Battle Pike [Silver Rank] - ZhengTann

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"NO ONE calls my friends 'victims', even if you all have creepy names like Fun and Pain."

Aura Sphere > Bulldoze > Aura Sphere
IF Fun-Dunsparce uses Counter, THEN replace that action with Aura Sphere and push back.
IF Fun-Dunsparce uses Bide, THEN replace the queue with Foresight > Agility (boost) > Focus Blast, starting from the action Bide was used.
IF Fun-Dunsparce uses damaging Fire-type combo, THEN replace that action Detect and push back.
 

"Slow and steady wins the race! Or something like that, no one cares."

Stealth Rock --- Chill --- Pain Split


HP: 110
EN: 100
Other: Stealth Rock
Item: Mental Herb (3)

HP: 59
EN: 58
Other: none
Item: Smoke Ball



HP: 82
EN: 83
Other: Magnet Rise (3a)
Item: none

HP: -6
EN: 38
Other: none
Item: Quick Claw


Action 1:
Stealth Rock
-12 HP for Fun

Gray used Aura Sphere!
Crit: [<=625] 4571/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
-6 Energy

Fun used Stealth Rock!
-12 Energy

Action 2:
Gray used Bulldoze!
Crit: [<=625] 7971/10000 (No)
Calculation: 6+4*1.5-3*1.5=7.5
-5 Energy

Fun chilled!
+12 Energy

Action 3:
Gray used Aura Sphere!
Crit: [<=625] 4571/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
-6 Energy

Fun used Pain Split!
+18 HP for Fun
-18 HP for Gray
-17 Energy

END OF ROUND


HP: 63
EN: 87
Other: Stealth Rock
Item: Mental Herb (3)

HP: 59
EN: 58
Other: none
Item: Smoke Ball



HP: 64
EN: 66
Other: Stealth Rock
Item: none

HP: -6
EN: 38
Other: none
Item: Quick Claw



"How Rage-inducing are we?"

Counterswitch?
 

"Interesting."

Rage: Clamp --- Surf --- Surf
IF Gray uses Dig, AND it is not suspended, AND it is faster, THEN use Dive and push actions down.
IF Gray has Double Team clones when you would attack, THEN use Surf and push actions down.
IF Gray successfully uses a Protective/Evasive move, THEN use Substitute (15 HP) the first time, and Chill all subsequent times, pushing actions down.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hopefully I can minimise the pesky residual damages, while keeping it up on your side.
Telepathic communication said:

"... Lucy."

"Hmm?"

"Watch carefully. Because you'll be the one to defeat them."

"... What?!"

Substitute (15HP) > Focus Punch > Circle Throw
IF Gray's Substitute is no longer up at A2, THEN replace A2 with Drain Punch instead.
 

HP: 90
EN: 100
Other: Stealth Rock
Item: DeepSeaScale

HP: 59
EN: 58
Other: none
Item: Smoke Ball


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 64
EN: 66
Other: Stealth Rock
Item: none

HP: -6
EN: 38
Other: none
Item: Quick Claw


Action 1:
Stealth Rock
-12 HP for Rage

Gray used Substitute (15)!
-12 Energy

Rage used Clamp!
Hit: [<=8500] 5671/10000 (Yes)
Crit: [<=625] 4916/10000 (No)
Calculation: 4+3+3*1.5-2*1.5=8.5
-4 Energy

Action 2:
Gray is tightening its focus!

Rage used Surf!
Crit: [<=625] 8631/10000 (No)
Calculation: 9+3+5*1.5-3*1.5=15
-6 Energy

Gray used Focus Punch!
Crit: [<=625] 665/10000 (No)
Calculation: 15+3+4*1.5-4*1.5=18
-9 Energy

Action 3:
Rage used Surf!
Crit: [<=625] 5510/10000 (No)
Calculation: 9+3+5*1.5-3*1.5=15
-10 Energy

Gray used Circle Throw!
Crit: [<=625] 6657/10000 (No)
Calculation: 5+3+4*1.5-4*1.5=8
-4 Energy

Mon switching in: [<=5000 Pain] 1300 (Pain)

END OF ROUND


HP: 52
EN: 80
Other: Stealth Rock, Pain switching in
Item: DeepSeaScale

HP: 59
EN: 58
Other: none
Item: Smoke Ball


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 34
EN: 41
Other: Stealth Rock
Item: none

HP: -6
EN: 38
Other: none
Item: Quick Claw



"No more mercy! Just Pain! Constant Pain!"
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Surf has 9 BAP instead of 10 now, so it should deal 15 damage, plus it takes two actions to break Gray's 15HP Substitute, so Gray should be left with 34 HP, not 31.
Gray grunted, now visibly enduring the battle fatigue. Lucy wanted to heal him, but Gray refused with a nearly imperceptible shake of his head, continueing their telepathic communication.

"You've seen how they act, their moves, their tactics. You have the keys to win this fight."

"B-but how can I win when you don't-"

"Yes you can! Think of what we've been through. Think of what Elfman had been through. We can beat them. But we'll need you to be at your best."

"... Alright. But-"

Next thing Gray knows, he'd switch places with Lucy.


"- you're taking the sidelines for now. Let me handle this one for now."

Initiating Switch Phase. Lucy the Gardevoir entering the field in exchange for Gray the Lucario. (IIRC Wilde once reffed in me versus Deadfox that if an opponent counterswitches this way, only the counterswitched mon gets hit by entry hazards, much to my disappointment, but there you have it.) Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Lucy what in the world are you-"

"Quiet. If you're really that injured and tired, you should be having a rest."

"No I'm not! I can still-"

"-Then go help Elfman. You can help treat his wounds as much as I can."

Lucy's next breath announces her determined intent to herself. She cared not whether Gray can read her mind, but she glided forward with grace and dignity, facing the menacing Pain whose tail-blade vibrates so fast, it became but a blurred illusion.


"I will not lose another friend before me without doing anything, ever again."


[Trace Shed Skin] Psychic > Psychic > Confusion
IF Pain-Seviper uses Endure, THEN replace that action with Encore and push remaining queue back ONCE.
IF Pain-Seviper uses a damaging Poison-type combo, THEN replace that action with Protect and push remaining queue back ONCE.
IF Pain-Seviper uses Double Team, THEN replace that action with Imprison (Double Team, Pain Split, Icy Wind) and push remaining queue back ONCE.
 

"We are so much more than just straightforward Pain!"

Bulldoze --- Dig --- Dig

HP: 59
EN: 58
Other: Stealth Rock
Item: Smoke Ball

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 100
EN: 100
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Action 1:
Stealth Rock
-12 HP for Pain
-12 HP for Lucy

Quick Claw: [<=2000] 6316/10000 (No)

Lucy used Psychic!
Crit: [<=1250] 4616/10000 (No)
-SpD: [<=1000] 9470/10000 (No)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Pain used Bulldoze!
Crit: [<=625] 2783/10000 (No)
Calculation: 6+4*1.5-4*1.5=6
-5 Energy

Action 2:
Quick Claw: [<=2000] 2007/10000 (No)

Pain dug down!

Lucy used Psychic!
miss
-10 Energy

Pain used Dig!
Crit: [<=625] 2140/10000 (No)
Calculation: 8+4*1.5-4*1.5=8
-10 Energy

Action 3:
Quick Claw: [<=2000] 2460/10000 (No)

Pain dug down!

Lucy used Confusion!
miss
-2 Energy

Pain used Dig!
Crit: [<=625] 7956/10000 (No)
Calculation: 8+4*1.5-4*1.5=8
-14 Energy

END OF ROUND


HP: 21
EN: 29
Other: Stealth Rock
Item: Smoke Ball

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 66
EN: 82
Other: Stealth Rock, -1 Speed
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none



"Pain stays, forever and ever."

Endure --- Sludge Wave --- Sludge Wave
IF Snatch is used A1, THEN use Sludge Wave+Sludge Wave A1.
IF Encore is used A2, AND Protect is not used A1, THEN use Sludge Wave+Sludge Wave A1.
IF Encore is used A2, AND Protect is used A1, THEN Chill A1, and Sludge Wave+Sludge Wave A2.
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Not that it matters so far, but Quick Claw raises critical hit stage by 1. Also, need to remind myself that Lucy is at -1 Speed for the round.


"Even if pain stays forever, we will overcome it! We will show that our strength is more than the pain!"

Encore > Will-o-Wisp > Misty Terrain
 

HP: 21
EN: 29
Other: Stealth Rock
Item: Smoke Ball

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 66
EN: 82
Other: Stealth Rock, -1 Speed
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Action 1:
Pain used Endure!
-15 Energy

Lucy used Encore!
-10 Energy

Action 2:
Pain used Endure!
-15 Energy

Lucy used Will-O-Wisp!
Hit: [<=9500] 9050/10000 (Yes)
-7 Energy

-2 HP for Pain

Action 3:
Pain used Endure!
-15 Energy

Lucy used Misty Terrain!
-9 Energy

-2 HP for Pain

END OF ROUND


HP: 17
EN: 1
Other: Stealth Rock, Cannot Endure (1R)
Item: Smoke Ball

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 66
EN: 56
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Arena: Misty Terrain (3R)
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Misty Terrain should probably have 3 rounds of duration left by now.


"Now's the time, for us to win!"

Confusion > Psychic > Chill
IF Pain-Seviper is under the effects of Protective/Evasive actions, THEN replace that action with Chill and push remaining queue back ONCE.
 

"It's not time. Yet. You have to get past Fun first."

Sucker Punch*3


HP: 17
EN: 1
Other: Stealth Rock, Cannot Endure (1R)
Item: Smoke Ball

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 66
EN: 56
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Arena: Misty Terrain (3R)

Action 1:
Quick Claw: [<=2000] 5652/10000 (No)

Pain used Sucker Punch!
Crit: [<=625] 7782/10000 (No)
Calculation: 8+4*1.5-4*1.5=8
-6 Energy
EN KO

END OF ROUND


HP: 17
EN: -5
Other: Stealth Rock
Item: Smoke Ball

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 63
EN: 87
Other: none
Item: Mental Herb (3)



HP: 58
EN: 56
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Arena: Misty Terrain (2R)


"Have Fun."

Fun: Body Slam --- Body Slam --- Body Slam
IF Lucy has Double Team clones up when you would attack, THEN use Earthquake.
IF Body Slam is disabled when you would act, THEN use Headbutt.
IF you are faster than Lucy, THEN use Headbutt.
 

HP: 63
EN: 87
Other: Stealth Rock
Item: Mental Herb (3)

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 17
EN: -5
Other: none
Item: Smoke Ball



HP: 58
EN: 56
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Action 1:
Stealth Rock
-12 HP for Fun

Lucy used Thunder Wave!
-7 Energy

Fun used Body Slam!
Full para: [<=2500] 6565/10000 (No)
Crit: [<=625] 7060/10000 (No)
Para: [<=6000] 1883/10000 (Yes)
Calculation: 8+3+4*1.5-4*1.5=11
-5 Energy

Action 2:
Lucy used Future Sight!
Full para: [<=2000] 8417/10000 (No)
-7 Energy

Fun used Body Slam!
Full para: [<=2500] 3413/10000 (No)
Crit: [<=625] 4932/10000 (No)
Calculation: 8+3+4*1.5-4*1.5=11
-9 Energy

Action 3:
Lucy used Moonblast!
Full para: [<=2000] 4641/10000 (No)
Crit: [<=625] 7022/10000 (No)
-SpA: [<=3000] 5510/10000 (No)
Calculation: 10+3+3+5*1.5-3*1.5=19
-6 Energy

Fun used Body Slam!
Full para: [<=2500] 3174/10000 (No)
Crit: [<=625] 8035/10000 (No)
Calculation: 8+3+4*1.5-4*1.5=11
-13 Energy

Shed Skin: [<=3333] 6884/10000 (No)

END OF ROUND


HP: 32
EN: 60
Other: Stealth Rock, Future Sight incoming
Item: Mental Herb (3)

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 17
EN: -5
Other: none
Item: Smoke Ball



HP: 25
EN: 46
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Arena: Misty Terrain (1R)


"You can have Fun or Rage, whichever you want. You got the choice."
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I think you've forgotten the effects of Misty Terrain (still having 1 round duration left right now), which increases Moonblast damage by 3, leaving Dunsparce with 32 HP left post-round. In any case, this one's going to be end by the skin of the teeth.

"Please let the good things happen... Fingers crossed..."

Dazzling Gleam > Dazzling Gleam > Dazzling Gleam
IF Fun-Dunsparce uses Endure at A2 or A3, THEN replace that action with Toxic instead.
IF Fun-Dunsparce uses damaging Normal-type combo, THEN replace that action with Protect ONCE.
IF Fun-Dunsparce uses damaging Poison-type combo, THEN replace that action with Protect ONCE.
 

"Endless Rage it is."

Fun: Shadow Ball+Shadow Ball


HP: 32
EN: 60
Other: Stealth Rock, Future Sight incoming, Paralyzed (25%)
Item: Mental Herb (3)

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 17
EN: -5
Other: none
Item: Smoke Ball



HP: 25
EN: 46
Other: Stealth Rock, Paralyzed (15%)
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none


Action 1:
Lucy used Dazzling Gleam!
Full para: [<=2000] 9069/10000 (No)
Crit: [<=625] 7199/10000 (No)
Calculation: 8+3+3+5*1.5-3*1.5=17
-5 Energy

Fun used Shadow Blast!
Crit: [<=625] 3622/10000 (No)
-SpD: [<=4000] 8135/10000 (No)
Calculation: (18+3*1.5-4*1.5)*1.5=24.75
-28 Energy

Future Sight:
Calculation: 12+3+5*1.5-3*1.5=18
Fun fainted!

Misty Terrain ended

END OF ROUND


HP: -3
EN: 32
Other: Stealth Rock
Item: Mental Herb (3)

HP: 52
EN: 80
Other: none
Item: DeepSeaScale


HP: 17
EN: -5
Other: none
Item: Smoke Ball



HP: 0
EN: 41
Other: Stealth Rock
Item: Quick Claw

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 34
EN: 41
Other: none
Item: none



"All out, no looking back."

Rage: Brine+Brine --- Cooldown (Brine+Brine) --- Clamp
IF Gray has Double Team clones when you would act, THEN use Surf that action and Brine the next.
IF Gray is under the effects of a Protective/Evasive move when you would act, THEN Chill that action and push actions down.
IF Gray has a Substitute when you would act, THEN use Brine that action and Brine the next.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Makes me wish that Gray had +Attack, but we're always going to have to do the best with what we have. Had Fun stalled, things might have turned out differently, but that's over now.

"Sorry Gray... Looks like I've bitten off more than I can chew this time."

"It's okay. The others will be here to help soon."

Laying his friends together, Gray walks forward, phasing out Lucy's taunt in his head, honing his thoughts to nothing but his breathing, his senses, his body. The sensations, the aura, the moment. Raising his battle spirits again, Gray called out his determination.

"We WILL triumph."

Dig + Thunder Punch {Ice Make: Prison!!} > combo cooldown > High Jump Kick
IF Rage-Gorebyss' remaining HP is more than 16 at A3, THEN replace A3 with Quick Attack + High Jump Kick {Ice Blades: Seven Sided Dance!!} instead.
 

HP: 52
EN: 80
Other: Stealth Rock
Item: DeepSeaScale

HP: 17
EN: -5
Other: none
Item: Smoke Ball


HP: -3
EN: 32
Other: none
Item: Mental Herb (3)



HP: 34
EN: 41
Other: Stealth Rock
Item: none

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 0
EN: 41
Other: none
Item: Quick Claw


Action 1:
Stealth Rock
-12 HP for Rage
-3 HP for Gray

Gray dug down!

Rage used Super Salt Soaker!
miss
-34 Energy

Gray used Evasive Thunder Punch!
Crit: [<=625] 2969/10000 (No)
Para: [<=1000] 8269/10000 (No)
Calculation: (16+4*1.5-4*1.5)*1.5=24
-24 Energy

Action 2:
Gray must recharge!

Rage must recharge!

Action 3:
Gray used High Jump Kick!
Crit: [<=625] 1284/10000 (No)
Calculation: 13+3+4*1.5-4*1.5=16
-7 Energy
Rage fainted!

END OF ROUND


HP: 0
EN: 46
Other: Stealth Rock
Item: DeepSeaScale

HP: 17
EN: -5
Other: none
Item: Smoke Ball


HP: -3
EN: 32
Other: none
Item: Mental Herb (3)





HP: 31
EN: 10
Other: Stealth Rock
Item: none

HP: -6
EN: 38
Other: none
Item: Quick Claw


HP: 0
EN: 41
Other: none
Item: Quick Claw



"Job well done. That wasn't an easy battle for either side. That being said, good luck in Silver Rank, and when I say good luck I mean it. Otherwise you wouldn't be much of a challenge for me."

Ref: 2+1*3+5*0.5+10=17.5->17 UC
Player: 1*1+5*0.5+3=6.5->6 CC
Elfman the Camerupt: 3 KOC
Lucy the Gardevoir: 4 KOC
Gray the Lucario: 2 KOC
11 KOC to be distributed among the three Pokemon as you wish.
You may rechallenge as you wish.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Blah blah blah only ZhengTann and I and any other subreferees can post blah blah blah
This place is as good as any to farm.

Name: Zt
Challenge Thread: Here
Rank: Silver
Pokemon:
Gray (Lucario @ Inner Focus)
Lucy (Gardeoir @ Synchronize)
Laxus (Eelektross @ Levitate)

Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Attract
Ally Switch
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Laxus - Eelektross (M)

Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.

Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)

Type:
Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)

Size Class: 4
Weight Class: 4
BRT: 19

EC: 9/9
MC: 0

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rock Slide
Rock Tomb
Signal Beam
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon

"Oh hello there, I hope you are well prepared for this challenge. Silver Rank is no walk in the park relative to Bronze. Are you ready for the first set of doors? I assume yes."

DOOR ONE
(Door Roll [1-50]: 14/50; Razor Fang / Aerodactyl (Pressure @ Razor Fang, Jolly ♀ 100/4/3/1/3/150 +26% Acc))
(Door Roll [1-50]: 23/50; Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47))
(Door Roll [1-50]: 9/50; Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160))


"Your chances of combat are a 50/50."


Gray (M)
Typing
: Steel/Fighting
Ability: Inner Focus
HP/EN: 100 / 100
Stats
: 4 / 2 / 5 / 3 / 90
SC/WC/BRT: 3 / 4 / 20
Buffs: N/A
De-Buffs: N/A

Lucy (F)
Typing
: Psychic/Fairy
Ability: Synchronise
HP/EN: 100 / 100
Stats
: 2 / 4 / 5 / 4 / 80
SC/WC/BRT: 3 / 3 / 21
Buffs: N/A
De-Buffs: N/A

Laxus (M)
Typing
: Electric
Ability: Levitate
HP/EN: 100 / 100
Stats
: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Buffs: N/A
De-Buffs: -10% Eva

TURN ORDER
ZhengTann selects a door.
Its_A_Random referees.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DOOR ONE

"Perhaps the most sensible choice of the bunch."

(Event Roll [<=5000 (Boon)/<=10000 (Ill)]: 7450/10000; Ill)


"... I stand corrected. A trainer wants to fight you."


Team Plasma Grunt wants to fight!
"I am actually a ninja in disguise, do not mind me!"


Ninjask ♂
Nature: Adamant (Atk: +1, SpA: -1)
Type: Bug / Flying
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160

Height Class: 1
Weight Class: 2
BRT: 18

Attacks:
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
Slash
Agility
Baton Pass
X-Scissor
False Swipe
Mud-Slap
Metal Claw
Dig

Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Toxic
Protect
Aerial Ace
Frustration
Return
Thief
Giga Impact
Flash
U-turn
Cut
Roost
Defog


TURN ORDER
Team Plasma Grunt issues actions.
ZhengTann issues actions.
Its_A_Random referees.

--------------------


"Eat Plasma Shuriken!"

Dig > X-Scissor > Dig
IF
(Protective Move) is used successfully, THEN use Swords Dance that action, pushing actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Okay given how Smoke Ball's current DAT wording is weird in such a way, If Eelektross uses Bounce, Ninjask's Dig would hit even before Eelektross starts the evasion phase (ie somewhere around +0.5 Priority).

"Hmph, let's see how many blows you'd be willing to trade."
Bounce > Rock Slide > Bounce
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"PLASMAAAAAAA!"

--------------------

ROUND ONE

ZhengTann A

Laxus (M)
Typing
: Electric
Ability: Levitate
HP/EN: 100 / 100
Stats
: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Buffs: N/A
De-Buffs: -10% Eva

Team Plasma Grunt A

Ninjask (M) @ Smoke Ball
Typing
: Bug/Flying
Ability: Speed Boost
HP/EN: 100 / 100
Stats
: 4 / 2 / 1 / 2 / 160
SC/WC/BRT: 1 / 2 / 18
Buffs: N/A
De-Buffs: N/A

FIELD EFFECTS
N/A

BEGIN ROUND
---
ACTION ONE
Ninjask burrowed underground!


Ninjask used Dig!
(Crit Roll [<=625]: 1524/10000; No)
((8 + 1.5) × 1.5) = 14.25 DMG (Laxus)
-10 EN (Ninjask)

Laxus sprang up!

Laxus used Bounce!
(Hit Roll [<=8500]: 515/10000; Yes)
(Crit Roll [<=625]: 8761/10000; No)
(Effect Roll {PAR} [<=3000]: 5461/10000; No)

((9 + 3) × 1.5) = 18 DMG (Ninjask)
-(9 + (4 ÷ 3)) = 10.333 EN (Laxus)
---
ACTION TWO
Ninjask used X-Scissor!

(Crit Roll [<=625]: 8513/10000; No)
(8 + 3 + 1.5) = 12.5 DMG (Laxus)
-(6 - 1) = 5 EN (Ninjask)

Laxus used Rock Slide!
(Hit Roll [<=9000]: 1956/10000; Yes)
(Crit Roll [<=625]: 9952/10000; No)

((8 + 3) × 2.25) = 24.75 DMG (Ninjask)
-6 EN (Laxus)
---
ACTION THREE
Ninjask burrowed underground!


Ninjask used Dig!
(Crit Roll [<=625]: 6803/10000; No)
((8 + 1.5) × 1.5) = 14.25 DMG (Laxus)
-10 EN (Ninjask)

Laxus sprang up!

Laxus used Bounce!
(Hit Roll [<=8500]: 5128/10000; Yes)
(Crit Roll [<=625]: 1346/10000; No)
(Effect Roll {PAR} [<=3000]: 569/10000; Yes)

((9 + 3) × 1.5) = 18 DMG, PAR (20%) (Ninjask)
-(9 + (4 ÷ 3)) = 10.333 EN (Laxus)

Ninjask's Speed Boost: +1 Spe (Ninjask), -2 EN

-5% PAR (Ninjask)
---
END ROUND

ZhengTann A

Laxus (M)
Typing
: Electric
Ability: Levitate
HP/EN: 59 / 73
Stats
: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Buffs: N/A
De-Buffs: -10% Eva

Team Plasma Grunt A

Ninjask (M) @ Smoke Ball
Typing
: Bug/Flying
Ability: Speed Boost
HP/EN: 39 / 73
Stats
: 4 / 2 / 1 / 2 / 70
SC/WC/BRT: 1 / 2 / 18
Buffs: +1 Spe (P0)
De-Buffs: PAR (15%)

FIELD EFFECTS
N/A

--------------------​


"Wait what? WHY DID THAT HAPPEN?!"

TURN ORDER
ZhengTann issues actions.
Team Plasma Grunt issues actions.
Its_A_Random referees.
 

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