Forme Freaks - Get Your Rotom On - UU and above open!

Status
Not open for further replies.

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
for the record, Farfetch'd's alternate formes effective base stats with the stick held would be somewhere around

Sword: 52/211/55/53/62/85
Archer: 52/125/55/53/62/152
Axe: 52/125/107/53/118/85
Dagger: 52/160/55/53/62/125
Boomerang: 52/125/75/53/85/125


Note that these base stats can't be boosted by things such as Leftovers/Life Orb, and that they change around a bit depending on Farfetch'd's EVs/Nature

Also preferably the stick couldn't be knocked off, kinda like arceus's plates
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Would it be alright if I did Castform?

EDIT: Did it anyway.

Castform - Normal (Forecast) ~ 70 / 70 / 70 / 70 / 70 / 70 : 420 total

Castform-Tornado - Flying (Forecast) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Air Slash
Castform-Polluted - Poison (Forecast) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Clear Smog
Castform-Tectonic - Ground (Forecast) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Earth Power
Castform-Plague - Ghost (Forecast) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Shadow Ball
Castform-Corrupt - Dark (Forecast) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Dark Pulse
 
Last edited by a moderator:

EV

Banned deucer.
Reserving Primeape.
lol what?

Would it be alright if I did Castform?

EDIT: Did it anyway.

Castform - Normal (Forecast) ~ 70 / 70 / 70 / 70 / 70 / 70 : 420 total

Castform-Tornado - Flying (Adaptability) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Air Slash
Castform-Polluted - Poison (Adaptability) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Clear Smog
Castform-Tectonic - Ground (Adaptability) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Earth Power
Castform-Plague - Ghost (Adaptability) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Shadow Ball
Castform-Corrupt - Dark (Adaptability) ~ 70 / 65 / 80 / 110 / 80 / 95 : 500 total +Dark Pulse
Sorry, but the formes have to have at least one ability that the original had. :(
 
Reserving Furfrou (yay usable furfrou).

Furfrou: 75/80/60/65/90/102; Fur Coat; Normal

Alternate forms' stats: 75/110/90/60/115/102(+30, +30, -5, +25, +0)
Alternate forms' ability: Fur Coat(duh)

Furfrou Star Coat: Fairy; +Moonlight
Furfrou Diamond Coat: Normal/Rock; +Diamond Storm
Furfrou Pharaoh Coat: Steel; +King's Shield
Furfrou Dandy Coat: Grass; +Leech Seed
Furfrou Heart Coat: Psychic; +Heart Swap
 
Last edited:
Reserving Cobalion.

Cobalion: 91/90/129/90/72/108; Steel/Fighting; Justified

Alternate Forms' stats: 91/110/159/85/107/108(+20,+30,-5,+35)
Alternate Forms' ability: Justified

Majestic Form: Steel/Fairy; +Moonlight
Crystal Form: Steel/Rock; +Diamond Storm
Flight Form: Steel/Flying; +Roost
Lightning Form: Steel/Electric; +Bolt Strike
Regal Form: Steel; +King's Shield
Fixed
 

EV

Banned deucer.
I need to write a little tutorial. However, for new Pokémon it's probably easier to do it manually.
Cool thanks! I don't mind putting in the work if it means bringing an OM or mod to life, and if it's what the people (aka Kit Kasai ) want, so be it.
 

Beta.

Ruff Ruff amirite?
reserving spinda

contrary abuse lgi
Oh lord, I can only imagine the possibilities for this one. Surprised it took this long to be registered. This looks like a great pet mod so far. I believe that after all mons are done, we should probably edit each other's sets, and theorymon them hard, and try to make them better. y/n?
 
Reserving Slurpuff
EDIT: slurpuff is illegal, so Heatmor


Typing: Fire
Base Stats: 85/97/66/105/66/65 (BST: 484)
Ability: Gluttony/Flash Fire/White Smoke

Form Stats: 85/102/101/115/101/60 (BST: 564)
Stat Changes: 0/5/35/10/35/-5
Ability: Flash Fire

Heatmor's forms' following base stat changes allow them to be bulky walls while still being able to be fearsome attackers.

Heatmor-Giant: (Fire/Fighting) +Drain Punch
Giant Heatmor is based on the Giant anteater, Fighting type because the Giant anteater looks like a fighting bear and Drain Punch is for STAB and for recovery.

Heatmor-Silky: (Fire/Fairy) +Moonlight
Silky Heatmor is based on the Silky anteater, Fairy type because Silky anteater looks small and cute and Moonlight is for recovery.

Heatmor-Collared: (Fire/Steel) +Metal Claw
Collared Heatmor is based on the Collared anteater, Steel type because the Collared anteater has tough claws that it can use to defend itself. I would have chosen another move but Metal Claw seems to fit it flavor-wised.

Heatmor-Cannon: (Fire/Rock) +Stealth Rock
Cannon Heatmor is because Heatmor has mortar like arms, Rock because bombs that cannons shoot are always Rock-hard and Stealth Rock because HAZARDS.

Heatmor-Smelter: (Fire/Ground) +Earthquake
Smelter Heatmor is because Heatmor has a muffler-like tail and being to expel gas (lol) also its belly has pipes. I would have chosen Rock typing because Rock furnaces smelt things but Cannon Heatmor already had that so Ground; Earthquake for STAB.
 
Last edited:

Beta.

Ruff Ruff amirite?
Reserving Slurpuff
EDIT: so slurpuff is illegal, so Heatmor
RU or under bruhhhh. I suggest reading the OP. It's ok, I made a mistake by reserving Octillery, we all make em.

Edit: you're good with heatmor :] it is a shit mon, we rest him in your hands `_`7
 
Last edited:
  • Like
Reactions: EV

EV

Banned deucer.
imas234 Basculin is fine.

Throbulator36 dos Furfrous are insane! I like 'em. But I'd really love them if you just swapped out Normal for those types and made them single-typed instead. (You can do that now by the way as of last night.) Also you should totes add the Furfrou costume sprites that match those formes. :D
 
Gigas is done.
Reserving Gigas.
(I only found a moving backwards sprite...)
Regigigas-N:110/160/110/80/110/100
Forme Stats: 110/160/140(+30)/75(-5)/140(+30)/125(+25), Slow Start ;_;

Regigigas-Synch: Normal/Psychic + Skill Swap
Regigigas-Mold: Normal/Grass + Leech Seed (or Ingrain???)
Regigigas-Risen: Normal/Flying + Roost(slight irony)
Regigigas-Inferno: Normal/Fire + Flare Blitz
Regigigas-Agony: Normal/Ghost+ Curse

Explanation:The Mark There start shining with soem color, infusing him with some power that he didn't use already(No Ice, Rock or Steel), marks ob being in synch, of the agony he's had to endure, of the mold he developped while sleeping, The Air that he once rose to, and the Flames he's been inside. These marks pump adenaline into his body, allowing him to feel lwss pain, and move a bit faster. If only he didn't have slow start...

Every new move he gets shows some way of giving in to his ability (Curse, Flare Blitz), or Getting Past it(Leech Seed, Skill Swap). He might not be PU trash now. MIGHT.
Reserving Unown. Did it really have to take this long for it?

Unown-A-Z:48/72/48/72/48/48(Levitate)

Forme Stats: 48/67(-5)/63(+15)/120(+48)/63(+15)/55(+7)

Unown-&: Psychic/Dark + Night Daze
Unown-#:Psychic/Normal + Tri Attack
Unown:<>: Psychic/Fighting + Aura Sphere
Unown-^: Psychic/ Flying + Air Slash (lol Rotom-F memoreis)
Unown-+: Psychic + Psycho Boost

More Symbols. Dat is all.

tl;dr:$ for confusion, ^ for up, # for awesomenss, <> for idk, + for adddition

IN PROGRESS
 
Last edited:
Reserving Virizion
Edit:

aaaand done B)

Name: Virizion
Typing: Grass/Fighting
Ability: Justified
BST:91/90/72/90/129/108
Changes: +0/+30/+20/+15/-5/+20
Forme BST: 91/120/100/105/124/128

Virizion-Pixie [Fairy/Fighting] +Play Rough
Virizion-Imp [Electric/Fighting] +Nuzzle
Virizion-Yuki-Onna [Ice/Fighting] +Freeze Shock
Virizion-Drakeling [Dragon/Fighting] +Dragon Dance
Virizion-Spectre [Ghost/Fighting] +Curse

I mostly wanted to try type combinations that haven't been done yet, as well as coming up with some flavorful moves to do. The hardest to think for was Virizion-Drakeling and Verizion-Spectre, because I wanted to keep the theme of adding contact moves, but I thought better of it. I'm really happy with Virizion-Spectre and Virizion-Imp though, because the Ghost Cursing you and the Imp Nuzzling you in affection seem really fun to me.
 
Last edited:
  • Like
Reactions: EV

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Reserving maractus

edit:
- Grass Type - Water Absorb/Chlorophyl/Storm Darin - 75 / 86 / 67 / 106 / 67 / 60

Form Stats - 75 / 126 / 77 / 101 / 77 / 85
+0 / +40 / +10 / -5 / +10 / +25

Ability: Water Absorb

Maractus Knight - Grass / Fighting - Mach Punch
Maractus Night - Grass / Dark - Swords Dance
Maractus Blade - Grass / Steel - Meteor Mash
Maractus Sandy - Grass / Ground - Earthquake
Maractus Light - Grass / Fairy - Play Rough

Btw, it is physical due to its much better movepool: knockoff/sucker punch/drain punch compared to hyper voice coverage.

I know Swords dance is not a dark type, but it fits well both competitively and flavory (see ferrothorn/cacturne/shiftry etc)
 
Last edited:

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Alomomola - Water (Healer / Hydration / Regenerator) ~ 165 / 75 / 80 / 40 / 45 / 65
All formes will have Regenerator because y'know, fuck offense

Here, have some backstory: So one day Team Rocket decided to make possibly one of the most goddamn annoying things to beat even more annoying and did genetic modification and stuff to it and oh boy will trainers hate Alomomola even more now

Alomomola-Alloy: Water / Steel ~ 165 / 70 (-5) / 120 (+40) / 40 / 90 (+45) / 65 + Metal Burst
sweet, I can 2HKO it before it can get a Wish off- oh wait

Alomomola-Elegance: Water / Fairy ~ 165 / 70 (-5) / 120 (+40) / 40 / 90 (+45) / 65 + Baby-Doll Eyes
cool, I can wear it down slowly with some strong physical attacks- oh wait

Alomomola-Yggdrasil: Water / Grass ~ 165 / 70 (-5) / 120 (+40) / 40 / 90 (+45) / 65 + Synthesis
well at least you can stop it from healing by phazing it out on the turn after it uses Wish- oh wait

Alomomola-Nyx: Water / Dark ~ 165 / 70 (-5) / 120 (+40) / 40 / 90 (+45) / 65 + Topsy-Turvy
haha I can set up on it because it can't touch me- oh wait

Alomomola-Sacred: Water / Psychic ~ 165 / 70 (-5) / 120 (+40) / 40 / 90 (+45) / 65 + Power Swap
good thing Alomomola can't really hurt me back- oh wait

this thing actually might be broken to shit so if this needs to be nerfed let me know and i'll fix it as soon as i can

taking Smeargle; please nobody reserve it i beg you
 
Last edited:
It's been more than 24 hours, so I'm gonna reserve Dedenne.

Edit: Un-reserving Dedenne, since I can't think of anything unique/sensible flavour-wise and someone else could probably top whatever I'd come up with...
Reserving Regice instead.


Edit to edit: Regice is done~


Regirock may change its Forme by altering its physical structure (see post 59, hi Ghoul King), but as it changes, Regice remains as clear ice. The difference is that, now, runes are carved deeply into its body, letting it absorb energy from the sky to change its Forme.

Regice BST: 80 / 50 / 100 / 100 / 200 / 50
Regice-Formes BST: 80 / 45 / 125 / 130 / 215 / 65
Change in BST: 0 / -5 / +25 / +30 / +15 / +15
Ability: Clear Body

Regice-Lightning: Ice/Electric, +Nuzzle (Electrified by lightning, Regice can paralyze things on contact.)
Regice-Eclipse: Ice/Dark, +Parting Shot (It's easy for Regice to sneak off when it's dark from an eclipse.)
Regice-Deluge: Ice/Water, +Surf (Rain is manipulated by Regice into a wave.)
Regice-Sirocco: Ice/Ground, +Earth Power (Drawing power from the sandstorm, Regice channels it through the earth.)
Regice-Aurora: Ice/Fairy, +Moonlight (Regice absorbs energy from the sky to heal itself.)
 
Last edited:
RESERVING SMEARGLE
Except not really because Smeargle is too high tier according to the rules even though any extra formes would BARELY help it.

Actually reserving our lord and savior Relicanth

Relicanth: 100/90/130/45/65/55 : 485 BST | Swift Swim/Rock Head/Sturdy

Relicanth Formes: 100/125/130/40/105/65 : 565 BST | Rock Head



Relicanth-Surge: Rock/Electric | +Volt Tackle

Relicanth-Vent: Rock/Fire | +Flare Blitz

Relicanth-Mossy: Rock/Grass | +Wood Hammer

Relicant-Winged: Rock/Flying | +Brave Bird

Relicanth-Plated: Rock/Steel | +Shift Gear



First off, GOOD GOD THIS FISH IS HORRIFYING. Secondly, It has pretty much the PERFECT ability to use for something like this. Smash Passing into Relicanth-Vent = GG

Relicanth-Surge has adapted to be able to shock anything that threatens it, much like an electric eel. Along with this it's body has grown significantly longer and somewhat thinner.

Relicanth-Vent is a Relicanth that has lived near geothermal vents for all it's life, a little heat is nothing to this rather majestic looking fish. Think of a mix between relicanth and a Lion Fish and it looks kinda like that.

Relicanth-Mossy is even less active than the average Relicanth. It has been living in cave far underground simply floating around atop the waves. This fish is absolutely coated in algae with a small amount of actual moss growing on top of it's body.

Relicanth-Winged is a flying fish. It saw other flying fish and it was always jealous of them, being able to jump so high and all. WHO'S LAUGHING NOW *Relicanth-Winged Head Smashes a flying fish*

Relicanth-Plated Yeah I don't even know about this one. I was just trying to get 5 forms and I was absolutely not going to use one that had Submission as the move it learned, not a chance. I guess just picture it an animatronic fish, at least Shift Gear makes sense then. If nothing else just exclude this one, the others are more than enough to destroy the entire game for anyone wanting to use this glorious fish.


Another thing is that Relicanth is an ancient fish, so Rock was chosen over Water. Along with that, Water instead of Rock made most forms have rather boring type combinations and in a few cases gave it resistances to a bit too many things for such a bulky attacker.

Hail Relicanth
 
Last edited:
EBUN MOAR ROTOMZ because screw you thats why

Rotom-Drill: 50 HP/65 Atk/107 Def/105 SpA/107 SpD/86 Spe/520 BST
Ability: Levitate
Electric/Rock type
New Move: Stealth Rock

In this form, Rotom decides it really hates Talonflame even more than usual and possesses a miner's drill to become part Rock type.
Stealth Rock is the new move because screw Talonflame.

Rotom-Tread: 50 HP/65 Atk/107 Def/105 SpA/107 SpD/86 Spe/520 BST
Ability: Levitate
Electric/Fighting type
New Move: Vacuum Wave

In this form, Rotom decides to go to the gym and possesses a treadmill. Because all that running lets it go fast, it gets Vacuum Wave.

Rotom-Televise: 50 HP/65 Atk/107 Def/105 SpA/107 SpD/86 Spe/520 BST
Ability: Levitate
Electric/Psychic type
New Move: Hypnosis

Rotom becomes a TV, because apparently it never occurred to Game Freak to do this one. New move is Hypnosis because the media is
lying to you to try to trick and confuse you WAKE UP SHEEPLE

Rotom-Net: 50 HP/65 Atk/107 Def/105 SpA/107 SpD/86 Spe/520 BST
Ability: Levitate
Electric/Dark type
New Move: Nasty Plot

In this episode of Rotom Form Z, Rotom becomes a computer. Unfortunately, it went to 4chan and became a Dark type. Nasty Plot is there
because trolls, or alternatively Tumblr feminists.

Rotom-Plug: 50 HP/65 Atk/107 Def/105 SpA/107 SpD/86 Spe/520 BST
Ability: Levitate
Electric/Normal type
New Move: Tri-Attack

Rotom gets lazy and just possesses a plug, not a full appliance. Tri-Attack because meh.

Rotom-Animatronic: 50 HP/65 Atk/107 Def/105 SpA/107 SpD/86 Spe/520 BST
Ability: Levitate
Electric/Dragon type
New Move: Draco Meteor

Rotom possesses an animatronic dragon from a theme park, possibly in some attempt to recreate Five Nights at Freddy's, but at a theme park
and with dragons. Draco Meteor is the obligatory Dragon move, because Rotom really appreciates the power.
 
I also would like to reserve iPhone Phione. Man, this is really fun to do!
Phione- Type: Water Ability: Hydration (80/80/80/80/80/80 BST: 480)

All of the new form's stats: 80/75/95/110/100/95 BST: 560 With the Hydration ability!
Phione-North Sea Type: Water/Ice +Freeze Dry
This is based around how the northern area (including the sea) is typically colder. Freeze Dry would fit perfectly with this description.
Phione-South Sea Type: Water/Grass +Giga Drain
This is based around how the south (Not counting you Antarctica) is warmer, where more plants can flourish. Giga Drain shows how Phione would suck up water, like a plant.
Phione-East Sea Type: Water/Electric +Discharge
Alright, this one is probably the most confusing. This is based around how Japan, which is in the east and almost surrounded by water, invents a lot of modern gaming electronics. Discharge would represent what gaming (and other) electronics work; discharging electricity to work.
Phione-West Sea Type: Water/Ground +Earth Power
This one is based on how the west is typically depicted as; dry and hot. Earth power seems to use a bit of fire in its animations, so this makes sense.
Phione-Mid Sea Type: Water/Fairy +Moonblast
Scratch what I said about East Sea; this one is the most confusing. This is based around mythology, not modern-day depictions. A sailor would be at mid sea, and imagine if a mermaid came up, which is where they would be usually be found, hence the Fairy typing. Since Fairy has a very limited amount of moves, I could only go with Moonblast. Maybe some mermaids could use the moon in their power.
 
Last edited:
Tropius <Grass/Flying> - (Normal/Banana Form) - Chlorophyll / Solar Power / Harvest - 99/68/83/72/87/51 BST: 460
Base Stat Changes: +0/-5/+20/+40/+20/+5

Tropius <Grass/Fire> - (Chilli Pepper Form) - Harvest - 99/63/103/112/107/56 BST: 540 +Flamethrower (Chilli Peppers are hot)
Tropius <Grass/Water> - (Luffa Form) - Harvest - 99/63/103/112/107/56 BST: 540 +Surf (The Luffa is a cucumber-like fruit used as a sponge)
Tropius <Grass/Ground> - (Peanut Form) - Harvest - 99/63/103/112/107/56 BST: 540 +Earth Power (Peanuts are apparently fruits...)
Tropius <Grass/Poison> - (Jatropha Form) - Harvest - 99/63/103/112/107/56 BST: 540 +Belch (Harvest + Belch = Perfect??? Also, the seeds/sap of Jatropha are highly poisonous)
Tropius <Grass/Rock> - (Apricot Form) - Harvest - 99/63/103/112/107/56 BST: 540 +Power Gem (The seeds of Apricots look very stone-like to me...)

It took me a while, but I made sure the new forms at least lost some grass weaknesses.

EDIT: Originally Peanut Tropius was Grass/Steel but I changed it last minute for coverage reasons.

Tropius-Apricot:
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Tropius-A: 166-196 (41.2 - 48.7%) -- guaranteed 3HKO
0 SpA Tropius-A Power Gem vs. 0 HP / 0 SpD Talonflame: 516-612 (173.7 - 206%) -- guaranteed OHKO

Tropius-Luffa:
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Tropius-L: 221-263 (54.9 - 65.4%) -- guaranteed 2HKO
0 SpA Tropius-L Surf vs. 0 HP / 0 SpD Landorus: 258-306 (80.8 - 95.9%) -- guaranteed 2HKO

Tropius-Chilli:
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 252+ SpD Tropius-C: 114-135 (28.3 - 33.5%) -- 0.1% chance to 3HKO
0 SpA Tropius-C Flamethrower vs. 0 HP / 0 SpD Thundurus: 129-153 (43.1 - 51.1%) -- 3.1% chance to 2HKO

Tropius-Jatropha:
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Tropius-J: 94-111 (23.3 - 27.6%) -- 81.4% chance to 4HKO (The bulk is real)
0 SpA Tropius-J Belch vs. 228 HP / 0 SpD Azumarill: 342-404 (85.9 - 101.5%) -- 12.5% chance to OHKO

Tropius-Peanut:
4 SpA Tropius-P Earth Power vs. 0 HP / 4 SpD Heatran: 408-484 (126.3 - 149.8%) -- guaranteed OHKO
 
Last edited:
i hate this rule against evolutions bc i want my friggin dusknoirs and chimechos
but since there is still that rule, reserving Braviary because holy friggin' 'murica
i did it again oh my god
i guess i'm reserving lumineon because i can't find anything else
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top