Evolite imposter chansey copies magic guard blissy...
js.Banlist
But with every tier comes bans, so here are the forbidden ones:
Ubers, Kyurem-Black, Slaking, Simple, Regigigas, Archeops, Prankster Smeargle, Contrary, Fur Coat, Huge Power & Pure Power, Speed Boost, Imposter, Sturdy Shedinja, Shadow Tag & Arena Trap, Parental Bond and last but definitely not least Wonder Guard.
Hate to break it to you, but Shuckle has no offensive stance to change into!There is no mercy, no escape, only fear and inevitable doom. The destroyer is among us.......
Shuckle @ Leftovers
Ability: Stance Change
252 HP , 128 Def , 128 Sp. Def (This can be tweaked however)
Impish Nature (as can this)
-Stone Edge/Rock Blast
-Earthquake/Knock Off
-Stealth Rock
-Sticky Web
Shuckle @ Choice Band/Assault Vest
Ability: Stance Change
252 HP , 252 Att
Adamant Nature
-Stone Edge
-Rock Blast
-Earthquake
-Knock Off
After years of being taunted (lol) for having no offensive presence Shuckle returns to bring vengeance on it's enemies. With one of two sets either employing it's dual hazards or highest unboosted attack in the game with great coverage. I dare you to taunt it.
To put things into perspective CB Stone Edge deals 72 -85% damage to physically defensive Skarm.
Sadly, Stance Change is hardcoded to Aegislash.There is no mercy, no escape, only fear and inevitable doom. The destroyer is among us.......
Shuckle @ Leftovers
Ability: Stance Change
252 HP , 128 Def , 128 Sp. Def (This can be tweaked however)
Impish Nature (as can this)
-Stone Edge/Rock Blast
-Earthquake/Knock Off
-Stealth Rock
-Sticky Web
Shuckle @ Choice Band/Assault Vest
Ability: Stance Change
252 HP , 252 Att
Adamant Nature
-Stone Edge
-Rock Blast
-Earthquake
-Knock Off
After years of being taunted (lol) for having no offensive presence Shuckle returns to bring vengeance on it's enemies. With one of two sets either employing it's dual hazards or highest unboosted attack in the game with great coverage. I dare you to taunt it.
To put things into perspective CB Stone Edge deals 72 -85% damage to physically defensive Skarm.
It was such an amazing pun too. :'( At least Shuckle can have Magic Bounce though, right? :')There is no mercy, no escape, only fear and inevitable doom. The destroyer is among us.......
Shuckle @ Leftovers
Ability: Stance Change
252 HP , 128 Def , 128 Sp. Def (This can be tweaked however)
Impish Nature (as can this)
-Stone Edge/Rock Blast
-Earthquake/Knock Off
-Stealth Rock
-Sticky Web
Shuckle @ Choice Band/Assault Vest
Ability: Stance Change
252 HP , 252 Att
Adamant Nature
-Stone Edge
-Rock Blast
-Earthquake
-Knock Off
After years of being taunted (lol) for having no offensive presence Shuckle returns to bring vengeance on it's enemies. With one of two sets either employing it's dual hazards or highest unboosted attack in the game with great coverage. I dare you to taunt it.
To put things into perspective CB Stone Edge deals 72 -85% damage to physically defensive Skarm.
Fur Coat is banned...We all know Fur Coat Shuckle is the superior set
A Power Trick Shuckle with Focus Sash... all it needs is priority...Prankster Shuckle is probably your best bet. It gets a bunch of cool moves such as Sticky Web, Stealth Rock, Encore, Toxic and Power Split, and alleviates the issue of the nonexistent speed.
Power Split, unfortunately, just averages your attack stats with those of the target. You might be thinking of Power Trick, and even then, Prankster Power Trick means you'll have to take a hit to be able to do whatever on the next turn.A Power Split Shuckle with Focus Sash... all it needs is priority...
What, you don't use Power Herb Fly on your Salamence?Name one good flying stab mence has.
We won OMOTM May!
approved by Arcticblast, most base content/wording token from gen 5 thread
What Is AAA?
Almost Any Ability OU is what it might imply: it's a variation of the OverUsed tier where any Pokemon can have almost any ability! They are still bound to their movesets, typing, and still must follow the EV restrictions. Ubers are banned, just like in regular OU; being able to have any ability is the only thing that changes. You'd be surprised (or not, seeing Balanced Hackmons exists), however, at how interesting and creative people can be in such a tier.
Banlist
But with every tier comes bans, so here are the forbidden ones:
Ubers, Kyurem-Black, Slaking, Simple, Regigigas, Archeops, Prankster Smeargle, Contrary, Fur Coat, Huge Power & Pure Power, Speed Boost, Imposter, Sturdy Shedinja, Shadow Tag & Arena Trap, Parental Bond and last but definitely not least Wonder Guard
Everything else, though, is up for your wild imagination to contemplate. And, yes, Drizzle and Swift Swim are legal here. (STANDARD OU CLAUSES ARE IN EFFECT)
Examples of good sets
Staraptor @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk /4 Def/ 252 Spe
Nature: Adamant or Jolly
- Facade
- Brave Bird
- U-turn
- Close Combat
Noivern @ Life Orb
Trait: Aerilate
EVs: 252 SpA /4 Def/ 252 Spe
Nature: Timid
- Boomburst
- U-turn / Roost
- Draco Meteor / Dragon Pulse
- Focus Blast / Flamethrower
Those are just examples of some things you could try. Some other Pokemon that might get some looking into by people:
IS THIS PLAYABLE?
Yes, it is playable. You can use the Hackmons/Custom Game/Balanced Hackmons tiers as bases to play it for now.
Threats/Threatlist
Florges (F) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 SAtk / 30 SDef
- Copycat
- Moonblast
- Hidden Power [Ground]
- Nature Power / Wish
(negative speed is optional, but this is to let hidden power and moon blast hit slower on the first turn of use so they will almost certainly go last so copycat opies them the next turn)
Overview:
Meet prank florges, probably one of the most single handedly greatest special sweeper check you will find in this metagame, Prankster copycat coming off a 252+ Life orb base 112 special attack isn't much to scoff at, taking your and/or your foes previously used moves and elevating them to a new priority, it also gets prankster nature power, which is basically like special espeed, this is what I like to call, a true revenge killer, florges's 2nd moonblast coming through and being able to 2HKO many things now that they can't use their precious recovery to soften the 2nd blow after they switchin because of prank copycat, overall I just find it to be such a great utillity check mon.More on the using your foes oves: This is really fucking useful, being able to check whatever just cause you have prankcat florges on your team is fucking insane, heaving all the pressure off of handeling special luke if you can just get it too a point where florges was out and the last move used was aura sphere(which is easier than it sounds) or revenging any foolish gengar that shadow balls on your switchin that tries to switch it up and go for the sludge bomb. Between everything that copycat revenging kills, that copy moonblast 2shots and prank NPower 2 shots, florges is just really freakin good with it's offensive checking capabillities. Some special attackers will probably start getting recognition for being immune to "prank revenging" like HP ice lando-i which because flroges's hidden power is ground and cannot touch it.
Calc corner:
252+ SpA Life Orb Florges Shadow Ball vs. 4 HP / 0 SpD Gengar: 286-338 (109.1 - 129%) -- guaranteed OHKO
252+ SpA Life Orb Florges Aura Sphere vs. 0 HP / 4 SpD Mega Lucario: 299-354 (106.4 - 125.9%) -- guaranteed OHKO
252+ SpA Life Orb Florges Fire Blast vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 103-121 (34.5 - 40.6%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Florges Boomburst vs. 0 HP / 4 SpD Noivern: 235-277 (75.5 - 89%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Florges Shadow Ball vs. 0 HP / 4 SpD Chandelure: 244-289 (93.4 - 110.7%) -- guaranteed OHKO after Stealth Rock
Checks & Counters:
- Scizor: Counter to non HP fire variants, check to HP fire ones
- Metagross: AV meta is a counter, the rest are at best checks due to HP ground 2HKOing
- Physical Mega Luke: check at best due to HP ground and copycat shenanigans
- Ferrothorn: #1 hard counter, sets us all over it's face and gyro balls it although if not careful florges may predict the SR/spikes and copycat the next turn to set up its own
- Jirachi: #2 hard counter basically like ferro except it can survive HP fires without resorting to Flash Fire, but can't set up spikes and it's iron head is weaker than ferros gyro
- Many physical attackers can 2HKO it before it can kill them, unless florges's user is able to outplay them through sheer prankster tactics
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Haxorus @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 44 HP / 212 Spe
Adamant Nature
- Outrage / Dragon Claw
- Superpower
- Earthquake / Night Slash
- Poison Jab
Overview:
Haxorus is normally one pokemon you usually don't see in standard OU nowadays, and for good reason too, despite it's above average speed (97 > Kyurem B & dragonite) and humongous attack, it just fails to have a niche. Well Tough claws solves all of that, we all know that no doubt Haxorus is the strongest dragon in the tier bar kyurem, it's right there in his base stats, but what kyurem B has is a SR weakness and not that good of coverage, well look no further Tough Claws exploits all of this beasts contact coverage moves and high as shit base attack to get one strong set. Tough Claws Adamant Banded Outrage just hits like a truck, it even has a chance to 2HKO specially defensive arceus steel after hazards!(note that arceus is banned, but it is a phenomenal trackage of power: 252+ Atk Choice Band Tough Claws Haxorus Outrage vs. 252 HP / 0 Def Arceus-Steel: 196-231 (44.1 - 52%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes) The sheer power of this alone is not good enough however as steel types jus try to get cheeky, look no further than superpower, having a chance to 2HKO physically defensive skarmory after the superpower's -1! Then we meet aegislash, a true pain in the ass, while non stance change aegislash is really rare to see in AAA thanks to it attacking off pathetic attacking stats and only really having kings shield and toxic as support moves, regardless, earthquake jsut deals with that grounded steel nuisance while night slash hits levitate aegislash for a clean 70-90%. And poison jab is really just there to hit obscure annoyances like whimsicott and togekiss.
Calc Corner:
252+ Atk Choice Band Tough Claws Haxorus Night Slash vs. 252 HP / 0 Def Aegislash-Shield: 252-298 (77.7 - 91.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tough Claws Haxorus Outrage vs. 252 HP / 0 Def Jirachi: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tough Claws Haxorus Superpower vs. 252 HP / 252+ Def Klefki: 234-276 (73.5 - 86.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tough Claws Haxorus Superpower vs. 252 HP / 252+ Def Mawile: 245-289 (80.5 - 95%) -- guaranteed 2HKO
252+ Atk Choice Band Tough Claws Haxorus Superpower vs. 252 HP / 0 Def Mega Mawile: 253-298 (83.2 - 98%) -- guaranteed 2HKO
252+ Atk Choice Band Tough Claws Haxorus Superpower vs. 252 HP / 0 Def Heatran: 584-688 (151.2 - 178.2%) -- guaranteed OHKO
252+ Atk Choice Band Tough Claws Haxorus Poison Jab vs. 248 HP / 0 Def Whimsicott: 936-1104 (289.7 - 341.7%) -- guaranteed OHKO
252+ Atk Choice Band Tough Claws Haxorus Poison Jab vs. 252 HP / 252+ Def Togekiss: 306-360 (81.8 - 96.2%) -- guaranteed OHKO after Stealth Rock
Checks and Counters:
As for counters, you can try to find one but I doubt you could find one, I specifically made this set with the intention to destroy everything in 4 moves unique to haxorus. As for checks, most faster dragons will do, and scarfers that hit it for SE can often revenge it, but becareful as haxorus's bulk can let it live some non SE scarfer moves like terrakions PH CC (252 Atk Poison Heal Terrakion Close Combat vs. 44 HP / 0 Def Haxorus: 213-252 (70 - 82.8%) -- guaranteed 2HKO after Stealth Rock) etc.
more sets coming soon after I get more time
Miniature(Mini) Viability Rankings
S Rank
A Rank
Noivern- Aerilate, No Guard Rhydon- Sand Stream, Dry Skin, Sap Sipper, Regenerator, Natural Cure + Rest
Victini- Mixed Download, Drought, Magic Guard, Special Sheer Force, Magnet Pull, Protean, Poison Heal, etc.
Mew- Prankster, Protean, Poison Heal, Harvest, Regenerator, Weather Starter, etc.
Kyurem-B- Refridgerate, Poison Heal, Magic Guard, Regenerator, Harvest, etc. Cresselia- Poison Heal, TR setter, Prankster(Lunar Dance), Harvest, Natural Cure, Regenerator etc.
B Rank
Florges Garchomp
Jirachi
Deoxys-D Deoxys-S
Scizor
Breloom
Celebi
Conkeldurr Haxorus
C Rank
Alakazam Blissey Cloyster
D Rank
- placeholder
- Everything else that seems terrible enough
Playstyle Guides
- for now this is mostly incomplete bar S rank, and are examples toward what (for now) each area kind of represents
What is "Survival Stalling"?
Survival Stalling is exclusive only to AAA & BH, Survival Stalling teams abuse the ability to carry Pranksters, Mold Breakers, Harvest and bulky toxic users. the strategy in using this type of stall is rather simple: You try to be in control of the game and end the battle with as most pokemon as possible.
How to Survival Stall?:
- Never switch any status orb Pokemon in by normal means, the orb must be activated by slow volt switched/uturn/baton pass.
- Always carry a spinner or defogger if you have 2 or more pokes with 25% SR weakness or 1 with 50%.
- All stall teams need a good defensive structure, the Survival stalling structure tries to counter: PH normals, Aerilate Boomburst users, Refrigerate Ice Types, Prankster Copycat Florges and Lucario, Keldeo, Levitate Heatran, DrizzleSwim/ChloroDrought/StreamRush, Magic Guard [Insert Pokemon with powerful recoil moves here] or [Insert Pokemon with giant SR weakness here], Breloom (prankster is top priority but if you can counter other variants, very good), and last but most importantly Victini.
- Don't just blindly switch steel types in unless magnet pull users are cleared
- Status Orb users often have strong recoil moves and/or voltturn watch out!
Examples of sets and cores made for Survival Stall:
Sample Core/Sets:
Purpose of this set: Mold Breaker, Anti Prankster and Skill Link Breloom, Lucario, and Amoongus.
Deoxys-Defense @ Safety Goggles
Ability: Mold Breaker
EVs: 252 SDef / 196 HP / 60 Def
Calm Nature
- Stealth Rock
- Spikes
- Taunt
- Recover
Purpose of this set: bulky toxic abuse, Anti-Aerilate Noivern, PH normals, Magic Guard thundurus, drizzle swim check, chloro drought check, and Victini
Rhydon @ Eviolite
Ability: Sand Stream
EVs: 44 Def / 252 HP / 212 SDef
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic
Purpose of this set: Harvest abuse, Calm Mind slow sweeper, anti-Breloom, lucario, Kyurem B check, and Magic Guard check
Cresselia (F) @ Lum Berry
Ability: Harvest
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Rest
- Calm Mind
- Psyshock
- Moonblast / Ice Beam
Using the right lead for a Paranoid Stall team:
Sample sets:
Purpose: KOs many leads before they can fulfil their purpose
Kyurem-Black @ Icicle Plate
Ability: Refrigerate
EVs: 76 HP / 252 Atk / 176 Spd
Adamant Nature
- Fusion Bolt
- Dragon Claw
- Return
- Roost
Purpose: Shut downs many leads and stall breaks things like deo-d leads
Mew @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Taunt
- Roost
- Will-O-Wisp
- Knock Off
Purpose: Able to handle Deo-S, Kyu-b and Deo-D leads very efficiently
Scizor @ Lum Berry
Ability: Flash Fire / Turboblaze
EVs: 252 HP / 44 Atk / 212 Spd
Careful Nature
- Bullet Punch
- Night Slash / Knock Off
- U-turn
- Iron Head / X-scissor
Conclusion:
Survival stalling is a great way to get around in AAA, especially with the amount of threats offense can't handle alone, I hope you enjoy trying it sometime!
Now playable on my server! (put into the URL bar on a newtab and click enter, PS links are a bit messed up as they take you to the homepage): 24.22.226.179.psim.us