Jukain
!_!
man people underrating keldeo, how you can even do this is beyond me
i think keldeo is better than the likes of mega charizard x and landorus, both of which are s rank. it is simply such a good pokemon. requires practically zero support to put on a team while serving as a check to some of the most dangerous threats like bisharp and heatran and ridiculous hard hitter with specs. specs keldeo is one of the most difficult pokemon to switch into in the ou tier, no questions asked. most of the 'good' counters have something to fear from it, whether it be a scald burn or icy wind/hp flying. it winds up that over the course of a battle, these pokemon can easily be pressured, worn down, and eventually finished off. the only counter i would consider entirely sound is slowking, taking into account the different movesets and various in-battle factors that can wear at many of keldeo's other checks/counters. thus, many teams have to run conbinations of checks/counters, or they end up rather weak to this pokemon. it's not even so easy to revenge kill or check as something like landorus-i, which has many more checks due to a lower speed tier, worse defensive typing, and less spammable stabs.
many people will bring up keldeo's supposed lack of versatility as a counterargument, but i don't even know how you can say this. standard specs and scarf sets are very effective in their own right, and have different moves they can run, whether icy wind to cover lati@s/dnite or hp flying to 2hko mega venusaur, or hp electric to ohko gyarados. it's really just changing up one moveslot, but with this you can change rather significantly the pokemon that can counter keldeo/the ones it can check. there's also heavily underappreciated sets like subcm which can be a very effective sweeper, setting up all over many bulky waters and being a perfect crocune answer, which is often a pokemon that is difficult to deal with. there is also subsalac endeavor, which is a nice lure that played well can even allow keldeo to bypass some revenge killers. you can run life orb if you don't like being choice-locked, doesn't even matter. keldeo definitely has some set versatility, and these sets aren't even all that uncommon, though specs is obviously the most common. i'd say keldeo both excels at this one role (specs hole puncher) and can fill multiple different roles effectively (specs hole puncher, scarf revenge killer, subcm sweeper, subsalac endeavor lure), only one of which is required in terms of set effectiveness and versatility for s rank.
what support does keldeo really need? sure, it needs pokemon for amoonguss, mega venusaur, etc, but these pokemon are not exactly hard to pressure and there are tons of pokemon that can fulfill this role. keldeo requires minimal support.
keldeo requires little support, can fill 1 role very effectively as well as fill multiple roles effectively, and can sweep significant portions of the ou tier. on the dot for an s rank.
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i definitely agree with moving zard x down. it's waaaaaay overrated, mostly by poorer players. it can rarely sweep a competent team at this stage in the ou metagame. way too much sand offense, scarf landt, azumarill, other stuff like thund/quag/hippo/defensive landt/slowbro/heatran/other scarfers that prevent zard x from sweeping in most scenarios. the wisp set is cool, and it's the best set imo, but really not that hard to kill or take advantage of, and is hard to rely on for defensive teams with that stealth rock weakness. zard x has issues in many games as it can't function in the presence of sr, where it may even end up as fodder just because the rocks are so much of a burden. it requires specific support to get rid of these rocks alone, as well as all these revenge killers and defensive pokemon gone to sweep. this is a quite significant amount of support, more than i would expect of an s rank pokemon. it's also very residual-prone, as blitz recoil + priority + other residual eg status, attacks it has to take, weather will often cut its sweep short.
basically everything Tesung said lol...
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def agree with moving medi up, was gonna bring it up myself. mega medicham is a force. it has like 2 /good/ answers which don't fit into a lot of teams, and basically gets kills every switch-in. unlike hera and gard, which are prediction-heavy from my experience, medi often comes down to click hjk, which tears through even resists and has incredible power, ohkoes phys def rotom ffs. sub and double priority sets are both very threatening to offense. fake out does 35-40% to many faster mons, which is very significant chip damage, and fake out + bullet punch often helps pick off many faster threats and even revenge kill weakened things/in desperate scenarios with sacs. mega medicham should move up because it is an incredible nuke with very few good answers that simply excels in the current metagame.
tired & don't feel like writing more, other stuff i agree with...
mega aero -> b+
megazam -> b+
mandibuzz -> b+
manaphy -> b+
hippowdon -> a-
kyurem-b -> a
ferrothorn -> a+
i think keldeo is better than the likes of mega charizard x and landorus, both of which are s rank. it is simply such a good pokemon. requires practically zero support to put on a team while serving as a check to some of the most dangerous threats like bisharp and heatran and ridiculous hard hitter with specs. specs keldeo is one of the most difficult pokemon to switch into in the ou tier, no questions asked. most of the 'good' counters have something to fear from it, whether it be a scald burn or icy wind/hp flying. it winds up that over the course of a battle, these pokemon can easily be pressured, worn down, and eventually finished off. the only counter i would consider entirely sound is slowking, taking into account the different movesets and various in-battle factors that can wear at many of keldeo's other checks/counters. thus, many teams have to run conbinations of checks/counters, or they end up rather weak to this pokemon. it's not even so easy to revenge kill or check as something like landorus-i, which has many more checks due to a lower speed tier, worse defensive typing, and less spammable stabs.
many people will bring up keldeo's supposed lack of versatility as a counterargument, but i don't even know how you can say this. standard specs and scarf sets are very effective in their own right, and have different moves they can run, whether icy wind to cover lati@s/dnite or hp flying to 2hko mega venusaur, or hp electric to ohko gyarados. it's really just changing up one moveslot, but with this you can change rather significantly the pokemon that can counter keldeo/the ones it can check. there's also heavily underappreciated sets like subcm which can be a very effective sweeper, setting up all over many bulky waters and being a perfect crocune answer, which is often a pokemon that is difficult to deal with. there is also subsalac endeavor, which is a nice lure that played well can even allow keldeo to bypass some revenge killers. you can run life orb if you don't like being choice-locked, doesn't even matter. keldeo definitely has some set versatility, and these sets aren't even all that uncommon, though specs is obviously the most common. i'd say keldeo both excels at this one role (specs hole puncher) and can fill multiple different roles effectively (specs hole puncher, scarf revenge killer, subcm sweeper, subsalac endeavor lure), only one of which is required in terms of set effectiveness and versatility for s rank.
what support does keldeo really need? sure, it needs pokemon for amoonguss, mega venusaur, etc, but these pokemon are not exactly hard to pressure and there are tons of pokemon that can fulfill this role. keldeo requires minimal support.
keldeo requires little support, can fill 1 role very effectively as well as fill multiple roles effectively, and can sweep significant portions of the ou tier. on the dot for an s rank.
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i definitely agree with moving zard x down. it's waaaaaay overrated, mostly by poorer players. it can rarely sweep a competent team at this stage in the ou metagame. way too much sand offense, scarf landt, azumarill, other stuff like thund/quag/hippo/defensive landt/slowbro/heatran/other scarfers that prevent zard x from sweeping in most scenarios. the wisp set is cool, and it's the best set imo, but really not that hard to kill or take advantage of, and is hard to rely on for defensive teams with that stealth rock weakness. zard x has issues in many games as it can't function in the presence of sr, where it may even end up as fodder just because the rocks are so much of a burden. it requires specific support to get rid of these rocks alone, as well as all these revenge killers and defensive pokemon gone to sweep. this is a quite significant amount of support, more than i would expect of an s rank pokemon. it's also very residual-prone, as blitz recoil + priority + other residual eg status, attacks it has to take, weather will often cut its sweep short.
basically everything Tesung said lol...
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def agree with moving medi up, was gonna bring it up myself. mega medicham is a force. it has like 2 /good/ answers which don't fit into a lot of teams, and basically gets kills every switch-in. unlike hera and gard, which are prediction-heavy from my experience, medi often comes down to click hjk, which tears through even resists and has incredible power, ohkoes phys def rotom ffs. sub and double priority sets are both very threatening to offense. fake out does 35-40% to many faster mons, which is very significant chip damage, and fake out + bullet punch often helps pick off many faster threats and even revenge kill weakened things/in desperate scenarios with sacs. mega medicham should move up because it is an incredible nuke with very few good answers that simply excels in the current metagame.
tired & don't feel like writing more, other stuff i agree with...
mega aero -> b+
megazam -> b+
mandibuzz -> b+
manaphy -> b+
hippowdon -> a-
kyurem-b -> a
ferrothorn -> a+