LC Trapinch [GP: 2/2]

Special credit to Aerow for helping me with formatting and showing me the ropes. Shoutout to QuoteCS for being my grammar coach!

Overview
########

With base 100 Attack, Trapinch has the 4th highest Attack stat on Little Cup, capping off at 20 with a positive nature. It also has the ability Arena Trap, allowing it to trap grounded Pokemon that can give your team trouble. This, along with its great coverage with Earthquake and Rock Slide alone, makes it a very threatening trapper. It also has Quick Attack, which enables it to break Focus Sash and Sturdy. Sadly, this is where the good things end for Trapinch, as its major downside is that it's not very good outside of Trick Room teams. Also, its bulk is average, so it doesn't take hits very well.

Trick Room Trapper
########
Name: Trick Room Trapper
Move 1: Earthquake
Move 2: Rock Slide
Move 3: Crunch
Move 4: Quick Attack
Ability: Arena Trap
Item: Eviolite / Life Orb
EVs: 196 Atk / 236 Def / 76 SpD
IVs: 0 Spe
Nature: Brave

Moves
========

Earthquake is the STAB move of choice used to deal some solid damage. Rock Slide offers good coverage, hitting Flying-type Pokemon switching in after something Trapinch has trapped gets taken down. Crunch is used to deal super effective damage to Bronzor and Baltoy, and also to OHKO Gastly. Quick Attack is used to break through Focus Sash and Sturdy, or simply to get one last hit after Trick Room ends.

Set Details
========

The spread's purpose is to simply maximize Attack, putting Trapinch at 20 Attack. The rest of the EVs are for more bulk in general. 0 Speed IVs are required so that Trapinch outspeeds as many things as possible while Trick Room is active. 0 HP IVs are necessary if Trapinch is using Life Orb to reduce the amount of recoil it receives from it.

Usage Tips
========

Trapinch's purpose for the team is mostly to dispose of the most threatening grounded Pokemon on the opposing team by trapping them and knocking them out. As such, you should pay attention during Team Preview to decide what you want Trapinch to trap. Examples of good Pokemon Trapinch can trap and beat while under Trick Room include, but are not limited to, Pawniard, Magnemite, Croagunk, Trubbish, Cranidos, Onix, Elekid, and Fire-types (beware of Will-O-Wisp, though). In addition to its trapping supportive role, Trapinch can also be a reliable sweeper because of its high Attack stat and great coverage.

Team Options
========

Trapinch works well with Trick Room setters that are weak to grounded Pokemon that don't beat it. Porygon is weak to Croagunk, which Trapinch can take down. Spritzee is weak to Poison-types such as Trubbish and Steel-types such as Magnemite, Pawniard, Shieldon, and Aron, which Trapinch can also dispose off. Corphish and Cranidos are both great teammates for Trapinch, as Trapinch can get rid of Croagunk, which is a major nuisance for both of them. Mienfoo and Scraggy appreciate Poison-types being gone, mainly Trubbish, which makes them good partners as well.

Other Options
########

You can use Superpower instead of Crunch to hit some bulky Normal-types really hard before switching out, but the option's highly outclassed as Trapinch misses out on hitting Ghost-types and the set is walled by Baltoy. Also, the stat drops are going to force Trapinch to switch out, making you highly predictable.

Checks & Counters
########

**Koffing**: Koffing is immune to Earthquake and is neutral to Rock Slide and Crunch and resists Superpower. Koffing also burns Trapinch, crippling it.

**Aqua Jet Users**: Aqua Jet users can hit Trapinch first while under Trick Room. However, Life Orb Trapinch is only OHKOed by Corphish's Aqua Jet; the rest of the Aqua Jet users will need Trapinch to be worn down before they can revenge kill it.

**Slowpoke**: Slowpoke can come in on Trapinch and use Scald, not having to worry about Crunch, as it isn't 2HKOed unless Trapinch has Life Orb, in which case, Trapinch will be KOed by Scald + Life Orb recoil instead.

**Bulky Grass-types**: Bulky Grass-types such as Chespin, Lileep, and Foongus are bulky enough to take all of Trapinch's attacks, and the latter two are able to recover their health back with Giga Drain.

+It traps grounded Pokemon
+Base 100 Atk
+It has 'Edgequake' coverage
+It gets Quick Attack to break Focus Sash and Sturdy
-Outclassed entirely by Diglett outside Trick Room
-It's slow, so it only functions with Trick Room
-It has average bulk

-Earthquake as STAB
-Rock Slide to make 'Edgequake' coverage and hit Flying-types
-Crunch hits Psychic-Types like Bronzor and Baltoy and Ghost-types like Gastly.
-Quick Attack as priority to break Focus Sash and Sturdy, as well as get a hit outside Trick Room
 
Last edited:

Rowan

The professor?
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I guess just buff up the usage tips giving examples of stuff it can trap.

also it's not 'just' a trapper, cos it can sweep under TR as well so mention that in usage tips

mention other TR sweepers in team options that appreciate stuff getting trapped - cranidos likes croagunk gone for example, maybe a couple of other stuff (timburr likes trubbish gone too)

you know trapinch best though, so good job and QC 1/3
 
Last edited:
I shall add this as soon as possible. Thanks!
Edit: Added all 3 mentions into their respective sections.
Edit 2: I removed the mention of Misdreavus from the "Moves" section.
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
amcheck :)

add remove (comments)

Overview
########

Here we have this cute baby antlion. Trapinch has the 4th highest Attack stat on Little Cup with a base 100 Base Attack, capping off at allowing it to reach 20 Attack with a positive nature. It also has the ability Arena Trap, allowing it to trap troublesome grounded Pokemon that can give your team trouble. This, along with its great EdgeQuake coverage, (comma) with Earthquake and Rock Slide alone makes it a very threatening trapper. It Trapinch also has Quick Attack, which enables it to break Focus Sashes and Sturdy. Sadly, this is where the good things end for Trapinch, as its major downside is that it's is not very good outside of Trick Room teams. Also, its bulk is average, so it won't be taking hits very well. But, (comma) if you're using Trick Room, this Trapinch is definitely a solid Pokemon to use.

Trick Room Trapper
########
name: Trick Room Trapper
move 1: Earthquake
move 2: Rock Slide
move 3: Crunch
move 4: Quick Attack
ability: Arena Trap
item: Eviolite / Life Orb
evs: 196 Atk / 236 Def / 76 SpD
ivs: 0 HP (Only if Life Orb is the preferred item) (I'm not sure whether or not annotations such as these will make the formatting mess up on the site. You should check with someone who knows) / 0 Spe
nature: Brave

Moves
========

Earthquake is the STAB move of choice a STAB move that is used to deal some solid damage. Rock Slide offers "Edgequake" great EdgeQuake coverage, which is great, hitting to hit Flying-type Pokemon switching in. (period) after something you trapped gets taken down. Strangely enough, there's 2 underused Pokemon in Little Cup that can take both of these moves with no problems, them being Bronzor and Baltoy. That's where Crunch comes in, which is able to OHKO Gastly and dealing super effective (remove dash) damage to Bronzor and Baltoy, which resist Trapinch's EdgeQuake coverage both of them, and also being able to OHKO Gastly. Quick Attack is used to be able allows Trapinch to break through Focus Sash and Sturdy, or simply and to get one last hit after Trick Room ends.

Set Details
========

The spread's purpose is to simply maximize Attack and then increase Trapinch's bulk so that it can better take moves such as Knock Off., putting it at 20 Attack. The rest of the investments go into bulk to ensure Knock Off users don't drop your health low enough for you to be taken out by the next attack. If you're using Life Orb on the set, you're already denying bulk for power, which should make that last point irrelevant. (I don't get the point of this sentence - should Trapinch use an alternate spread if it uses Life Orb? If so, what spread?) 0 Speed IVs are required so that you "outspeed" (remove dash, add quotes) as many things Pokemon as possible while Trick Room is active. 0 HP IVs are necessary if you're using Life Orb, (remove comma) to reduce the amount of recoil you Trapinch receives from it.

Usage Tips
========

Trapinch's purpose for the team is mostly to dispose of the most threatening grounded Pokemon on the opposing team by trapping and KOing themknocking them out. As such, you should pay attention on the Battle Preview to Team Preview to decide what you want to trap. Examples of good Pokemon you Trapinch can trap and beat while under Trick Room include, but are not limited to, Pawniard, Magnemite, Croagunk, Trubbish, Cranidos, Onix, Elekid, (comma) and Fire-types (beware of Will-O-Wisp, though). In addition to it's trapping this supportive role, it Trapinch can also be a reliable sweeper because of its high Attack stat and great coverage.

Team Options
========

Trapinch works well with Trick Room setters that are weak to grounded Pokemon Trapinch can trap and beat that don't beat it. Porygon is weak to beaten by (word change to avoid the interpretation that Croagunk is super effective against Porygon) Croagunk, which Trapinch can take down. Spritzee is weak to beaten by (same) Poison-types like such as Trubbish and Steel-types such as Magnemite, Pawniard, Shieldon, (comma) and Aron, all of which Trapinch can also dispose of. Corphish and Cranidos are both great teammates for it, since Trapinch can get rid of Croagunk, which is a major nuisance for both of them. Mienfoo, Corphish, Cranidos, and Scraggy are also good partners because they appreciate Trapinch getting rid of Poison-types, mainly Croagunk and Trubbish being gone, mainly Trubbish, which makes them good partners as well.

Other Options
########

You can use Superpower can be used instead of Crunch to hit some bulky Normal-types (dash) really hard before switching out, but Trapinch will the option's highly outclassed since you miss out on hitting Ghost-types and Baltoy. the set is walled by Baltoy. Not to mention The stat drops also are going to force you Trapinch to switch out, making you it highly predictable.

Checks & Counters
########

**Koffing**: Koffing is immune to Earthquake, and its neutral to Rock Slide, (remove comma) and Crunch, and resistant to Superpower, and it threatens to cripple Trapinch with Will-O-Wisp. It burns Trapinch, crippling its best attribute, which is its power.

**Aqua Jet users**: They Aqua Jet users can hit Trapinch first while under Trick Room, though only Corphish can OHKO Life Orb Trapinch. However, Life Orb Trapinch is only OHKO'd by Corphish's Aqua Jet, the rest of the Aqua Jet users will need Trapinch to be worn down before they can revenge kill it.

**Slowpoke**: It Slowpoke can come in on Trapinch and use Scald. (period) not having to worry about Crunch, since it doesn't 2HKO Slowpoke unless Trapinch has Life Orb, in which case, (remove comma) it will die to Trapinch will faint from a combination of Scald + (remove plus) and Life Orb recoil.

**Bulky Grass-types**: Pokemon like Bulky Grass-types such as Chespin, Lileep and Foongus, which are bulky enough to take all its of Trapinch's attacks, (comma) and the latter 2 Lileep and Foongus are able to recover their health back with Giga Drain.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########

Here we have Withis cute baby antlion.se 100 Attack, Trapinch has the 4th highest Attack stat oin Little Cup with 100 Base Attack, capping off at 20 Attack with a positive nature. It also has the ability Arena Trap, allowing it to trap grounded Pokemon that can give your team trouble. This, along with its great coverage with Earthquake and Rock Slide alone, makes it a very threatening trapper. It also has Quick Attack, which enables it to break Focus Sash and Sturdy. Sadly, this is where the good things end for Trapinch, as its major downside is that it's not very good outside of Trick Room teams. Also, its bulk is average, so it wodoesn't be takinge hits very well. ButHowever, if you're using Trick Room, this is definitely a solid Pokemon to use.

Trick Room Trapper
########
Name: Trick Room Trapper
Move 1: Earthquake
Move 2: Rock Slide
Move 3: Crunch
Move 4: Quick Attack
Ability: Arena Trap
Item: Eviolite / Life Orb
EVs: 196 Atk / 236 Def / 76 SpD
IVs: 0 Spe
Nature: Brave

Moves
========

Earthquake is the STAB move of choice used to deal some solid damage. Rock Slide offers "Edgequake"good coverage, which is great, hitting Flying-type Pokemon switching in after something you trapped gets taken down. Strangely enough, there's 2 Crunderused Pokemon in Little Cup that can take both of these moves with no problems, them being Bronzor anis used Baltoy. That's where Crunch comes in, dealing super- effective damage to both of themBronzor and Baltoy, and also being able to OHKO Gastly. Quick Attack is used to be able to break through Focus Sash and Sturdy, or simply to get one last hit after Trick Room ends.

Set Details
========

The spread's purpose is to simply maximize Attack, putting itTrapinch at 20 Attack. The rest of the investmentEVs go into bulk to ensure Knock Off users don't drop your health low enough for you to be taken out by the next attack. If you're using Life Orb on the set, you're already denying bulk for power, which should make that last point irrelevant. 0 Speed IVs are required so that you out-speed as many things as possible while Trick Room is active. 0 HP IVs are necessary if you're using Life Orb, to reduce the amount of recoil you receive from it.

Usage Tips
========

Trapinch's purpose for the team is mostly to dispose of the most threatening grounded Pokemon on the opposing team by trapping and knocking them out. As such, you should pay attention on the Battle Preview to decide what you want to trap. Examples of good Pokemon you can trap and beat while under Trick Room include, but are not limited to, Pawniard, Magnemite, Croagunk, Trubbish, Cranidos, Onix, Elekid, and Fire-types (beware of Will-O-Wisp, though). In addition to it's trapping supportive role, it can also be a reliable sweeper because of it's high Attack stat and great coverage.

Team Options
========

Trapinch works well with Trick Room setters that are weak to grounded Pokemon that don't beat it. Porygon is weak to Croagunk, which Trapinch can take down. Spritzee is weak to Poison-types likesuch as Trubbish and Steel-types such as Magnemite, Pawniard, Shieldon and Aron, which Trapinch can also dispose off. Corphish and Cranidos are both great teammates for it, asince Trapinch can get rid of Croagunk, which is a major nuisance for both of them. Mienfoo and Scraggy appreciate Poison-types being gone, mainly Trubbish, which makes them good partners as well.

Other Options
########

You can use Superpower instead of Crunch to hit some bulky Normal T-types really hard before switching out, but the option's highly outclassed asince you miss out on hitting Ghost-types and the set is walled by Baltoy. Not to mentionAlso, the stat drops are going to force you to switch out, making you highly predictable.

Checks & Counters
########

**Koffing**: IKoffing is immune to Earthquake and its neutral to Rock Slide, Crunch, and resists Superpower. It burns Trapinch, crippling its best attribute, which is its power.

**Aqua Jet users**: They can hit Trapinch first while under Trick Room. However, Life Orb Trapinch is only OHKO'ed by Corphish's Aqua Jet, the rest of the Aqua Jet users will need Trapinch to be worn down before they can revenge kill it.

**Slowpoke**: It can come in on Trapinch and use Scald, not having to worry about Crunch, asince it doeisn't 2HKOed unless Trapinch has Life Orb, in which case, it will die tobe KOed by Scald + Life Orb Rrecoil.

**Bulky Grass-types**: Pokemon likeBulky Grass-types such as Chespin, Lileep, and Foongus, which are bulky enough to take all its attacks, and the latter 2two are able to recover their health back with Giga Drain.

gp 1/2
 
Last edited:
I covered all of the checks and I changed Battle Preview to Team Preview on the Usage Tips section since I realized Battle Preview wasn't the correct name for that part of the battle, which I'm sure fleurdyleurse simply missed when reading.
Thanks for the check, man (or woman).
 
Last edited:

tehy

Banned deucer.
amcheck

you're going max bulk because you literally have nothing else to do with your evs-you maxed attack, speed is stupid on a TR team, you have crap SpA and crap special attacks so it's just a wasted moveslot to bother. It's really dumb to say the extra EVs are just to take a knock off and another attack because that makes no sense. Are they not for taking two attacks? or whatever.

Overview
########

With base 100 Attack, Trapinch has the 4th highest Attack stat on Little Cup, capping off at 20 Attack with a positive nature. It also has the ability Arena Trap, allowing it to trap grounded Pokemon that can give your team trouble. This, along with its great coverage with Earthquake and Rock Slide alone, make it a very threatening trapper. It also has Quick Attack, which enables it to break Focus Sash and Sturdy. Sadly, this is where the good things end forHowever, Trapinch, a's its major downside is that it's not very good outside of Trick Room teams. Also, and its bulk is average, so it doesn't take hits very well. However, if you're using Trick Room, this is definitely a solid Pokemon to use.

Trick Room Trapper
########
Name: Trick Room Trapper
Move 1: Earthquake
Move 2: Rock Slide
Move 3: Crunch
Move 4: Quick Attack
Ability: Arena Trap
Item: Eviolite / Life Orb
EVs: 196 Atk / 236 Def / 76 SpD
IVs: 0 Spe
Nature: Brave

Moves
========

Earthquake is the STAB move of choice used to deal some solid damage. Rock Slide offers good coverage, hitting Flying-type Pokemon switching in after something you trapped gets taken down. Crunch is used to deal super effective damage to Bronzor and Baltoy, and alsofor being able to OHKO Gastly. Quick Attack is used to be able to break through Focus Sash and Sturdy, or simply to get one last hit after Trick Room ends.

Set Details
========

The spread's purpose is to simply maximize Attack, putting Trapinch at 20 Attack. The rest of the EVs go into bulk to ensure Knock Off users don't drop your health low enough for you to be taken out by the next attack. If you're using Life Orb on the set, you're already denying bulk for power, which should make that last point irrelevant. A 0 Speed IVs are is required so that you out-speed as many things as possible while Trick Room is active. 0 HP IVs are necessary if you're using Life Orb, to reduce the amount of recoil you receive from it.

Usage Tips
========

Trapinch's purpose for the team is mostly to dispose of the most threatening grounded Pokemon on the opposing team by trapping and knocking them out. As such, you should pay attention ton the Team Preview to decide what you want to trap. Examples of good Pokemon you can trap and beat while under Trick Room include, but are not limited to, Pawniard, Magnemite, Croagunk, Trubbish, Cranidos, Onix, Elekid and Fire-types (beware of Will-O-Wisp, though). In addition to it's trapping supportive role, it can also be a reliable sweeper because of it's high Attack stat and great coverage.

Team Options
========

Trapinch works well with Trick Room setters that are weak to grounded Pokemon that don't beat it. Porygon is weak to Croagunk, which Trapinch can take down. Spritzee is weak to Poison-types, such as Trubbish, and Steel-types, such as Magnemite, Pawniard, Shieldon and Aron, all of which Trapinch can also dispose off. Corphish and Cranidos are both great teammates for it, as Trapinch can get rid of Croagunk, which is a major nuisance for both of them. Mienfoo and Scraggy appreciate Poison-types being gone, mainly Trubbish, which makes them good partners as well.

Other Options
########

You can use Superpower instead of Crunch to hit some bulky Normal-types really hard before switching out, but the option's highly outclassed as you miss out on hitting Ghost-types and the set is walled by Baltoy. Also, the stat drops are going to force you to switch out, making you highly predictable.

Checks & Counters
########

**Koffing**: Koffing is immune to Earthquake and, is neutral to Rock Slide, and Crunch, and resists Superpower. It can burns Trapinch, crippling it.

**Aqua Jet users**: They can hit Trapinch first while under Trick Room. However, Life Orb Trapinch is only OHKOed by Corphish's Aqua Jet, so the rest of the Aqua Jet users will need Trapinch to be worn down before they can revenge kill it.

**Slowpoke**: It can come in on Trapinch and use Scald, not having to worry about Crunch, as it isn't 2HKOed unless Trapinch has Life Orb, in which case, it will be KOed by Scald + Life Orb recoil.

**Bulky Grass-types**: Bulky Grass-types such as Chespin, Lileep, and Foongus are bulky enough to take all its attacks, and the latter two are able to recover their health back with Giga Drain.


Comments:
A bit of fluff in the overview and the 'but that's where the good things end' sentences are so cliche'd that they're basically disallowed/heavily discouraged. Same fluff in the EQ sentence. More scattered here and there

Quick Attack finishes off Sturdy and SashMons too, and honestly, are you saccing trapinch just to break that? consider investing in double rocks setters or something else stupid if you're using that often.
 
I honestly have no idea what you're talking about so I will just pretend you didn't say anything at all. Also, show a little less attitude if you're trying to be helpful. Thanks.
 

tehy

Banned deucer.
What i am talking about is this " The rest of the EVs go into bulk to ensure Knock Off users don't drop your health low enough for you to be taken out by the next attack. If you're using Life Orb on the set, you're already denying bulk for power, which should make that last point irrelevant."

None of that makes any sense. Do you only want to take knock off+1 attack? Do you not want to take, say, 2 strong attacks? And if its irrelevant on LO then why have those evs? Answer:to take other hits and you have nothing better to do with the evs. Which is what should be written there. Btw, why not invest in hp?

I'll show as much attitude as i want, although i didnt really show much at all, especially considering how atrocious that part is.
 
With Life Orb, getting Knocked Off on the switch means you'll be left ready to be KOed by incoming priority or something that goes first. Also, if you're using Life Orb in LC, it's better to use 19 Speed, to reduce Life Orb Recoil (you should have read everything). So you can't run HP investments with Life Orb, it could be a big difference.

Eviolite on Trapinch allows it to take 2 solid hits, I just felt like emphasizing Knock Off because it's omnipresent and most of the things you might want to trap and they will almost always use Knock Off as its switch in to trap them... such as Croagunk, Pawniard (choice scarf, which would otherwise 2HKO if you invest in any amount of HP while removing from Def, and you need SpDef at 12 to survive key hits like Bulky Chinchou's Hydro Pump) and other things.

Understand now? The sentence may be a bit vague because this was my first analysis as a whole but there's really no need for you to try to be a smart-ass when you've probably never even used this Pokemon before. If you have, why not share some of your experiences with it and try to proof your argument?

I'm not replying anymore to you and I'll let any adjustment done to my analysis be done by the GP.
 

tehy

Banned deucer.
You list one point for using eviolite, then say its irrelevant for LO sets, so then why not take off all the defensive evs? Answer: a bunch of obvious reasons. But you still have to at least say "eviolite is for general bulk." You didnt emphasize knock off at all-you excluded every other situation.

Too bad eviolite is your first slashed item, meaning 19 hp is not relevant for your main set. If the reason to not ev in hp is that you have better defenses, cool? I really just asked a polte question there, because it's usually not the case.

Usage of Trapinch by me is almost totally irrelevant in the case of thosr two sentences. It matters for the EV spread, but that's why i asked about that.
 
Last edited:

GatoDelFuego

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dsr95

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Overview
########

With base 100 Attack, Trapinch has the 4th highest Attack stat on Little Cup, capping off at 20 Attack with a positive nature. It also has the ability Arena Trap, allowing it to trap grounded Pokemon that can give your team trouble. This, along with its great coverage with Earthquake and Rock Slide alone, (AC) makes it a very threatening trapper. It also has Quick Attack, which enables it to break Focus Sash and Sturdy. Sadly, this is where the good things end for Trapinch, as its major downside is that it's not very good outside of Trick Room teams. Also, its bulk is average, so it doesn't take hits very well. However, if you're using Trick Room, this is definitely a solid Pokemon to use.

Trick Room Trapper
########
Name: Trick Room Trapper
Move 1: Earthquake
Move 2: Rock Slide
Move 3: Crunch
Move 4: Quick Attack
Ability: Arena Trap
Item: Eviolite / Life Orb
EVs: 196 Atk / 236 Def / 76 SpD
IVs: 0 Spe
Nature: Brave

Moves
========

Earthquake is the STAB move of choice used to deal some solid damage. Rock Slide offers good coverage, hitting Flying-type Pokemon switching in after something you Trapinch has trapped gets taken down. Crunch is used to deal super effective damage to Bronzor and Baltoy, and also being able to OHKO Gastly. Quick Attack is used to be able to break through Focus Sash and Sturdy, or simply to get one last hit after Trick Room ends.

Set Details
========

The spread's purpose is to simply maximize Attack, putting Trapinch at 20 Attack. The rest of the EVs go into bulk to ensure Knock Off users don't drop your health low enough for you to be taken out by the next attack. I'm with tehy, I just don't get this reasoning. "more bulk in general" is pretty good as-is, you know? If you're using Life Orb on the set, you're already denying bulk for power, which should make that last point irrelevant. 0 Speed IVs are required so that you Trapinch outspeeds as many things as possible while Trick Room is active. 0 HP IVs are necessary if you're Trapinch is using Life Orb, (RC) to reduce the amount of recoil you it receives from it.

Usage Tips
========

Trapinch's purpose for the team is mostly to dispose of the most threatening grounded Pokemon on the opposing team by trapping them and knocking them out. As such, you should pay attention on the during Team Preview to decide what you want Trapinch to trap. Examples of good Pokemon you Trapinch can trap and beat while under Trick Room include, but are not limited to, Pawniard, Magnemite, Croagunk, Trubbish, Cranidos, Onix, Elekid, (AC) and Fire-types (beware of Will-O-Wisp, though). In addition to its trapping supportive role, it Trapinch can also be a reliable sweeper because of its high Attack stat and great coverage.

Team Options
========

Trapinch works well with Trick Room setters that are weak to grounded Pokemon that don't beat it. Porygon is weak to Croagunk, which Trapinch can take down. Spritzee is weak to Poison-types such as Trubbish and Steel-types such as Magnemite, Pawniard, Shieldon, (AC) and Aron, which Trapinch can also dispose off. Corphish and Cranidos are both great teammates for Trapinch it, as Trapinch can get rid of Croagunk, which is a major nuisance for both of them. Mienfoo and Scraggy appreciate Poison-types being gone, mainly Trubbish, which makes them good partners as well.

Other Options
########

You can use Superpower instead of Crunch to hit some bulky Normal-types really hard before switching out, but the option's highly outclassed as you Trapinch misses out on hitting Ghost-types and the set is walled by Baltoy. Also, the stat drops are going to force you Trapinch to switch out, making you highly predictable.

Checks & Counters
########

**Koffing**: Koffing is immune to Earthquake and is neutral to Rock Slide, (RC) and Crunch and resists Superpower. It Koffing also burns Trapinch, crippling it.

**Aqua Jet Users**: They Aqua Jet users can hit Trapinch first while under Trick Room. However, Life Orb Trapinch is only OHKOed by Corphish's Aqua Jet; (SC) the rest of the Aqua Jet users will need Trapinch to be worn down before they can revenge kill it.

**Slowpoke**: It Slowpoke can come in on Trapinch and use Scald, not having to worry about Crunch, as it isn't 2HKOed unless Trapinch has Life Orb, in which case, it Trapinch will be KOed by Scald + Life Orb recoil instead.

**Bulky Grass-types**: Bulky Grass-types such as Chespin, Lileep, and Foongus are bulky enough to take all its of Trapinch's attacks, and the latter two are able to recover their health back with Giga Drain.

2/2
 
Last edited:
GatoDelFuego I added all of your checks except I made 1 assumption on Set Details at the end. Where you marked "receives" as something to remove, and I don't think it makes any grammatical sense as "0 HP IVs are necessary if Trapinch is using Life Orb to reduce the amount of recoil it from it."
So I just put it as " it receives from it", which is the correct way, no?
Also please check how I changed the Knock Off statement on Set Details, let me know if it looks any better and if the analysis is done. :)
 

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