RU Scyther [GP 2/2]



Overview
########

Scyther has always been an interesting Pokemon in RU. With Eviolite, Scyther possesses surprisingly good bulk, and a good base 110 Attack stat to match. On top of this, Scyther has a great Speed tier, outspeeding threats such as Moltres, Meloetta, and Delphox. Scyther also has access to Quick Attack to abuse priority Technician. Scyther has two great STAB moves in Aerial Ace and U-turn, as well as Knock Off to annoy teams and hit Steel-types neutrally. However, Scyther has a quadruple weakness to Stealth Rock ; as such, Scyther always needs a reliable entry hazard remover as a partner. Scyther is also walled by most Steel-types in the tier, and tends to struggle against bulkier Pokemon thanks to its low Base Power moves. Finally, Scyther is weak to Fire-, Electric-, Ice-, Rock-, and Flying-type attacks, which are common in RU.

Choice Band
########
name: Choice Band
move 1: U-Turn
move 2: Aerial Ace
move 3: Quick Attack / Bug Bite
move 4: Knock Off / Bug Bite / Pursuit
ability: Technician
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves

========

U-turn OHKOes Meloetta, and does big damage to Cresselia or Reuniclus, and allows Scyther to gain momentum on Pokemon like Moltres and Doublade. Aerial Ace is Scyther's secondary STAB move, and at 90 Base Power, it has a solid damage output. Quick Attack is the best option for the third slot because it allows Scyther to revenge kill threats like Sharpedo, Dugtrio, and Jolteon. Bug Bite allows Scyther to beat Calm Mind Cresselia and Reuniclus one on one, which U-turn fails to do. In the fourth slot, Knock Off is optimal to do deal damage to Doublade, and to hinder physical walls like Alomomola, taking away their Leftovers. Bug Bite, as stated before, can be used as a consistent Bug STAB move without switching out, and beats defensive Psychic-types. Pursuit is really nice for OHKOing Delphox, and doing big damage to Meloetta while the two are switching out. At the same time, Pursuit with Technician also OHKOes Delphox after Stealth Rock damage, and does about three quarters of damage to Meloetta granted that both have not switched out. Both Pursuit and Bug Bite are great to have ; however, Scyther has trouble fitting all these moves into one set.

Set Details
========

Scyther should always run 252 Speed EVs with a Jolly nature to outspeed Delphox. It should also use 252 Attack EVs for as much power as possible. Do not ever use 4 HP EVs, as it will leave Scyther unable to switch into Stealth Rock more than once.

Usage Tips
========

Make sure Stealth Rock is off the field before recklessly switching Scyther in. Early-game, Scyther can U-turn to steal momentum from the opponent multiple times, and late-game, Scyther can sweep slow and weakened teams with one of its dual STAB moves. Scyther hates any form of status. Each status, with the exception of sleep, will nullify Scyther.

Team Options
========

Hitmonlee, Gligar, Shiftry, Golbat, or some form of hazard removal is necessary when using Scyther. Scyther also appreciates hazards on the opponents side, as it forces quite a few switches with U-turn, Rhyperior covers almost all of Scyther's weaknesses, so it's a great teammate. Qwilfish, Ferroseed, Omastar, and hazard setters in general are great to have alongside Scyther. Magneton is probably the best partner for Scyther in the tier. Magneton Volt Switches to match Scyther's U-turn, and traps every Steel-type in the tier with the exception of Doublade. Choice Band Scyther and Choice Scarf Magneton cores can both be extremely troublesome for teams to face. Heliolisk can also be used as a Volt Switch user that keeps Doublade in check. Lanturn resists Ice-, Fire-, and Flying-type attacks, and is immune to Electric-type moves. Lanturn covers all of Scyther's weaknesses except for Rock, which it hits hard with Scald, and it can use Volt Switch to get momentum. It can also Heal Bell to remove troublesome status from Scyther.

Other Options
########

A Choice Scarf set is Scyther's next best set. It uses the exact same moves as the Choice Band set, but the Choice Band set is more desirable as Scyther's Speed tier is already great in RU. Scyther's only other good option is Swords Dance, but due to the fact that it can barely fit 4 offensive moves on a choice set, it's hard to fit 3 on a Swords Dance set. Swords Dance / Knock Off / Aerial Ace / Quick Attack would probably be optimal on an offensive variant, and Swords Dance / Baton Pass / Roost / Aerial Ace would be the best set for a more bulky booster. Brick Break can be used on a Choice Band set to hit Steel-types, but Scyther simply can't fit it on the set. Eviolite and U-turn can be used to fake a Choice Scarf set, but hardly has much use.

Checks & Counters
########

**Physical Walls**: Rhyperior, bulky Cobalion, Alomomola, Registeel, and Gligar can all switch in to any of Scyther's attacks and support their team in return, but all hate to have their item Knocked Off. On top of this, Scyther can easily U-turn out to a counter on any of these.

**Stealth Rock**: Keeping Stealth Rock on the field by using spinblockers and Braviary to pressure Defog and Rapid Spin will make it hard for Scyther to function.

**Steel-types**: Doublade is Scyther's best offensive check, but must be wary of Knock Off. Cobalion is also a good offensive check, resisting Bug-type attacks and having a faster Volt Switch to punish Scyther and its team.

**Faster Electric-types**: Jolteon, Heliolisk, and Choice Scarf-holding Electric-types such as Magneton all threaten to OHKO Scyther with their STAB moves, and can gain momentum for their team with Volt Switch.
 
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Pearl

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First of all, don't empathize stuff on the overview that's not going to get any set mention. These two points, for example:

Good bulk with Eviolite.
Swords Dance.

Should be removed unless you're still adding a set with those 2. Weakness to SR and need of Defog support should be merged too.

Moves is mostly fine, but I'd probably change "to stop walls like Registeel and Doublade" to "cripple walls like...", since it might be misleading as it is right now. Team Options is cool, Other Options could probably have a bigger Baton Pass mention, although Gligar and Combusken are stronger for the most part.

These are just some thoughts, gl with this anyways :]
 

atomicllamas

but then what's left of me?
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This looks good, the format for checks and counters is just a little off

**Physical Walls**: Rhyperior, Bulky Cobalion, Alomomola, Registeel, and Gligar can all switch in to any of Scyther's attacks and support their team in return, but all hate to have their item knocked off. On top of this, Scyther can easily u-turn out to a counter on any of these.

**Stealth Rock**: Keeping Stealth Rocks on the field by using spin-blockers and Braviary to pressure Defog and Rapid Spin will make it hard for Scyther to function.

**Steel-types**: Doublade is the best offensive check, but must be wary of Knock Off. Cobalion is also a good offensive check, resisting Bug and having a faster Volt Switch to punish Scyther and its team.

**Faster Electric-types**: Jolteon, Heliolisk, and scarfed electric-types such as Magneton all threaten to OHKO Scyther with their STAB, and can gain momentum for their team with Volt Switch.


^you can just CP that or w/e

do that and consider this QC approved 3/3
 
Amateur check :)

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Overview
########

Scyther has always been an interesting pokemon in RU. With Eviolite, Scyther possesses surprisingly good bulk, and a good base 110 attack to match. On top of this, Scyther has a great speed tier, outspeeding threats such as Moltres, Meloetta, and Delphox. Scyther also has access to Quick Attack to abuse technician priority. Scyther has two great dual-STABs in Aerial ace and U-turn, as well as Knock Off to annoy teams and hit steels neutrally. Not all is good for this bug, though. Scyther is 4 times weak has a quadruple weakness to Stealth Rocks. Due to Scyther using U-Turn to gain momentum, instead of putting big holes through teams, (AC) (similar to the way Moltres does), Scyther always needs a reliable hazard-remover. Scyther is also walled by most steel-types in the tier, and finds that even its 110 base attack isn't always optimal for doing huge damage. Finally, Scyther is weak to Fire, Electric, Ice, Rock (4x), and Flying-type attacks, (AC) all types that are very present in RU.

Banded
########
name: Banded
move 1: U-Turn
move 2: Aerial Ace
move 3: Quick Attack / Bug Bite
move 4: Knock Off / Bug Bite / Pursuit
ability: Technician
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves

========

U-turn OHKOs Meloetta, and does big damage to Cress or Reunlicus Reuniclus, while switching out to gain momentum on things like Moltres and Doublade. Aerial Ace is secondary STAB, at 90 base power it can do surprising damage to U-Turn resistances such as Moltres. Quick attack is the best option for the third slot because it allows Scyther to revenge kill threats like Sharpedo (70%), Dugtrio (75%), and Jolteon (55%). Bug Bite allows Scyther to 1v1 beat Calm Mind Cresselia and Reuniclus one on one, which it can't with U-Turn fails to do. In the fourth slot, Knock Off is optimal to do 45% deal damage to Doublade, and to hinder physical walls like Alomomola, taking away their Leftovers. Bug Bite, as stated before, can be used to get as a consistant Bug STAB without switching out, and beats defensive Psychic-types (add dash). Pursuit is really nice for always OHKOing Delphox, and doing an average of 90%es damage to Meloetta while the two are switching out. At the same time, Pursuit with Technician also always OHKOs Delphox after rocks, and does around 70% about three quarters of damage to Meloetta if the two don't switch out granted that both have not switched out yet. Both Pursuit and Bug Bite are great to have, however Scyther has trouble fitting all these moves into its one set.

Set Details
========

Scyther should always run 252 Speed EVs with a Jolly nature to outspeed Delphox. It should also use 252 Attack EVs for max power. Make sure Do not to use 4 HP EVs, as it will leave you 2HKO'd by rocks.

Usage Tips
========

Use Scyther's moves according to what you need it on the team for. (this is somewhat obvious, if you want to talk about it, talk about it in moves) Make sure rocks are off the field before recklessly switching Scyther in. Early-game, Scyther can U-turn to steal momentum from the opponent multiple times, and late-game Scyther can sweep slow and weakened teams with one of its dual-STABs. Scyther hates any form of status, (RC). (AP) every Each one status, (AC) with the exception of sleep, (AC) will leave Scyther near-useless for the rest of the game.

Team Options
========

Hitmonlee, Gligar, Shiftry, Golbat, or some form of hazard-removal (Remove dash) is necessary when using Scyther. Scyther also appreciates hazards on the opponents side, and Rhyperior covers almost all of Scyther's weaknesses, so it's a great partner to for Scyther. Qwilfish, Ferroseed, Omastar, or basically any and hazard-setters in general is are great to have alongside with Scyther. Magneton is probably the best Scyther partner for Scyther in the tier. Magneton Volt Switches to match Scyther's U-Turn (maybe mention how it forms a volturn core directly?), and traps every Steel-type in the tier with the exception of Doublade. Band Scyther + and Scarf Magneton or Scarf Scyther + and Specs Magneton cores can both be extremely troublesome for teams to face. Heliolisk can also be used as a Volt Switcher that keeps Doublade in check. Lanturn resists Ice-, Fire-, and Flying-type attacks, and is immune to the Electric-type. Lanturn covers all of Scyther's weaknesses except for rock, which it hits hard with sScald, and it can use Volt Switch to get momentum. It can also Heal Bell to remove troublesome status from Scyther.

Other Options
########

A Choice Scarf set is Scyther's next-best set. It uses the exact same moves as the Choice Band set, but the Choice Band set is more desirable since Scyther's speed tier is already great in RU. Scyther's only other good option is to use Swords Dance, but due to the fact that it can barely fit 4 offensive moves on a choice set, it's hard to fit 3 on a Swords Dance set. Swords dance +/ Knock Off +/ Aerial Ace +/ Quick Attack / Roost would probably be optimal on an offensive variant, and Swords Dance +/ Baton Pass +/ Roost +/ Aerial Ace would be the best set for a more bulky booster. Brick Break can be used on a banded set to hit steel-types, but Scyther simply can't fit it on the set. Eviolite U-Turn can be used to feign a choice scarf set, but hardly has much use.

Checks & Counters
########

**Physical Walls**: Rhyperior, Bulky Cobalion, Alomomola, Registeel, and Gligar can all switch in to any of Scyther's attacks and support their team in return, but all hate to have their item knocked off. On top of this, Scyther can easily u-turn out to a counter on any of these.

**Stealth Rock**: Keeping Stealth Rocks on the field by using spinblockers (remove dash) and Braviary to pressure Defog and Rapid Spin will make it hard for Scyther to function.

**Steel-types**: Doublade is the Scyther's best offensive check, but must be wary of Knock Off. Cobalion is also a good offensive check, resisting Bug-type attacks and having a faster Volt Switch to punish Scyther and its team.

**Faster Electric-types**: Jolteon, Heliolisk, and scarfed Electric-types such as Magneton all threaten to OHKO Scyther with their STAB, and can gain momentum for their team with Volt Switch.


I fixed your formatting too. :) Saying things like 'it does around --% to this pokemon' is inaccurate and is better off just saying 'does damage' or 'half of the opponent's health'. Also, in OO, be sure to use the correct terms when referring to things.
 

GatoDelFuego

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Omfuga

REMOVE CHANGE COMMENTS

Overview
########

Scyther has always been an interesting Pokemon in RU. With Eviolite, Scyther possesses surprisingly good bulk, and a good base 110 attack to match. On top of this, Scyther has a great Speed tier, outspeeding threats such as Moltres, Meloetta, and Delphox. Scyther also has access to Quick Attack to abuse Technician priority. Scyther has two great dual-STAB moves in Aerial Ace and U-turn, as well as Knock Off to annoy teams and hit Steel-types neutrally. Not all is good for this bug, though. However, Scyther is 4 times weak has a quadruple weakness to Stealth Rocks. Due to Scyther using U-turn to gain momentum, instead of putting big holes through teams, (AC) (similar to the way Moltres does), Scyther always needs a reliable entry hazard remover. Scyther is also walled by most Steel-types in the tier, and finds that even its base 110 base Attack isn't always optimal for doing huge damage. Finally, Scyther is weak to Fire, Electric, Ice, Rock (4x), and Flying-type attacks, add hyphens on all of these or delete -types (AC) all types that are very present in RU.

Banded "Banded" isn't a good name. Say "Choice Band"
########
name: Banded
move 1: U-Turn
move 2: Aerial Ace
move 3: Quick Attack / Bug Bite
move 4: Knock Off / Bug Bite / Pursuit
ability: Technician
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves

========

U-turn OHKOes Meloetta, and does big damage to Cresselia or Reunlicus Reuniclus, while switching out to gain momentum on things like Moltres and Doublade. Aerial Ace is a secondary STAB attack, and at 90 Base Power it can do surprising damage to U-Turn resistances such as Moltres. Quick Attack is the best option for the third slot because it allows Scyther to revenge kill threats like Sharpedo (70%), Dugtrio (75%), and Jolteon (55%). Bug Bite allows Scyther to 1v1 beat Calm Mind Cresselia and Reuniclus one on one, which it can't with U-turn fails to do. In the fourth slot, Knock Off is optimal to do 45% deal damage to Doublade, and to hinder physical walls like Alomomola, taking away their Leftovers. Bug Bite, as stated before, can be used to get as a consistant Bug STAB move without switching out, and beats defensive Psychic-types (add dash). Pursuit is really nice for always OHKOing Delphox, and doing an average of 90%es damage to Meloetta while the two are switching out. At the same time, Pursuit with Technician also always OHKOes Delphox after Stealth Rocks, and does around 70% about three quarters of damage don't implement this one change to Meloetta if the two don't switch out granted that both have not switched out yet. Both Pursuit and Bug Bite are great to have, however Scyther has trouble fitting all these moves into its one set.

Set Details
========

Scyther should always run 252 Speed EVs with a Jolly nature to outspeed Delphox. It should also use 252 Attack EVs for max power. Make sure Do not to use 4 HP EVs, as it will leave you 2HKO'd Scyther 2HKOed by Stealth Rocks.

Usage Tips
========

Use Scyther's moves according to what you need it on the team for. (this is somewhat obvious, if you want to talk about it, talk about it in moves) Make sure Steath Rocks are is off the field before recklessly switching Scyther in. Early-game, Scyther can U-turn to steal momentum from the opponent multiple times, and late-game Scyther can sweep slow and weakened teams with one of its dual-STABs types. Scyther hates any form of status, (RC). (AP) every Each one status, (AC) with the exception of sleep, (AC) will leave Scyther near-useless for the rest of the game.

Team Options
========

Hitmonlee, Gligar, Shiftry, Golbat, or some form of entry hazard-removal (Remove dash) is necessary when using Scyther. Scyther also appreciates hazards on the opponent's side; (SC), and Rhyperior covers almost all of Scyther's weaknesses, so it's a great partner to for Scyther. Qwilfish, Ferroseed, Omastar, or basically any and hazard-setters in general is are great to have alongside with Scyther. Magneton is probably the best Scyther partner for Scyther in the tier. Magneton Volt Switches to match Scyther's U-turn (maybe mention how it forms a volturn core directly?), and traps every Steel-type in the tier with the exception of Doublade. Choice Band Scyther + and Choice Scarf Magneton or Choice Scarf Scyther + and Choice Specs Magneton cores can both be extremely troublesome for teams to face. Heliolisk can also be used as a Volt Switch user that keeps Doublade in check. Lanturn resists Ice-, Fire-, and Flying-type attacks, and is immune to the Electric-type. Lanturn covers all of Scyther's weaknesses except for rock, which it hits hard with sScald, and it can use Volt Switch to get momentum. It can also use Heal Bell to remove troublesome status from Scyther.

Other Options
########

A Choice Scarf set is Scyther's next best set. It uses the exact same moves as the Choice Band set, but the Choice Band set is more desirable since as Scyther's Speed tier is already great in RU. Scyther's only other good option is to use Swords Dance, but due to the fact that it can barely fit 4 offensive moves on a choice set, it's hard to fit 3 on a Swords Dance set. Swords Dance +/ Knock Off +/ Aerial Ace +/ Quick Attack / Roost would probably be optimal on an offensive variant, and Swords Dance +/ Baton Pass +/ Roost +/ Aerial Ace would be the best set for a more bulky booster. Brick Break can be used on a banded Choice Band set to hit Steel-types, but Scyther simply can't fit it on the set. Eviolite and U-turn can be used to feign a Choice Scarf set, but hardly has much use.

Checks & Counters
########

**Physical Walls**: Rhyperior, bulky Cobalion, Alomomola, Registeel, and Gligar can all switch in to any of Scyther's attacks and support their team in return, but all hate to have their item removed knocked off. On top of this, Scyther can easily U-turn out to a counter on any of these.

**Stealth Rock**: Keeping Stealth Rocks on the field by using spinblockers (remove dash) and Braviary to pressure Defog and Rapid Spin will make it hard for Scyther to function.

**Steel-types**: Doublade is the Scyther's best offensive check, but must be wary of Knock Off. Cobalion is also a good offensive check, resisting Bug-type attacks and having a faster Volt Switch to punish Scyther and its team.

**Faster Electric-types**: Jolteon, Heliolisk, and Choice Scarfed Electric-types such as Magneton all threaten to OHKO Scyther with their STAB moves, and can gain momentum for their team with Volt Switch.

1/2

Omfuga, it would be great if you could do some more proofreading next time ~_~
 
Last edited:

GatoDelFuego

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There's still quite a few unimplemented changes missing from this, so be sure yo go over it again.
 

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########

Scyther has always been an interesting pPokemon in RU. With Eviolite, Scyther possesses surprisingly good bulk, and a good base 110 aAttack stat to match. On top of this, Scyther has a great sSpeed tier, outspeeding threats such as Moltres, Meloetta, and Delphox. Scyther also has access to Quick Attack to abuse priority Technician priority. Scyther has two great STAB moves in Aerial aAce and U-turn, as well as Knock Off to annoy teams and hit sSteel-types neutrally. Not all is good for this bug, though.However, Scyther has a quadruple weakness to Stealth Rock. Due to Scyther using U-Turn to gain momentum, instead of putting big holes through teams; as such, Scyther always needs a reliable entry hazard- remover as a partner. Scyther is also walled by most sSteel-types in the tier, and finds that even its 110 base aAttack isn't always optimal for doealing huge damage. Finally, Scyther is weak to Fire-, Electric-, Ice-, Rock-, and Flying-type attacks, all types thatwhich are very presentcommon in RU.

Choice Band
########
name: Choice Band
move 1: U-Turn
move 2: Aerial Ace
move 3: Quick Attack / Bug Bite
move 4: Knock Off / Bug Bite / Pursuit
ability: Technician
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves

========

U-turn OHKOes Meloetta, and does big damage to Cresselia or Reuniclus, while switching outand allows Scyther to gain momentum on thingsPokemon like Moltres and Doublade. Aerial Ace is Scyther's secondary STAB move, and at 90 bBase pPower, it can do surprising damage. Quick aAttack is the best option for the third slot because it allows Scyther to revenge kill threats like Sharpedo, Dugtrio, and Jolteon. Bug Bite allows Scyther to beat Calm Mind Cresselia and Reuniclus one on one, which U-Tturn fails to do. In the fourth slot, Knock Off is optimal to do deal damage to Doublade, and to hinder physical walls like Alomomola, taking away their Leftovers. Bug Bite, as stated before, can be used as a consistaent Bug STAB move without switching out, and beats defensive Psychic-types. Pursuit is really nice for OHKOing Delphox, and doing big damage to Meloetta while the two are switching out. At the same time, Pursuit with Technician also OHKOes Delphox after rStealth Rocks damage, and does about three quarters of damage to Meloetta granted that both have not switched out. Both Pursuit and Bug Bite are great to have,; however, Scyther has trouble fitting all these moves into one set.

Set Details
========

Scyther should always run 252 Speed EVs with a Jolly nature to outspeed Delphox. It should also use 252 Attack EVs for maxas much power as possible. Do not to use 4 HP EVs, as it will leave you 2HKOed by Stealth Rock.

Usage Tips
========

Make sure rStealth Rocks are is off the field before recklessly switching Scyther in. Early-game, Scyther can U-turn to steal momentum from the opponent multiple times, and late-game, Scyther can sweep slow and weakened teams with one of its dual- STAB typmoves. Scyther hates any form of status. Each status, with the exception of sleep, will leave Scyther near-useless for nullify Scythe rest of the game.

Team Options
========

Hitmonlee, Gligar, Shiftry, Golbat, or some form of hazard removal is necessary when using Scyther. Scyther also appreciates hazards on the opponents side, and Rhyperior covers almost all of Scyther's weaknesses, so it's a great partner for Scyther. Qwilfish, Ferroseed, Omastar, and hazard- setters in general are great to have alongside Scyther. Magneton is probably the best partner for Scyther in the tier. Magneton Volt Switches to match Scyther's U-Tturn , and traps every Steel-type in the tier with the exception of Doublade. Choice Band Scyther and Choice Scarf Magneton or Choice Scarf Scyther and Choice Specs Magneton cores can both be extremely troublesome for teams to face. Heliolisk can also be used as a Volt Switch user that keeps Doublade in check. Lanturn resists Ice-, Fire-, and Flying-type attacks, and is immune to the Electric-type moves. Lanturn covers all of Scyther's weaknesses except for rRock, which it hits hard with Scald, and it can use Volt Switch to get momentum. It can also Heal Bell to remove troublesome status from Scyther.

Other Options
########

A Choice Scarf set is Scyther's next best set. It uses the exact same moves as the Choice Band set, but the Choice Band set is more desirable asince Scyther's sSpeed tier is already great in RU. Scyther's only other good option is Swords Dance, but due to the fact that it can barely fit 4 offensive moves on a choice set, it's hard to fit 3 on a Swords Dance set. Swords dDance / Knock Off / Aerial Ace / Quick Attack / Roost would probably be optimal on an offensive variant, and Swords Dance / Baton Pass / Roost / Aerial Ace would be the best set for a more bulky booster. Brick Break can be used on a Choice Band set to hit sSteel-types, but Scyther simply can't fit it on the set. Eviolite and U-Tturn can be used to fakeign a Choice Scarf set, but hardly has much use.

Checks & Counters
########

**Physical Walls**: Rhyperior, bulky Cobalion, Alomomola, Registeel, and Gligar can all switch in to any of Scyther's attacks and support their team in return, but all hate to have their item kKnocked oOff. On top of this, Scyther can easily U-turn out to a counter on any of these.

**Stealth Rock**: Keeping Stealth Rock on the field by using spinblockers and Braviary to pressure Defog and Rapid Spin will make it hard for Scyther to function.

**Steel-types**: Doublade is Scyther's best offensive check, but must be wary of Knock Off. Cobalion is also a good offensive check, resisting Bug-type attacks and having a faster Volt Switch to punish Scyther and its team.

**Faster Electric-types**: Jolteon, Heliolisk, and Choice Scarfed-holding Electric-types such as Magneton all threaten to OHKO Scyther with their STAB moves, and can gain momentum for their team with Volt Switch.

gp 2/2
 
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