Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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Ash pretty much said everything that I wanted to say about Terrak, so I don't need to say anything about that part of the post. Anyways, I really hope the bolded sentence is an ogre exaggeration. DeoSharp is basically everywhere at the moment. I honestly can't get away from it every time I go ladder. It's one of the most effective ways to go about building an offensive team simply because it pressures the fuck out of any Defogger in the tier, even Pokes that could potentially take on Bisharp. And yes, I'm not disagreeing that Sand Rush Drill hasn't shot up in usage, but I don't see how the rise in T-tar + Excadrill has anything to do with overshadowing another core that can't be compared in the slightest. DeoSharp is hazard control + offensive pressure, T-tar + Sand Rush Drill is just straight offensive pressure and support. That statement just couldn't be more flawed.

Nothing is dropping from S rank at this point in time, I'm just going to throw that out there right now. What you see in S rank are basically the Pokemon that run the metagame. Thundurus is an offensive glue mon that can be pretty much slapped onto any team that is even slightly offensive. Aegislash is aegislash, so nothing more to say on that. Deoxys-S is extremely versatile and the best revenge killer in OU. It can do pretty much anything it wants. Deo-D, as I've said many times, is a huge factor in offense being such a dominating force. I don't give a shit if all it does it set up hazards. It's the best hazard setter in OU, it helps create an extremely powerful core and pressures the fuck out of any team regardless of how many hazard removers you have. Nothing and I mean NOTHING can do its job better, nothing subjective about it. Mega Zard-X is versatile and is basically one of the most dangerous sweepers in the tier. It also fits great on stall teams with a bulky wisp set. Landorus is one of the biggest reasons why stall is struggling at the moment. Without CBB Nite or something gimmicky, defensive teams in general just straight up lose to Knock Off or CM Lando for the most part. On top of that, it pulls so much weight on offensive teams. It's just so powerful and defining.

Mega Scizor is a Pokemon that honestly I can't believe people sometimes consider dropping below A+. With the bulky SD spread that you see on the analysis, Mega Scizor sets up on so many fucking things it is absolutely disgusting. BP and Knock Off is all it needs after a boost or two to basically rip apart the OU tier with little effort. For example, it can set up on Adamant Air Balloon Excadrill, Aegislash, Lefties Thundurus, Azumarill can't really do shit to it unless CB Waterfall but it hardly ever stays in on it, Bisharp, Clefable, Garchomp lacking Fire Blast, Dragonite (they hardly ever carry Fire Punch), Ferrothorn, Landorus-T, Mega Venusaur, Latios, Chansey, and Deo-S (also another Poke that rarely runs HP Fire anymore). Those Pokes are ONLY ones that Mega Scizor can set up on, I didn't even bother listing Pokemon that it can check offensively. It's such a frustrating Pokemon to face, it can set up on a dime because of its massive bulk, and it has no problems tearing many teams to shreds. It's one of the reasons why some Pokemon are starting to run Fire-type moves, because being complete set up fodder can spell GG if you give it the chance to set up. In simplest terms, Mega Scizor is basically the epitome of what bulky sweepers wish to be.

tl;dr Deosharp is still everywhere despite surge in Sand Rush Excadrill, nothing is dropping from S, Mega Scizor will wreck your mum
Can confirm, unprepared Mega Scizor will indeed tear you a new asshole
 
Terrakion needs four moves to be an effective all out attacker, Infernape needs more than four. Terrakion's raw power is far greater, as is its bulk. They do not share the same potential at all..
Potential is potential, untapped or not. Sure the two have trade-offs, but this means that they are in fact comparable. Terrakion would kill for the ability to threaten OHKO Skarmory with a STAB attack, while still performing the "All-Out-Attacker" role, love the ability to 2HKO Hippowdon with Grass Knot and Landorus-T with a STAB attack, and appreciate the ability to damage Mega Venusaur on Stall Teams.

252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Mega Venusaur: 133-157 (36.5 - 43.1%) -- guaranteed 3HKO after Stealth Rock

88 SpA Life Orb Infernape Fire Blast vs. 252 HP / 0 SpD Thick Fat Mega Venusaur: 151-179 (41.4 - 49.1%) -- 74.6% chance to 2HKO after Stealth Rock

88 SpA Life Orb Infernape Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 224-265 (53.3 - 63%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

88 SpA Life Orb Infernape Fire Blast vs. 252 HP / 4 SpD Landorus-T: 208-246 (54.4 - 64.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

88 SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 0 SpD Slowbro: 205-242 (52 - 61.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

168 Atk Life Orb Iron Fist Infernape Thunder Punch vs. 252 HP / 0+ Def Slowbro: 172-203 (43.6 - 51.5%) -- 99.6% chance to 2HKO after Stealth Rock

168 Atk Life Orb Iron Fist Infernape Thunder Punch vs. 252 HP / 0 Def Azumarill: 247-291 (61.1 - 72%) -- guaranteed 2HKO after Stealth Rock

Evident by the damage calculations, Infernape has potential in OU as it is able to 2HKO a handful of Terrakion's counters without HP Ice, making it far better than one would think. Also, regarding predictability and 4MSS, Terrakion will reach the point of predictability, in which HP Ice will be scouted and effectively avoided, and Terrakion will have the same amount of potential as the seemingly always outclassed monkey. Infernape may have reached the point of predictability, however it can effectively capitalize on the ignorance of players that believe it is simply a gimmick.

Is this argument attempting make either stand out clearly as the superior choice for a team? No, however it highlights the advantages of one Pokemon that is often regarded as trash and a poor excuse for a Mixed Attacker.
 
Infernape STABs are Fire and Fighting. Fighting is almost always done by Close Combat but the Fire STAB can be done either by Physical or Special moves.

Let's see what resist Fire/Fighting
Fire/Flying (Talonflame, MCharizard Y, Moltres), Fire/Psychic (Victini), Fire/Ghost (Chandelure), Water/Poison (Tentacruel), Water/Flying (Gyarados), Water/Psychic (Starmie, Slowbro, Slowking), Water/Ghost (Jellicent), Water/Fairy (Azumarill), Dragon/Poison (Dragalge), Dragon/Flying (Dragonite, Salamence), Dragon/Psychic (Latios, Latias).

About them,
Dragalge is irrelevant in OU (i only posted it for being the only Dragon/Poison available), Tentacruel and Jellicent are nowhere in viability, and Moltres, Chandelure and Slowking are uncommon.

Which gaves: Talonflame, MCharizard-Y (and Charizard), Victini, Gyarados, Starmie, Slowbro, Azumarill, Dragonite, Salanence, Latios, Latias).

the most viable third slot in Stone Edge, which gives a number to some of the ones here. The rest of them can be considered Counters of Infernape. (specially the Latis).
 
Terrakion is definitely one of the best offensive Pokémon in the metagame, even with just Close Combat, Stone Edge and Earthquake. It does get walled by some things, as everything does (except maybe Char-X and Landorus-I to some extent), but its STAB attacks are so powerful with so little drawbacks.

Terrakion's problem isn't the fact that Aegislash exists, because as far as offensive sets go it's really not difficult to fit Earthquake in. Its problem is that Rock typing sucks, you just can't switch it in. It's so tempting to use it just to get an Attack boost from Bisharp's Knock Off, but the risk of Iron Head is often too much. Keldeo with its Water typing can come in on so much more. Pokémon like Tyranitar, Landorus, Excadrill, Talonflame, Heatran, Aegislash and Mamoswine are everywhere at the moment and it's often really difficult to justify putting Terrakion on a team where it compounds their common weaknesses. The offensive type synergy provided by Keldeo is so much better on the majority of teams, and despite hitting from different sides of the spectrum, they do play a similar role most of the time.
 

Anty

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Infernape STABs are Fire and Fighting. Fighting is almost always done by Close Combat but the Fire STAB can be done either by Physical or Special moves.

Let's see what resist Fire/Fighting
Fire/Flying (Talonflame, MCharizard Y, Moltres), Fire/Psychic (Victini), Fire/Ghost (Chandelure), Water/Poison (Tentacruel), Water/Flying (Gyarados), Water/Psychic (Starmie, Slowbro, Slowking), Water/Ghost (Jellicent), Water/Fairy (Azumarill), Dragon/Poison (Dragalge), Dragon/Flying (Dragonite, Salamence), Dragon/Psychic (Latios, Latias).

About them,
Dragalge is irrelevant in OU (i only posted it for being the only Dragon/Poison available), Tentacruel and Jellicent are nowhere in viability, and Moltres, Chandelure and Slowking are uncommon.

Which gaves: Talonflame, MCharizard-Y (and Charizard), Victini, Gyarados, Starmie, Slowbro, Azumarill, Dragonite, Salamence, Latios, Latias).

the most viable third slot in Stone Edge, which gives a number to some of the ones here. The rest of them can be considered Counters of Infernape. (specially the Latis).
Non of them are counters if you consider napes possible coverage. How are the latis at all counters when most infernapes will be running u-turn? It is a clean 2hko on both and then nape can switch into ttar/sharp and pursuit them. You shouldnt judge a mon on what resists its stab (mega kanga lol), nape has coverage that can hit all of them if you go in order:
stone edge, stone edge, stoneedge, thunder punch/se, uturn, thunderpunch, tp, hp ice/se, hp ice/se, uturn, uturn.
I know you cannot have all those moves on a set but it shows how none of them are complete counters. The only ones who can switch in on a prediction are slowbro, starmie (cant if scarfed), latis, dnite and azu (non band aqua jet isnt an ohko). Only slowbro and azu would like to switch into uturn, starmie and latis are 2hko'd, dnites multiscale is broken just to the point where leftis wont get it to full. Uturn will also give momentum and a uturn overprediction can be fatal.

I definately dont see nape increasing that much higher (maybe c+) but i just wanted to point out how flawed your argument is and how there is a difference between a check and a counter. Counters can always switch in and beat 1 on 1, checks can revenge kill (most of your list are checks). Nape is strong but too easy to revenge kill
 
I don't see Infernape moving up a ton, but I do agree he is better than most of his C rankers. He's only of the few, if ONLY, pokemon that can single-handedly demolish the Skarm/Chans/Quag core that like 90% of stall teams run with his common Close Combat/Fire Blast/Grass Knot/U-Turn LO set, and his great speed allows him to quickly nab momentum with U-Turn.

That being said, outside of this role he's pretty outclassed as a sweeper, revenge killer, and generic mixed attacker by a lot of things, including (but not limited to) Talonflame, Azumarill, Greninja, Thundurus, Landorus, Aegislash, etc. But his (albeit niche) role is pretty solid, so I think that warrants a bump up to C+
 
Infernape is a similar case to Blissey. He is a very good pokemon on his own but unfortunately there is this guy called Keldeo who does basicly everything that Infernape does but better. That beeing said, C is fine for him.
 

New World Order

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Wait wait wait, hold on, there's people here that actually want to move Terrakion down? Any one of it's sets is incredibly anti-metagame at the moment, the Scarf set arguably revenge kills more win-condition Pokemon than any other revenge killer in the tier, including Deoxys-S. It's CB set is terrifying to play against, especially for stall. Even though it is somewhat reliant on prediction, the fact is that the Terrakion user is the one applying the pressure, not the other way around. If your opponent outpredicts you, well get him out and try again later. If you outpredict your opponent though, then you've likely put yourself into a position to end the game. It's Life Orb/Focus Sash attacker sets are also surprisingly flexible as well being able to run SD, RP, Stealth Rock, Substitute, HP Ice, and Earthquake among others to deal with would be checks.
There is a switch option in Pokemon. Yes it revenge kills those threats, at what cost? All of those Pokemon are able to switch out, assuming you are playing a confident opponent. Even if they allow you to kill said threat, they most likely have something that can reliably take advantage of which move Terrakion is locked into (also known as Offensive Synergy). Priority (Shadow Sneak, Extreme Speed, Bullet Punch, Aqua Jet, Brave Bird, Aerialate-boosted Quick Attack) as well as Prankster Thunder Wave Thundurus-I are all methods of revenge killing threats without having to worry about losing momentum. Choice Scarf users such as Garchomp revenge kill the same threats (barring Deoxys-S) while retaining enough bulk to take a priority attack if need be, and retaining the valuable Ground typing. My main point being that XY OU has drastically shifted in terms of speed, resulting in most teams opting for a bulky pivot in place of the usual B2/W2 Choice Scarf user. Notice that most Choice Scarf users in OU have respectable bulk and typing to revenge kill threats, and simply running a Choice Scarf Pokemon will not guarantee that you cover all bases in terms of setup sweepers.

Feel free to post Showdown Replays as evidence to support your argument, as it currently seems as though you have limited knowledge of the OU metagame.
You clearly have no clue what you're talking about, I like how you claim that others have limited knowledge of the OU metagame. First of all If you force a +1 Mega Zard X or Mega Gyarados to switch, then you've succeeded because that thing wont be sweeping your team anymore, and any momentum your opponent gained dies right there. Also, Garchomp is unreliable at taking out some complete beasts such as Mega Tyranitar, so I don't know where you're getting the idea that they can revenge kill the same threats. Also, Terrakion has 91/90/90 bulk with some very useful resistances to fire, rock, and dark, so while it's no Chansey, it's not just some glass cannon either. How about you show some Showdown Replays to support your argument, because to be blunt, it's awful.
 
Also, Terrakion has 91/90/90 bulk with some very useful resistances to fire, rock, and dark,
You forgot to mention that it has twice that many not so useful weaknesses to fighting, ground, steel, water, fairy grass and psychic. And your overestimating its value against stall, there are more than enough common stall mons that can wall Terra all day long, on many stall teams you will probably even have 2 or 3 of them. And even if you manage to hit something for good damage with it, the opponent can just switch out to something else and heal his damaged mon later in the match while the dmg terra takes when coming in remains. The LO Set is much better against stall than the CB set having similar power but with the invaluable ability to switch moves.
 
No... terrak is pretty devastating vs stall. If it gets in, it will break something unless you have a dedicated counter. Last I checked, CB Terrak needed only a little prior damage to 2hko Venu (rocks, I believe, was enough) so you do have to check it. Obviously heatran loses.

Quag is 2hko'd by CC (LO or CB, doesn't matter) though when it checks, the minus defense would let EQ OHKO... Oh wait, Quagsire's own ability works against him. Unaware ignores the drop.

Skarm is 2hko'd by CC banded. Otherwise can check if it has no prior damage. After rocks, LO has a 96% chance to 2HKO though.
252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Skarmory: 144-172 (43.1 - 51.4%) -- 97.7% chance to 2HKO after Stealth Rock

Obviously Chansey falls. EQ can get Aegi pretty bad. So yes, undervaluing terrak is a serious mistake.
 
Infernape is a similar case to Blissey. He is a very good pokemon on his own but unfortunately there is this guy called Keldeo who does basicly everything that Infernape does but better. That beeing said, C is fine for him.
Right right, but Infernape still does it pretty well. If he stays in C I understand why, but I think he could fit into C+ without an issue.

One pokemon that needs some discussion is UMBREON.

Why on earth is this thing in C? It's outclassed as a pure cleric by Chansey, and as an offensive cleric by Sylveon, but it does what they cannot do, and that's fuck over Aegislash and Gengar.

First things first, let's look at its stats. 95/65/110/60/130/65. Its physical defense stats are equal to those of Slowbro, and its special defense stats surpass Milotic's. Dark typing isn't the best defensive typing out there, but it isn't bad either. It has a great defensive ability in Synchronise, and with Heal Bell, you can't wear this sucker down. Offensively, it's underwhelming. What it IS good for, however, is getting STAB Foul Play.

Now all y'all are probs thinking "if you want STAB Foul Play, use Mandibuzz. Mandibuzz is best Foul Play user." And as a whole, you may be right. But, Mandibuzz is a support pivot, not a cleric. Both are self sustaining, and Mandibuzz has better typing as a whole, but worse mixed stats, and again, it's not a cleric. So, if you need an offensive cleric not named Sylveon, Umbreon's your guy.

Compared to Sylveon, he seems to be largely eclipsed. Sylveon has a great offensive ability, much better offensive stats, equal special defense, and better typing. BUT, Sylveon takes physical hits like a bitch, forcing you to invest EVs into defense, whereas Umbreon is a mighty wall on both ends. On top of that, Sylveon can't touch Aegislash or Gengar, so if these show up on the field, you'll be forced to switch out. But with Umbreon, not so! Aegislash's non-STAB Sacred Sword does laughable damage to Umbreon, who OHKOs with Foul Play. Gengar just can't touch Umbreon at all.

TL;DR, Umbreon is a great cleric that fucks over ghosts and SD users and walls the shit out of over half the tier. Umbreon for C+/B-
 

New World Order

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You forgot to mention that it has twice that many not so useful weaknesses to fighting, ground, steel, water, fairy grass and psychic. And your overestimating its value against stall, there are more than enough common stall mons that can wall Terra all day long, on many stall teams you will probably even have 2 or 3 of them. And even if you manage to hit something for good damage with it, the opponent can just switch out to something else and heal his damaged mon later in the match while the dmg terra takes when coming in remains. The LO Set is much better against stall than the CB set having similar power but with the invaluable ability to switch moves.
Go on, name them. The best stall mons in the game atm are: Chansey, Skarmory, Clefable, Quagsire, Venusaur, Hippowdon, Heatran, Ferrothorn, Aegislash, Amoonguss, Zard-X, Zapdos, Chesnaught, Mandibuzz, and Gliscor. Every last one of them get 2HKOd by CB Terrakion after SR bar Gliscor, who is one of the worst options for a standard stall team simply because it is competing with Quagsire or Hippowdon for the teamslot.
 

Monte Cristo

Banned deucer.
Right right, but Infernape still does it pretty well. If he stays in C I understand why, but I think he could fit into C+ without an issue.

One pokemon that needs some discussion is UMBREON.

Why on earth is this thing in C? It's outclassed as a pure cleric by Chansey, and as an offensive cleric by Sylveon, but it does what they cannot do, and that's fuck over Aegislash and Gengar.

First things first, let's look at its stats. 95/65/110/60/130/65. Its physical defense stats are equal to those of Slowbro, and its special defense stats surpass Milotic's. Dark typing isn't the best defensive typing out there, but it isn't bad either. It has a great defensive ability in Synchronise, and with Heal Bell, you can't wear this sucker down. Offensively, it's underwhelming. What it IS good for, however, is getting STAB Foul Play.

Now all y'all are probs thinking "if you want STAB Foul Play, use Mandibuzz. Mandibuzz is best Foul Play user." And as a whole, you may be right. But, Mandibuzz is a support pivot, not a cleric. Both are self sustaining, and Mandibuzz has better typing as a whole, but worse mixed stats, and again, it's not a cleric. So, if you need an offensive cleric not named Sylveon, Umbreon's your guy.

Compared to Sylveon, he seems to be largely eclipsed. Sylveon has a great offensive ability, much better offensive stats, equal special defense, and better typing. BUT, Sylveon takes physical hits like a bitch, forcing you to invest EVs into defense, whereas Umbreon is a mighty wall on both ends. On top of that, Sylveon can't touch Aegislash or Gengar, so if these show up on the field, you'll be forced to switch out. But with Umbreon, not so! Aegislash's non-STAB Sacred Sword does laughable damage to Umbreon, who OHKOs with Foul Play. Gengar just can't touch Umbreon at all.

TL;DR, Umbreon is a great cleric that fucks over ghosts and SD users and walls the shit out of over half the tier. Umbreon for C+/B-
Umbreon is set up bait for literally everything that doesn't mind foul play and can't handle some of the best wallbreakers unlike mandibuzz, such as landorus-i and keldeo

edit:
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Hippowdon: 187-222 (44.5 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
 
Don't forget Specially Defensive Hippowdon:
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 0 Def Hippowdon: 255-300 (60.7 - 71.4%) -- guaranteed 2HKO after Leftovers recovery
 
Umbreon is set up bait for literally everything that doesn't mind foul play and can't handle some of the best wallbreakers unlike mandibuzz, such as landorus-i and keldeo

edit:
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Hippowdon: 187-222 (44.5 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
Chansey is set up bait for literally every ghost with a substitute and some of the strongest bulky attackers such as Mega Scizor and Mega Mawile, everything has flaws but Umbreon is less niche and generally better than every single mon currently in C

Chansey doesn't like taking a Knock Off + Focus Blast/Superpower from Lando either. Lando's just really fkin stronk
 
Wait wait wait, hold on, there's people here that actually want to move Terrakion down? Any one of it's sets is incredibly anti-metagame at the moment, the Scarf set arguably revenge kills more win-condition Pokemon than any other revenge killer in the tier, including Deoxys-S. It's CB set is terrifying to play against, especially for stall. Even though it is somewhat reliant on prediction, the fact is that the Terrakion user is the one applying the pressure, not the other way around. If your opponent outpredicts you, well get him out and try again later. If you outpredict your opponent though, then you've likely put yourself into a position to end the game. It's Life Orb/Focus Sash attacker sets are also surprisingly flexible as well being able to run SD, RP, Stealth Rock, Substitute, HP Ice, and Earthquake among others to deal with would be checks.

You clearly have no clue what you're talking about, I like how you claim that others have limited knowledge of the OU metagame. First of all If you force a +1 Mega Zard X or Mega Gyarados to switch, then you've succeeded because that thing wont be sweeping your team anymore, and any momentum your opponent gained dies right there. Also, Garchomp is unreliable at taking out some complete beasts such as Mega Tyranitar, so I don't know where you're getting the idea that they can revenge kill the same threats. Also, Terrakion has 91/90/90 bulk with some very useful resistances to fire, rock, and dark, so while it's no Chansey, it's not just some glass cannon either. How about you show some Showdown Replays to support your argument, because to be blunt, it's awful.
SmogFrog, whom of which the post was addressed to, did not support his contentions at all (and I'm sure you would not that, if not for the two of you being on the same side). My main argument is that while retaining a solid base 108 Speed tier, Choice Scarf Terrakion can prove to be set up fodder for most Hyper Offensive Teams. If it uses Close Combat to take out a Mega Gyarados, what on earth would would prevent Dragonite or Volcarona to set up? Aegislash may also be given a free opportunity to spam Shadow Ball, or double switch accordingly. Team archetypes such as DeoSharp aim to set up and overwhelm the opponent with entry hazards, forcing Terrakion to take unwanted damage that will in some point put it in KO range by other sweepers. Also, I said Choice Scarf Garchomp revenge kills most of the same threats, not all. Fine by me if you want to use Terrakion as your revenge killer of choice, but should it be paralyzed, or threatened to switch out fearing paralysis or priority Aqua Jet, Mach Punch, Bullet Punch, ect., one would find that they may have fewer teammates to deal with threats that have set up. Terrakion is by no means a bad Pokemon, however its Choice Scarf set may leave it and its team more susceptible to being worn down.
 
Ok got to admit, i didnt think Stone Edge would 2hko Venu after rocks, my fault. That leaves Hippo, Gliscor and maybe Chesnaught (should survive with Spikey Shield) as only save switchins regardless of Terras attack. Without rocks Mega Venu joins the group. However there are enough things that can safely take one of its attacks so its easy to scout the attack and then just switch again to something he cant touch.

I mean there are bascily 2 cases. The Terra user predicts "right" and uses an attack that does good dmg to what ever comes in, like SE against Venu or CC against Hippo. In that case the stall player has to switch again and has a dent in of its mons but he can most likely heal back up later. If the Terra player predicts wrong and uses CC against Aegi or EQ against Skarm he loses momentum and gives stall a free turn to do what it wants. If the Terraplayer is always right with his predictions he can put up alot of pressure but one misprediction can ruin his efforts and Terra wont live forever.

Its better than i thought i guess but i still think that LO is the better choice against stall as it avoids giving those free turns.
 

New World Order

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SmogFrog, whom of which the post was addressed to, did not support his contentions at all (and I'm sure you would not that, if not for the two of you being on the same side). My main argument is that while retaining a solid base 108 Speed tier, Choice Scarf Terrakion can prove to be set up fodder for most Hyper Offensive Teams. If it uses Close Combat to take out a Mega Gyarados, what on earth would would prevent Dragonite or Volcarona to set up? Aegislash may also be given a free opportunity to spam Shadow Ball, or double switch accordingly. Team archetypes such as DeoSharp aim to set up and overwhelm the opponent with entry hazards, forcing Terrakion to take unwanted damage that will in some point put it in KO range by other sweepers. Also, I said Choice Scarf Garchomp revenge kills most of the same threats, not all. Fine by me if you want to use Terrakion as your revenge killer of choice, but should it be paralyzed, or threatened to switch out fearing paralysis or priority Aqua Jet, Mach Punch, Bullet Punch, ect., one would find that they may have fewer teammates to deal with threats that have set up. Terrakion is by no means a bad Pokemon, however its Choice Scarf set may leave it and its team more susceptible to being worn down.
That goes for literally every revenge killer not named Deoxys-S and Greninja. Garchomp is BD Azumarill bait after a Dragon move and Mega Pinsir bait after an EQ. Excadrill is DD Dragonite bait after an EQ and Mega Scizor bait after Iron Head. Those priority users you hold in such high regard fall prey to the same issue. Talonflame is Mega Tyranitar bait after BB/Flare Blitz. Scizor is Mega Charizard bait after BP. Conkeldurr is everything bait after anything. Hell, even the two Life Orb revenge killers can be set up on after a Psycho Boost or against bulkier Pokemon respectively. The point of a revenge killer isn't to stop setup, it's to get rid of the threat after it has grabbed it's boost, otherwise you're better off using walls. But then again you think Infernape has comparable potential in OU as Terrakion so I think we can safely assume your opinions on the matter are worthless.

Umbreon is set up bait for literally everything that doesn't mind foul play and can't handle some of the best wallbreakers unlike mandibuzz, such as landorus-i and keldeo

edit:
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Hippowdon: 187-222 (44.5 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
My bad on Hippowdon, I missed that since pretty much all I see are specially defensive variants. But even so, note how freaking Hippowdon, one of the most impressive physical specimens to ever grace the game, needs full investment to survive with a sliver of it's health. All it takes is a tiny bit of residual damage and boom, Hippowdon goes down and the entire defensive core falls apart. The fact of the matter is, CB Terrakion is incredibly difficult for a stall team to take on. And that's not taking into account it's impressive Scarf and LO sets. This is absolutely a Pokemon deserving of A Rank.
 
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One pokemon that needs some discussion is UMBREON.

Why on earth is this thing in C? It's outclassed as a pure cleric by Chansey, and as an offensive cleric by Sylveon, but it does what they cannot do, and that's fuck over Aegislash and Gengar.
Umbreon does not beat SubToxic Aegislash since Foul Play does not even break its sub. Since Toxic has more PP than Heal Bell, Umbreon will likely lose to Aegislash.
 
What? Keldeo does not get Fake Out or fire STABs. Infernape is one of the best anti leads I have used to make Smeargle, Mamoswine, and Skarmory leads useless. Infernape can also destroy Charizard Y leads with a boosted Thunder Punch before Char makes an attack. Infernape is hardly outclassed.
Infernape's main draw is the ability to go mixed, and Keldeo is "mixed" with Secret Sword, and has an arguably better typing.
 
Pokemon dont need to have the same typing in order to do the same jobs. Keldeo is simply better as a mixed attacker and wallbreaker having better typing and more power. Ofc it doesnt get all the moves Infernape gets but it doesnt need them, and honestly the only things worth mentioning that give Infernape kind of a niche are U-Turn and Mach Punch and thats not a big niche tbh.
 
Gary2346 said the Agility set is underrated, but it just isn't that good. Even at +2 speed, it is still easily revenge killed by many common Scarfers like Garchomp and Excadrill.
So there are two common scarfers in the tier that are able to revenge kill it at +2, and you point is? Saying that is has two revenge killers isn't enough to say that its not good. You're acting like its some sort of impossible task to take out the scarfers before trying to sweep.

Both Landorus forms, Mega Gardevoir, and Mega Mawile are examples of offensive Pokemon who can tank a hit from Mega Ampharos and OHKO in return.
All of those you listed need to be a near full health to tank a hit and OHKO. Which raises the question, why are you trying to set up and sweep when there are still things that can take a hit and kill you still alive? Or not weakened enough for you to sweep? You don't send Zard X out there Turn 3 setup and try to sweep unless there is nothing that will possibly stop you at that point. Why does Ampharos have to try to sweep teams from full health as early in the game as possible?

The Agility set is useless against stall too.
It's not a stall breaker... Even then outside of Chansey, what do stalls teams have for Ampharos? It's not difficult to add team support to help Ampharos against things it struggles with.

If you want a fast special sweeper, you are better off using Rock Polish Landorus or even a gimmick like Flame Charge Mega Charizard Y both of which are faster and hit harder.
There is a better option in RP Landorus which is why its ranked significantly higher. However Mega Ampharos does have its advantages like better bulk and typing to set up on Keldeo, Zard Y, Rotom-W, Talonflame and Thundurus.

The RestTalk set which he talked about also isn't that good. RestTalk sucks in general because you only get two other moves, you can only use Rest once every 3 turns, you only have a 2/3 chance of attacking when using Sleep Talk which is worse than Focus Blast, and you have only a 1/3 chance of getting the move you actually want.
If RestTalk sucked so much, explain how Suicune and Gyarados have both used RestTalk sets for years now to great success? Even still RestTalk allows to continually check things like Zard Y / Keldeo / Talonflame / Rotom-W / Thundurus throughout the whole game. Considering that every Zard Y / Keldeo check out there is pursuit weak having something that can check those and not lose to Bisharp is a blessing in this meta. Why are you discounting that?

There are a lot of bulky tanks which can make use of RestTalk, but they are not ranked very high because RestTalk isn't reliable recovery.
Such as?

If you really want to go the RestTalk route and are willing to use your mega slot on one, use Mega Garchomp which is faster, bulkier, and hits harder in general.
lol. RestTalk Mega Chomp...

If you want to see replays of Agility Ampharos being successful see Tesung v Ben Gay, this replay, or this replay, however Masterclass missed a Focus Blast that prevent him from sweeping. B- is a good place for it.

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While I'm at it, I would like to see discussion on Zapdos to B+. I don't really think its that great anymore. It's not bad at all and really nice against Bird Spam teams but its weak to SR and can easily be pressured (no pun intended), and wear it down to reduce it's effectiveness. It does have its merits like being able to Defog and not straight up lose to Bisharp but that shouldn't really be enough to keep it in A-rank.
 
Just had my BP team destroyed in the suspect ladder by a Roserade. She has Sludge Bomb, Shadow Ball, a high SpA, and is immune to Spore.

So if anyone wants to lower her to D or unrank her, think twice. She has a niche.
 
Umbreon does not beat SubToxic Aegislash since Foul Play does not even break its sub. Since Toxic has more PP than Heal Bell, Umbreon will likely lose to Aegislash.
Toxic has a 10% chance of missing, do not forget that. Combined with Wish/Protect spam, it could go either way, really, but honestly Umbreon has the upper hand. Unless all you do is spam heal bell, you should never lose to any Aegislash variant.
 
Infernape's main draw is the ability to go mixed, and Keldeo is "mixed" with Secret Sword, and has an arguably better typing.
But I clearly stated what Infernape does better than Keldeo: Fake Out breaks sashes. Fuck Smeargle leads and Magic Coat! Keldeo gets eaten alive by Charizard Y, and who runs HP Rock on Keldeo? In no way am I suggesting Infernape is better, but Nape is NOT outclassed for the reasons I've already mentioned.

Infernape vs Terrakion is a more fair comparison, in some ways Terrakion is better offensively but not as an anti-lead.
 
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