NU Weezing

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
QC: Scorpdestroyer, Dat Blast, Montsegur
GP: fleurdyleurse, horyzhnz


Overview
########

Weezing is a very effective physical wall in NU, thanks to its very high base 120 Defense stat and helpful resistances to Fighting-, Grass-, Fairy-, and Poison-type attacks, which are commonly used by the likes of Hariyama, Torterra, Sceptile, and Slurpuff. Levitate is a great ability, allowing Weezing to switch into Ground-types such as Rhydon and Sandslash with ease. Weezing also has access to Toxic Spikes, a deadly entry hazard that can quickly wear down defensive teams. In addition, Weezing has Flamethrower to hit Steel-types that are immune to Weezing's STAB moves.

Unfortunately, Weezing lacks any form of recovery outside of Black Sludge and the semi-reliable Pain Split. Weezing also has fairly low HP and Special Defense, meaning it will get worn down fairly quickly and leaving it susceptible to common special attackers such as Typhlosion, Mesprit, and Mismagius.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethower / Toxic Spikes
ability: Levitate
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Will-O-Wisp cripples many physical attackers and spreads residual damage to Weezing's switch-ins. Sludge Bomb is Weezing's STAB move, preventing it from being setup fodder and also hitting Grass- and Fairy-types such as Tangela and Slurpuff for super effective damage. Pain Split is Weezing's best form of recovery outside of Black Sludge, and works well in tandem with its low HP. Flamethrower is a very helpful coverage move to hit Steel-types such as Klinklang and Pawniard. Toxic Spikes is a good option in the last slot to wear down the opposing team, but the lack of coverage against Steel-types can be detrimental. Clear Smog or Haze can be used to stop sweepers such as Feraligatr and Pawniard, but Weezing is generally better off hitting them with Sludge Bomb or Flamethrower.

Set Details
========

Maximum Defense investment is used with a Bold nature to capitalize on Weezing's high base Defense and plethora of resistances. 248 HP EVs are used to give Weezing an odd HP number, reducing the damage taken from Stealth Rock. Black Sludge is used to give Weezing a form of passive recovery, while deterring Trick users such as Rotom.

Usage Tips
========

Weezing is best used to pivot into physical attackers lacking a super effective move, such as Primeape, Slurpuff, Kangaskhan, and Hariyama. While it is important to cripple physical attackers and spread residual damage, Will-O-Wisp should be used sparingly when the opponent has a Fire-type, especially one with Flash Fire, as Fire-types are immune to burns. If using Toxic Spikes, only one layer is necessary most of the time unless there is a very bulky Pokemon that you feel is necessary to wear down late-game, such as Tangela or Musharna.

Team Options
========

Wish passers such as Audino and Lickilicky make for good teammates, as they can take the special attacks aimed at Weezing and heal it with their massive Wishes. In return, Weezing can easily take on the Fighting-types that threaten Audino and Lickilicky. Dark-types such as Pangoro and Pawniard have great synergy with Weezing, as they handle the Psychic-types that are problematic for Weezing, and Weezing handles Fairy- and Fighting-types in return. If Toxic Spikes are chosen, a Stealth Rock user such as Seismitoad is important; Weezing can absorb the Grass-type attacks aimed at Seismitoad, while Seismitoad handles the Fire-types that are immune to Will-O-Wisp. Bulky Ground-types make for good partners as well, as they threaten the Poison-types that absorb Weezing's Toxic Spikes.

Other Options
########

A specially defensive spread is an option to better handle Grass- and Fairy- types such as Sceptile and Calm Mind Slurpuff, but does not have much use otherwise. Weezing has other coverage moves at its disposal such as Thunderbolt, Shadow Ball, and Dark Pulse to be used on a more offensively inclined set, but they do not hit any notable threats. Fire Blast can be used over Flamethrower, but the difference of accuracy in exchange for power is generally not worth it. Taunt can be used to shut down opposing defensive Pokemon. Destiny Bond deters opposing Pokemon from KOing Weezing, but it does not fit well with Weezing's defensive playstyle and low Speed. Protect can be used to scout for Choice-locked Pokemon. Rocky Helmet can be used to further punish physical attackers, but the recovery of Black Sludge is generally more useful.

Checks & Counters
########

**Psychic-types**: As Weezing's only weakness thanks to Levitate, Psychic-type attacks will easily OHKO or 2HKO Weezing.

**Special Attackers**: Due to Weezing's lackluster Special Defense, it will be overwhelmed by powerful special attackers such as Samurott and Cryogonal.

**Substitute Users**: Pokemon can avoid Will-O-Wisp with Substitute, gaining a free turn to attack or set up.

**Taunt**: Taunt will essentially shut down Weezing, preventing it from using Will-O-Wisp and Pain Split, making it setup fodder.

**Bulky Ground-types**: Bulky Ground-types such as Seismitoad and Camerupt resist Sludge Bomb, and the former does not really mind being burned by Will-O-Wisp, while the latter cannot be burned at all. They can get worn down by Pain Split, but Weezing can't do much to them in return.

**Offensive Pressure**: While Weezing has a great Defense stat, it can be worn down by constant pressure from physical attackers due to its lack of reliable recovery.

**Fire-types**: Fire-types can absorb Will-O-Wisp, which is Weezing's main form of spreading damage.

**Mold Breaker**: Earthquake from Pokemon that carry Mold Breaker such as Sawk and Rampardos bypasses Weezing's Levitate, allowing them to 2HKO it.
 
Last edited:

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
DBond is ok for OO, it's a viable choice on different Pokemon so it fits fine there and it's okay as an occasional gimmick.

TSpikes aren't really mandatory on Weezing since it often doesn't have the room for it and it generally likes burning stuff more. I think the set should be something like WoW | Sludge Bomb | Pain Split | one of Flamethrower or Toxic Spikes or something along those lines but I'd like to hear other QC member's opinions too.

Also remove AV from OO it's terrible :pirate:
 

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I like dat blasts set better. Toxic spikes are a decent option but Weezing generally likes to be running flamethrower as coverage. I think tspikes are a good option, I just have never thought of Weezing as my first toxic spiker, always gone qwilfish, dragalge, roselia first when thinking of toxic spikers. I think one of the reasons you may have it first is that the toxic spike set is so popular in RU stall. Reason it's a top choice is its really anti meta there, but in NU it likes to run a set without them imo.
 

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
in the overview, state a few of the things that Weezing's positive traits do for it. For example, it allows Weezing to wall Belly Drum Slurpuff, Hariyama, Sceptile, and Torterra, while tanking hits from stuff like Kangaskhan relatively well. also, not sure if it's appropriate but you could mention that it doesn't wall Sawk, at least not completely, somewhere in here.

Move Protect from Moves to OO. Correct me if i'm wrong but Weezing needs its moves and it can rarely afford to give something up for Protect which offers less utility compared to the stuff already under Moves.

Remove Black Sludge from set details, I don't think you need to explain it, because it's trivial.

mention bulky Ground-types in checks and counters, such as Seismitoad and Camerupt. They don't mind burn all that much and can set up stuff on Weezing and wear it down. They don't like Pain Split, but they do a good job at forcing Weezing out regardless.

boltsandbombers
 

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
Under Team Options, mention Dark-types like Pangoro and Pawniard to deal with Psychic-types, while Weezing takes Fighting hits for them relatively well.

Otherwise, this looks fine. QC 1/3
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Overview
  • A lot of your points could be merged (such as lumping threats it walls with its bulk / typing and merging the points about its movepool). Mention WoW too
  • Also mention its low SpD somewhere
Moves
  • Talk about the moves in the order that they're listed (WoW, then Sludge Bomb, then PSplit, Flame, TSpikes, Haze / Clear Smog)
Checks and Counters
  • Constant pressure from physical attackers is a good way to wear away at it so I would note that
boltsandbombers
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
  • Great defensive typing, with only one weakness and many resistances
  • High base defense allows it to wall common threats such as hariyama, belly drum slurpuff, sceptile, and torterra while still taking powerful nuetral attacks like kangashkans double edge.
Lump these points together
  • A stealth rock user such as seismitoad to pair with weezings entry hazards
Make sure to mention why Seismitoad in particular works well with Weezing

Give Fire-types a shoutout in C&C because they're immune to WoW

Do that and QC 2/3
 

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I feel like one more line in Usage tips is necessary, the two points are good add one more.

After that consider it QC 3/3
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
I'd probably mention that weezing cannot handle sawk, mb choice band sawk 2hko's weezing, even if you will-o-wisp after the fist eq.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########
Weezing is a very effective physical wall in NU, thanks to its very high base 120 Defense stat and helpful resistances to Fighting-, Grass-, Fairy-, and Poison-type attacks, fwhich are commonly used by the likes of Slurpuff, Sceptile, Hariyama, and Torterra, Sceptile, and Slurpuff. Levitate is a great ability, allowing Weezing to switch into Ground-types such as Rhydon and Sandslash with ease. Weezing also has access to Toxic Spikes, which is a very deadly entry hazard for defensive teams, quickly wearing them down. Lastly, Weezing has Flamethrower to hit Steel-types that are immune to it's main STAB attack, Sludge Bomb.
Unfortunately, Weezing lacks any form of recovery outside of Black Sludge and the semi-reliable Pain Split. Weezing also has a fairly low HP stat, meaning it will get worn down fairly quickly. Lastly, Weezing has very low Special Defense stat, leaving it susceptible to common attackers such as Typhlosion, Mesprit, and Mismagius.
Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethower / Toxic Spikes
ability: Levitate
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpA
nature: Bold
Moves
========
Will-O-Wisp cripples many physical attackers and spreads residual damage to Weezitng's switch-ins. Sludge Bomb is Weezing's STAB move, preventing it from being setup fodder and also hitting Grass- and Fairy-types such as Tangela and Slurpuff for super effective damage. Pain Split is Weezing's best form of recovery outside of Black Sludge, and works well in tandem with it's low HP. Flamethower is a very helpful coverage move to hit Steel-types such as Klinklang and Steelix. Toxic Spikes is an option in the last slot to quickly wear down the opposing team, but the lack of coverage can be detrimental. Clear Smog or Haze can be used to stop sweepers, but Weezing generally has enough other ways to deal with them.
Set Details
========
Maximum Defense investment is used with a Bold nature to capitalize on Weezing's high base dDefense and plethora of type resistances. 248 HP EVs are used to give Weezing a odd HP number, reducing the damage taken from Stealth Rocks.
Usage Tips
========
Weezing is best used as ato pivot into physical attackers lacking a super effective move, such as Primeape, Slurpuff, Kangaskhan, and Hariyama. While it is important to cripple physical attackers and spread residual damage, Will-O-Wisp should be used sparingly when the opponent has a Fire-type, especially those with Flash Fire, as thFire-types are immune to burns. If using Toxic Spikes, generally only one layer is necessary most of the time unless there is a bulky pPokemon that you feel is necessary to wear down quickly late -game, such as tTangela or mMusharna.
Team Options
========
Wish passers such as Audino and Lickilicky make for good teammates, as they can take the special attacks aimed at Weezing and heal it with their massive Wishes. In return, Weezing easily takes on the Fighting-types that threaten Audino and Lickilicky. Dark-types such as Pangoro and Pawniard have great synergy with Weezing, as they handle the Psychic-types that are problematic for Weezing, and itn return, Weezing handles Fairy- and Fighting-types. If Toxic Spikes are chosen, a Stealth Rock user such as Seismitoad is important. Weezing can absorb the Grass-type attacks aimed at Seismitoad, while Seismitoad handles the Fire-types that are immune to Will-O-Wisp. Bulky Ground-types make for good partners as well, in thats they threaten the Poison-types which absorb Weezing's Toxic Spikes.
Other Options
########
A Sspecially Ddefensive spread is an option to better handle Grass- and Fairy- types such as Sceptile and Calm Mind Slurpuff, but does not have much use otherwise. Weezing has other coverage moves at its disposal such as Thunderbolt, Shadow Ball, and Dark Pulse to be used on a more offensively inclined set, but they do not hit any notable tahrgeats. Fire Blast can be used over Flamethrower, but the difference of accuracy in exchange for power generally is not worth it. Taunt can be used to shut down opposing defensive Pokemon. Destiny Bond deters opposing Pokemon from KOing Weezing, but it does not fit well with Weezing's defensive play style (remove space). Lastly, Protect can be used to scout for cChoice-locked Pokemon. Rocky Helmet can be used to further punish physical attackers, but the recovery of Black Sludge is generally more useful.
Checks & Counters
########
**Psychic-Ttypes**: As this is Weezing's only typeis weakn to thessm, all Psychic-type attacks will easily 2OHKO or O2HKO Weezing.
**Special Attackers**: Due to Weezing's lackluster Special Defense, it will be overwhelmed by powerful special attackers such as Samurott and Cryogonal.
**Substitute Users**: With Substitute, Pokemon can avoid wWill-oO-wWisp, gaining a free turn to attack or set up (add space).
**Taunt**: Users of Taunt will shut down Weezing from using Will-O-Wisp or pPain sSplit, making it setup fodder.
**Bulky Ground- Ttypes**: Pokemon such as Seismitoad and Camerupt resist Sludge Bomb, and the former does not really mind being burned by Will-O-Wisp. They can get fairly worn down with Pain Split, but Weezing can't do much to them in return.
**Offensive pressure**: While Weezing has a great physical dDefense stat, it can be worn down by constant pressure from physical attackers.
**Fire-types**: ThFire-typese Pokemon can absorb Will-O-Wisp, which is Weezing's main form of spreading damage.
**Mold Breaker**: An Earthquake from Pokemon that carry Mold Breaker, such as Sawk and Rampardos, bypasses Weezing's Levitate, hitting it hard.

GP 1/2
 
Last edited:

tehy

Banned deucer.
Amcheck

Comments soon (if not, checks and counters sux, a few subjective changes, weezing low hp=worn down quickly, why?)

Overview
########

Weezing is a very effective physical wall in NU, thanks to its very high base 120 Defense stat and helpful resistances to Fighting-, Grass-, Fairy-, and Poison-type attacks, which are commonly used by the likes of Hariyama, Torterra, Sceptile, and Slurpuff. Levitate is a great ability, allowing Weezing to switch into Ground-types such as Rhydon and Sandslash with ease. Weezing also has access to Toxic Spikes, which is a very deadly entry hazard for defensive teams, quickly wearing them down. Lastly, Weezing has, and Flamethrower to, which hits Steel-types that are immune to itWeezing's main STAB attack, Sludge Bomb.

Unfortunately, Weezing lacks any form of recovery outside of Black Sludge and the semi-reliable Pain Split. Weezing also, and has a fairly low HP and Special Defense stats, meaning it will get worn down fairly quickly. Lastly, Weezing has very low Special Defense stat, and leaving it susceptible to common attackers such as Typhlosion, Mesprit, and Mismagius.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethower / Toxic Spikes
ability: Levitate
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Will-O-Wisp cripples many physical attackers and spreads residual damage to Weezing's switch-ins. Sludge Bomb is Weezing's STAB move, preventing it from being setup fodder and also hitting Grass- and Fairy-types such as Tangela and Slurpuff for super effective damage. Pain Split is Weezing's best form of recovery outside of Black Sludge, and works well in tandem with it's low HP. Flamethrower is a very helpful coverage move to hit Steel-types such as Klinklang and Steelix. Toxic Spikes is an option in the last slot to quickly wear down the opposing team, but the lack of coverage can be detrimental. Clear Smog or Haze can be used to stop sweepers, but Weezing generally has enough other ways to deal with them.

Set Details
========

Maximum Defense investment is used with a Bold nature to capitalize on Weezing's high base Defense and plethora of resistances. 248 HP EVs are used to give Weezing a odd HP number, reducing the damage taken from Stealth Rocks.

Usage Tips
========

Weezing is best used to pivot into physical attackers lacking a super effective move, such as Primeape, Slurpuff, Kangaskhan, and Hariyama. While it is important to cripple physical attackers and spread residual damage, Will-O-Wisp should be used sparingly when the opponent has a Fire-type, especially those wif it has Flash Fire, as Fire-types are immune to burns. If using Toxic Spikes, only one layer is necessary most of the time, unless there is a very bulky Pokemon that you feel is necessary to wear down quickly late -game, such as Tangela or Musharna.

Team Options
========

Wish passers such as Audino and Lickilicky make for good teammates, as they can take the special attacks aimed at Weezing and heal it with their massive Wishes. I; in return, Weezing easily takes on the Fighting-types that threaten Audino and Lickilicky. Dark-types such as Pangoro and Pawniard have great synergy with Weezing, as they handle the Psychic-types that are problematic for Weezing, and in return Weezing handles Fairy- and Fighting-types. If Toxic Spikes are chosen, a Stealth Rock user such as Seismitoad is important.; Weezing can absorb the Grass-type attacks aimed at Seismitoad, while Seismitoad handles the Fire-types that are immune to Will-O-Wisp. Bulky Ground-types make for good partners as well, as they threaten the Poison-types which absorb Weezing's Toxic Spikes.

Other Options
########

A specially defensive spread is an option to better handle Grass- and Fairy- types such as Sceptile and Calm Mind Slurpuff, but does not have much use otherwise. Weezing has other coverage moves at its disposal such as Thunderbolt, Shadow Ball, and Dark Pulse, to be used on a more offensively inclined set, but they do not hit any notable threats. Fire Blast can be used over Flamethrower, but the difference of accuracy in exchange for power generally is not worth it. Taunt can be used to shut down opposing defensive Pokemon. Destiny Bond deters opposing Pokemon from KOing Weezing, but it does not fit well with Weezing's defensive playstyle and low Speed. Protect can be used to scout for Choice-locked Pokemon. Rocky Helmet can be used to further punish physical attackers, but the recovery of Black Sludge is generally more useful.

Checks & Counters
########

**Psychic-Types**: As Weezing is weak to them, Psychic-type attacks will easily OHKO or 2OHKO Weezing.

**Special Attackers**: Due to Weezing's lackluster Special Defense, it will be overwhelmed by powerful special attackers, such as Samurott and Cryogonal.

**Substitute Users**: With Substitute, Pokemon can avoid Will-O-Wisp, gaining a free turn to attack or set up.

**Taunt**: Users of Taunt will shut down Weezing from using Will-O-Wisp or Pain Split, making it setup fodder.

**Bulky Ground-types**: Pokemon such as Seismitoad and Camerupt resist Sludge Bomb, and the former does not really mind being burned by Will-O-Wisp, while the latter cannot be. They can get worn down with Pain Split, but Weezing can't do much to them in return.

**Offensive pPressure**: While Weezing has a great Defense stat, it can be worn down by constant pressure from physical attackers.

**Fire-types**: Fire-types can absorb Will-O-Wisp, which is Weezing's main form of spreading damage.

**Mold Breaker**: Earthquake from Pokemon that carry Mold Breaker such as Sawk and Rampardos bypasses Weezing's Levitate, hitting it hard.
 
amcheck

Only really needed to edit some small mistakes, and made some parts sound less redundant. Also, I agree with moving Toxic Spikes down to moves. Flamethrower is basically a necessity.
Weezing is a very effective physical wall in NU, thanks to its very high base 120 Defense stat and helpful resistances to Fighting-, Grass-, Fairy-, and Poison-type attacks, which are commonly used by the likes of Hariyama, Torterra, Sceptile, and Slurpuff. Levitate is a great ability allowing Weezing to switch into Ground-types such as Rhydon and Sandslash with ease. Weezing also has access to Toxic Spikes, a very deadly entry hazard for defensive teams,that can quickly wearing them down, and down defensive teams. In addition Flamethrower tocan hit Steel-types that are immune to Weezing's STAB moves.

Unfortunately, Weezing lacks any form of recovery outside of Black Sludge and the semi-reliable Pain Split, and. Weezing also has fairly low HP and Special Defense stats, meaning it will get worn down fairly quickly and leaving it susceptible to common attackers such as Typhlosion, Mesprit, and Mismagius.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethower / Toxic Spikes
ability: Levitate
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Will-O-Wisp cripples many physical attackers and spreads residual damage to Weezing's switch-ins. Sludge Bomb is Weezing's STAB move, preventing it from being setup fodder and also hitting Grass- and Fairy-types such as Tangela and Slurpuff for super effective damage. Pain Split is Weezing's best form of recovery outside of Black Sludge, and works well in tandem with it's low HP. Flamethrower is a very helpful coverage move to hit Steel-types such as Klinklang and Steelix. Toxic Spikes is an option in the last slot to quickly wear down the opposing team, but the lack of coverage can be detrimental. Clear Smog or Haze can be used to stop sweepers, but Weezing generally has enough ways to deal with them.

Set Details
========

Maximum Defense investment is used with a Bold nature to capitalize on Weezing's high base Defense and plethora of resistances. 248 HP EVs are used to give Weezing a odd HP number, reducing the damage taken from Stealth Rock.

Usage Tips
========

Weezing is best used to pivot into physical attackers lacking a super effective move, such as Primeape, Slurpuff, Kangaskhan, and Hariyama. While it is important to cripple physical attackers and spread residual damage, Will-O-Wisp should be used sparingly when the opponent has a Fire-type, especially those with Flash Fire, as Fire-types are immune to burns. If using Toxic Spikes, only one layer is necessary most of the time unless there is a very bulky Pokemon that you feel is necessary to wear down quickly late -game, such as Tangela or Musharna.

Team Options
========

Wish passers such as Audino and Lickilicky make for good teammates, as they can take the special attacks aimed at Weezing and heal it with their massive Wishes; i. In return, Weezing can easily takes on the Fighting-types that threaten Audino and Lickilicky. Dark-types such as Pangoro and Pawniard have great synergy with Weezing, as they handle the Psychic-types that are problematic for Weezing, and in return Weezing handles Fairy- and Fighting-types. If Toxic Spikes are chosen, a Stealth Rock user such as Seismitoad is important; Weezing can absorb the Grass-type attacks aimed at Seismitoad, while Seismitoad handles the Fire-types that are immune to Will-O-Wisp. Bulky Ground-types make for good partners as well, as they threaten the Poison-types which absorb Weezing's Toxic Spikes.

Other Options
########

A specially defensive spread is an option to better handle Grass- and Fairy- types such as Sceptile and Calm Mind Slurpuff, but does not have much use otherwise. Weezing has other coverage moves at its disposal such as Thunderbolt, Shadow Ball, and Dark Pulse to be used on a more offensively inclined set, but they do not hit any notable threats. Fire Blast can be used over Flamethrower, but the difference of accuracy in exchange for power generally is not worth it. Taunt can be used to shut down opposing defensive Pokemon. Destiny Bond deters opposing Pokemon from KOing Weezing, but it does not fit well with Weezing's defensive playstyle and low Speed. Protect can be used to scout for Choice-locked Pokemon. Rocky Helmet can be used to further punish physical attackers, but the recovery of Black Sludge is generally more useful.

Checks & Counters
########

**Psychic-Types**: As Weezing i's only weakness thanks to themlevitate, Psychic-type attacks will easily OHKO or 2OHKO Weezing.

**Special Attackers**: Due to Weezing's lackluster Special Defense, it will be overwhelmed by powerful special attackers such as Samurott and Cryogonal.

**Substitute Users**: With Substitute, Pokemon can avoid Will-O-Wisp, gaining a free turn to attack or setup.

**Taunt**: Users of Taunt will shut down Weezing from using Will-O-Wisp or Pain Split, making it setup fodder.

**Bulky Ground-types**: Pokemon such as Seismitoad and Camerupt resist Sludge Bomb, and the former does not really mind being burned by Will-O-Wisp, while the latter cannot be. They can get worn down with Pain Split, but Weezing can't do much to them in return.

**Offensive Pressure**: While Weezing has a great Defense stat, it can be worn down by constant pressure from physical attackers due to it's lack of reliable recovery.

**Fire-types**: Fire-types can absorb Will-O-Wisp, which is Weezing's main form of spreading damage.

**Mold Breaker**: Earthquake from Pokemon that carry Mold Breaker such as Sawk and Rampardos bypasses Weezing's Levitate, whittch can 2HKO Weezing it hard.
 
AM check
You know the colors
(Comments)
QC: Scorpdestroyer, Dat Blast, Montsegur
GP: fleurdyleurse,


Overview
########

Weezing is a very effective physical wall in NU, thanks to its very high base 120 Defense stat and helpful resistances to Fighting-, Grass-, Fairy-, and Poison-type attacks, which are commonly used by the likes of Hariyama, Torterra, Sceptile, and Slurpuff. Levitate is a great ability, (AC) allowing Weezing to switch into Ground-types such as Rhydon and Sandslash with ease. Weezing also has access to Toxic Spikes, a very deadly entry hazard that can quickly wear down defensive teams. In addition, Weezing has Flamethrower to hit Steel-types that are immune to Weezing's STAB moves.

Unfortunately, Weezing lacks any form of recovery outside of Black Sludge and the semi-reliable Pain Split. Weezing also has fairly low HP and Special Defense stats, meaning it will get worn down fairly quickly and leaving it susceptible to common attackers such as Typhlosion, Mesprit, and Mismagius.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethower
ability: Levitate
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Will-O-Wisp cripples many physical attackers and spreads residual damage to Weezing's switch-ins. Sludge Bomb is Weezing's STAB move, preventing it from being setup fodder and also hitting Grass- and Fairy-types such as Tangela and Slurpuff for super effective damage. Pain Split is Weezing's best form of recovery outside of Black Sludge, and works well in tandem with it's its low HP. Flamethrower is a very helpful coverage move to hit Steel-types such as Klinklang and Pawniard. Toxic Spikes is a good option in the last slot to quickly wear down the opposing team, but the lack of coverage against Steel-types can be detrimental. Clear Smog or Haze can be used to stop sweepers, but Weezing generally has enough ways to deal with them.

Set Details
========

Maximum Defense investment is used with a Bold nature to capitalize on Weezing's high base Defense and plethora of resistances. 248 HP EVs are used to give Weezing a odd HP number, reducing the damage taken from Stealth Rock.

Usage Tips
========

Weezing is best used to pivot into physical attackers lacking a super effective move, such as Primeape, Slurpuff, Kangaskhan, and Hariyama. While it is important to cripple physical attackers and spread residual damage, Will-O-Wisp should be used sparingly when the opponent has a Fire-type, especially those with Flash Fire, as Fire-types are immune to burns. If using Toxic Spikes, only one layer is necessary most of the time unless there is a very bulky Pokemon that you feel is necessary to wear down quickly late -game, such as Tangela or Musharna.

Team Options
========

Wish passers such as Audino and Lickilicky make for good teammates, as they can take the special attacks aimed at Weezing and heal it with their massive Wishes. In return, Weezing can easily take on the Fighting-types that threaten Audino and Lickilicky. Dark-types such as Pangoro and Pawniard have great synergy with Weezing, as they handle the Psychic-types that are problematic for Weezing, and in return Weezing handles Fairy- and Fighting-types. If Toxic Spikes are chosen, a Stealth Rock user such as Seismitoad is important; Weezing can absorb the Grass-type attacks aimed at Seismitoad, while Seismitoad handles the Fire-types that are immune to Will-O-Wisp. Bulky Ground-types make for good partners as well, as they threaten the Poison-types which that absorb Weezing's Toxic Spikes.

Other Options
########

A specially defensive spread is an option to (remove extra space) better handle Grass- and Fairy- types such as Sceptile and Calm Mind Slurpuff, but does not have much use otherwise. Weezing has other coverage moves at its disposal such as Thunderbolt, Shadow Ball, and Dark Pulse to be used on a more offensively inclined set, but they do not hit any notable threats. Fire Blast can be used over Flamethrower, but the difference of forgoing accuracy in exchange for power is generally is not worth it. Taunt can be used to shut down opposing defensive Pokemon. Destiny Bond deters opposing Pokemon from KOing Weezing, but it does not fit well with Weezing's defensive playstyle and low Speed. Protect can be used to scout for Choice-locked Pokemon. Rocky Helmet can be used to further punish physical attackers, but the recovery of Black Sludge is generally more useful.

Checks & Counters
########

**Psychic-Types**: As Weezing's only weakness thanks to Levitate, Psychic-type attacks will easily OHKO or 2OHKO 2HKO Weezing.

**Special Attackers**: Due to Weezing's lackluster Special Defense, it will be overwhelmed by powerful special attackers such as Samurott and Cryogonal.

**Substitute Users**: With Substitute, Pokemon can avoid Will-O-Wisp, gaining a free turn to attack or setup set up.

**Taunt**: Users of Taunt will essentially shut down Weezing,(AC) preventing it from using Will-O-Wisp or Pain Split, making it setup fodder.

**Bulky Ground-types**: Pokemon(<---this is sort of confusing to the reader)Bulky Ground-types such as Seismitoad and Camerupt resist Sludge Bomb, and the former does not really mind being burned by Will-O-Wisp, while the latter cannot be. They can get worn down with Pain Split, but Weezing can't do much to them in return.

**Offensive Pressure**: While Weezing has a great Defense stat, it can be worn down by constant pressure from physical attackers due to it's its lack of reliable recovery.

**Fire-types**: Fire-types can absorb Will-O-Wisp, which is Weezing's main form of spreading damage.

**Mold Breaker**: Earthquake from Pokemon that carry Mold Breaker such as Sawk and Rampardos bypasses Weezing's Levitate, which can allowing them to 2HKO Weezing.
This was pretty well written and 3 people went over it already, so there wasn't much left to do. Anyway, hope this helps!
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview
########

Weezing is a very effective physical wall in NU, thanks to its very high base 120 Defense stat and helpful resistances to Fighting-, Grass-, Fairy-, and Poison-type attacks, which are commonly used by the likes of Hariyama, Torterra, Sceptile, and Slurpuff. Levitate is a great ability, allowing Weezing to switch into Ground-types such as Rhydon and Sandslash with ease. Weezing also has access to Toxic Spikes, a very (idk, seems like calling tspikes 'deadly' is already pushing the envelope a bit far to me) deadly entry hazard that can quickly wear down defensive teams. In addition, Weezing has Flamethrower to hit Steel-types that are immune to Weezing's STAB moves. Unfortunately, Weezing lacks any form of recovery outside of Black Sludge and the semi-reliable Pain Split. Weezing also has fairly low HP and Special Defense stats, meaning it will get worn down fairly quickly and leaving it susceptible to common special attackers such as Typhlosion, Mesprit, and Mismagius.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethower / Toxic Spikes
ability: Levitate
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Will-O-Wisp cripples many physical attackers and spreads residual damage to Weezing's switch-ins. Sludge Bomb is Weezing's STAB move, preventing it from being setup fodder and also hitting Grass- and Fairy-types such as Tangela and Slurpuff for super effective damage. Pain Split is Weezing's best form of recovery outside of Black Sludge, and works well in tandem with its low HP. Flamethrower is a very helpful coverage move to hit Steel-types such as Klinklang and Pawniard. Toxic Spikes is a good option in the last slot to quickly (tspikes isn't quick lol) wear down the opposing team, but the lack of coverage against Steel-types can be detrimental. Clear Smog or Haze can be used to stop sweepers, but Weezing generally has enough ways to deal with them (such as?).

Set Details
========

Maximum Defense investment is used with a Bold nature to capitalize on Weezing's high base Defense and plethora of resistances. 248 HP EVs are used to give Weezing an odd HP number, reducing the damage taken from Stealth Rock. Black Sludge is used to give Weezing some passive recovery. <- or some other generic sentence talking about bsludge

Usage Tips
========

Weezing is best used to pivot into physical attackers lacking a super effective move, such as Primeape, Slurpuff, Kangaskhan, and Hariyama. While it is important to cripple physical attackers and spread residual damage, Will-O-Wisp should be used sparingly when the opponent has a Fire-type, especially those one with Flash Fire, as Fire-types are immune to burns. If using Toxic Spikes, only one layer is necessary most of the time unless there is a very bulky Pokemon that you feel is necessary to wear down quickly late-game, such as Tangela or Musharna.

Team Options
========

Wish passers such as Audino and Lickilicky make for good teammates, as they can take the special attacks aimed at Weezing and heal it with their massive Wishes. In return, Weezing can easily take on the Fighting-types that threaten Audino and Lickilicky. Dark-types such as Pangoro and Pawniard have great synergy with Weezing, as they handle the Psychic-types that are problematic for Weezing, and in return Weezing handles Fairy- and Fighting-types in return. If Toxic Spikes are chosen, a Stealth Rock user such as Seismitoad is important; Weezing can absorb the Grass-type attacks aimed at Seismitoad, while Seismitoad handles the Fire-types that are immune to Will-O-Wisp. Bulky Ground-types make for good partners as well, as they threaten the Poison-types that absorb Weezing's Toxic Spikes.

Other Options
########

A specially defensive spread is an option to better handle Grass- and Fairy- types such as Sceptile and Calm Mind Slurpuff, but does not have much use otherwise. Weezing has other coverage moves at its disposal such as Thunderbolt, Shadow Ball, and Dark Pulse to be used on a more offensively inclined set, but they do not hit any notable threats. Fire Blast can be used over Flamethrower, but the difference of accuracy in exchange for power generally is generally not worth it. Taunt can be used to shut down opposing defensive Pokemon. Destiny Bond deters opposing Pokemon from KOing Weezing, but it does not fit well with Weezing's defensive playstyle and low Speed. Protect can be used to scout for Choice-locked Pokemon. Rocky Helmet can be used to further punish physical attackers, but the recovery of Black Sludge is generally more useful.

Checks & Counters
########

**Psychic-types**: As Weezing's only weakness thanks to Levitate, Psychic-type attacks will easily OHKO or 2HKO Weezing.

**Special Attackers**: Due to Weezing's lackluster Special Defense, it will be overwhelmed by powerful special attackers such as Samurott and Cryogonal.

**Substitute Users**: With Substitute,(RC) Pokemon can avoid Will-O-Wisp with Substitute, gaining a free turn to attack or set up.

**Taunt**: Taunt will essentially shut down Weezing, preventing it from using Will-O-Wisp or and Pain Split, making it setup fodder.

**Bulky Ground-types**: Bulky Ground-types such as Seismitoad and Camerupt resist Sludge Bomb, and the former does not really mind being burned by Will-O-Wisp, while the latter cannot be burned at all. They can get worn down with by Pain Split, but Weezing can't do much to them in return.

**Offensive Pressure**: While Weezing has a great Defense stat, it can be worn down by constant pressure from physical attackers due to its lack of reliable recovery.

**Fire-types**: Fire-types can absorb Will-O-Wisp, which is Weezing's main form of spreading damage.

**Mold Breaker**: Earthquake from Pokemon that carry Mold Breaker such as Sawk and Rampardos bypasses Weezing's Levitate, allowing them to 2HKO Weezing it.

aids
gp 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top