Honestly at this point, I don't even care if I insult anyone. I've been looking forward to this opportunity for so long. I'm going to pick apart some of the major anti-ban arguments that I've seen so far.
First off, Swagger teams are by far the most uncompetitive strategies I have ever seen in my time on Smogon. It's one of the most luck based piece of shit strategies that even extremely high level players struggle to play around. It's humiliating how some of these posts try to make it seem like it's the easiest thing to get around. "Oh just use Magic Bouncers, or Magic Coat, or something that's immune to paralysis". So you're telling me that in order to have a good chance at even beating Swagger teams, I have to use either Espeon or Xatu which are niche as hell in OU and are weak to Foul Play, something that uses Magic Coat which isn't the easiest move to fit onto a team unless you're using Deo-S or Deo-D which are both, wouldn't you know, weak to Foul Play, AND something that is immune to paralysis but still has a chance at being hit by confusion? That's a trash argument. I refuse to use all these things on my team just to beat a dumb strategy that shouldn't even be around in the first place. If I have to use all those things on all of my teams, then it's not only uncompetitive, but also hinders team building.
I believe that with iterated analysis we can see that SwagPlay, in its purest form, is not purely a luck-based shit strategy. People suggesting that you use a Magic Bouncer/Magic Coat/whatever are indeed flawed in their arguments, but it is a fact that Pokemon that are not heavily effected by Foul Play will win the iterated coin flips if they can do a pittance of damage to the SwagPlayer.
You don't need to build your team differently, most standard teams are fully capable of being SwagPlay with intelligent switching, risk avoidance of high attack boosts, and using the turns gained in the coin flip far better than a Foul Play is against yourself.
Pure SwagPlay (
http://www.smogon.com/forums/threads/it’s-swaggerificc.3499572/) struggles to get past 1400-1500 in the ladder. Improved SwagPlay (
http://www.smogon.com/forums/threads/supreme-swaggotry.3497647/) is capable of reaching 1800-1900 when you address SwagPlay's weaknesses and strengths as a strategy.
Also, I can't even begin to fathom how any decent competitive player would want Prankster+Swagger still around. There is absolutely no competitive value with this strategy because you're completely relying on luck to help you win, and most players who use this strategy can't build a good enough team to win so they resort to using this to try and get higher on the ladder. Yes there are trolls and yes there are people who use it just to prove a point, but there are a handful of people that use this strategy simply because it's easy as hell to use, there's no skill involved at all other than just spamming Sub/Swagger and occasionally paralyzing something. It just ruins the fun for people who are actually trying to enjoy this game, and if anyone saw the posts in the Inside Scoop version of this thread, you'll see what I mean when I say that most if not all tournament players want this shit banned, because even the best of the best lose to trash players using this strategy due to it being all lucked based.
To a certain degree, it is luck-based, yes. But it is no more luck based than Focus Blast. Your concerns about the people building the term are irrelevant to the discussion on whether or not it should be banned, as it doesn't have any technical merit for the actual viability of the strategy. Appealing to authority in terms of tournament players is also irrelevant. We are tackling whether or not it is TOO luck reliant to be on the ladder, according to the opening message, rather than just general opinion, and that should be tackled with facts.
Posts like these:
Makes it clear to me that this poster has no idea what the fuck they're talking about. He's implying that in order to beat Swagger teams you have to waste your time draining the PP out of not 1, not 2, but 6 Pokemon. What kind of horseshit is that? How is this competitive at all? How can you even begin to explain to me how this is healthy? This isn't fun or enjoyable, it's just a pointless stalling match. It's not healthy at all, and if you're using Klefki on a SwagPlay team, you're probably gonna use Spikes and probably something with Stealth Rock to limit switching, which makes is impossible to PP stall without dying to entry hazards first. Pretty much all of the good defoggers and spinners are completely obliterated by Foul Play at +2. Anyways, that's enough about this post. It's probably a troll anyway.
I agree, that's a poor argument. Nobody expects you to run Swagger teams out via PP draining. There are more reliable methods.
All in all, I just don't get why anyone that can consider themselves a well seasoned or competitive player would want to keep Prankster Swagger around. It's very hard to play around, it's completely luck based, and unless you make sure all of your teams are extremely well prepared for Swagger teams, then you're always going to be at a disadvantage. It's just as uncompetitive as Evasion and OHKO moves, because they're all entirely based on the flip of a coin and once the ball gets rolling, it's really hard to stop without having so serious luck on your side. I'm all for banning Prankster+Swagger because that's where most of the uncompetitive aspects come from. Swagger and confusion moves themselves can be worked around, but Prankster+Swagger is nearly impossible to work around for obvious reasons.
I guess my final question for you guys is, what exactly makes this strategy competitive to some of you? I understand that some people want to keep it simply because they enjoy using it, but that doesn't make it right to keep it. I enjoyed using Mega Gengar, but that shit was broken as hell, and it needed to leave. What makes this strategy any different, aside from the fact that it's also completely uncompetitive and goes against what Smogon is trying to accomplish? Anything can be considered a strategy, but that doesn't make it unworthy of a ban. Prankster+Swagger is a strategy that requires no skill whatsoever, which is something Smogon is trying to get the fuck out of here.
I believe it is a legitimate strategy because, not only does it become reliable with iteration (apparent in both theoretical analysis and also in the relative success of the laddering teams), but it also has an entire strategy based around it. SwagPlay, in its purest form, beats people that stay in and just try to fight through it. Therefore, it can induce many switches and cause a reliance on hazards. Unlike Mega-Gengar and other bans, there isn't an overcentralization of the metagame as a result of SwagPlay.
Many of your arguments are countering poor anti-ban arguments which are easy to counter without any analysis or effort. Could you post an analysis on the usage of Swagger to prove your point that it is inherently luck-based over the sample size of a typical match?