Introduction
Hello, and welcome to my RMT, Ambience. Ambience is a rain offense team, consisting of 2 rain sweepers, 2 rain supporters, and 2 mons that work well outside of rain which handle threats to my rain sweepers and supporters. Rain offense is very unprepared for in the current meta, and also very powerful. This team's rain sweepers are both specially oriented, and that's for a good reason (well, most rain sweepers are specially oriented to begin with). Most teams in the tier prepare for water types with a physically defensive grass type, such as Vileplume or Tangela; which makes it easier for my specially oriented water types to break through. The rain also makes it so they can't spam synthesis/moonlight. In comparison to last gen, I actually think rain has gotten better. Rain has obtained great new sweepers for rain such as Omastar, and Rain got cool new weather support mons in Accelgor and Uxie. This team is a hazard stacking team. Hazard stacking is very important on rain teams so that your opponent doesn't constantly switch to stall out the rain turns. This team lacks defensive synergy, but defensive synergy doesn't really matter when your offense is overwhelming. Enough of the introduction, lets get into the actual team!
Teambuilding
In-Depth
Sticky Hold│Timid
IVs: 0 Atk│EVs: 252 Spe / 252 HP / 4 Def
Final Gambit / Encore / Rain Dance / Spikes
Other Options: Focus Sash, Bug Buzz, Hydration, U-Turn
Swift Swim│Modest
IVs: 0 Atk / 29 HP │EVs: 252 Spe / 252 SpA / 4 Def
Surf / Giga Drain / Ice Beam / Rain Dance
252+ SpA Life Orb Ludicolo Ice Beam vs. 0 HP / 4 SpD Shiftry: 328-387 (102.1 - 120.5%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Ice Beam vs. 0 HP / 4 SpD Archeops: 309-364 (106.1 - 125%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 4 HP / 0 SpD Feraligatr: 320-377 (102.5 - 120.8%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 4 HP / 0 SpD Slurpuff in Rain: 382-450 (124.8 - 147%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4 SpD Liepard in Rain: 516-608 (191.8 - 226%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 4 SpD Spiritomb in Rain: 278-329 (91.4 - 108.2%) -- 50% chance to OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 4 HP / 0 SpD Accelgor in Rain: 452-534 (149.6 - 176.8%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Ice Beam vs. 252 HP / 4 SpD Dragalge: 182-216 (54.4 - 64.6%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4 SpD Mesprit in Rain: 286-339 (95 - 112.6%) -- 68.8% chance to OHKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 0 HP / 4 SpD Samurott: 361-429 (109 - 129.6%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4 SpD Sawk in Rain: 378-446 (129.8 - 153.2%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 252+ SpD Uxie in Rain: 179-212 (50.5 - 59.8%) -- 84.4% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Ludicolo Ice Beam vs. 252 HP / 4 SpD Vileplume: 237-281 (66.9 - 79.3%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Life Orb Ludicolo Ice Beam vs. 0 HP / 4 SpD Archeops: 309-364 (106.1 - 125%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 4 HP / 0 SpD Feraligatr: 320-377 (102.5 - 120.8%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 4 HP / 0 SpD Slurpuff in Rain: 382-450 (124.8 - 147%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4 SpD Liepard in Rain: 516-608 (191.8 - 226%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 4 SpD Spiritomb in Rain: 278-329 (91.4 - 108.2%) -- 50% chance to OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 4 HP / 0 SpD Accelgor in Rain: 452-534 (149.6 - 176.8%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Ice Beam vs. 252 HP / 4 SpD Dragalge: 182-216 (54.4 - 64.6%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4 SpD Mesprit in Rain: 286-339 (95 - 112.6%) -- 68.8% chance to OHKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 0 HP / 4 SpD Samurott: 361-429 (109 - 129.6%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4 SpD Sawk in Rain: 378-446 (129.8 - 153.2%) -- guaranteed OHKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 252+ SpD Uxie in Rain: 179-212 (50.5 - 59.8%) -- 84.4% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Ludicolo Ice Beam vs. 252 HP / 4 SpD Vileplume: 237-281 (66.9 - 79.3%) -- guaranteed 2HKO after Black Sludge recovery
-Most of the tier is OHKO'd after rocks and spikes.
-I love the power of Hydro Pump, but recently ive switched to surf for more reliability.
Other Options: Focus Blast, Hydro Pump
Swift Swim│Adamant
EVs: 252 Atk / 252 Spe / 4 Def
Waterfall / Aqua Jet / Stone Edge / Shell Smash
Carracosta is the physical rain sweeper. As Brawlfest has suggested, I am running Carracosta over Omastar. Carracosta provides the much needed aqua jet so that way im not as easily revenged, even outside of rain. Carracosta also gives me a way to get past mantine more easily, since Omastar couldn't get past it unless I ran HP electric, and Ludicolo isn't touching Mantine anytime soon.
Levitate│Careful
EVs: 252 HP / 252 Spd / 4 Atk
U-Turn / Rain Dance / Memento / Yawn
-I've switched stealth rock to memento since i added Seismitoad onto the team.
Swift Swim│Modest
IVs: 0 Atk / 29 HP│EVs: 252 SAtk / 252 Spe / 4 Def
Hydro Pump / Earth Power / Sludge Wave / Stealth Rock
Seismitoad is my stealth rocker. Seismitoad also checks other ludicolos with sludge wave, this way im not run over by opposing rain teams. Seismitoad's ground typing is very nice for scarfed rotoms, so they can't spam volt switch on my team. I also noticed that people switch their ferroseeds into Seismitoad, im not sure if theyre unaware how useful ferroseed is for the rest of my team, but seismitoad does a good job at wearing it down by doing about 40% with each earth power.
Other Options: Rain Dance
Other Options: Rain Dance
Guts│Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Drain Punch / Mach Punch / Knock Off / Bulk Up
Gurdurr is the poke that deals with everything that normally gives rain trouble, and it also absorbs thunder waves which are usually aimed at Omastar or Ludicolo. The pokes that give rain trouble are: Ferroseed, Liepard, Audino, Kanghaskan, and Lickilicky. All of these pokes are dealt with by Gurdurr. Also, if my rain sweepers are taken out by plume, then plume will be weak enough for Gurdurr to sweep. Ice punch is an option if you want Plume to be gone for sure, but usually knock off is the better choice.
Other Options: Ice Punch, Poison Jab
Conclusion
Thank you for reading my RMT! Feel free to use/steal/modify this team. This team has had me consistently in the 1500's, and I even won some NU Room Tournaments with this team. All feedback will be read and considered!
Swift Swim│Adamant
IVs: 29 HP │ EVs: 252 Atk / 252 Spe / 4 Def
Waterfall / Poison Jab / Explosion / Swords Dance
Qwilfish is really handy against more defensive teams. Aqua Jet and Swords dance are incompatible. Unfortunately, it leaves me really weak to sub vivillon outside of rain, as I practically get 6-0'd by it since qwilfish cant use aqua jet. However, Swords dance + explosion/poison jab are really great for wallbreaking. Qwilfish's poison typing is also really good for absorbing toxic spikes, a boon to many rain teams because it wears down the team immensely.
Vs. raseri
I'll try to get more replays, I always forget to hit share replay after a good battle :[
I'll try to get more replays, I always forget to hit share replay after a good battle :[
Swift Swim│Modest
IVs: 0 Atk│EVs: 252 Spe / 252 SpA / 4 Def
Surf / Ice Beam / Earth Power / Shell Smash
Other Options: Hidden Power [Grass], Specs
Omastar >>> Carracosta
Since Seismitoad has stealth rock i gave Uxie memento so Carracosta can setup easier.
Stealth Rock >>> Memento
Stealth Rock >>> Memento
Infiltrator│Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Pursuit / Sucker Punch / Memento / Will-O-Wisp
Other Options: Pain Split, Shadow Sneak
Spiritomb >>> Seismitoad
~~will add more in the future~~
Accelgor @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Final Gambit
- Spikes
- Rain Dance
- Encore
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Surf
- Giga Drain
- Ice Beam
- Rain Dance
Carracosta @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Shell Smash
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- U-turn
- Memento
- Rain Dance
- Yawn
Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP
- Hydro Pump
- Earth Power
- Sludge Wave
- Stealth Rock
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up
Ability: Sticky Hold
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Final Gambit
- Spikes
- Rain Dance
- Encore
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Surf
- Giga Drain
- Ice Beam
- Rain Dance
Carracosta @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Shell Smash
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- U-turn
- Memento
- Rain Dance
- Yawn
Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP
- Hydro Pump
- Earth Power
- Sludge Wave
- Stealth Rock
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up
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