UU Hitmonlee

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Overview
########

Hitmonlee has an interesting niche in the UU metagame in that it's one of the few Pokemon with access to Unburden, which it can make great use of with its great Attack stat, and good movepool. It also is one of the few offensive spinners in the tier, which is another thing that sets it apart from other Fighting-types, such as Mienshao and Machamp. However, it faces severe competition from them and also has terrible Defense, along with a mediocre Speed stat that lets it get revenge killed fairly easily by the likes of Jirachi. Hitmonlee also has a hard time with Crobat, which is able to switch into it multiple times and force it out. However, Hitmonlee is an interesting pick for a Fighting-type and should be still considered on offensive teams.

Reckless
########
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Mach Punch
ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
item: Life Orb
nature: Adamant / Jolly

Moves
========

High Jump Kick is a hard-hitting STAB move thanks to Life Orb and Reckless, although it's somewhat risky to use due to its miss chance and the massive recoil if it fails to land. Knock Off hits Ghost- and Psychic-types that don't care about High Jump Kick, and can cripple Pokemon reliant on their item. Rapid Spin lets Hitmonlee clear entry hazards, which is one of the things that sets it apart from the likes of Mienshao and Machamp. Mach Punch lets Hitmonlee pick off weakened threats. Sucker Punch can be used to smack Jirachi, which can be a large problem otherwise.

Set Details
========

Reckless is the preferred ability, as it boosts High Jump Kick's power. Life Orb is used to increase Hitmonlee's damage output, and it turns High Jump Kick into an extremely threatening STAB move. The EVs maximize Hitmonlee's Speed and damage output. An Adamant nature is preferred, as with it Hitmonlee still outspeeds Modest Chandelure and 2HKOs physically defensive Hippowdon, whereas Jolly Hitmonlee only has a 32% chance to do this. Jolly lets Hitmonlee outspeed more Pokemon, however.

Usage Tips
========

Hitmonlee can switch into very few physical attacks, due to its terrible bulk. When using Hitmonlee, you should know when to use High Jump Kick; it shouldn't be spammed when there are Pokemon on the other side that are Ghost-types or carry Protect.

Team Options
========

Pokemon that appreciate having Stealth Rock cleared, such as Mega Houndoom, Mega Aerodactyl, and Darmanitan, are good partners for Hitmonlee; Darmanitan is able to put a huge dent in the Fairy-types that make Hitmonlee miserable in return. Pokemon that can't get through Steel-types, such as Crobat and Cloyster, are also good partners for Hitmonlee, as they have a much easier time doing their job without Steel-types on the field. Pokemon such as Shaymin and Roserade that can check physical walls are also good partners for Hitmonlee.

Unburden
########
name: Unburden
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Endure ensures that Hitmonlee's Liechi Berry is activated as soon as possible, letting Hitmonlee get the Unburden boost. At 1 HP, Reversal becomes a 200 BP move, OHKOing virtually anything that doesn't resist it. Knock Off smacks Psychic- and Ghost-types that resist Reversal, such as Chandelure, for super effective damage. Mach Punch is used to punish Pokemon such as Infernape that try to revenge kill Hitmonlee with their own priority, although it usually will not OHKO many Pokemon unless they're weakened by a fair amount or it hits them for super effective damage.

Set Details
========

Hitmonlee's EVs are used to maximize its Attack and Speed. Liechi Berry increases Hitmonlee's Attack, making it a very potent threat when combined with Endure and Unburden. An Adamant nature is used to give Hitmonlee as much power as possible. Due to Unburden, Hitmonlee doesn't need a Speed-boosting nature, as it will already have all the Speed it needs to function.

Usage Tips
========

Hitmonlee should usually be attempting a sweep late-game, when most of its common switch-ins are off the field or are weakened enough to be KOed by Reversal. Hitmonlee should avoid residual damage at all costs, as it will render Endure useless, and thus its sweep short-lived. Hitmonlee should also avoid Pokemon with Extreme Speed, which outprioritizes Mach Punch.

Team Options
========

Hitmonlee appreciates entry hazard support, which makes it easier for Hitmonlee to clean. Froslass is a great partner, as it prevents Toxic Spikes from being set up with Taunt, and it sets up its own hazards easily. Azelf is also a good partner as, like Froslass, it stops opposing setup with Taunt, and can cripple Pokemon dependent on their item early-game with Knock Off. Pokemon that can KO Fairy-types are a godsend for Hitmonlee, as it has a lot of trouble with the likes of Aromatisse and Granbull. Nidoking and Nidoqueen are very good partners, as they can force the aforementioned Fairies out, set up hazards on them, and absorb Toxic Spikes. Pokemon that can take on Sableye, such as Infernape, work well with Hitmonlee, as they can switch into Sableye's Will-O-Wisp and threaten it out. Pokemon that can beat common Flying-types, such as Crobat, are great partners for Hitmonlee. Mega Ampharos counters Crobat and lures in Blissey, which Hitmonlee loves. Mega Ampharos also sponges common priority attacks.

Other Options
########

Stone Edge is an option for Hitmonlee to hit Flying-types such as Crobat and Noivern hard, but it can mostly only hit them on the switch-in, as unless Hitmonlee has an Unburden boost, it will just be revenged by any faster Flying-type. Poison Jab can hit Fairy-types such as Florges and Aromatisse, but Hitmonlee usually doesn't have the room to run it. Close Combat is a more reliable STAB move that doesn't have the risk of missing and Hitmonlee losing half its health, but it doesn't get the damage boost from Reckless that High Jump Kick does. Double-Edge is a move that is surprisingly powerful thanks to Reckless, and it can 2HKO a lot of physical walls that would resist High Jump Kick. However, the recoil is usually too much for Hitmonlee to bear, and you would want it alive as much as possible.


Checks & Counters
########

**Bulky Fighting-type Resists**: Pokemon that can repeatedly take attacks from Hitmonlee, heal off any damage, and retaliate easily, such as Aromatisse, Gligar, and Granbull, are very problematic for Hitmonlee, although Gligar hates getting its item Knocked Off.

**Sableye** Sableye can take a Knock Off, burn Hitmonlee with a Prankster Will-O-Wisp, and prevent it from spinning thanks to its typing.

**Faster Pokemon** Pokemon that can tank a Mach Punch and outspeed non-Endure Hitmonlee, such as Alakazam and Crobat, can easily beat it. Most of them must be wary of Knock Off and Stone Edge, however.

**Priority** Hitmonlee despises priority, as it really hates being hit. Pokemon such as Fletchinder, Entei, and Lucario can all bypass Hitmonlee's own priority and severely dent, if not KO, it.
 
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HypnoEmpire

Yokatta...
Physically defensive Pokemon can take a hit from Hitmonlee, so those should go to C&C (this obviously varies, but Slowbro, Florges, and physically defensive Arcanine can live a hit, just to provide some examples). Also, note that this thing isn't too great against stall because it could obviously be statused or something along those lines. Also, its high Special Defense could be a downfall to it because the typical users of Scald (assuming they don't invest in Special Attack) such as Slowbro will do ~35% to Hitmonlee.
 
Reckless Double Edge is super fun and probably OO worthy as it smashes Nidoqueen, Weezing, Aromatisse, Amoonguss extremely hard and for a 2hko

Ernesto edit: It surely sounds fun killing yourself in the process .–. of all those, only Weezing has a low enough HP that you don't die with only a bit of prior damage, lol. As long as it doesn't have any incompatibility issues, though (because it's a FRLG tutor afaik), it's good enough for OO—it does more to itemless Slowbro than Knock Off, after all, meaning that you can even 2HKO it if Adamant. Just be sure to mention that your HP is so low that so much recoil is gonna kill you in the process, Bouffalant
 
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Kushalos

ÜN ÜN ÜN
is a Tiering Contributoris a Contributor to Smogon
OUPL Champion
Add Slowbro to physical walls in C&C because after it has its item knocked off knock off wont be doing as much and it has regenerator to keep switching into it.

252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 192-229 (48.7 - 58.1%) -- 58.6% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Hitmonlee Knock Off vs. 252 HP / 252+ Def Slowbro: 133-156 (33.7 - 39.5%) -- guaranteed 3HKO
4 SpA Slowbro Psyshock vs. 4 HP / 0 Def Hitmonlee: 288-342 (119 - 141.3%) -- guaranteed OHKO

Edit: QC 2/3 n_n
 
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PISTOLERO

I come to bury Caesar, not to praise him.
Why does nobody like me and not put me in C&C?


Kill Hitmonlee in UU or RU, anywhere
 
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KM

slayification
is a Community Contributoris a Tiering Contributor
i'm under the impression that reckless should be listed before the endure reversal set

at this point, endure-reversal really is a massive gimmick; priority is floating everywhere in the tier, and what with Sableye / Fletchinder / Lucario / Infernape all being around, it's a lot harder to justify running endure - reversal hitmonlee, nor do I think that listing it first is representative of its main niche in UU. I would rather focus on its niche as an offensive spinner with access to priority and high attack that distinguishes itself from Mienshao through its utility, because that's really the main role it fills in UU
 
Nice formatting on the checks and counters. You must be new here.

Your phrasing for Sableye is kinda iffy, because the making it nearly unfunctional should be connected with WoW, not with spinblocking as it looks. On priority users too, you should mention that it's basically those that use ESpeed, since Endure stops Fake Out and you can Mach Sucker Punchers, NP Luke, etc, meaning the only other ones that are annoying are stuff like Cloyster (which can tank Mach decently and either KO back or Smash if Jolly), Donphan, and I guess healthy Infernape. Entei > RK9 imo

Also tbh I wouldn't mind mentioning Reckless Double-Edge on the set and not OO, since you're prolly using it over Spin which would mean your team wouldn't particularly need it to stay alive much, but if we're to go with what Kitten says (that being Lee's niche would be spin instead of hitting retardedly hard, which can be done better by other stuff) then I guess OO would be fine.

Finally, please fix your formatting, I already had to do it for you on Victini .–. It's not hard and it fixes issues on the SCMS making lochie's and my life easier o.O
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Under usage tips for endure reversal mention that lee can Ohko shit like florges nidoking and other (defense) frail resists so feel free to plow past them

Also mention that Mach punch is good for stopping sucker punchers like honchkrow and absol and also possibly sharpedo which nobody uses in XY sadly
 

KM

slayification
is a Community Contributoris a Tiering Contributor
qc 3/3 Ernesto edit: Lol don't even think about it, look at that C&C .–.
(maybe mention extremespeed in the endure set though)

kitten edit: it was formatted right when i looked at it, idk what the fuck happened

kitten edit 2: it still looks fine, idk what you're talking about. the c&c isnt' that bad unless i'm missing something glaringly obvious

kitten edit 3: i see it. LOL

kitten edit 4: bouff fixed it, now i'm stamping.

qc 3/3
 
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oh my fucking god i am blind LOL

edited that garb out, but i wanna wait on ernestos check before i move it to gp because i probably fuked up on some other parts
 
It's fine, if anything I'd mention Luke in priority—which is, you know, a tad more viable than Fletch—since even if it doesn't OHKO, still stops the Endure set in its tracks, and can pick off the Reckless set after a bit of prior damage. I'd probably add that it can use Mach Punch against Sucker Punchers and Endure against Fake Out Shao, but it's ok either way.
 

tehy

Banned deucer.
So, why isn't there any mention of Sucker Punch on the reckless set? Sure, it can be taken advantage of, but it's still stronger by a good bit. The overview even mentions he's revenged by rachi and tini, and while the first can't really switch in, the second is kind of a legit threat to hitmonlee and sucker punch goes a long way towards fixing that.
 

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########

Hitmonlee has an interesting niche in the UU metagame, in that it's one of the few Pokemon with access to Unburden, which it can make great use of with its great Attack stat, along with a pretty good movepool to compliment it. It also is one of the few offensive spinnRapid Spin users in the tier, which is another thing that sets it apart from other Fighting-types, such as Mienshao and Machamp. However, besides that, it faces severe competition from them, and also has terrible physical dDefense, along with a mediocre sSpeed tierstat that lets it get revenge killed fairly easily by the likes of Jirachi. It also has a hard time with Togekiss and Crobat in the tier, being, which are able to switch into Hitmonlee multiple times and force it out. However, Hitmonlee is an interesting pick for a Fighting-type, and should be considered on offensive teams.

Reckless
########
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Mach Punch
ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
item: Life Orb
nature: Adamant / Jolly

Moves
========

High Jump Kick is Hitmonlee's main move, as it provides a hard-hitting STAB move thanks to Life Orb and Reckless, although it's somewhat risky to use thanksdue to its miss chance and the massive recoil. Knock Off hits Ghost- and Psychic-types that don't care about High Jump Kick, and can cripple Pokemon reliant on their item. Rapid Spin lets Hitmonlee clear hazards, which is one of the things setting it apart from the likes of Mienshao and Machamp. Mach Punch lets Hitmonlee pick off weakened threats.

Set Details
========

Reckless is the preferred ability, as it leboosts Hitmonlee have a boost to it's High Jump Kick. Life Orb is used to increase Hitmonlee's damage output, and turns High Jump Kick into an extremely threatening STAB move. The EVs maximize Hitmonlee's sSpeed and damage output. An Adamant Nnature is preferred, as it outspeeds Modest Chandelure, as well asnd 2HKOinges physically defensive Hippowdon with a guaranteed chance, whereas Jolly only has 32%. Jolly lets you outspeed more Pokemon, however.

Usage Tips
========

Hitmonlee can switch into very little physical attacks, due to its terrible bulk. When using Hitmonlee, you should know when to use High Jump Kick; it shouldn't be spammed when there are Pokemon on the other field that are Ghost-Ttypes or usecarry Protect.

Team Options
========

Pokemon that appreciate having Stealth Rock cleared, such as Mega Houndoom, Mega Aerodactyl, and Darmanitan, are good partners for Hitmonlee. Darmanitan gets a notice, as it is able to put a huge dent on the Fairy-types that make Hitmonlee miserable. Pokemon that can't get through Steel-types, such as Crobat and Cloyster, are also good partners for Hitmonlee, as they have a much easier time doing their job without them on the field. Pokemon that can check physical walls, such as Shaymin and Roserade, are also good partners for Hitmonlee.

Endure
########
name: Endure
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Endure ensures that Hitmonlee's Liechi Berry is activated as soon as possible, letting Hitmonlee get the Unburden boost. At 1 HP, Reversal becomes a 200 BP move, OHKOing virtually anything that doesn't resist it. Knock Off smacks Psychic- and Ghost-types that resist Reversal, such as Chandelure, for super- effective damage. Mach Punch is used to punish Pokemons such as Infernape that try to revenge kill Hitmonlee with their own priority, although it usually will not OHKO much unless they're weakened by a fair amount or it hits them for super effective damage.

Set Details
========

Hitmonlee's EVs are used to maximize its Attack and Speed. Liechi Berry increases Hitmonlee's attack, making it a very potent threat when combined with Endure and Unburden. An Adamant Nnature is used to give Hitmonlee as much power as possible. Due to Unburden, Hitmonlee doesn't need Jolly as it will already have all the sSpeed it needs to function.

Usage Tips
========

Hitmonlee should usually be attempting a sweep late-game, when most of its common reswistch-ins are off the field or are weakened enough to be KOed by Reversal. Hitmonlee should avoid after-turn residual damage, such as Bburn, Ppoison, Hhail, and Toxic damage at all costs, as it will render Endure, and thus its sweep short-lived. Hitmonlee should also avoid Pokemon with Extreme Speed.

Team Options
========

Hitmonlee appreciates hazard support, as it makes it easier for Hitmonlee to clean. Froslass is a great partner, as it prevents Toxic Spikes from being set up with Taunt, and sets up its own hazards easily. Azelf is also a good partner, as, like Froslass, it deters opposing set- up with Taunt, and can cripple Pokemon dependent on their item early-game with Knock Off. Pokemon that can KO Fairy-types are a godsend for Hitmonlee, as it has a lot of trouble with the likes of Aromatisse and Granbull. Nidoking and Nidoqueen are very good partners, as they can force the aformentioned Fairies out, set up hazards on them, and they can absorb Toxic Spikes as well. Pokemon that can take on Sableye, such as Infernape, work well with Hitmonlee, as they can switch into Sableye's Will-O-Wisp and threaten it out. Pokemon that can beat common Flying-types, such as Crobat, are great partners for Hitmonlee. Mega Ampharos counters Crobat, and lures in Blissey, which Hitmonlee loves. It also sponges common priority attacks.

Other Options
########

Stone Edge is an option for Hitmonlee to hit the likes of Crobat hard,; however, it can only hit it on the switch, as unless Hitmonlee has the Unburden boost, it will just be revenged by Crobat. Poison Jab can hit the likes of Fairy-types such as Florges and Aromatisse, howeverbut Hitmonlee usually doesn't have the room to run it. Close Combat is a more reliable STAB move that doesn't have the risk of missing and Hitmonlee losing half its health,; however, it doesn't work as well in conjunction with Reckless as High Jump Kick would. Double-Edge is a move that is surprisingly powerful, and can 2HKO a lot of physical walls that would resist High Jump Kick. However, the recoil is usually too much for Hitmonlee to bare, as you would want it alive as much as possible.


Checks & Counters
########

**Bulky Fighting-type resists** Pokemon that can repeatedly take attacks from Hitmonlee heal off any damage, and retaliate easily, such as Aromatisse, Gligar, and Granbull are very problematic for Hitmonlee, although Gligar hates getting its item Knocked Off.

**Sableye** Sableye can take a Knock Off, burn Hitmonlee with a Prankster Will-O-Wisp, and prevent it from spinning thanks to its typing.

**Faster Pokemon** Pokemon that can tank a Mach Punch and can outspeed easily beat non -Endure sets of Hitmonlee, such as Alakazam and Crobat. They all must be wary of Knock Off and Stone Edge, however.

**Priority** Hitmonlee despises priority, as it really needs all the sSpeed it can get unclear, please rephrase. Pokemon such as Fletchinder, Entei, and Lucario can all bypass Hitmonlee's own priority and severely dent it, if not KOing it.

gp 1/2
 
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tehy

Banned deucer.
amcheck

By the way, if you implement a GP check, it's nice to bump to say you've done so. Otherwise, checkers will see that the last post was by a GP member, and may not bother even looking.

sorry to bother you fleur but spinner's an accepted term according to spelling and grammar standards, and also it's 2HKO sans the E, again according to spelling and grammar standards

the checks and counters section is a bit lacking. Where's the ghost-types, who admittedly hate Knock Off but love to mess up your Rapid Spins and Hi Jump Kicks, while often outspeeding you and ignoring Mach Punch? Where are the physical walls, who can take two Hi Jump Kicks? And can't Crobat stop Endure Hitmonlee anyways?

By the way Endure really ought to be named unburden; every Pokemon learns Endure, right? Meanwhile, many of them have STAB reversal and some even have that with a priority move. And yet, only Hitmonlee uses a set like this in pretty much the entire game with any level of viability. So clearly Unburden is the defining characteristic, or else other pokemon would be regularly doing this.

Like i mentioned in my above post, what about Sucker Punch? Apparently, it's illegal with Unburden, which is fine since that set really wants a reliable move to take down weakened Pokemon, rather than have a 100% sweep train turned around by Sub/Status/Setup mindgames. But it's fine with Reckless, it's stronger than Mach Punch, and hits Psychic- and Ghost-types SE, which is nice since, even with Knock Off, those two types are majorly problematic for you.

Overview
########

Hitmonlee has an interesting niche in the UU metagame, in that it's one of the few Pokemon with access to Unburden, which it can make great use of with its great Attack stat, along with a pretty good movepool to compliement it. It also is one of the few offensive Rapid Sspin usners in the tier, which is another thing that sets it apart from other Fighting-types, such as Mienshao and Machamp. However, besides that, it faces severe competition from them, and also has terrible Defense, along with a mediocre Speed stat that lets it get revenge killed fairly easily by the likes of Jirachi. ItHitmonlee also has a hard time with Togekiss and Crobat, which are able to switch into Hitmonlee multiple times and force it out. However, Hitmonlee is an interesting pick for a Fighting-type, and should be considered on offensive teams.

Reckless
########
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Mach Punch
ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
item: Life Orb
nature: Adamant / Jolly

Moves
========

High Jump Kick is Hitmonlee's main move, as it provides a hard-hitting STAB move thanks to Life Orb and Reckless, although it's somewhat risky to use due to its miss chance and the massive recoil if it fails to land. Knock Off hits Ghost- and Psychic-types that don't care about High Jump Kick, and can cripple Pokemon reliant on their item. Rapid Spin lets Hitmonlee clear hazards, which is one of the things setting it apart from the likes of Mienshao and Machamp. Mach Punch lets Hitmonlee pick off weakened threats.

Set Details
========

Reckless is the preferred ability, as it boosts Hitmonlee's High Jump Kick. Life Orb is used to increase Hitmonlee's damage output, and turns High Jump Kick into an extremely threatening STAB move. The EVs maximize Hitmonlee's Speed and damage output. An Adamant nature is preferred, as with it Hitmonlee still outspeeds Modest Chandelure, and 2HKOes physically defensive Hippowdon with a guaranteed chance, whereas with Jolly Hitmonlee only has a 32% chance to do this. Jolly lets you outspeed more Pokemon, however.

Usage Tips
========

Hitmonlee can switch into very littlefew physical attacks, due to its terrible bulk. When using Hitmonlee, you should know when to use High Jump Kick; it shouldn't be spammed when there are Pokemon on the other field thatopponent has are Ghost-types or carry, or if the opposing Pokemon may have Protect.

Team Options
========

Pokemon that appreciate having Stealth Rock cleared, such as Mega Houndoom, Mega Aerodactyl, and Darmanitan, are good partners for Hitmonlee.; Darmanitan gets a notice, as it is able to put a huge dent oin the Fairy-types that make Hitmonlee miserable in return. Pokemon that can't get through Steel-types, such as Crobat and Cloyster, are also good partners for Hitmonlee, as they have a much easier time doing their job without them on the field. Pokemon that can check physical walls, such as Shaymin and Roserade, are also good partners for Hitmonlee.


Endure
########
name: Endure
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Endure ensures that Hitmonlee's Liechi Berry is activated as soon as possible, letting Hitmonlee get the Unburden boost. At 1 HP, Reversal becomes a 200 BP move, OHKOing virtually anything that doesn't resist it. Knock Off smacks Psychic- and Ghost-types that resist Reversal, such as Chandelure, for super- effective damage. Mach Punch is used to punish Pokemon such as Infernape that try to revenge kill Hitmonlee with their own priority, although it usually will not OHKO much unless they're weakened by a fair amount or it hits them for super effective damage.

Set Details
========

Hitmonlee's EVs are used to maximize its Attack and Speed. Liechi Berry increases Hitmonlee's attack, making it a very potent threat when combined with Endure and Unburden. An Adamant nature is used to give Hitmonlee as much power as possible. Due to Unburden, Hitmonlee doesn't need Jollya speed-boosting nature, as it will already have all the Speed it needs to function.

Usage Tips
========

Hitmonlee should usually be attempting a sweep late-game, when most of its common switch-ins are off the field or are weakened enough to be KOed by Reversal. Hitmonlee should avoid residual damage, such as burn, poison, hail, and Toxic damage, at all costs, as it will render Endure, and thus its sweep short-lived. Hitmonlee should also avoid Pokemon with Extreme Speed, as it has a higher priority than Mach Punch.

Team Options
========

Hitmonlee appreciates hazard support, as it makes it easier for Hitmonlee to clean. Froslass is a great partner, as it prevents Toxic Spikes from being set up with Taunt, and sets up its own hazards easily. Azelf is also a good partner, as, like Froslass, it deterstops opposing set-up with Taunt, and can cripple Pokemon dependent on their item early-game with Knock Off. Pokemon that can KO Fairy-types are a godsend for Hitmonlee, as it has a lot of trouble with the likes of Aromatisse and Granbull. Nidoking and Nidoqueen are very good partners, as they can force the aforementioned Fairies out, set up hazards on them, and can absorb Toxic Spikes. Pokemon that can take on Sableye, such as Infernape, work well with Hitmonlee, as they can switch into Sableye's Will-O-Wisp and threaten it out. Pokemon that can beat common Flying-types, such as Crobat, are great partners for Hitmonlee. Mega Ampharos counters Crobat, and lures in Blissey, which Hitmonlee loves. It also sponges common priority attacks.

Other Options
########

Stone Edge is an option for Hitmonlee to hit the likes of Crobat hard, howeverbut it can mostly only hit ithem on the switch-in, as unless Hitmonlee has thean Unburden boost, it will just be revenged by Crobatany faster Flying-type. Poison Jab can hit the likes of Fairy-types such as Florges and Aromatisse, but Hitmonlee usually doesn't have the room to run it. Close Combat is a more reliable STAB move that doesn't have the risk of missing and Hitmonlee losing half its health, however,but it doesn't work as well in conjunction withget the damage boost from Reckless as High Jump Kick wouldoes. Double-Edge is a move that is surprisingly powerful thanks to Reckless, and can 2HKO a lot of physical walls that would resist High Jump Kick. However, the recoil is usually too much for Hitmonlee to beare, asnd you would want it alive as much as possible.


Checks & Counters
########

**Bulky Fighting-type resists** Pokemon that can repeatedly take attacks from Hitmonlee, heal off any damage, and retaliate easily, such as Aromatisse, Gligar, and Granbull, are very problematic for Hitmonlee, although Gligar hates getting its item Knocked Off.

**Sableye** Sableye can take a Knock Off, burn Hitmonlee with a Prankster Will-O-Wisp, and prevent it from spinning thanks to its typing.

**Faster Pokemon** Pokemon that can tank a Mach Punch and can outspeed easily beat non -Endure Hitmonlee, such as Alakazam and Crobat. They allMost of them must be wary of Knock Off and Stone Edge, however.

**Priority** Hitmonlee despises priority, as it really hates being outspedhit. Pokemon such as Fletchinder, Entei, and Lucario can all bypass Hitmonlee's own priority and severely dent it, if not KO, it.



comments:

In regards to Hi Jump Kick, 'if it fails to land' is what I use to explain the recoil, because that includes Ghosts and Protect, which are typically not categorized as misses. Also, the fact that it's your main move is kinda fluffy to say.

An Adamant nature doesn't cause you to outspeed Modest Chandelure;rather, it simply has no effect on the situation. Inserting the word still conveys this truth elegantly.

If the opponent has a Ghost-type currently out, I don't think you need to explain that using a Fighting-type move is a bad idea. On the other hand, if your opponent has a Ghost-type on his team, or a Pokemon that might have Protect, those are things that people might not think about, but make using Hi Jump Kick questionable.

Since not everyone knows what Jolly does right when reading the set details, I simply replaced that with "a speed-boosting nature", which is a much easier way to explain it.

I explained that Extreme Speed has a higher priority than Mach Punch. It's important to note, since that is the real reason you must watch out for it, rather than simply saying Hitmonlee must watch out and leaving it there.

Froslass stops setup entirely with Taunt; deters implies that the Pokemon can still set up if they want.

You talk about the likes of Crobat, then start talking about it specifically. If there isn't really anything else like Crobat worth mentioning, then you should just clarify that Stone Edge is to hit it and only it on the switch-in. Also, doesn't it hit Togekiss? I suppose so does Poison Jab (although you don't mention that either), but even if you mention it on Poison Jab, it's still worth noting it for Stone Edge.

I would argue that Hitmonlee hates being hit more than being outsped, and most importantly, that Priority technically doesn't outspeed him. Now it's implied, but you would have to use a lot of words to explain exactly the situation, while simply outsped->hit clarifies, and is also true. After all, if something outspeeds him but just heals or uses entry hazards, it's not a big deal for hitmonlee.
 

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Overview
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Hitmonlee has an interesting niche in the UU metagame, (remove comma) in that it's one of the few Pokemon with access to Unburden, (comma) which it can make great use of with its great Attack stat, along with a pretty and good movepool to complement it. It also is one of the few offensive spinners in the tier, which is another thing that sets it apart from other Fighting-types, such as Mienshao and Machamp. However, it faces severe competition from them, (remove comma) and also has terrible Defense, along with a mediocre Speed stat that lets it get revenge killed fairly easily by the likes of Jirachi. Hitmonlee also has a hard time with Crobat, which are is able to switch into it multiple times and force it out. However, Hitmonlee is an interesting pick for a Fighting-type, (remove comma) and should still be considered on offensive teams.

Reckless
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name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Mach Punch
ability: Reckless
evs: 4 HP / 252 Atk / 252 Spe
item: Life Orb
nature: Adamant / Jolly

Moves
========

High Jump Kick is a hard-hitting STAB move thanks to Life Orb and Reckless, although it's somewhat risky to use due to its miss chance and the massive recoil if it fails to land. Knock Off hits Ghost- and Psychic-types that don't care about High Jump Kick, and it can cripple Pokemon reliant on their items. Rapid Spin lets Hitmonlee clear entry hazards, which is one of the things setting that sets it apart from the likes of Mienshao and Machamp. Mach Punch lets Hitmonlee pick off weakened threats. Sucker Punch can be used to smack Jirachi, which can be a large problem otherwise.

Set Details
========

Reckless is the preferred ability, as it boosts High Jump Kick's power. Life Orb is used to increase Hitmonlee's damage output, and it turns High Jump Kick into an extremely threatening STAB move. The EVs maximize Hitmonlee's Speed and damage output. An Adamant nature is preferred, as with it Hitmonlee still outspeeds Modest Chandelure, (remove comma) and always 2HKOes physically defensive Hippowdon with a guaranteed chance, whereas with Jolly Hitmonlee only has a 32% chance to do this. Jolly lets you Hitmonlee outspeed more Pokemon, however. Sucker Punch can be used to smack Jirachi, who can be a large problem to Hitmonlee otherwise.

Usage Tips
========

Hitmonlee can switch into very few physical attacks, due to its terrible bulk. When using Hitmonlee, you should know when to use High Jump Kick; it shouldn't be spammed when there are Pokemon on the other field side that are Ghost-types or carry Protect.

Team Options
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Pokemon that appreciate having Stealth Rock cleared, such as Mega Houndoom, Mega Aerodactyl, and Darmanitan, are good partners for Hitmonlee; Darmanitan is able to put a huge dent in the Fairy-types that make Hitmonlee miserable in return. Pokemon that can't get through Steel-types, such as Crobat and Cloyster, are also good partners for Hitmonlee, as they have a much easier time doing their job without them Steel-types on the field. Pokemon such as Shaymin and Roserade that can check physical walls, such as Shaymin and Roserade, (remove "such as Shaymin and Roserade" if they are the physical walls) are also good partners for Hitmonlee.

Unburden
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name: Unburden
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Endure ensures that Hitmonlee's Liechi Berry is activated as soon as possible, letting Hitmonlee get the Unburden boost. At 1 HP, Reversal becomes a 200 BP move, OHKOing virtually anything that doesn't resist it. Knock Off smacks Psychic- and Ghost-types that resist Reversal, such as Chandelure, for super effective (remove dash) damage. Mach Punch is used to punish Pokemon such as Infernape that try to revenge kill Hitmonlee with their own priority, although it usually will not OHKO much many Pokemon unless they're weakened by a fair amount or it hits them for super effective damage.

Set Details
========

Hitmonlee's EVs are used to maximize its Attack and Speed. Liechi Berry increases Hitmonlee's Attack, making it a very potent threat when combined with Endure and Unburden. An Adamant nature is used to give Hitmonlee as much power as possible. Due to Unburden, Hitmonlee doesn't need a Speed-boosting (dash) nature, (comma) as it will already have all the Speed it needs to function.

Usage Tips
========

Hitmonlee should usually be attempting a sweep late-game, when most of its common switch-ins are off the field or are weakened enough to be KOed by Reversal. Hitmonlee should avoid residual damage, such as burn, poison, hail, and Toxic damage at all costs, as it will render Endure useless, and thus its sweep short-lived. Hitmonlee should also avoid Pokemon with Extreme Speed, as it has a higher priority than which outprioritizes Mach Punch.

Team Options
========

Hitmonlee appreciates entry hazard support, as it which makes it easier for Hitmonlee to clean. Froslass is a great partner, as it prevents Toxic Spikes from being set up with Taunt, and it sets up its own hazards easily. Azelf is also a good partner as, like Froslass, it stops opposing setup (remove dash) with Taunt, and can cripple Pokemon dependent on their item early-game with Knock Off. Pokemon that can KO Fairy-types are a godsend for Hitmonlee, as it has a lot of trouble with the likes of Aromatisse and Granbull. Nidoking and Nidoqueen are very good partners, as they can force the aforementioned Fairies out, set up hazards on them, and can absorb Toxic Spikes. Pokemon that can take on Sableye, such as Infernape, work well with Hitmonlee, as they can switch into Sableye's Will-O-Wisp and threaten it out. Pokemon that can beat common Flying-types, such as Crobat, are great partners for Hitmonlee. Mega Ampharos counters Crobat, (remove comma) and lures in Blissey, which Hitmonlee loves. It Mega Ampharos can also sponges common priority attacks.

Other Options
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Stone Edge is an option for Hitmonlee to hit the likes of Flying-types such as Crobat and Noivern hard, but it can mostly only hit them on the switch-in, as unless Hitmonlee has an Unburden boost, it will just be revenged by any faster Flying-type. Poison Jab can hit Fairy-types such as Florges and Aromatisse, but Hitmonlee usually doesn't have the room to run it. Close Combat is a more reliable STAB move that doesn't have the risk of missing and Hitmonlee losing half its health, but it doesn't get the damage boost from Reckless as that High Jump Kick does. Double-Edge is a move that is surprisingly powerful thanks to Reckless, and it can 2HKO a lot of physical walls that would resist High Jump Kick. However, the recoil is usually too much for Hitmonlee to bear, and you would want it alive as much long as possible.


Checks & Counters
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(colons after every item)
**Bulky Fighting-type Resists**: Pokemon that can repeatedly take attacks from Hitmonlee, heal off any damage, and retaliate easily, such as Aromatisse, Gligar, and Granbull, (comma) are very problematic for Hitmonlee, although Gligar hates getting its item Knocked Off.

**Sableye**: Sableye can take a Knock Off, burn Hitmonlee with a Prankster Will-O-Wisp, and prevent it from spinning thanks to its typing.

**Faster Pokemon**: Pokemon that can tank a Mach Punch and can outspeed non-Endure Hitmonlee, such as Alakazam and Crobat, can easily beat it non Endure Hitmonlee, such as Alakazam and Crobat. Most of them must be wary of Knock Off and Stone Edge, however.

**Priority**: Hitmonlee despises priority, as it really hates being hit. Pokemon such as Fletchinder, Entei, and Lucario can all bypass Hitmonlee's own priority and severely dent, if not KO, it.


Also tehy OHKOes is the verb form and OHKOs is the plural noun, according to the standards
 
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