Is it possible for people to post multiple replays from someone not named dEnIsSsS. It's hard to see how BP is still hard to beat when it's only him, who's a really good player to begin with.
And now this tells me that it's Denisssssss who's OP. I don't think it's acceptable to suspect him. :PHey, I am Snackfriend, the guy who lost against Denissss playing with a Haze Quagsire. I think that BP is not broken or overpowered, because i had loads of matches against BP before and after the nerf and i could win VERY easy all the matches i had excepts the ones against Denissss (c0mp, Dat Tricking,... both players over 1.9k rate playing with BP that lost easy vs my team). This means Bp is not OP, the fact is Denissss could reach rank 1 with BP or without it. Stop qqing about Bp and try to learn something from a player that is without any doubt far better than you.
I would like to apologize for my english, i hope you can understand what i am trying to explain :P Cya
If a strategy cannot be countered in normal playing conidtions -even if said requires perfect or near perfect execution-, it is broken. This is hard to learn -at least it was for me- but it is true.Hey, I am Snackfriend, the guy who lost against Denissss playing with a Haze Quagsire. I think that BP is not broken or overpowered, because i had loads of matches against BP before and after the nerf and i could win VERY easy all the matches i had excepts the ones against Denissss (c0mp, Dat Tricking,... both players over 1.9k rate playing with BP that lost easy vs my team). This means Bp is not OP, the fact is Denissss could reach rank 1 with BP or without it. Stop qqing about Bp and try to learn something from a player that is without any doubt far better than you.
I would like to apologize for my english, i hope you can understand what i am trying to explain :P Cya
Are you suggesting the strategy should be banned because someone else might learn to use it at that high of a level? Sounds like some fked up Minority Report stuff where you punish people for things they haven't even done yet. How do you know they will actually do it? There is no proof yet, only a hypothesis. What if no one else is capable of pulling it off?For now Denisss is the only one capable of executing the strategy almost flawlessly, how long until others follow and thing start spinning out of control? Do we need to reach that point to react?
The best viable counter, haze quagsire, failed to actually counter it in the hands of a skilled player. Unless actual viable counterplay is found soon, action has to be taken.
Shedninja with fury cutter thoHere's Denis beating a team with SD Shedinja. He has no super effective attacks, but he still wins: http://replay.pokemonshowdown.com/ou-132581222
Thank you, I was just about to post this.( I am about to mention him briefly XD)As much as I like Denisss, can we please stop mentioning him and his teams every 5 minutes? Thank you very much.
There are more people at the very top of the ladder using HO, stall or balanced teams than BP, your point?We weren't banning him from using his team, we were nerfing the playstyle that SEVERAL hunred people adopted. He isn't the only one that made it this far with this team.
The problem is that's the only evidence there is that BP is still broken, and everyone who talks about it tries to pretend Denis+ is a terrible (or average or low skill) player who only wins because BP is broken. Does anyone have any replays of other people using BP?As much as I like Denisss, can we please stop mentioning him and his teams every 5 minutes? Thank you very much.
I didn't say it's the ONLY playstyle up there. T_TThere are more people at the very top of the ladder using HO, stall or balanced teams than BP, your point?
How is he average at best? Didn't you just describe a "good" player? Someone who put the time and effort into getting good and being familiar with match ups? Doesn't that make him a good player? Just because he doesn't follow the same meta as you does not make him bad. Of course he can beat pokemon that counter his team, he practices a lot while I'm sure the Unaware Quag users dont have anywhere near as much experience against the strategy at his level.You people are making good points, but at the same time are blinded by what is actually going on. Denisss has been playing nonstop baton pass for MONTHS, he is an average player at best, that has a lot of experience with a broken(imo) strategy. The argument here is that all it takes to do well with the strategy is be familiar with situations, and just keep getting into every scenario possible until you know how to abuse baton pass to the fullest extent in every situation, once you have done that you can either always win the game, or force the game to infuriating 50/50 plays(assuming the opponent doesn't have an amazing bp counter). So this means that the opponents only way of winning is to hope denisss messes up, which he has done(ive seen him forget to click baton pass and just hard switch out of his chain lol), or they hope to win 50/50s which some of you are confusing with skill. If you look at the replays and do not think that most of the time the players could have just flipped a coin and decided either option 1 or 2, then you do not understand how predictions go. That is what I am getting at....coinflips, the meta should not come down to the most experienced players on ladder just flipping coins and making decisions.
Oh hey Shack, we're doing this again, aren't we? :DHow is he average at best? Didn't you just describe a "good" player? Someone who put the time and effort into getting good and being familiar with match ups? Doesn't that make him a good player? Just because he doesn't follow the same meta as you does not make him bad. Of course he can beat pokemon that counter his team, he practices a lot while I'm sure the Unaware Quag users dont have anywhere near as much experience against the strategy at his level.
Dhalsim in SF4 plays like no other character and just zones people with footsies while almost everyone else uses big combos, FADC to Ultra, etc. Some of the top players use him, but if they were given a shoto character, they would lose every match. Does that mean that they are average because they are a master of character, but suck with the rest? Even in League of Legends the top players usually specialize in a specific role, if you put them in another role or make them use a character they are bad with, they will lose. The point is, so what if he only wins with BP, he is good enough to do so consistently while not that many other people can. Just practice more against BP teams so you can learn how to stop them better. Don't force the metagame to work only in one way. That is just straight up lazy. Most people on Smogon are used to only playing one way because everything that is different gets banned. Don't expect to beat something if you only played against it 10 times when the user has used it hundreds of times. That is how skill/experience works, the better player + strategy wins. Expect the un expected, right now he expects people to try to counter him by resetting his stats, so he works around that.
Has anyone tried saying fk it, and just using Psych Up to copy his stats to your own Espeon or Sylveon and sweep back? I doubt it because that would be a creative way to deal with the situation and people are stuck in playing one way. If being defensive doesn't work, time to switch to offense. Or just use Perish Song since his team isn't resistant to it. There are answers, people just refuse to use them because they are "not viable". Guess what, BP chains weren't that viable either until someone realized that with the right team it could be very powerful.
"Not viable" means just that: it is not viable in the general metagame and therefore weighs down the team in all but a very small number of situations. Something doesn't become viable just because it ostensibly helps against one playstyle.Has anyone tried saying fk it, and just using Psych Up to copy his stats to your own Espeon or Sylveon and sweep back? I doubt it because that would be a creative way to deal with the situation and people are stuck in playing one way. If being defensive doesn't work, time to switch to offense. Or just use Perish Song since his team isn't resistant to it. There are answers, people just refuse to use them because they are "not viable". Guess what, BP chains weren't that viable either until someone realized that with the right team it could be very powerful.
With all due respect good sire, I humbly request that you give it a little longer then "a few weeks" before making a decision on whether or not to retest baton pass. As I implied in my previous post, I suspect(heh heh) that a large part of the reason why BP was not dominating the suspect ladder was a case of broken checking broken. The OU viability thread currently has 5 S ranked mons, and 4 of them check/counter Scolipede quite well, who is a major player in any serious BP chain and is a formidable threat on his own. Therefore, I believe that we should spend some time suspecting these threats known to be potentially broken and remove the ones that are actually broken before revisiting this topic. This is a prudent choice because regardless of whether or not BP is still broken, the metagame will benefit from the removal of broken threats, even if they are not directly related to BP or even check BP. If BP is indeed not broken in the OU tier, then it should remain unbroken once other broken threats are removed. If it is indeed broken still, then the removal of these other broken threats will make it more obvious to the player base, and we will hopefully have a better second suspect. It's a win/win no matter how you look at it.If Baton Pass is still too powerful, even after the nerf, we'll suspect test it again, don't worry. Let's just give the meta a few weeks to stabilize and then we'll see if Baton Pass needs further nerfs (or a blanket ban).
And before accusing me of being lazy, how about you make your own short pass team and find some decent replays of it. I still believe these to be quality replays that do a very good job of showing scolipede's strengths and his ability to punish any "misplay" extremely hard (when killing an SD tflame with draco meteor can be considered a game losing "misplay", something is up imo)*Scolipede setting up on stuff I feel he shouldn't be able to*
http://replay.pokemonshowdown.com/oususpecttest-125531059
just to show that scoli > mindless fly spam
http://replay.pokemonshowdown.com/oususpecttest-124004135
I vaguely recall CB terrakion being the standard that all phys walls are measured against. Does that make scolipede the best phys wall in the game? As I just used it as total setup bait.
252+ Atk Choice Band Terrakion Rock Slide vs. +2 252 HP / 252+ Def Scolipede: 156-186 (48.1 - 57.4%) -- 89.5% chance to 2HKO
Also, espeon tanking that crit and still coming back to sweep was pretty impressive.
*1 misplay = unstoppable sweep*
http://replay.pokemonshowdown.com/oususpecttest-124014789
Yet another replay showing how friggen fast a quick pass can get out of hand, all due to a misplay at turn 1 (dude went for SR instead of swapping to his obligatory scolipede counter)
http://replay.pokemonshowdown.com/oususpecttest-124224420
Me VS. AJ, showing how a single misplay can lead to an easy sweep.
*Me misplaying all game long and then winning because Scolipede got that free turn*
http://replay.pokemonshowdown.com/oususpecttest-123968261
"Oh hey, I have talonflame so I win, right?" Nope, despite having talonflame and me losing 3 mons to it, scolipede was still able to come in and setup multiple times, even 1v1ing a taunt megados
http://replay.pokemonshowdown.com/oususpecttest-125376926
got outplayed all game long, then got a lucky ohko with scoli which allowed me to setup exca for a sweep
http://replay.pokemonshowdown.com/oususpecttest-124007727
Made so many mispredicts here it's not even funny. Still managed to pull off an espeon sweep thanks to my barely alive scolipede.
your S and P almost exactly mirrors meta knight and pikachu in SSBB. On the most recent tier list, Pikachu is the ONLY thing with a completely even match up against meta knight, which causes pikachu to rise extremely high in the tier list."Not viable" means just that: it is not viable in the general metagame and therefore weighs down the team in all but a very small number of situations. Something doesn't become viable just because it ostensibly helps against one playstyle.
I've never played SF4, but imagine there was a fighting game where nobody could see which character the other person chose until the match started. There are a bunch of well-rounded characters with various strengths and weaknesses. But then there is a character called S, who sucks against all those characters for some reason (he's slow, not as strong, his attacks are too punishable, whatever). Then there is a character called P, who is really powerful and can dominate against every character--except S who for whatever reason has an even matchup vs. P.
In that situation, P is still overpowered, and S still sucks. P can still win every time against the dozens of normal characters, and S still loses against them. Only in one situation is S useful to the player, and otherwise in almost every other circumstance choosing him is a huge liability. Telling people to "just deal with P by picking S" means you're telling people they have to choose between always losing to normal characters, or always losing to P.
Or we can just tell everyone to pick P. But then there goes any variability to the game (which people will whine about anyway).
What we want for a metagame, is one that is both as skill-dependent and as diverse as possible without changing the core game mechanics. When one type of team can steamroll through everything except teams that have a few things that suck against other types of teams, you lose both of those things: skill-dependency because the game becomes overly matchup dependent (gimmicks > OP strategy > normal teams > gimmicks), and diversity if people gravitate to the OP strategy in hopes of winning lots of matches and actually standing a chance vs. others using the strategy.
Pokemon is matchup dependent to a degree no matter how you look at it, of course, but when the game becomes essentially a rock-paper-scissors thing where the game is over at the battle preview, that doesn't exactly sound fun. And trying to balance the game to avoid that certainly isn't lazy.
Tl;dr for the above: Regardless of what anyone thinks about whether BP is (still) overpowered, I really wish this type of "just deal with it" argument would go away. If BP isn't broken, then there's nothing to do about it. But if it is, then that needs to be addressed. The problem with saying "just deal with it" is that it avoids such questions completely. Smogon is trying to balance the 6v6 singles metagame; anyone who does not like that philosophy as a whole (rather than just individual decisions) would probably have a better time just playing on battle spot under Nintendo's rules or with friends using their own rules, rather than trying to tell Smogon to stop doing what it was made to do.
It's easy to just shout out supposed solutions and go "lol u guys are dum," but if they are unconventional or have been shown to be poor choices in the past, nobody will take them seriously until we see those things in action not only against BP teams, but also vs. the metagame generally.
To address Psych Up specifically, the issue is simply that the move is dead weight against everything except BP chains.
Perish Song is more useful generally, but the only OU-viable pokemon to get it (which means, the only pokemon that can do well in OU generally, including outside of going against BP teams) is Celebi. Politoed can also do it, but he is mostly dead weight outside of rain teams. Also, nobody in their right mind will ingrain before any potential perish song users are dead, especially with the current anti-BP vs. anti-banning firestorm encouraging to run Perish Song on things that wouldn't otherwise run it.
EDIT: Typo.
I disagree with the notion that an average player would not be able to take an arguably easy-to-use (insert "relatively" there, if you're being snarky) playstyle that was already established in previous generations and happen to get to the top of the ladder and stay there, given how overpowered the playstyle was (before getting nerfed) at the advent of the new generation. Personally, I just don't see your reasoning – if you point me towards it, I'll address it, but currently it seems that you're just taking it on faith that "a bad player wouldn't have been able to do this 'just cuz,'" even though the playstyle was so strong that there was a vote to nerf it, and the playstyle had already been ridiculously powerful in previous generations (specifically, 3rd gen).I'm sick of seeing people here bashing Denisss as if he were some mediocre player. As was previously said, "Pioneering a team that gets banned and coming back with something that gets around the ban while maintaining performance is not something an average player would be capable of." It doesn't matter if he's mediocre at best at other playstyles, and actually not all that surprising if he is, seeing as he doesn't have the amount of practice playing something more "regular" as he does with his BP teams. I'm sure any of you will be far worse players if someone just handed you a random team with a completely different playstyle from what you typically prefer, until you've practiced with said team long enough to get good at playing it. And like it also has been established, he is also not perfect, and has lost plenty of matches (both legitimately, and with a stupid/misclick kind of error). But neither is anyone reading this topic, either.
...Anyone who says otherwise is delusional and letting their jealousy get in the way of logical thinking.
This reasoning is not logical. You are excluding other possible factors that contribute to whether or not people would use BP in your hypothetical scenario where BP is mindless. What if people don't find it fun to use? What if people don't want to use a playstyle that they find overpowered? What if people prefer to use teams with more than one win condition? What if people prefer to use more varied teams? There are other reasons that I'm not going to list because the point should be clear already: there are many factors that contribute to the usage of a pokemon/team/playstyle, and "mindlessness" is certainly not the only one.BP is not completely mindless, and never was. If it were, we'd see FAR more players on the top exclusively with BP, and right now to my knowledge there's only about 1-2 top and (a generous estimate) about 5 additional players who don't completely suck balls with the strategy.
Your usage of the word "some" near the beginning of this quote does well to heavily underplay the fact that no team archetype other than BP can win so consistently against so many different teams. However, that does nothing to actually change this fact.Sure, it's an easy win against some teams, provided you're competent enough to not repeatedly try to spore Gliscor (who is already toxic'd) or a grass type, or try to boost defense with Scoliopede vs. a Heatran spamming Lava Plume; but approximately 90% of the BP players I've come across lack the basic competency to even know how to work the team on a level that would allow them to beat other scrubs.
It doesn't matter if something that is too strong if correctly executed is difficult to execute; as long as there isn't too much luck involved, such that the execution can become consistent, people will eventually be able to get so good that the playstyle becomes too difficult to counter.Same can be said about any team though, since there's far too much in the game to consider to be able to literally counter everything, and the best most teams can get is to have to play around certain threats with good prediction. And now that the main team has been "nerfed" it's MUCH harder to execute on a top level against all teams, since there's generally only one shot to get it "right" and not multiple provided nothing essential dies as with the original.
Semantics. Obviously, everyone that's claiming that BP is "boring" or "annoying" also have additional comments to make about it. You're not doing anything here but wagging your finger at those people that so far, haven't bothered to articulate their distaste beyond the adjectives you've described, which is something that's typically done by the moderators and not the users.A team being "boring" or "annoying" to play against or having obscure counters, in and of itself also doesn't warrant a ban.
You can make this point with validity when the popular opinion holds that "well-executed stall" is as "boring/annoying" as BP. Until then, this is only your opinion and doesn't do much in the way of asserting why BP is not whatever it is you're arguing against. In any case, even if you do prove that stall is boring/annoying, that will do nothing to address why BP is not problematic. Two wrongs don't make a right.There are plenty of boring/annoying to play against (such as a well-executed stall), and plenty of things with obscure counters (Mawile, for example, which VERY few things counter ALL sets that she can run).
"Preferred" is the word you use here which invalidates the claim – BP counters too many playstyles. Not just a given person's "preferred" style. In any case, your example in the second sentence of this quote is contradictory; the moves you list in that sentence, even by your own admission, are hardly obscure.A team countering your preferred style of play without including obscure counters also in and of itself doesn't warrant a ban. Stall teams might have to get used to the idea of running moves like Taunt and Perish Song on multiple users, moves that are extremely useful anyway for forcing switches and keeping your team from being wrecked by setup sweepers of any kind.
Yes. We agree.That being said, it is quite possible for Baton Pass chains to be overcentralizing (still);
It doesn't matter if only one player is able to abuse the strategy; as long it can be overwhelmingly explained and shown why the strategy is too powerful, it should be banned.but right now I'm just not seeing it with only one top player who still uses the strategy.
I don't have anything to say to this, but I did read it. I'm not trying to be rude here, so don't think I'm ignoring it or something.I've seen a handful of Quick Pass teams (such as a lone Venomoth quiver passing to a Lando-I, or a lone Scoliopede passing atk/speed/a sub to a Garchomp), which are honestly harder to prepare for than a chain due to the fact that you can't prepare for every possible threat with extra speed/atk and good players would have at least 2 possible recipients of a pass with completely different counters to each other and pass to something that would guarantee a death on your side. Dry passing, while rare, still does exist (and should be used more seeing as we have more viable pursuit trappers). These strategies differ from the full chain enough to qualify as playstyles, and from what I've seen so far, none of them are completely mindless except against people who refuse to put checks for these strategies in their teams, though deadly when properly executed against any team. We shouldn't be punishing people who manage to create an original strategy that is difficult to beat when properly executed; in fact we should be encouraging it. At the very least, we should let this play out for a MINIMUM of 3 months to see what happens, and suspect test other things that are in a more dire need first due to the fact that they're undeniably overcentralizing.