I had a pretty good battle a few minutes ago.
http://replay.pokemonshowdown.com/stabmons-126423959
http://replay.pokemonshowdown.com/stabmons-126423959
As someone who did quite well in the ladder (Alt DinaIsha: http://s30.postimg.org/cv0jw5jox/stabladder.png), I strongly recommend Point #3. There's Belly Drum, Shell Smash and Extreme Speed everywhere. It pretty much ends up being 'who gets to set up first' sort of thing.**BAN CONSIDERATIONS**Yo, all my little STABmonsters. Mother Monster here has a question regarding bans because some things are probably a bit too borked as it stands right now.
#1. Should we ban Boomburst? Reason: Sylveon and Adaptability Porygon-Z
#2. Should we ban individual Pokemon? See above.
#3. Should we limit setup to 1 instance of that move per team? E.G.: 1 instance of SS, 1 instance of Geomancy, 1 instance of Belly Drum, etc on the same team
Sableye is the most important Pokemon in all if STABmons right now. Too bad it's weak to Fairy this gen.http://replay.pokemonshowdown.com/stabmons-126942722
Just gonna leave that replay here. Sure enough, I've had better battles, per se. But this one takes the cake.
cool, finally meloetta gets some love.Two really cool defensive mons I've found are Dragonite and Meloetta. Special Dragonite gains Oblivion Wing, which meshes fantastically with Multiscale. Meloetta meanwhile can finally put her absurd special bulk to good use with reliable recovery, while still packing a punch even uninvested thanks to the sheer power of Boomburst and the guaranteed SpD lowering of Serene Grace Luster Purge, and can spread status with Toxic, Glare, or Lovely Kiss.
Some example calcs of what Meloetta can tank:
+2 252 SpA Espeon Stored Power (140 BP) vs. 252 HP / 252+ SpD Meloetta: 138-163 (34.1 - 40.3%) -- 44.6% chance to 3HKO after Leftovers recovery
+2 252 SpA Espeon Psystrike vs. 252 HP / 4 Def Meloetta: 201-237 (49.7 - 58.6%) -- 72.7% chance to 2HKO after Leftovers recovery
+2 252 SpA Fist Plate Espeon Judgment vs. 252 HP / 252+ SpD Meloetta: 158-187 (39.1 - 46.2%) -- guaranteed 3HKO after Leftovers recovery
+2 252 SpA Pixilate Sylveon Boomburst vs. 252 HP / 252+ SpD Meloetta: 321-378 (79.4 - 93.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Adaptability Porygon-Z Boomburst vs. 252 HP / 252+ SpD Meloetta: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Charizard Y Blue Flare vs. 252 HP / 252+ SpD Meloetta in Sun: 225-265 (55.6 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
And what she does in return:
0 SpA Meloetta Boomburst vs. 4 HP / 0 SpD Espeon: 195-229 (71.6 - 84.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Meloetta Boomburst vs. -1 4 HP / 0 SpD Espeon: 292-345 (107.3 - 126.8%) -- guaranteed OHKO
0 SpA Meloetta Boomburst vs. 4 HP / 0 SpD Sylveon: 150-177 (45.1 - 53.3%) -- 0.4% chance to 2HKO after Leftovers recovery
0 SpA Meloetta Boomburst vs. -1 4 HP / 0 SpD Sylveon: 223-264 (67.1 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Meloetta Boomburst vs. 4 HP / 0 SpD Porygon-Z: 237-279 (75.9 - 89.4%) -- guaranteed 2HKO
0 SpA Meloetta Boomburst vs. 4 HP / 0 SpD Mega Charizard Y: 166-196 (55.7 - 65.7%) -- guaranteed 2HKO
BTW, Glare is easily the most overlooked addition to Normal-types and what I use on my Meloetta to help shut down special sweepers. More people should check it out.
Last gen they had the Limited Normal Clause, which said that Pokemon can only get one normal attack that they wouldn't usually have. Should that maybe be implemented again?As someone who did quite well in the ladder (Alt - DinaIsha), I strongly recommend Point #3. There's Belly Drum, Shell Smash and Extreme Speed everywhere. It pretty much ends up being 'who gets to set up first' sort of thing.
In fact, one of the Top 5 players in the ladder, KROB, uses a Sableye and a full team of Normal Types with Shell Smash/Belly Drum/Extreme Speed with Fake Out thrown in the mix. I don't mean to undermine him (I never even faced him in the Ladder; just saw a match he was playing). but that exactly goes to show why this Meta is broken and needs fixing.
Just when Scrappykhan thought it could get to +6 and Espeed to victory, a Ghost/Steel type shows up with King's Shield to ruin its day. Dat EQ tho.Normals were mostly overpowered with their strong set up moves combined with things like extreme speed last gen, so I think they shouldn't be as much of a problem this gen because aegislash can beat many of them with it's defensive typing, while sableye shuts down 90% of set up sweepers in general.
That Heatran was amazing. Even without recovery that thing lasted forever.http://replay.pokemonshowdown.com/stabmons-127224207
I think Heatran is really good in STABmons, and can wreck your team if you aren't prepared. Just look at it :O
No, it's right. They're still unreleased.Guys, is there something wrong on the ladder? Because Light of Ruin, Diamond Storm, Steam Eruption, and the Thousand moves are all banned.