Other Pokemon of the Week #5: Diggersby

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Hey guys, TRC. with Magnemite here bringing everyone the next Pokemon of the Week!

The XY OU Pokemon of the Week is an (obviously) weekly project in the Overused forum. The idea originated from when we were reading many of the discussion threads, often the discussion is a bit lacking in the content department. Our goal here to is to highlight a threat in the metagame that isn't as well known, or isn't used as much as it should be, and provide a concise amount of information about that Pokemon; this will encourage creativity during teambuilding, and it will also provide an instant wealth of knowledge about that particular threat. This will hopefully be more helpful to the massive influx of new players in the OU subforum and promote better discussion within the individual threads. In this thread though, the main point of discussion should be about experiences with that particular Pokemon and the sets featured, and how it has helped in some way during your battling. Niche sets and gimmicks can be mentioned as well, but bear in mind that this thread is mainly an informative source of knowledge through what is written in the OP; discussion is not its main focus, though it is most certainly allowed. we need to make this point clear. Think of this like an article introducing you to a new threat that you can use; and try it out! Oh yeah, you can also VM one of us what you think the next POTW should be, bearing in mind that they will be on lesser-used threats, such as Chesnaught, Krookodile, or Cofagrigus.

Starting this week, we have decided that in order to be Pokemon of the Week, a Pokemon must be in a tier below OU (Including BL).

This week's Pokemon of the Week is Diggersby.

Type: Normal / Ground
Base Stats: 85 HP / 56 Atk / 77 Def / 50 SpA / 77 SpD / 78 Spe
Ability: Pickup / Cheek Pouch / Huge Power

WARNING: ANY ONE THAT SAYS "DIGGERSBY THO" WILL BE HUNTED DOWN.
Also if a mod could infract that would be good too :]

14:25 TRC i would like it if you could infract anyone who says diggersby tho
14:25 Magnemite y
14:25 TRC ive warned them at the top of the thread
14:25 Magnemite ^
14:25 TRC oh also y
14:25 Subject18 pokemon of the week?
14:26 TRC yeah
14:26 Subject18 okay, I can do that
14:26 Subject18 I can make a warning post as well
Subject 18 If you could do the whole warning post thing when you want :)

While Diggersby seems like yet another competitively unviable early-game rodent, it is actually a very potent threat in the metagame. It is one of few Pokemon gifted with the ability Huge Power, which means what looks to be an underwhelming Attack stat is actually one of the highest ones in the entire game. Its STAB moves have great neutral coverage together, while its typing gives it some handy immunities to things like Thunder Wave and Shadow Sneak. It has access to quite a good movepool too, with Swords Dance, Quick Attack, U-turn, Wild Charge, and Spikes.

Unfortunately for Diggersby, it is quite slow, with mediocre defensive stats as well, which means that sets without Quick Attack are easily prone to being revenge killed. It also has weaknesses to common types such as the Fighting-, Ice-, and Water-types. Its moves have common immunities, which means that Diggersby can be somewhat played around, especially in the Choice Band and Choice Scarf sets. It also has a bit of four-moveslot syndrome, which means it cannot hope to cover all of the threats that it would like to.

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Quick Attack
- Earthquake
- Return

The aim of this set is to set up with Swords Dance, which doubles Diggersby's Attack stat, making it an excellent wallbreaker, which is powerful enough to break through even most dedicated physical walls. Because of its immunities, it can often set up on Choice-locked attackers or Pokemon that it forces a switch from. It doesn't only have utlity in breaking through defensive Pokemon though; Quick Attack, while having a low base power, has useful priority, and will often deal heavy damage to faster offensive Pokemon such as Greninja. Return and Earthquake are its STAB moves, and they have good neutral coverage together. The EVs are standard throughout all of Diggersby's sets, with maximum investment in both Attack and Speed. Since the ban of Genesect, the 4 extra EVs do not matter at all, so they can be placed in any stat. A Life Orb is the primary choice for the item slot, as it boosts the power of all of Diggersby's moves, but if longevity is preferred, a Silk Scarf can be used to boost the power of both Return and Quick Attack. In most cases, and Adamant nature is the best choice, as it allows Diggersby to OHKO both Hippowdon and Ferrothorn after a Swords Dance, while also benefiting Quick Attack, which could otherwise be underwhelming due to its low base power. However, Jolly can be used if Speed is more to your preference.

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Return
- Earthquake
- Wild Charge
- Quick Attack

Unlike the Swords Dance set, this Diggersby set has immediate power, and it forces great offensive pressure on the opponent. It also poses the advantage of not suffering from the recoil inflicted by Life Orb. Return is incredibly powerful when Diggersby is equipped with a Choice Band, as is its other STAB move, Earthquake. Quick Attack functions in a similar manner to Azumarill's Aqua Jet; it is an excellent move to revenge kill foes which boasts great power for a priority move. Wild Charge rounds out the set to provide neutral coverage against foes such as Skarmory and Gengar, which resist or are immune to Diggersby's other moves. Once again, the standard EVs are used, and also once again, the nature choice is really just on whether Attack or Speed is preferred.

Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Return
- Earthquake
- Wild Charge
- U-turn

This set's goal is to revenge kill offensive threats to a team without relying on Quick Attack. a Choice Scarf boosts Diggersby's Speed to a high enough level to outspeed fast threats such as Greninja, Starmie, Latios, and Keldeo. The recurring Return and Earthquake take place on this set, as does the aforementioned Wild Charge, which is arguably more useful on this set as it is naturally faster than Gengar, one of its main targets. Because of its Speed, it can also feasibly run U-turn in order to keep up momentum as well as hit Latios and Latias hard. The EVs are standard, but the choice of nature is more important in this scenario: Adamant allows Diggersby to outspeed anything below (and including) Greninja, while the option of a Jolly nature lets Diggersby to outspeed Dragonite and Gyarados which have obtained a Dragon Dance boost.

Diggersby has a few viable other options. An Agility set is usable, but without the power of Swords Dance, Diggersby can have difficulty sweeping. Diggersby also has access to Spikes, but Diggersby is too slow and frail to lay Spikes effectively. In addition, there are many better Spikers available, such as Deoxys-D, and Diggersby has better things to be doing than using Spikes.

For the most viable set, the Swords Dance set, partners that can reliably deal with Ghost-types are great, as Ghost-types are often some of the best checks to Diggersby, especially faster ones that can revenge kill it due to their immunity to Quick Attack. Gengar, Trevenant, and Gourgiest-XL can check Diggersby this way, and Talonflame can get rid of these Pokemon, making it an excellent choice for a partner. Heatran also reliably deals with Trevenant and Gourgiest-XL, as well as Skarmory and Talonflame, the former whick can phaze Diggersby out and the latter who can revenge kill out with its powerful (potentially Choice Band boosted) priority Brave Bird. Rotom-W can deal with Talonflame, and can also use Volt Switch to get Diggersby in safely. The Choice Scarf set uses U-turn as a primary move; partners that can form a VoltTurn core are very effective. The aforementioned Rotom-W can do this, as can Landorus-T, Scizor, and Thundurus.

  • Trevenant and Gourgiest-XL are immune to Diggersby's main STAB move, and can wall almost all of its other moves. Trevenant can SitrusHarvest stall Diggersby, while it can also use Horn Leech on it for decent super-effective damage with the side effect of healing itself, it can even burn it with Will-o-wisp. Gourgiest-XL can also burn it, and while it can't SitrusHarvest, it takes much less damage from all of Diggersby's attacks.
  • Gengar can revenge kill Diggersby as well as switch in on any move bar Wild Charge, and OHKO it with Focus Blast. While the Choice Scarf set can outspeed it, Gengar will only come in after Diggersby is locked into a move it is immune to, therefore it can force it out and set up a Substitute.
  • Talonflame, Conkeldurr, and Breloom can also revenge kill most variants of Diggersby, with Brave Bird in Talonflame's case and Mach Punch in the latter two's case.

There we go, that's the fifth Pokemon of the Week! Let us know whether this has helped you at all, and your results of testing these Diggersby sets on the ladder. Also, don't forget to let us know via VM what Pokemon you want to see next. All opinions are welcome, as well as opinions about the Pokemon of the Week format and any ideas you want to see implemented, as well as questions for us about either Diggersby or POTW itself. Go out there and try Diggersby now, and we'll see you next time!

 
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Gengar walls it unless it is CB Wild Charge:

252+ Atk Choice Band Huge Power Diggersby Wild Charge vs. 4 HP / 0 Def Gengar: 288-339 (109.9 - 129.3%) -- guaranteed OHKO

Other than that Gengar is the best counter out there.
 

Expulso

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Diggersby, however? (get rekd TRC.)

Seriously, this thing is good. With the equivalent of base 162 161 Attack (? Well, somewhere from 160-165), it can wallbreak with a Life Orb or sweep with a Choice Scarf, Swords Dance or Agility.

However, Normal / Ground STABs are horrible. Things immune to a part of this include:
- Ghost-types
- Flying-types
- Levitators

Which doesn't sound bad, but that's like 1/4 of all pokemon. So, things that utterly wall it:

- Drifblim
- Gliscor
- Gengar
- Skarmory
- etc.

That isn't to say it isn't a good mon; it's excellent. Just some things to consider.

thx to Chesnaught for being smart :)
 
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Diggersby, however? (get rekd TRC.)

Seriously, this thing is good. With the equivalent of base 162 Attack (? Well, somewhere from 160-165), it can wallbreak with a Life Orb or sweep with a Choice Scarf, Swords Dance or Agility.

However, Normal / Ground STABs are horrible. Things immune to a part of this include:
- Ghost-types
- Flying-types
- Levitators

Which doesn't sound bad, but that's like 1/4 of all pokemon. So, things that utterly wall it:

- Drifblim
- Gliscor
- Gengar
- Skarmory
- etc.

That isn't to say it isn't a good mon; it's excellent. Just some things to consider.
It has the equivalent of 161, I believe, as it reaches 464 attack, which is in between 161-162, but it normally rounds down.
 

Shroomisaur

Smogon's fantastical fun-guy.
Diggersby, however? (get rekd TRC.)

Seriously, this thing is good. With the equivalent of base 162 161 Attack (? Well, somewhere from 160-165), it can wallbreak with a Life Orb or sweep with a Choice Scarf, Swords Dance or Agility.

However, Normal / Ground STABs are horrible. Things immune to a part of this include:
- Ghost-types
- Flying-types
- Levitators

Which doesn't sound bad, but that's like 1/4 of all pokemon. So, things that utterly wall it:

- Drifblim
- Gliscor
- Gengar
- Skarmory
- etc.

That isn't to say it isn't a good mon; it's excellent. Just some things to consider.
Skarmory doesn't wall it, considering Wild Charge is a staple on CB Diggersby. Gengar fears Wild Charge as well. Gliscor can tank one hit, but CB Diggersby can 2HKO it if it tries to switch in:

252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 184+ Def Gliscor: 210-247 (59.3 - 69.7%)

CB Diggersby feels very similar to Azumarill, which we're all very familiar with. Nothing wants to switch into such powerful hits, but Diggersby's biggest problem is prediction. It's really hard to select a move sometimes... neither of its STABs are spammable, and getting locked into Wild Charge is trouble too. The SD set is more reliable, and although it's quite difficult to find a chance to set up, it's absurdly powerful if you can grab the boost. Giving up Wild Charge for Quick Attack helps against offensive teams, but leaves you walled by Skarm (and Gengar) as mentioned, so it's a tough choice for the last slot.

I'm not a big fan of the Scarf set, it has all of the prediction problems of CB but can't smash through bulky mons. CB Quick Attack actually does quite well at picking off weakened faster targets.
 
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AlTHOthough I haven't used it personally, every time I've come across diggersby I've been surprised by the sheer power it brings to the table. The choice band sets are by far the best, Quickly tearing apart even the bulkiest defensive pokemon. The fact that their are many pokes weak to ground in today's meta only hels him even more. Unfortunately, The likes of Rotom-W, Togekiss, Gliscor, Mandibuzz, and Landorus are fairly common, and all these pokes can easily wall him. Also, he has a hard time getting up a swords dance on anything he can't force out (and there isn't much he will). If you can mange to work around these flaws, tho though, you can easily start up a sweep.
 
Skarmory doesn't wall it, considering Wild Charge is a staple on CB Diggersby. Gengar fears Wild Charge as well. Gliscor can tank one hit, but CB Diggersby can 2HKO it if it tries to switch in:

252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 184+ Def Gliscor: 210-247 (59.3 - 69.7%)

CB Diggersby feels very similar to Azumarill, which we're all very familiar with. Nothing wants to switch into such powerful hits, but Diggersby's biggest problem is prediction. It's really hard to select a move sometimes... neither of its STABs are spammable, and getting locked into Wild Charge is trouble too. The SD set is more reliable, and although it's quite difficult to find a chance to set up, it's absurdly powerful if you can grab the boost. Giving up Wild Charge for Quick Attack helps against offensive teams, but leaves you walled by Skarm (and Gengar) as mentioned, so it's a tough choice for the last slot.

I'm not a big fan of the Scarf set, it has all of the prediction problems of CB but can't smash through bulky mons. CB Quick Attack actually does quite well at picking off weakened faster targets.
Actually, you aren't necessarily walled by Skarmory if you drop Wild Charge on the SD set. +2 Adamant Return 2HKOes Skarmory after Stealth Rock. This thing is stupidly powerful.
 
Surprised there's no mention of an agility set yet. Something like:

Diggersby
252 Atk 252 Spe 4 HP
Adamant@Life Orb/Leftovers
Agility
Return
Earthquake
Wild Charge

Idk if you need 252 speed evs though, just enough to outspeed everything at +2. I suppose a double dance set could work with proper support aswell, although getting both +2's off would be tough even still.
 

Gary

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Diggersby is an extremely underrated Poke that deserves more love. I feel like a lot of people focus more on the Choice Scarf and Banded sets, when in actuality Diggersby's best set is easily the Swords Dance set. Choice Band may give it more immediate power and Choice Scarf puts it ahead most offensive threats, but Diggersby has two very unreliable STAB moves that are very risky being locked into, so it wants the freedom to switch between moves. Anyways, with access to priority Quick Attack and the ability to threaten a wide variety of defensive Pokemon, Diggersby can put in a ton of work once it sets up, and even before it sets up, a Life Orb Return or Earthquake is going to be doing serious damage to anything that doesn't resist it, such as Rotom-W and Ferrothorn. Although setting up can be quite difficult because of its lackluster Speed stat and common weaknesses, once it sets up, Quick Attack is going to be ripping through offensive teams with ease. Just check out some of these calcs:

+2 252+ Atk Life Orb Huge Power Diggersby tho Quick Attack vs. 4 HP / 0 Def Latios: 265-313 (87.7 - 103.6%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Latias: 242-285 (80.1 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 252 HP / 0 Def Deoxys-S: 242-285 (79.6 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Mega Charizard Y: 270-320 (90.6 - 107.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Greninja: 305-360 (106.6 - 125.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Thundurus: 296-348 (98.6 - 116%) -- guaranteed OHKO after Stealth Rock

That's just a few Pokemon that you'll commonly see on offensive teams, and the pitiful Quick Attack can easily OHKO most of them at +2 with just a tiny bit of residual damage. However, offensive teams aren't the only ones that have to watch out for Diggersby. In fact, most stall teams are almost completely destroyed by SD Diggersby, because Skarmory is like the only thing keeping Diggersby from leveling them, and even then:

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 232+ Def Skarmory: 160-190 (47.9 - 56.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

It's 2HKOed by Return :/ I've found pairing Diggersby with other setup sweepers such as Mega Charizard X and Dragonite is one of the best way to go about using it, because the combination of two powerful setup sweepers can easily wear down each others counters enough so one of them can end up cleaning up in the end.

So all in all, Diggersby may not be something that you can fit on a lot of your teams, but it's an amazing stall breaker and has the potential to become a massive offensive threat when given the chance to setup. Definitely give it a go.
 
Surprised there's no mention of an agility set yet. Something like:

Diggersby
252 Atk 252 Spe 4 HP
Adamant@Life Orb/Leftovers
Agility
Return
Earthquake
Wild Charge

Idk if you need 252 speed evs though, just enough to outspeed everything at +2. I suppose a double dance set could work with proper support aswell, although getting both +2's off would be tough even still.
24 EVs are enough to outspeed base 130s at +2, if you wanna outspeed base 108 scarfers you'll need 180 EVs and Jolly nature, if you wanna outspeed Scarf Garchomp (probably the best tier to aim for) you'll need 232 EVs and Adamant or 144 EVs and Jolly.

Not sure if it's worth aiming to outspeed something before Agility, the only relevant things I can think off that are in the same speed tier are Breloom and Bisharp both of which will beat Diggersby with priority anyway.
 
I can understand wanting even more power on diggersby by using CB, but is on the all out attacking sets is it really worth it over Life Orb? Azumarill uses a Choice Band in order not to detract from its good bulk so it can still check threats. Diggersby can safely run Life Orb because it doesn't have any bulk to speak of.

Where Life Orb really helps you out is that it makes diggersby a lot less prediction heavy. For a Pokemon as hard to get in the game as diggersby, making him prediction heavy is not a good asset. This is especially true when your two STAB's have common immunities in the metagame. Life Orb makes sure you have the ability to make a few mistakes here and there and don't "lose" turns.

It sucks that you have to run jolly to beat Heatran, but as a wallbreaker I can understand why it is better to use an Adamant nature.
 
Diggersby is an extremely underrated Poke that deserves more love. I feel like a lot of people focus more on the Choice Scarf and Banded sets, when in actuality Diggersby's best set is easily the Swords Dance set. Choice Band may give it more immediate power and Choice Scarf puts it ahead most offensive threats, but Diggersby has two very unreliable STAB moves that are very risky being locked into, so it wants the freedom to switch between moves. Anyways, with access to priority Quick Attack and the ability to threaten a wide variety of defensive Pokemon, Diggersby can put in a ton of work once it sets up, and even before it sets up, a Life Orb Return or Earthquake is going to be doing serious damage to anything that doesn't resist it, such as Rotom-W and Ferrothorn. Although setting up can be quite difficult because of its lackluster Speed stat and common weaknesses, once it sets up, Quick Attack is going to be ripping through offensive teams with ease. Just check out some of these calcs:

+2 252+ Atk Life Orb Huge Power Diggersby tho Quick Attack vs. 4 HP / 0 Def Latios: 265-313 (87.7 - 103.6%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Latias: 242-285 (80.1 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 252 HP / 0 Def Deoxys-S: 242-285 (79.6 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Mega Charizard Y: 270-320 (90.6 - 107.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Greninja: 305-360 (106.6 - 125.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Thundurus: 296-348 (98.6 - 116%) -- guaranteed OHKO after Stealth Rock

That's just a few Pokemon that you'll commonly see on offensive teams, and the pitiful Quick Attack can easily OHKO most of them at +2 with just a tiny bit of residual damage. However, offensive teams aren't the only ones that have to watch out for Diggersby. In fact, most stall teams are almost completely destroyed by SD Diggersby, because Skarmory is like the only thing keeping Diggersby from leveling them, and even then:

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 232+ Def Skarmory: 160-190 (47.9 - 56.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

It's 2HKOed by Return :/ I've found pairing Diggersby with other setup sweepers such as Mega Charizard X and Dragonite is one of the best way to go about using it, because the combination of two powerful setup sweepers can easily wear down each others counters enough so one of them can end up cleaning up in the end.

So all in all, Diggersby may not be something that you can fit on a lot of your teams, but it's an amazing stall breaker and has the potential to become a massive offensive threat when given the chance to setup. Definitely give it a go.
What kind of EV spread would you recommend?
 
Though I hadn't considered it until now, Diggersby's unique typing kind of makes it an ideal check to Aegislash. It can switch in on a predicted Ghost move (which is common as Aegislash users often just spam Shadow Ball) or King's Shield and either force a switch or punish it if it decides to stay in:

252+ Atk Life Orb Huge Power Diggersby Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 296-351 (91.3 - 108.3%) -- 43.8% chance to OHKO

My thinking is the Life Orb set offers the greatest amount of utility (as opposed to an easily walled Choice Set) while still being a reliable wall breaker (as opposed to a touchy Swords Dance set).

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Return
- Earthquake
- Quick Attack
- Wild Charge / U-turn

You could run Wild Charge to handle Skarmory and other bulky Steels, or you could give it U-turn and profit on its ability to force switches.
 
Diggersby is a really cool Pokémon in that he packs amazing power and a really unique typing that allows him to fill many synergetic roles on frailer offensive teams. Immunities to Electric- and Ghost- allow it to switch in on predicted Thunder Waves and act as a pretty decent check to some Ghosts (most with the scarf set, while any Diggersby set can effectively check Aegislash as long as he doesn't switch into a Sacred Sword.)

Like most offensive Pokémon, Diggersby has his disadvantages. As said above, his STABs, while potent, are far from spammable, meaning that the CB and Scarf sets require a lot of prediction to do significant damage. The Life Orb All-Out Attacker set suffers from Diggersby's general lack of bulk and speed, being susceptible to common priority in Mach Punch and Ice Shard, and being possibly killed by anything that can reach a speed higher than 280 (Jolly Diggersby's max speed without a Choice Scarf.)

Regardless, Diggersby's power is to be feared. With something like a base 433 Attack with a positive nature and full investment (without a CB), Diggersby is basically 2HKOing even the most dedicated walls if they do not resist Return or Earthquake.

252+ Atk Life Orb Huge Power Diggersby Earthquake vs. 252 HP / 252+ Def Ferrothorn: 165-195 (46.8 - 55.3%) -- 74.2% chance to 2HKO

252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 252+ Def Hippowdon: 181-214 (43 - 50.9%) -- 3.1% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 184+ Def Gliscor: 181-214 (51.1 - 60.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 252 Def Mega Venusaur: 192-227 (52.7 - 62.3%) -- guaranteed 2HKO after Stealth Rock


There are very few switch-ins to LO Diggersby as far as the initial switch-in. If your physical wall is even slightly weakened, Diggersby is very likely to completely destroy them or something else on your team, simply because of it's sheer power. Of course, with the Life Orb set, there's always that fear of Diggersby setting up an SD as your wall switches in, and that's where things get downright diabolical:

+2 252+ Atk Life Orb Huge Power Diggersby Earthquake vs. 252 HP / 252 Def Mega Venusaur: 383-452 (105.2 - 124.1%) -- guaranteed OHKO

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 184+ Def Gliscor: 363-426 (102.5 - 120.3%) -- guaranteed OHKO

+2 252+ Atk Life Orb Huge Power Diggersby Earthquake vs. 252 HP / 252+ Def Ferrothorn: 328-386 (93.1 - 109.6%) -- 93.8% chance to OHKO after Stealth Rock

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 252+ Def Hippowdon: 360-425 (85.7 - 101.1%) -- 50% chance to OHKO after Stealth Rock

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 232+ Def Skarmory: 160-190 (47.9 - 56.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 252+ Def Groudon: 320-376 (79.2 - 93%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


Honestly, this thing is a pure powerhouse. But, as we all know, being a strong powerhouse is far from the only thing that makes a Pokémon spectacular: While Diggersby can absolutely wreck face, the aforementioned frailty and sluggish speed mean it is easily revenged killed by fast offensive Pokémon, correct? Well, that's why we run Quick Attack. Jukain's calcs display the huge power (GEDDIT!?) that Diggersby's QA supplies after a Swords Dance, making him extremely hard to revenge kill without something such as Gengar.

The Swords Dance, LO All-Out Attacker, and CB sets are all very destructive, but I truly find the first two to be the most effective currently. The CB set, while absolutely powerful, is easily walled with good prediction. The SD and All-Out Attacker are insane for their own reasons. The SD set is shown to be a fantastic wallbreaker in the sets above, and the All-Out Attacker set allows you to run a 4th attacking move. You can run Wild Charge to hit Skarmory and Ghosts really hard (sans Gourgeist and Trevenant, which are hit harder by Stone Edge), but U-turn is also very much a possibility to bait Ghost-Type switch-ins and meet them with an appropriate counter.

As far as contributions that aren't just jibber-jabber about things we already know, I have utilized a Focus Sash Diggersby one time or other and am certainly impressed by its immediate power without a boosting item. Many people rely one or two Pokemon to take out Diggersby before it opens large holes in their team, but with Focus Sash, their immediate switch-in can be dented immensely. Mind you, this set was mainly used in a UU environment, notably missing common users of Ice Shard and Mach Punch, so its effectiveness is up in the air in OU. More thoughts would be appreciated:

Diggersby @ Focus Sash
Ability: Huge Power
4 HP/ 252 Atk / 252 Spe
Minimum Happiness
Adamant / Jolly Nature
- Frustration
- Earthquake
- Quick Attack
- Wild Charge / Agility / Swords Dance
 
Focus sash is unreliable on pokemon without magic guard or dedicated leads. Stealth rock or spikes are used in almost all matches and it just makes him require more support. I'd go with a life orb or choice band on that set.
 
Somewhere, Shofu and Sky Williams just high-fived.

I like Diggersby a lot. Ever since I learned he had Huge Power, I've been looking for excuses to put him on my teams. Personally, I'm the biggest fan of the Scarf set (Adamant Nature). This thing packs the hardest hitting U-Turn in the game (Outside of Genesect) and has the ability to outspeed Timid Noivern, making him a really great pivot. On top of that, the high-speed STAB Return and EQ make him an excellent revenge killer.
 
Focus sash is unreliable on pokemon without magic guard or dedicated leads. Stealth rock or spikes are used in almost all matches and it just makes him require more support. I'd go with a life orb or choice band on that set.
Yeah I figured as much. I was running the set on a team that was already running Defog support in UU a while ago and it was doing a pretty good job, but I can understand the reasoning behind not using it.
 
Quick attack is surprisingly good on this guy, although not quite as magnificent as the water rabbit's aqua jet. I don't know what's so wrong about saying this guy is UU, he fills the void left by Azumarill quite nicely.

I personally would go with life orb over focus sash. You want to milk that attack stat for all it's worth.
 
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A scarf is viable: the problem is that it's outclassed by all other scarf users that are base 80 or higher....Diggersby should also never be using a Jolly Nature because Huge Power is just so important for him. As for the +2 Quick Attacks, they are amazing in higher tiers as well. So they would be doing work in a lower one like UU. Diggersby also has a great STAB return, and its coverage is decent.

Altho diggersby is extremely powerful, it suffers from lots of weaknesses and bad defenses.
AlThothough haha! Yeah, he is weak to quite a bit and doesn't boast great defenses either. Though Ground is normally a good defensive type....Yeah, but I guess if you get rid of Weaknesses it can potentially sweep? I personally would like Mega Pinsir to Swords Dance and Quick Attack Sweep, though. I guess it's up to you, but Diggersby is pretty gimmicky imo....
 
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A scarf is viable: the problem is that it's outclassed by all other scarf users that are base 80 or higher....Diggersby should also never be using a Jolly Nature because Huge Power is just so important for him.
I disagree, Diggersby certainly has a place up there with some of the better scarfers. Not the BEST, but I would never call him outclassed. You have to understand that he has the hardest-hitting U-Turn off a scarfer outside of Genesect. On top of that, he's got the raw power to compete with the best revenge killers of the Scarfers. An Adamant Diggersby Return does exactly the same amount as an Adamant Garchomp Outrage, which is pretty impressive.
So no, Diggersby is not "Outclassed" as a scarfer. Rather, he just fills the role as a raw damage scarfer.
 
The Choice Scarf set was originally thought to be the best set, but it's vulnerability to priority really hampers it. The Swords Dance set is amazing though, and needs to be tested by everyone,as it is the main reason why it was banned from UU.

Hint 1: The next POTW is a Pokemon that isn't in OU, but really deserves to be in OU instead of things like Donphan, Espeon, Blissey, and Galvantula.
 
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