I just noticed that my avatar is super relevant for this discussion.
On-Topic: My stance is to Hold off until the metagame settles. With such a huge number of changes, my personal opinion is that we are trying to do too much too soon, and that will end in a boring game once the dust settles. I have seen both sides of this argument, coming in completely neutral, and I shall stay as such. I just do not think that we have fully developed how this new game works enough to implement such a ban.
I personally have used Swagger on Sableye since early generation 5. I think we all did. He was never considered broken due to his inability to hit nonphysical Pokemon and his ability to easily be shut down by Taunt, as well as the dominance of Heatran in OU making Will-O-Wisp too risky.
I have played against SwagPlay teams myself, extensively. On wifi (using FC sharing sites), they are everywhere. It is a good team type. Unbeatable? No. Overpowered? A bit.
I have even used the team type myself, and was not suprised. The power of RNGsus is way strong, and I feel that it has been shown as such.
HOWEVER, I do not feel it warrants a ban at this time. With such an unsettled metagame, I do not believe we can truly judge whether or not this strategy (if you can call it that) is worth banning.
A major factor for my decision, should this discussion resume at a later date, is Thundurus-I. As you all know, Thundurus-I was banned in generation V for access to Prankster Thunder Wave, a massive special attack stat, and general synergy with the rampant Rain teams. He is also, in my opinion, the #1 threat to SwagPlay this generation. There are, however, people calling for his ban again, even after the Rain and Thunder Wave nerfs.
I am going to say this only once: If Thundurus-I is banned, ban Swagger in combination with Prankster.
As for those calling for ALL confusion+Prankster bans, I would say that none are nearly as broken without:
A) increased confusion damage due to Swagger's +2 effect
B) increased Foul Play damage due to Swagger's +2 effect
What the other confusion-based moves lack is the +2 attack boost, and that is why I oppose Confusion bans outright.
That's all I have to say on the subject. Feel free to discuss with me.
Also, lickilickilickilickilickilickilicky.
On-Topic: My stance is to Hold off until the metagame settles. With such a huge number of changes, my personal opinion is that we are trying to do too much too soon, and that will end in a boring game once the dust settles. I have seen both sides of this argument, coming in completely neutral, and I shall stay as such. I just do not think that we have fully developed how this new game works enough to implement such a ban.
I personally have used Swagger on Sableye since early generation 5. I think we all did. He was never considered broken due to his inability to hit nonphysical Pokemon and his ability to easily be shut down by Taunt, as well as the dominance of Heatran in OU making Will-O-Wisp too risky.
I have played against SwagPlay teams myself, extensively. On wifi (using FC sharing sites), they are everywhere. It is a good team type. Unbeatable? No. Overpowered? A bit.
I have even used the team type myself, and was not suprised. The power of RNGsus is way strong, and I feel that it has been shown as such.
HOWEVER, I do not feel it warrants a ban at this time. With such an unsettled metagame, I do not believe we can truly judge whether or not this strategy (if you can call it that) is worth banning.
A major factor for my decision, should this discussion resume at a later date, is Thundurus-I. As you all know, Thundurus-I was banned in generation V for access to Prankster Thunder Wave, a massive special attack stat, and general synergy with the rampant Rain teams. He is also, in my opinion, the #1 threat to SwagPlay this generation. There are, however, people calling for his ban again, even after the Rain and Thunder Wave nerfs.
I am going to say this only once: If Thundurus-I is banned, ban Swagger in combination with Prankster.
As for those calling for ALL confusion+Prankster bans, I would say that none are nearly as broken without:
A) increased confusion damage due to Swagger's +2 effect
B) increased Foul Play damage due to Swagger's +2 effect
What the other confusion-based moves lack is the +2 attack boost, and that is why I oppose Confusion bans outright.
That's all I have to say on the subject. Feel free to discuss with me.
Also, lickilickilickilickilickilickilicky.