I edited my post. Still, first time we'll see Stone Edge chosen for it's reliability x)
With 200-252 hp investment it can be surprising how much the snow cone can take.With 71/85/95 defenses and Ice typing, i feel that there is a high risk that Vanilluxe will either die or get really damaged while it tries to get its Weakness Policy activated. Sorry, but screaming ''Hit me with an supereffective attack!'' while being an Ice type with pretty mediocre defenses doesnt make sense to me.
A great revenge killer :
Archeops @ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Earthquake
- Head Smash
- U-turn
- Dragon Claw/Aerial Ace/Stone Edge
While Scarf was unnecessary for it in BW RU regarding to its speed, they're too many fast threats in XY OU for its 110 base speed to be sufficient alone.
Head Smash OHKO many, many things including both mega-Charizard, Talonflame even after defeatist activated after a banded brave bird, and in fact a lot of thins that are not even vulnerable to Rock like latios or rotom-w.
If Archeops is used as a lead it can easily escape a bad match-up still landing pretty decent damages with U-turn which provide psy-type coverage too,
Other moves are for coverage, earthquake putting Mega-Lucario in any priority attack/entry hazard kill range, even OHKOing with luck. Dragon claw/Aerial Ace won't be of much use but may be useful when you don't want to place all your bet on your opponent (not) switching. But most time U-turn will do just that job AND help you keep your momentum.
Still this set is highly threatened by wall with mass HP, they can switch into your Head Smash, sponging it while putting you under 50% HP, rendering Archeops almost useless.
SR weakness is annoying, but Archeops is not going to switch that much anyway due to its frailty.
EDIT : Under the suggestion of Dododoggy i've added stone edge to the fourth moveslot, it still ohko both mega-charizard, do pretty decent damage on other OU threats and is safer. But it should not replace the Head Smash slot wich let you threat more extra pokemons than Dragon Claw or Aerial Ace would.
No:This is a pretty decent set but it could be made better. With decent bulk and a few common weaknesses (not to mention Weak Armor) it's an okay user of Weakness Policy; with Autotomize it's possible to reach +3 Speed and +2 offenses which is always nice. Also Freeze Dry > Ice Beam. Although it's a slight drop in power, Freeze Dry lets you slap Rotom-W where before it walled you. I believe a set like this was posted somewhere on the Battle Spot forum... Here. http://www.smogon.com/forums/threads/weird-sets-youve-seen-on-battle-spot.3495438/page-3
Vanilluxe @ Weakness Policy
Modest
Weak Armour
252 HP/252 Sp. Atk/4 Def
-Autotomize
-Freeze Dry
-Flash Cannon
-HP [Fire]
Nice set, since acheops outspeeds a lot of pokes, do you think a CB would be viable?I've been thinking about choice scarf Archeops a lot lately, but with a couple differences. My set has rock slide over head smash since the recoil will literally make Archeops useless for the rest of the match, the move essentially being a sacrifice one pokemon for another thing. I don't think this is really a productive strategy and is pretty unreliable. Rock slide is much weaker, but still strong enough coming off of that massive attack stat and the flinch chance goes well with the high speed.
It's also adamant over Jolly since Archeops doesn't really need that extra speed. Adamant 204 speed outspeeds +1 Lilligant and other stuff for RU specifically.
Archeops w/choice scarf
252atk, 204spd, 52spa lonely
U-Turn
Rock Slide
Heat wave
Knock Off/earthquake
Is what I'm planning on running. The EVs and moves are a bit more RU based than yours.
This set loves defog and even wish support to make sure it doesn't go into defeatist range.
If I'm not mistaken choice band was good enough to be standard last gen. It wouldn't work on this particular set because I love my heat wave, but it's still really good.Nice set, since acheops outspeeds a lot of pokes, do you think a CB would be viable?
Specs Blissey:
Blissey (F) @ Choice Specs
Ability: Natural Cure (or Serene Grace for 60% paralyze, 20% burn, 20% freeze)
EVs: 252 HP / 4 Spd / 252 SAtk
Modest Nature
- Fire Blast
- Thunder
- Focus Blast
- Blizzard
For a special wall, Blissey hits surprisingly hard, reaching a special attack stat of 410 after all is added up. The movepool is to ensure that blissey hits as hard as possible, but some moves can be swapped out if they must (ice beam for blizzard, thunderbolt for thunder, etc.). This combination hits 10 out of 18 types super effectively. This set also makes a very good special tank and will catch many things like ferrothorn off guard.
And just for fun:
252+ SpA Choice Specs Blissey Fire Blast vs. 0 HP / 4- SpD Normal Type Goomy: 192-226 (83.1 - 97.8%) -- guaranteed 2HKO
Blissey measures a .83 - .98 on the Goomy Scale.
Basically what this means is you have to rely on super effective hits. Still, the set is effective and it's worth a try.
What are some things that constitute a shitty gimmick?
- Using a Pokemon that has no business being used in OU, for the sake of using it in OU.
- Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
- Movesets that are utterly impractacle or are horribly outclassed by another Pokemon.
- This is an OU thread. Don't post some Lugia set.
You forgot Hyper Beam bro.If you post a shitty gimmick, your post will be deleted and infracted, NO EXCEPTIONS.
Given that this is a full physical attacker, why does it have special attack EVs? Did you mean special defense?A great revenge killer :
Archeops @ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Earthquake
- Head Smash
- U-turn
- Dragon Claw/Aerial Ace/Stone Edge
While Scarf was unnecessary for it in BW RU regarding to its speed, they're too many fast threats in XY OU for its 110 base speed to be sufficient alone.
Head Smash OHKO many, many things including both mega-Charizard, Talonflame even after defeatist activated after a banded brave bird, and in fact a lot of thins that are not even vulnerable to Rock like latios or rotom-w.
If Archeops is used as a lead it can easily escape a bad match-up still landing pretty decent damages with U-turn which provide psy-type coverage too,
Other moves are for coverage, earthquake putting Mega-Lucario in any priority attack/entry hazard kill range, even OHKOing with luck. Dragon claw/Aerial Ace won't be of much use but may be useful when you don't want to place all your bet on your opponent (not) switching. But most time U-turn will do just that job AND help you keep your momentum.
Still this set is highly threatened by wall with mass HP, they can switch into your Head Smash, sponging it while putting you under 50% HP, rendering Archeops almost useless.
SR weakness is annoying, but Archeops is not going to switch that much anyway due to its frailty.
EDIT : Under the suggestion of Dododoggy i've added stone edge to the fourth moveslot, it still ohko both mega-charizard, do pretty decent damage on other OU threats and is safer. But it should not replace the Head Smash slot wich let you threat more extra pokemons than Dragon Claw or Aerial Ace would.
Oh I didn't know that xD. I will edit the post, bro. :]Yeah, I posted that exact set (almost) a few pages back and in the Talonflame thread.
How about Acrobatics as an option over Brave Bird, since you will most likely use Natural Gift on the counter switch before using Brave Bird?Don't know if something like this has been posted but here it is:
Talonflame @ Salac Berry / Liechi Berry / Shuca Berry
Trait: Gale Wings
EVs: 252 Atk / 252 Spd/ 4 Def
Nature: Adamant (+Atk, -SAtk)
- Natural Gift
- Swords Dance
- Brave Bird
- Flare Blitz / U-turn / Roost
This set allows Talonflame to take out its counters like a boss. Natural Gift's type and base power depend on the berry consumed. So if you want to get rid of rotom-w, use Liechi berry which makes Natural Gift a 100 BP Grass type move. Salac Berry makes Natural Gift a 100 BP Fighting type move. Finally, Shuca berry makes Naturla Gift an 80 BP Ground type move. I would go with Liechi since Rotom W is way too common plus it has a chance of taking out Ttar at + 2 incase Rotom w isn't in the opponent's team.
Calcs:
+2 252+ Atk Liechi Berry Talonflame Natural Gift (100 BP Grass) vs. 252 HP / 0 Def Tyranitar: 322-380 (79.7 - 94%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Liechi Berry Talonflame Natural Gift (100 BP Grass) vs. 252 HP / 252+ Def Rotom-W: 240-284 (78.9 - 93.4%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Shuca Berry Talonflame Natural Gift (80 BP Ground) vs. 252 HP / 0 Def Heatran: 532-628 (137.8 - 162.6%) -- guaranteed OHKO
Salac berry Natural Gift at +2 2hkos Heatran at best so I would leave Heatran to another team member. Also, Salac berry Natural Gift has a high chance of OHKOing Ttar unboosted after sr and easily OHKO's at +2.
So yeah, there's the set. :]
Edit: FurryGah posted a set quite similar to this a while back so shout out to him, though I didn't know. :]
Yes, that is definitely a cool option since acrobatics doesn't deal recoil damage. I shall edit the post :)How about Acrobatics as an option over Brave Bird, since you will most likely use Natural Gift on the counter switch before using Brave Bird?
Eeeeehh. Perhaps I should have gone into more depth in my explanation. I decided on max HP over Speed investment because I hadn't calc'd the speed tiers at that point (I have since; 36 Speed EVs with a Modest nature beats Mega Manectric at +2), but in any case, running a Weakness Policy Ice-type with virtually no bulk at all is simply a stupid idea. Ice Body wouldn't have any real utility at all (hail is dead lol), but with Weak Armour you can set up on certain physical Scarfers and take them out. Water Pulse has better coverage than Flash Cannon though, so good catch there. Try this:No:
Vanilluxe @ Weakness Policy
Modest
Ice Body
EVs: 252 Spd / 252 Spa / 4 HP
-Autotomize
-Freeze Dry
-Water Pulse
-HP [Fire]
Weak Armor isn't worth it becuase you already have autotomize. Water pulse provides better coverage with freeze dry, (with ice beam it would not) The evs should be max speed max special attack. Peroid
As long as we are talking OU and pratically every tier over NU, yes, then Vanilluxe is outclassed. However, as Jynx got banned from NU if i recall correctly, it should be able to get itself a niche as some kind of specially offensive Ice-type in NU unless i have forgot some pokemon that could compete with Vanilluxe for that spot.Just a quick heads up: Vanilluxe sucks, always. It's always outclassed, it always dies too quickly, it never has the power to sweep properly, it was barely used in last gen's neverused and as far as I'm concerned Freeze Dry is the only thing Vanilluxe got from this generation, so please don't bother with it. Keep things real and post sets that are actually worth using.