Forme Freaks - Get Your Rotom On - UU and above open!

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Can anyone reserve a Pokemon? If so, reserving Tauros.


EDIT: Done and done~


Generation 1 may be long gone, but Tauros isn't. Still frustrated at losing his glory days, the angry bull is back to settle a few scores...

Tauros BST: 75 / 100 / 95 / 40 / 70 / 110
Tauros-Formes BST: 75 / 140 / 110 / 35 / 95 / 115
Change in BST: 0 / +40 / +15 / -5 / +25 / +5
Ability: Sheer Force

Tauros-Wrath: Normal/Fire, +Blaze Kick (It can kick anyway and fire links to anger.)
Tauros-Rage: Normal/Fighting, +Sacred Sword (Isn't it ironic? Bullfighters normally use swords to kill bulls. xD)
Tauros-Vengeance: Normal/Ghost, +Shadow Claw (It's a ghostly Tauros coming back from Gen 1 to haunt the current meta.)
Tauros-Spite: Normal/Steel, +Shift Gear (Just pretend it can use that move by grinding its horns or something.)
Tauros-Mania: Normal/Bug, +U-turn (It has base 115 speed, pretty sure it could make a quick exit if it had to...)
 
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Reserving Articuno
Regular Articuno: 90/85/100/95/120/85(BST 580)
Articuno formes: 90/80/130/105/130/105 (BST 660)
Formes:
Mountaintop Articuno(Flying/Rock, Pressure, +Stealth Rock)
Waterfall Articuno (Flying/Water, Pressure, +Hydro Pump
Volcano Articuno(Flying/Fire, Pressure, +Fire Blast)
Thunderstorm Articuno(Flying/Electric, Pressure, +Thunderbolt)
Toxic Articuno(Flying/Poison, Pressure, +Toxic Spikes)
 
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Reserving Cobalion.

Cobalion: 91/90/129/90/72/108; Steel/Fighting; Justified

Alternate Forms' stats: 91/110/159/85/107/108(+20,+30,-5,+35)
Alternate Forms' ability: Justified

Majestic Form: Steel/Fairy; +Moonlight
Crystal Form: Steel/Rock; +Diamond Storm
Flight Form: Steel/Flying; +Roost
Lightning Form: Steel/Electric; +Bolt Strike
Regal Form: Steel; +King's Shield
 
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Reserving Rotom-Fan

Reserving Zangoose

73/115/60/60/60/90 BST 458

0/+30/+15/-5/+15/+25

73/145/75/55/75/115 BST 538

All Forms get Toxic Boost

  • Zangoose (Aero)- Normal/Flying - + Brave Bird
  • Zangoose (Aqua)- Normal/Water - + Waterfall
  • Zangoose (Specter) -Normal/Ghost - + Shadow Sneak
  • Zangoose (Strike) - Normal/Electric - + Volt Tackle
  • Zangoose (Sage) - Normal/Psychic - + Psycho Cut
TEG edit: Fixed.
 
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EV

Banned deucer.
Girafarig - Normal/Psychic (Inner Focus/Early Bird/Sap Sipper) ~ 70 / 80 / 65 / 90 / 65 / 85 : 455 total

  • Girafarig-Biter - Normal/Dark (Inner Focus) ~ 70 / 110 / 85 / 85 / 85 / 100 : 535 total, +Knock Off
  • Girafarig-Hydra - Normal/Dragon (Inner Focus) ~ 70 / 110 / 85 / 85 / 85 / 100 : 535 total, +Dragon Tail
  • Girafarig-Spunk - Normal/Fighting (Inner Focus) ~ 70 / 110 / 85 / 85 / 85 / 100 : 535 total, +Jump Kick
  • Girafarig-Pixie - Normal/Fairy (Inner Focus) ~ 70 / 110 / 85 / 85 / 85 / 100 : 535 total, +Play Rough
  • Girafarig-Virus - Normal/Bug (Inner Focus) ~ 70 / 110 / 85 / 85 / 85 / 100 : 535 total, +Megahorn
Ew, Inner Focus? You even gave it an Attack boost, so why not Sap Sipper! Here's why: Girafarig is at odds with itself. The tail-end is always trying to separate and run away while the friendly level-headed front just wants to be friends. Now that it has achieved true Inner Focus with itself, it can unleash these five hidden alter egos.

Biter is a given because it already knows Crunch, Foul Play, and Sucker Punch, so a wily darker version of itself was clearly just under the surface waiting to come out. In all formes, the secondary "head" has gained in prominence and actually turned the sprite's direction around so it's facing the opponent now. Don't get too close! It's not called Biter for nothing. And as for those sneaky Fighting-types trying to ruin its day, it can carry Zen Headbutt to make them think twice about switching in.


The Hydra forme is only natural for Girafarig, who is a multi-headed monster to begin with. Dragon Tail fits because the Hydra head is kind of a tail, too, and swats away opponents it doesn't like. With Wish, Baton Pass, and a phazing move, this is probably the most supportive of the formes.


The Spunk forme has finally kicked off its hooves and revealed a set of dexterous kicking feet underneath, hence the addition of Jump Kick. That recoil may be unappealing, but consider throwing out a Wish first. Expecting a Ghost-type to trip you up? Crunch it on the switch! Worried about getting burned? Wear your Magic Coat and you'll be fine.
All I could find. The tail kind of looks like a boxing glove, so.


Pixie might look sweet at first, but be warned: this version has been known to Play Rough. Plus, it isn't worried about Poison or Steel-types showing up to ruin its fun because it has Zen Headbutt and Earthquake for them. And thanks to its new typing it doesn't fear the lethal Fighting types that some of its other formes have to watch out for.


Virus gained the strongest attack out of all the Girafarig formes with Megahorn, and it's about time. Have you seen the yellow side's head? At any rate, this forme has grown a set of compound eyes and a spiky horn in the middle of the secondary head. If accuracy concerns you, Gravity may help. That will also make sure any Earthquakes you attack with can't be avoided, as Bug and Ground are strong dual attacking types.
That's as good as it gets. Not enough "bug-like" options to choose from.


So there you have it! Girafarig is truly a versatile threat. It has many attack options and a wide pool of support moves like Thunder Wave, Wish, Baton Pass, Mean Look, and dual screens. It can run Choice, Choice+Trick, LO 4 attacks, support, pivot, you name it. So get out there and give this really bizarre giraffe/Chomp from Mario thing a try!
 
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Reserving Seviper

type: Poison
abilities:Shed skin/Infiltrator
stats:73/100/60/100/60/65->73/125/80/95/60/105 (+0/+25/+20/-5/+0/+40)

sneaky seviper: ghost/poison (Shed skin) +shadow sneak
pond seviper: water/poison (Shed skin) +waterfall
desert seviper: ground/poison (Shed skin) +sand tomb
jungle seviper: grass/poison (Shed skin) +leech seed
mountain seviper: rock/poison (Shed skin) +stone edge
 
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Reserving Seviper

type: Poison
abilities:Shed skin/Infiltrator
stats:73/100/60/100/60/65->73/125/80/95/60/105 (+0/+25/+20/-5/+0/+40)

sneaky seviper: ghost/poison (Shed skin) +shadow sneak
pond seviper: electric/poison (Shed skin) +waterfall
desert seviper: ground/electric (Shed skin) +sand tomb
jungle seviper: grass/poison (Shed skin) +leech seed
mountain seviper: rock/poison (Shed skin) +stone edge
I'm assuming your "desert seviper" is supposed to be ground/Poison
 
Reserving Delibird

Delibird really needs to get op like the other mons:
Normal Delibird:45/55/45/65/45/75-BST 330 Vital Spirit/Hustle/Insomnia. Not op, right?
Improved Delibird:45/80/40/90/50/105-BST 410(+0/+25/-5/+25/+5/+30) Hustle. Now it's op :D (no bulk though).
Now it can be a fast mixed sweeper that will almost definitely be a team player.
For the forms, I decided to go with the holiday themes, as its regular form is similar to Christmas theme:

Delibird-Halloween: Ice/Ghost 45/80/40/90/40/105 Hustle -Shadow Claw. The hustle boost can be mitigated with Defog, and Shadow Sneak or Trick-Or-Treat can be used if it's a better choice.
Delibird-Valentine: Ice/Fairy 45/80/40/90/50/105 Hustle -Draining Kiss. Now it gets a form of recovery and works well with its other coverage moves it already has.
Delibird-Thanksgiving: Ice/Fire 45/80/40/90/50/105 Hustle -Flame Charge. More focused on physical attacks with Ice Shard/Punch,Aerial Ace, Power-up Punch, Seed Bomb, Fake Out, and more others. Definitely at least UU.
Delibird-St. Patrick: Ice/Grass 45/80/40/90/50/105 Hustle -Petal Blizzard. Good coverage with grass/ice but not the best defensive typing(second to Aurorus). I bet it's going to NU.
Delibird-Christmas: Ice 45/80/40/90/50/105 (Really wanted Snow Warning) Hustle -Haze. Taking a pivot-like approach with Delibird, as it can stop heavy boosters with a fast haze, but still could get OHKOed, which encourages a Focus Sash.

Also,
Reserving Articuno
Regular Articuno: 90/85/100/95/120/85(BST 580)
Articuno formes: 90/80/130/105/140/95 (BST 660)
Formes:
Mountaintop Articuno(Ice/Rock, Pressure, +Stealth Rock)
Tornado Articuno(Flying, Pressure, +Hurricane)
Volcano Articuno(Ice/Fire, Pressure, +Fire Blast)
Thunderstorm Articuno(Ice/Electric, Pressure, +Thunderbolt)
Toxic Articuno(Ice/Poison, Pressure, +Toxic Spikes)
Articuno already gets Hurricane. .-.
 
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Maybe this should be called Rotom'd. Just sayin'.

Reserving Durant.

Durant-N:58/109/112/48/48/109

Form Stats: 58/150(+41)/107(-5)/48/80(+32)/121(+12)

Durant-Coal-Bug/Rock + Head Smash. +Rock Head
Durant-Ice: Bug/Ice + Icicle Crash. + Ice Body
Durant-Sludge: Bug/Poison + Gunk Shot.+ Poison Heal.
Durant-Dust:Bug/Ground + Earthquake. + Sand Veil.
Durant-Free: Bug + Megahorn. + Speed Boost.

Durant has it's shell changed based on it's surroundings. like how it adapted to avoid being killed by Heatmor(backfires tho), it changes it's shell. Lighter/ nonexistent shelld means more mobility to make attacks faster and stronger, and the different material protect from physical blows almost as well, and from some special attacks even better.
They have to have the same ability as one of the regular form's abilities.
Reserving Delibird

Delibird really needs to get op like the other mons:
Normal Delibird:45/55/45/65/45/75-BST 330 Vital Spirit/Hustle/Insomnia. Not op, right?
Improved Delibird:45/110/40/120/50/115-BST 480(+0/+55/-5/+55/+5/+40) Hustle. Now it's op :D (no bulk though).
Now it can be a fast mixed sweeper that will almost definitely be a team player.
For the forms, I decided to go with the holiday themes, as its regular form is similar to Christmas theme:

Delibird-Halloween: Ice/Ghost 45/110/40/120/50/115 Hustle -Shadow Claw. The hustle boost can be mitigated with Defog, and Shadow Sneak or Trick-Or-Treat can be used if it's a better choice.
Delibird-Valentine: Ice/Fairy 45/110/40/120/50/115 Hustle -Draining Kiss. Now it gets a form of recovery and works well with its other coverage moves it already has.
Delibird-Thanksgiving: Ice/Fire 45/110/40/120/50/115 Hustle -Flame Charge. More focused on physical attacks with Ice Shard/Punch,Aerial Ace, Power-up Punch, Seed Bomb, Fake Out, and more others. Definitely at least UU.
Delibird-St. Patrick: Ice/Grass 45/110/40/120/115 Hustle -Petal Blizzard. Good coverage with grass/ice but not the best defensive typing(second to Aurorus). I bet it's going to NU.
Delibird-Christmas: Ice 45/110/40/120/115 (Really wanted Snow Warning) Hustle -Haze. Taking a pivot-like approach with Delibird, as it can stop heavy boosters with a fast haze, but still could get OHKOed, which encourages a Focus Sash.

Also,

Articuno already gets Hurricane. .-.
You only have 80 points to work with.(otherwise the luvdisc would've gotten a lot more points)
 

EV

Banned deucer.
Reserving Sigilyph

Normal Sigilyph -
Psychic/Flying (Wonder Skin/Magic Guard/Tinted Lens) - 72/58/80/103/80/97

Altered Sigilyph - Psychic/(Secondary Type) (Magic Guard) - 72/68/120/117/120/92 (+0/+10/+40/+15/+40/-5):
Sigilyph-Bionoid - Psychic/Grass +Ingrain
Sigilyph-Ironoid - Psychic/Steel +Flash Cannon
Sigilyph-Pixelnoid - Psychic/Fairy +Moonblast
Sigilyph-Evilnoid - Psychic/Dark +Dark Void
Sigilyph-Humanoid - Psychic/Normal +Baton Pass

Please tell me suggetions!
You only get 80 points to work with, 85 after you include the -5 from one stat.

Reserving Articuno
Regular Articuno: 90/85/100/95/120/85(BST 580)
Articuno formes: 90/80/130/105/140/95 (BST 660)
Formes:
Mountaintop Articuno(Ice/Rock, Pressure, +Stealth Rock)
Tornado Articuno(Flying, Pressure, +Hurricane)
Volcano Articuno(Ice/Fire, Pressure, +Fire Blast)
Thunderstorm Articuno(Ice/Electric, Pressure, +Thunderbolt)
Toxic Articuno(Ice/Poison, Pressure, +Toxic Spikes)
Tornado is illegal, sadly. You need to add a type, not detract. Plus, Articuno already learns Hurricane. How about Ice/Fairy or Ice/Steel? Those would be interesting new combinations.

Reserving Cobalion.

Cobalion: 91/90/129/90/72/108; Steel/Fighting; Justified

Alternate Forms' stats: 91/110/159/85/127/108(+20,+30,-5,+55)
Alternate Forms' ability: Justified

Majestic Form: Steel/Fairy; +Wish
Crystal Form: Steel/Rock; +Diamond Storm
Flight Form: Steel/Flying; +Roost
Lightning Form: Steel/Electric; +Bolt Strike
Regal Form: Steel; +King's Shield
You gave it 100, not 80, points. Also, Wish is Normal, not Fairy.

Reserving Rotom-Fan

Reserving Zangoose

73/115/60/60/60/90 BST 458

0/+30/+15/-5/+15/+25

73/145/75/55/75/115 BST 538

All Forms get Toxic Boost

  • Zangoose (Aero)- Normal/Flying - + Brave Bird
  • Zangoose (Aqua)- Normal/Water - + Waterfall
  • Zangoose (Specter) -Normal/Ghost - + Shadow Sneak
  • Zangoose (Fast) - Normal - + Extremespeed
  • Zangoose (something psychic like?) - Normal/Psychic - + Psycho Cut
Zangoose-Fast needs a secondary typing and since Extreme Speed is Normal, it will need a different move that matches the new secondary typing.
Reserving Seviper

type: Poison
abilities:Shed skin/Infiltrator
stats:73/100/60/100/60/65->73/125/80/95/60/105 (+0/+25/+20/-5/+0/+40)

sneaky seviper: ghost/poison (Shed skin) +shadow sneak
pond seviper: electric/poison (Shed skin) +waterfall
desert seviper: ground/electric (Shed skin) +sand tomb
jungle seviper: grass/poison (Shed skin) +leech seed
mountain seviper: rock/poison (Shed skin) +stone edge
Yeah Throbulator36 is right, Desert should be Poison/Ground. Also, Pond Seviper is Poison/Electric but gained Waterfall. Did you mean Poison/Water?

-
Otherwise, stuff is looking good! Here are some of my favs:
  • Lunatone-Crescent and Solrock-Gravity have some competition for Rock/Ghost w/ Levitate. I think I'd give it to Solrock, who can invest fully in Special Defense thanks to Will-O-Wisp punishing physical Dark-types in particular.
  • Bouffalant-Funky won't be the only Normal/Ghost combo, but so far it's the tankiest. Bouffalant-Sizzlin is ready to wreck tho.
  • Mesprit-Joy looks lethal imo.
  • Another Normal/Ghost with Kanga-Grandma. Kanga-Brother says FU to Scrappy Lopunny. (Also, aren't all Kanga's female??)
  • Cresselia-Crescent Moon (more moons!) can run STAB Psychic and Fighting with Fairy coverage for a pretty good Special Attacker.
  • Torkoal-Hard Shell just unseated Heatran in the physical Fire/Steel department, though tbf it was a small department to begin with.
  • Chatot-Reggae just because I can see the hair already. And forget the new typing, Boomburst off 122 Special Attack is ouch.
  • The Sawk formes remind me a lot of Tier Shift... Sawk-Soaring is Hawlucha's frenemy.
  • Man too bad Intimidate didn't stick around for the Qwilfish formes. Oh well, Qwilfish-Thorns is legit. Spike stacking and Spiky Shielding. Mmph.
  • Electric/Fairy Emolga-Cosmic is so cute cuz fuq Dedenne.
  • Will comment on more later!
 

Kit Kasai

Love colored magic
+2 252 Atk Aerilate Mega Pinsir Return vs. 248 HP / 0 Def Solrock-Gravity: 197-232 (57.4 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Aerilate Mega Pinsir Return vs. 248 HP / 252+ Def Solrock-Gravity: 148-174 (43.1 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

TAKE THAT PINSIR.
ah that feels so good. ;-;

I wanna do alomololololola but I feel like that would be too op with a +80 BST o.o

so instead, reserving Audino
 

Kit Kasai

Love colored magic
Actually, scratch Audino, since it's getting a mevo. Instead, I'll do Miltank since I can probably do both bulky and offensive sets with that stat distribution ^.^

Miltank - (Normal) - Sap Sipper / Thick Fat / Scrappy - 95/80/105/40/70/100 BST: 490

+ 0 / + 30 / + 15 / -5 / + 35 / +5 BST: 570

It's like a fast Snorlax :D

________

This was sooo hard to choose between Sap Sipper and Thick Fat they're both really great abilities ;-;
  • Miltank-Dig(gersby) (Normal/Ground) - Sap Sipper - 95/110/120/35/105/105 + Dig - (kinda a useless move, but it's mainly to get STAB on EQ)
  • Miltank-Roll (Normal/Rock) - Sap Sipper - 95/110/120/35/105/105 + Head Smash - (or STAB on rollout if that's what you like o.o )
  • Miltank-TANK (Normal/Steel) - Sap Sipper - 95/110/120/35/105/105 + Metal Burst - Normal / Steel is actually a pretty terrible typing ;-;
  • Miltank-Swim (Normal/Water) - Sap Sipper - 95/110/120/35/105/105 + Scald - (more like Miltank-Float) A more defensive set this time
  • Miltank-Gas (Normal/Poison) - Sap Sipper - 95/110/120/35/105/105 + Clear Smog - (ewwwww)
And just for lols...

Miltank-SCIENCE (Normal) - Sap Sipper - 95/110/120/35/105/105 + Explosion - Has science gone too far?
 
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canno

formerly The Reptile
I can finaly resrv now

Reserving Heatmor because Selviper and Solrock were taken Heatmor needs more love


EDIT: Heatmor sucks, changing to Kecleon


~~~~

| Kecleon | Normal | Color Change / Protean (HA) | 60/90/70/60/120/40 BST 440

  • Kecleon-Red | Normal / Fire | Protean | 60/125/100/55/140/40 BST 520 | +Flare Blitz
  • Kecleon-Blue | Normal / Ice | Protean | 60/125/100/55/140/40 BST 520 | +Icicle Spear
  • Kecleon-Yellow | Normal / Electric | Protean | 60/125/100/55/140/40 BST 520 | +Fusion Bolt
  • Kecleon-White | Normal / Ghost | Protean | 60/125/100/55/140/40 BST 520 | +Phantom Force
  • Kecleon-Black | Normal / Dark | Protean | 60/125/100/55/140/40 BST 520 | +Pursuit
So obviously these keks are based off colors because its Kecleon. Didn't want to use Protean tbh, but my choices were that or Color Change. Yeah. So Kecleon pretty much just becomes a game of either picking something that can switch into things or something with great coverage. Fire / Ice / Electric and Ghost / Dark were chosen because the first 3 is a common trinity of elements in games while the latter I needed to pick types that represented White and Black, and since there was no Light-type, Ghost-type fits pretty well imo.
 
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EV

Banned deucer.
Due to a new breakthrough in Science, single-typed Pokemon no longer have to add a dual typing. They can simply change their primary type to any other type. Anyone who has already submitted a Pokemon that fits this description, like Zangoose or Sawk, may go back and change it if they'd like. That is all.
 
Maybe this should be called Rotom'd. Just sayin'.

Reserving Durant.

Durant-N:58/109/112/48/48/109

Form Stats: 58/150(+41)/107(-5)/48/80(+32)/121(+12)

Durant-Coal-Bug/Rock + Head Smash. +Rock Head
Durant-Ice: Bug/Ice + Icicle Crash. + Ice Body
Durant-Sludge: Bug/Poison + Gunk Shot.+ Poison Heal.
Durant-Dust:Bug/Ground + Earthquake. + Sand Veil.
Durant-Free: Bug + Megahorn. + Speed Boost.

Durant has it's shell changed based on it's surroundings. like how it adapted to avoid being killed by Heatmor(backfires tho), it changes it's shell. Lighter/ nonexistent shelld means more mobility to make attacks faster and stronger, and the different material protect from physical blows almost as well, and from some special attacks even better.
I have durant reserved
 
Reserving Articuno
Regular Articuno: 90/85/100/95/120/85(BST 580)
Articuno formes: 90/80/130/105/140/95 (BST 660)
Formes:
Mountaintop Articuno(Ice/Rock, Pressure, +Stealth Rock)
Tower Articuno(Ice/Steel, Pressure, +Iron Defense)
Volcano Articuno(Ice/Fire, Pressure, +Fire Blast)
Thunderstorm Articuno(Ice/Electric, Pressure, +Thunderbolt)
Toxic Articuno(Ice/Poison, Pressure, +Toxic Spikes)
Fixed
 
reserving relicanth
Regular Relicanth: 100/90/130/45/65/55 (BST 485)
Relicanth formes: 100/85/140/65/105/65 (BST 565)
Formes:
Rune Relicanth(Water/Psychic, Swift Swim, +Psychic)
Blood Relicanth(Water/Dark, Swift Swim, +Dark Pulse)
Shattered Relicanth(Water/Flying, Swift Swim, +Defog)
Electrified Relicanth(Water/Electric, Swift Swim, +Thunder)
Iron Relicanth(Water/Steel, Swift Swim, +Metal Burst)
 
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Actually, scratch Audino, since it's getting a mevo. Instead, I'll do Miltank since I can probably do both bulky and offensive sets with that stat distribution ^.^

Miltank - (Normal) - Sap Sipper / Thick Fat / Scrappy - 95/80/105/40/70/100 BST: 490

+ 0 / + 30 / + 15 / -5 / + 35 / +5 BST: 570

It's like a fast Snorlax :D

________

This was sooo hard to choose between Sap Sipper and Thick Fat they're both really great abilities ;-;
  • Miltank-Dig(gersby) (Normal/Ground) - Sap Sipper - 95/110/120/35/105/105 + Dig - (kinda a useless move, but it's mainly to get STAB on EQ)
  • Miltank-Roll (Normal/Rock) - Sap Sipper - 95/110/120/35/105/105 + Head Smash - (or STAB on rollout if that's what you like o.o )
  • Miltank-TANK (Normal/Steel) - Sap Sipper - 95/110/120/35/105/105 + Metal Burst - Normal / Steel is actually a pretty terrible typing ;-;
  • Miltank-Swim (Normal/Water) - Sap Sipper - 95/110/120/35/105/105 + Scald - (more like Miltank-Float) A more defensive set this time
  • Miltank-Gas (Normal/Poison) - Sap Sipper - 95/110/120/35/105/105 + Clear Smog - (ewwwww)
And just for lols...

Miltank-SCIENCE (Normal) - Sap Sipper - 95/110/120/35/105/105 + Explosion - Has science gone too far?

Uhh, I think you forgot to put Miltank in that list of Reservations and Submissions, The Eevee General , I was just about to reserve Miltank when I double checked. :P

Also, reserving Tropius for later, I've got an idea where different fruits that grow on it's neck reflect it's forms, but I need more time to think about it.
 
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