Hello! i need some help finding my 6th team member for my VGC team in october. I used the June international challenge as a sort of test to my team. they are as follows
Jolly
Pickpocket
Focus Sash
252 Attack/ 252 speed
Icicle Crash
Ice Shard
Night Slash/ Brick Break
Fake Out
Notes: Im torn between night slash and brick break, fastest fake out user out there
Adamant
Intimidate (Mold Breaker)
Gyaradosite
156 HP/ 168 Attack/ 184 Speed
Waterfall
Taunt
Dragon Dance
Earthquake/ Stone Edge
Notes: I use this set as a flexible Gyarados from back in gen 4 with some modifications. The EV's let it outrun base 115's without mega evolving after one d dance, the bulk would help it survive a life orb zapdos thunderbolt with wacan berry if i remember correctly, but if it mega evolves it reduces damage anyway by 1/2 anyway. The idea is to mega evolve only when needed. Many times i've been able to avoid SE stone edge and rock slides when because of the careful decision and also reduces damage from gengar/ agislash shadowball. stone edge gives the right coverage but earthquake works well with mold breaker. In a way it is almost like having a seventh pokemon in the party.
Timid
Levitate
Choice Scarf
252 speed and spAttack
Thunderbolt
Volt Switch
Trick
Hydro Pump
Notes: This Rotom lets it outrun a lot of common pokes but most notably, trick has allowed me to cripple defensive support pokemon like Meowstic and porygon2
Imipish
Prankster
Leftovers
252 hp/ 244 def / 4 speed / 4 sp defence
Foul Play
Safeguard
Thunderwave
Swagger
Notes: the evs maximize defences but the added speed point will let it outrun the more common 252/252 spread of other kelefkeys by one speed point letting it get safeguard up before opposing thunderwaves. the 4 in spDefece are there because the way stats are calculated at lvl 50, it will give it one more point to sp defence as opposed to nothing in defence. Safeguard and swagger allow me to boost the attack of my partners with swagger multiple times. plus i can test my luck sometimes and swagger a physical threat into taking itself out through HAX with confusion and paralyze
Adamant
Scrappy
Kanganite
252 hp/252 attack
Return
Power Up punch
Suckerpunch
protect
Notes: This set is almost standard, With the support from klefkeys Twaves and with rotom, speed was opted out. I also use protect as bait since everyone generally fears Mega Kskahn , I can open up with it first turn. Everyone generally runs Fakeout, so faster fakout users will try to fake it out first, then double target her. I can fake that im running fake out to open an opportunity for my parter to attack or t wave a threat.
Now this is where i need help is in choosing a final partner that will round the team off. I originally ran T-tar with protect to change weather to something more favorable to me, but weather isn't as prevalent as it once was in gen 5 thanks to the nerf and then just ended up as baggage, another thing i noticed was that intimidate users ran rampant against my team and seriously caused issues. so now im trying Defiant bisharp adamant max speed and attack with sucker punch protect quick guard and iron head but I find this doesn;t completely solve my problems because i don;t use it as much and it just adds to this teams fighting weakness.
Anyone have any thoughts on who my final team member should be? A special Flying type maybe like togekiss?