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Being passive right now in OU is bad. Alomomola is so passive its ridiculous, it can only hope to get off damage with scald burns/toxic, and although it has a great niche in huge wishes + regenerator + good defensive typing that gives it a really good viability, it gives set-up opportunities as well as switch in opportunities to heaps of dangerous mons that brings a risk to the user.
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These pokemon are really irrelevant in OU. Fairies are literally on every OU team, and they destroy hydriegon, there is little reason to use toge, clef is a better wishpasser + win con, and although toge has defog, its a really lack-luster mon. Thundurus, although better than most of the mons in C+, should drop because it is almost completely eclipsed by thundurus I. Yes it does have extra power and volt absorb, but thundurus has much better speed which means so, so much in this meta.
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The most irrelevent things on the rankings.
I disagree with Togekiss dropping. It's not fantastic by any means, but I think it fits perfectly in C+. It has viable sets outside of the standard Specially Defensive ParaFlinching set, such as NastyPass and NastyLO attacker, and I guess you could make a case for Scarf as well. Then there's the defensive set, which can pretty much do it all: Heal Bell, Wish, Defog, Status, etc. Its typing certainly isn't the best, mainly due to the SR weakness, but it does allow it to handle some select stuff like Garchomp, Landorus, Latios, and Latias well. Offensive sets have enough speed to outrun stuff like Bisharp and Heracross, which is cool, and can boost relatively easily due to its bulk. The fast LO set is really underrated, and if you haven't tried it, you really should. Lastly, its NastyPass set has gained some attention lately, and is really deadly when used with sweepers like Ampharos. Despite being mediocre (none of its stats are
that good, they're all just good), its combination of an interesting typing, every supportive move imaginable, ability to support every special attacker in the tier well, great bulk, Nasty Plot, Baton Pass, a good enough speed tier, and sufficient power, especially with a Life Orb, makes me think Togekiss fits well in C+.
As for the other mons you mention, I'm not sure if Alomomola should move down. It's more effective on stall than Chansey because, despite being more passive, it's much harder to wear down. It, just by switching out, recovers health, which is something Chansey wishes it could do. Alomomola can't set rocks or use Heal Bell, but those are easy enough to fit on stall teams now. Its defensive typing is also much superior to Chansey's and Skarmory, so I really think putting it below them is a mistake.
Hydreigon could drop I guess. Its LO set has great coverage, which allows it to function very well against defense, provided Fairies are removed. That part is huge. Azumarill makes its life hell, and Clefable does too. It
can run Iron Tail/Flash Cannon, but they're very hard to fit in. Due to its not having a clear niche, but still being able to function, I think it's very similar to Chandelure, and thus C rank is imaginable.
Thundy-T similarly doesn't have a big impact on the metagame. It's known to be good only because of its Double Dance set, which is able to put in work v. offense and defense. Its very powerful, but its biggest flaw is it can't be Thundy-I, who has a much better ability and a much better speed tier, at the cost of 20 special attack, which don't come into play that often. It totally can put work in a game, but I'm really not sure where it belongs. I think it fits in with the mediocre but still holding-of-a-niche mons in C+ like Infernape and Togekiss.
I totally agree with Moltres. Better counters to Char-Y exist. It really doesn't do anything notable anymore. Yes, it does counter Landorus as well, but its way too reliant on hazard support to function as a dedicated counter to so many things; I'd rather use CBBNite who can counter stuff even with rocks.
Since we seem to be dropping all stall mons I think i'll suggest dropping the 2 regerators mons (Slowbro Amoongus) in A- to B+. both wall far less things then chansey or skarm. There main role is to counter keldeo and thats about it. Neither has that much offensive presence either. I find its much easier to build a team around skarm/chansey then those 2.
Thoughts?
We're dropping all stall-mons that are overshadowed by other things, mainly due to their passiveness. Imo only Skarmory and Chansey's ranks are inflated of the stall mons: Slowbro has offensive presence, counters so much stuff, and doesn't get worn down. Amoonguss counters almost as much mons, doesn't get worn down, and can put stuff to sleep, so I think their being higher than Skarmory and Chansey totally makes sense.
Sand Rush Offense is so common these days, Manaphy has become a surprise threat for decentely checking it when well played. The Rain Dance + Tail Glow set is pretty much 6-0ing all non-Ferrothorn (which I pair with Magnezone to lol them) stall teams. Chansey is completely destroyed because Hydration + Rain Dance means it can't be Toxic'd and +6 Rain Surf 2HKOes both it and the Ferrothorn "counter". Psychic beats Mega Venusaur, Ammonguss, gets past bulky Water'types and every other stall 'mon is destroyed by Surf like Skarmory. The fact that you are not using your Mega Evo to do this makes it a good 'mon though Mega Heracross and Mega Medicham have there uses over it. Oh wait, I wasn't supporting how this thing crushes Sand Offense. Manaphy gets in on Tyranitar, forces it out to like Rotom-W which is easily 2HKOed by +3 Psychic. Assuming you are facing the most common Sand Offense team which is Landorus-T or Rotom-W / Excadrill / Tyranitar / Mega / Filler, you are giving them a huge hassle. Excadrill trying to switch in and outpace you to KO you with Earthquake can be Rain Dance'd on allowing you to get a huge amount of momentum which can either A) die to Surf or B) you can get a Tail Glow off as they try to switch to there bulky water which will be 2HKOed by Psychic. Sand Offense is so common and when healthy and played correctly, Manaphy gets a huge edge in that department. Manaphy being able to crap on stall and Sand Offense, 2 out of the 3 most common playstyles makes it so powerful. It is already naturally a mono-Water, so taking neutral damage from most atatcks is nice andswitching into Azumarill's Waterfall, Keldeo's Scald, and walling non-GK Greninja makes it usable outside this. It has troubles with HO teams because of Thundurus-I, Terrakion, Landorus-I... but it adapted really well. I think it is a solid A Rank 'mon .and I haven't even talked about the CM and Wacan TGlow sets. Those are very potent as well. Manaphy is a legit 'mon. A Rank
Manaphy is good against sand offense, that's definitely true. I was adamantly against it dropping for a long time, but just gave in, since it just seemed too slow to do anything against offense, and also unable to do anything to Ferrothorn. However, its ability to remove sand, and thus threaten Excadrill, is interesting. I've always liked the TailDance set, since it, as you said, 6-0's stall teams not carrying Ferro. That set, plus the Calm Mind set I think could make an A- mon, on par with offensive threats like Diggersby. If you compare the two, both can reach insane power and break defensive teams, while not doing as much to offensive teams. However, through Diggersby's priority and Manaphy's bulk, they aren't deadweight against offense. I think due to Diggersby's insane power from the get-go, it's in general move effective than Manaphy, but Manaphy's ability to disrupt two whole playstyles, as well as having two (maybe three, TG + 3 attacks is pretty bad now) viable sets may make it A- worthy.
I also agree with the Mandibuzz drop. It's still decent, but it's not as fantastic as it once was. I'm enjoying using a set to check/counter (depending on rocks) Landorus-I, and it can still manage against other stuff like Zam and Chomp. It's not bad, it's just not worth being in the same rank as stuff like Amoong and Bro. It is pretty terrible on stall teams now, but its use on bulky offensive and balanced teams saves it from dropping any further (btw if you haven't used mandy with mixed defenses + knock off, try it out).