree, they ruin a match by substituting the strategy of teamcrafting and tactics of matchplay with pure dumb luck. They are totally unnecessary and should be scrapped. Being on the receiving end of one of them is the only time I will ever ragequit, because I just don't see the point in playing on. I'm fine with other banlist stuff staying in the game, but these OHKO moves need to go.
3) Post-game content needs to be more challenging and replayable. The Pokemon World Tournament in BW2 was good in this regard -- the champions' tournament remained a real challenge to the bitter end. Black Tower in BW2 was similarly quite good, although I'd prefer something that doesn't cap out below level 100. Battle Maison is OK but (a) 3v3 again; and (b) you have to get through about 20 tedious battles before it really gets going. When you lose, you can barely face starting this process again.
4) Please give us something that just tells us what the IVs of our pokemon are. Unlike many of you, I am not wholly bothered about perfect IVs. If I can get perfect IVs in the key stat and then reasonable IVs elsewhere, I'm happy. But it's a real PITA working out what the non-perfect IVs are. The IV judge just tells you your best stat, any zero stats and the aggregate range.
5) The less said about the difficulty in the main game, the better. My first caught Hawlucha with no EV training whatsoever pretty much swept everything from (nearly) start to the bitter end. And what it couldn't handle, my started Greninja almost always could. This has already been well covered in the thread, however.
6) Dream World-only abilities, please just sod off. Either make them properly available in-game or do away with them altogether.
1) Ranking battles should be 6v6 and should ideally be at level 100. I don't bother with the ranking battles because 3v3 totally misses the point of the careful team crafting that should be the basis of the game. I am reduced to endlessly challenging passers-by, 90% of which never respond, in order to get my 6v6 fix. This is unnecessarily irritating. At the very least, the Battle Spot needs to have the option of 6v6.
2) Get rid of Guillotine, Sheer Cold and Fissure. Smogon rules aside, the average public still use these in WiFi. But, as I'm sure we all agree, they ruin a match by substituting the strategy of teamcrafting and tactics of matchplay with pure dumb luck. They are totally unnecessary and should be scrapped. Being on the receiving end of one of them is the only time I will ever ragequit, because I just don't see the point in playing on. I'm fine with other banlist stuff staying in the game, but these OHKO moves need to go.
3) Post-game content needs to be more challenging and replayable. The Pokemon World Tournament in BW2 was good in this regard -- the champions' tournament remained a real challenge to the bitter end. Black Tower in BW2 was similarly quite good, although I'd prefer something that doesn't cap out below level 100. Battle Maison is OK but (a) 3v3 again; and (b) you have to get through about 20 tedious battles before it really gets going. When you lose, you can barely face starting this process again.
4) Please give us something that just tells us what the IVs of our pokemon are. Unlike many of you, I am not wholly bothered about perfect IVs. If I can get perfect IVs in the key stat and then reasonable IVs elsewhere, I'm happy. But it's a real PITA working out what the non-perfect IVs are. The IV judge just tells you your best stat, any zero stats and the aggregate range.
5) The less said about the difficulty in the main game, the better. My first caught Hawlucha with no EV training whatsoever pretty much swept everything from (nearly) start to the bitter end. And what it couldn't handle, my started Greninja almost always could. This has already been well covered in the thread, however.
6) Dream World-only abilities, please just sod off. Either make them properly available in-game or do away with them altogether.