LC Pineco [QC 3/3] ; [GP 2/2]

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Overview
########

Pineco has access to the SturdyJuice combination, which allows to endure one hit from full health. It can set up every entry hazard (except Sticky Web) and it learns Rapid Spin, which allows it to remove entry hazards. It also has a good physical bulk. However, despite of these traits, it can't stop opposing Pokemon from setting up and is a very predictable lead with a detrimentally low base Speed. It limits teambuilding because it has to be paired with a spinblocker and a Defiant user to properly take advantage of entry hazards and it can be outclassed by the faster and the more offensive Dwebble.

Entry hazard Lead
########
name: Entry hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Set up Stealth Rock to break Focus Sashes and to threaten Flying-types which are immune to Spikes. Spikes deal big damage to grounded Pokemon every time they switch in. Rapid Spin is for removing entry hazards set by opposing Pokemon. Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally, Pineco is too slow to take advantage of it. Payback can be preferred in order to hit Ghost-Types.

Set Details
========
The Sturdy + Berry Juice combination allows Pineco to live at least one hit and set up one entry hazard, if it doesn't get its item Knocked Off. 236 Attack EVs and an Adamant nature are preferred in order to deal a good amount of damage, 236 Speed help set up more entry hazards against slower Pokemon, and 36 Defense EVs are a helpful filler.

Usage Tips
========
Pineco has to be used as a lead, because if it is switched into an attack, its Sturdy could be lost. Stealth Rock is usually the first move to use, while Spikes is used to hurt less offensive teams more. Rapid Spin is used against the other common leads such as Dwebble or Tirtouga to remove entry hazards and break Sturdy. Explosion is used in order to prevent the majority of the setup sweepers from boosting their stats after you've set up at least one layer of Spikes or Stealth Rock.

Team Options
========
Like every entry hazard lead, Pineco needs a spinblocker as a switch-in for Rapid Spin. Pumpkaboo, Phantump and Frillish are the best choices for this role. Cottonee with Encore could be a nice teammate in order to deter opposing Pokemon from setting up on Pineco and sweeping. Pawniard deters Defoggers because it gets an Attack bonus from the move thanks to Defiant.

Other Options
########
Rock Slide is a good option for a more offensive set and hits Natu. A physically defensive set with Mental Herb allows Pineco to avoid Taunt from Pokemon such as Mienfoo, Onix and Stunky. Counter could replace Explosion to KO Drilbur after it has used Rock Slide, which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Pineco can also set up Toxic Spikes if your team needs this support. Endure could be a good idea if Sturdy has been broken.

Checks & Counters
########

**Taunt Users**: Taunt users such as Cottonee, Mienfoo, Stunky and Onix can easily stop Pineco from setting up.

**Entry Hazard Removers**: Defoggers such as Archen, Vullaby, and Stunky as well as Rapid Spinners such as Drilbur, Staryu, and Anorith cause great problems to Pineco as they remove every entry hazard that it sets up. Drilbur is a big problem, as it can KO Pineco with Rock Slide.

**Setup Sweepers** Pokemon such as Bulk Up Timburr, Swords Dance Fletchling and Belly Drum Zigzagoon, and Magby can boost their stats against Pineco and threaten the whole team.

**Magic Bounce Natu**: Natu forces Pineco to avoid setting up entry hazards thanks to its ability, Magic Bounce.
 
Last edited:

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
SturdyJuice combo allows to endure one hit at least from full health.
Limits the TeamBuilding since it has to be paired with an anti spinner and a defiant user to properly take advantage of its hazard-setting.
Mention that it suffers heavy competition from the faster and more offensively threatening Dwebble as a suicide lead.

"Fast" Hazards Lead:
Calling it "Hazard Lead" will probably be enough.
I don't think Bug Bite needs a slash; it doesn't hit common Defog/Rapid Spin users and Ghost-types very hard. Unfortunately, Pineco lacks the means to severely damage Defog/Rapid Spin users regardless, so Payback will probably be the best second slash to hit Gastly. Reflect this change in the move descriptions.

Set Details:
I don't think 36 Def actually helps all that much against Drilbur assuming Pineco is being used as a lead, so just say that 36 Def EVs are filler.

Team Options:
Don't say that Life Orb Pawniard is better than Choice Scarf Pawniard, as both variants have their niches; instead, say that Eviolite or Life Orb Pawniard is better able to take advantage of a Defiant boost than Choice Scarf Pawniard.

Other Options:
Mention that Pineco can run Toxic Spikes if its team needs it.
Mention Pain Split on an Eviolite set, but say that Pineco lacks the defensive typing to run an effective Eviolite set.
Mention Rock Slide for Archen, but say that it will usually only be enough to activate Berry Juice.
Now that we've removed it from the main set, mention Bug Bite as a STAB move, but say that it is too weak to be very useful.
Mention that Reflect and Light Screen are also things Pineco could try setting.

Good work n.n
QC 1/3
 
Hazards Leads:
You didn't implement Levi's suggestion to add payback.
What's the point of hitting 12 speed? It doesn't seem to outspeed anything notable. Adamant should be slashed or put as the sole nature imo unless you can tell me why you would use Jolly.

Moves:
Add payback is used to hits ghosts. Remove mention of Bug Bite, it's not even on the set.

Usage Tips:
It could be added that Explosion blocks Rapid Spin and Defog, but Pineco is generally slower than pokemon using these moves.

Team Options:
Pawniard is talked about quite a bit, it could easily be reduced to something simple like, "Pawniard deters Defoggers because it can get an Attack Bonus from the evasion drop due to Defiant.

Other Options:
Mention Rock Slide specifically hits Defoggers and Natu.
Toxic Spikes are viable and don't need regenerator-core based teams. Just include that it can use Toxic Spikes if it would benefit the team.

Checks&Counters:
Remove the Drilbur part, just mention Drilbur specifically under Hazard Removers

Make sure to be thorough when implementing checks, there were some things Levi talked about that weren't included, other than that good job QC 2/3 n_n
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Hazards Leads:
You didn't implement Levi's suggestion to add payback.
What's the point of hitting 12 speed? It doesn't seem to outspeed anything notable. Adamant should be slashed or put as the sole nature imo unless you can tell me why you would use Jolly.

Moves:
Add payback is used to hits ghosts. Remove mention of Bug Bite, it's not even on the set.

Usage Tips:
It could be added that Explosion blocks Rapid Spin and Defog, but Pineco is generally slower than pokemon using these moves.

Team Options:
Pawniard is talked about quite a bit, it could easily be reduced to something simple like, "Pawniard deters Defoggers because it can get an Attack Bonus from the evasion drop due to Defiant.

Other Options:
Mention Rock Slide specifically hits Defoggers and Natu.
Toxic Spikes are viable and don't need regenerator-core based teams. Just include that it can use Toxic Spikes if it would benefit the team.

Checks&Counters:
Remove the Drilbur part, just mention Drilbur specifically under Hazard Removers

Make sure to be thorough when implementing checks, there were some things Levi talked about that weren't included, other than that good job QC 2/3 n_n
thanks for the check, i've implemented :]
 

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Set Details:
- This section needs to be expanded quite a bit
- Explain the reason behind the ability and item (although it's rather obvious, you need to state it)
- Explain nature

Other Options:
- Include Onix as a Taunt user
- Endure + SturdyJuice is cool

Checks & Counters:
- This section is quite bare as well
- Give examples of Pokemon that fulfill each role described
- Go into more detail regarding how Drilbur and Natu can beat Pineco

QC 3/3
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Set Details:
- This section needs to be expanded quite a bit
- Explain the reason behind the ability and item (although it's rather obvious, you need to state it)
- Explain nature

Other Options:
- Include Onix as a Taunt user
- Endure + SturdyJuice is cool

Checks & Counters:
- This section is quite bare as well
- Give examples of Pokemon that fulfill each role described
- Go into more detail regarding how Drilbur and Natu can beat Pineco

QC 3/3
Thanks for QC, i'll update it asap
 
AM Check time!
Deletions
Additions
(Comments)
Overview
########

+SturdyJuice combo allows to endure one hit at least from full health.
+It can set every entry hazards (except for the sSticky wWeb)
+It learns Rapid Spin, so it can remove hazards
+Good physical bulk
-It can't stop set-up pokemons
-It's a very predictable lead
-Low Base Speed, which is very useful for a Llead. (Are you being sarcastic? "Very useful" should never be used in negatives, but since I don't know what you mean, I'll leave it like that)
-Limits the TeamBuilding team building since it has to be paired with an anti spinner spinblocker and a dDefiant user to properly take advantage from its hazards-setting
-It can be outclassed from the faster and the more offensive Dwebble.

Hazards Lead
########
name: Hazards Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Stealth Rock is a must-have. Set this hazard to break Focus Sashes and to threat Flying Ttypes (which are immune to Spikes).
Spikes is used to do big damages a lot of damage to teams without many flying types.
Rapid Spin is for removing the hazards setted set down by other leads.
Explosion can do a big amount of damage while blocking Rapid Spin and Defog, but generally, Pineco is too slow to take advantage of it. Payback is preferred in order to hit Ghost Ttypes.

Set Details
========
The combo sturdy-juice allows Pineco to resist a hit and set at least one entry hazard, sometimes two or more, if it doesn't get knock offed hit hit by Knock Off for example.

236 Attack to do a good damage with Explosion and Payback
36 Defense as a filler
236 Speed to set more hazards against slower pokemons Pokemon.

Adamant Nature for bigger damages with Explosion, Payback or something else.

Usage Tips
========

Pineco has to be used as a lead, since, if it switched-in switched in, it could lost lose the SturdyJuice combo due to a Knock Off or any hazards setted set down. Stealth Rock is usually the first move to use, sSpikes is used to cripple less offensive teams. Rapid Spin is used against the other common leads such as Dwebble or Tirtouga to remove hazards and break sSturdy, too. Explosion is used to prevent the majority of the set-up mons, after you've setted at least Rocks or a layer of Spikes
(Space is supposed to be here)
Team Options
========

Like every Hazards Lead, Pineco needs a spinblocker (Ghost Ttype) as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump and Frillish are the best after Misdreavus's Bban. Cottonee with Encore could be a nice teammate in order to prevent sweeps after a set-up on Pineco. Pawniard deters Defoggers because it can get an Attack Bonus boost from the evasion drop due to Defiant.

Other Options
########

Bug Bite instead of Explosion to hit Ghost Ttypes or also Rock Slide for a more offensive set.
A physical defensive Sset, with Mental Herb in order to avoid Taunt, even if this move is poorly used in LC (Mienfoo, Onix and Stunky). The move Counter could replace Explosion to kill Drilbur after a Rock Slide which is often used against Pineco. An Eviolite Sset with Pain Split or a Light Clay Sset with Reflect and Light Screen could be nice alternative sets. Then it can set also also set Toxic Spikes, if the team needs this support. Rock Slide can hit dDefoggers and Natu. Endure could be a good idea if Sturdy isn't active due to entry hazards damages.

Checks & Counters
########

**Taunt Users**: they can easily stop the Hhazards Sspam.

**Hazards Removers**: Defoggers (Archen, Vullaby, Stunky) and Spinners (Drilbur, Staryu, Anorith) are great problems which can be solved only thanks to Pineco's teammates.

**Drilbur**: it can remove hazards and kill Pineco thanks to Rapid Spin + Rock Slide.

**Set-uppers**: pokemons such as Bulk Up Timburr (only revenge-killed by Abra), Swords Dance Fletchling, Belly Drummers (Zigzagoon and Magby), etc...

**Magic Bounce Natu**: it forces you not to use Hazards moves thanks to its ability Magic Bounce.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Add or Corrections / Remove / Comments
Overview
########

Pineco has access to got the SturdyJuice combo, (AC) which that allows to endure one hit at least from full health. It can set up every entry hazard (except for the Sticky Web and). (remove parenthesis and period) It learns Rapid Spin, which allows it to so it can remove entry hazards and control completely the field. It also has a good physical bulk. However, (AC) despite of these traits things, it can't stop opposing Pokemon from setting up and is set-up pokemons and it's a very predictable lead. In addition, it has a very low base Speed, which is very detrimental useful (if you meant to say that it's low Speed is a good thing, put this sentence before the previous one) for a lead. As the majority of suicide leads, It limits the teambuilding because since it has to be paired with an anti-spinner and a Defiant user to properly take advantage of the entry hazards it sets up from its hazards-setting. It can be outclassed from the faster and the more offensive Dwebble; (semi) however, (AC) Pineco has access to Explosion except for explosion, which is overall a better move for suicide leads.

Entry hazard Lead
########
name: Entry hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Stealth Rock is a must-have. Set up Stealth Rock this hazard to break opposing Pokemon's Focus Sashes and to threaten Flying-types, (AC) which are immune to Spikes (which are immune to Spikes). (no new line here) Spikes is used to deal damage do big damages to grounded Pokemon every time they switch in teams without many flying types. (no new line) Rapid Spin is for removing the entry hazards set up setted by opposing Pokemon (entry hazards aren't just set up by lead Pokemon) other leads. (no new line) Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally, Pineco is too slow to take advantage of it. Payback is preferred in order to hit Ghost-types. (But didn't you imply in the Overview that Pineco was outclassed by Dwebble if Pineco didn't run Explosion?)

Set Details
========
The combo SturdyJuice combo sturdy-juice allows Pineco to live at least one to resist a hit and set up at least one entry hazard, sometimes two or more, if it doesn't get its item Knocked Off, (AC) knock offed for example. (no new line) 236 Attack EVs and an Adamant nature are used so Pineco can deal to do a good amount of damage with Explosion and Payback. (period, and no new line) 36 Defense EVs are as a filler, (AC) and (no new line) 236 Speed EVs allow Pineco to set up more entry hazards against slower Pokemon. Adamant Nature for bigger damages with Explosion, Payback or something else.

Usage Tips
========

Pineco has to be used as a lead, because since, (RC) if it is switched in on an attack or entry hazards it could lose lost the SturdyJuice combo due to a Knock Off or any hazards setted. Stealth Rock is usually the first move to use, while Spikes is used to cripple less offensive teams. Rapid Spin is used against the other common leads such as Dwebble or Tirtouga to remove entry hazards and break Sturdy, (RC) too. Explosion is used in order to prevent the majority of the setup Pokemon (from doing what?) set-up mons, after you've set up setted at least rocks or a one layer of Spikes or Stealth Rock.

Team Options
========

Like every entry hazard lead, Pineco needs a spinblocker (Ghost Type) as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump, (AC) and Frillish are the best choices for this role after Misdreavus' Ban. Cottonee with Encore could be a nice teammate in order to prevent opposing Pokemon from sweeping sweeps after a set-up on Pineco. Pawniard deters Defoggers because it can get an Attack bonus from the evasion drop due to defiant.

Other Options
########

Bug Bite instead of Explosion can be used to hit Ghost-types, (AC) while or also Rock Slide is an option for a more offensive set and hits Natu. (no new line) A physically defensive set, (RC) with Mental Herb allows Pineco in order to avoid Taunt from Pokemon such as Mienfoo, (AC) Onix, (AC) and Stunky. (period) , even if this move isn't so used in LC (Mienfoo, Onix and Stunky). The move Counter could replace Explosion, (AC) as it allows Pineco to KO to kill Drilbur after a Rock Slide, (AC) (after Drilbur uses Rock Slide, or after Pineco uses it?) which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Then it Pineco can also set up also Toxic Spikes, (RC) if the team needs this support. Rock Slide can hit defoggers and Natu. Endure could be a good idea if Sturdy has been broken by isn't active due to entry hazards damages.

Checks & Counters
########

**Taunt Users**: they Taunt users can easily stop Pineco from setting up entry the hazards spam.

**Hazards Removers**: Defoggers such as (Archen, Vullaby, and Stunky) and Spinners such as (Drilbur, Staryu, and Anorith) cause problems for Pineco, as they remove the entry hazards that it sets up are great problems which can be solved only thanks to Pineco's teammates.

**Drilbur**: it Drilbur can remove entry hazards with Rapid Spin and kill KO Pineco with thanks to Rapid Spin + Rock Slide.

**Set-uppers Setup Sweepers**: Pokemon such as Bulk Up Timburr (only revenge-killed by Abra), Swords Dance Fletchling, and Belly Drum users such as Zigzagoon and Magby Drummers (Zigzagoon and Magby), etc... (Do what? Threaten Pineco? Can KO it?)

**Magic Bounce Natu**: it Natu forces you not to avoid setting up entry use hazards moves thanks to its ability Magic Bounce.
1/2

Hi, it seems that you might have to take a look at other analyses in order to see how they should be properly formatted. There doesn't need to be a new line in between each idea in Moves and Set Details, for example.
 
Last edited:

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Add or Corrections / Remove / Comments
Overview
########

Pineco has access to got the SturdyJuice combo, (AC) which that allows to endure one hit at least from full health. It can set up every entry hazard (except for the Sticky Web and). (remove parenthesis and period) It learns Rapid Spin, which allows it to so it can remove entry hazards and control completely the field. It also has a good physical bulk. However, (AC) despite of these traits things, it can't stop opposing Pokemon from setting up and is set-up pokemons and it's a very predictable lead. In addition, it has a very low base Speed, which is very detrimental useful (if you meant to say that it's low Speed is a good thing, put this sentence before the previous one) for a lead. As the majority of suicide leads, It limits the teambuilding because since it has to be paired with an anti-spinner and a Defiant user to properly take advantage of the entry hazards it sets up from its hazards-setting. It can be outclassed from the faster and the more offensive Dwebble; (semi) however, (AC) Pineco has access to Explosion except for explosion, which is overall a better move for suicide leads.

Entry hazard Lead
########
name: Entry hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Stealth Rock is a must-have. Set up Stealth Rock this hazard to break opposing Pokemon's Focus Sashes and to threaten Flying-types, (AC) which are immune to Spikes (which are immune to Spikes). (no new line here) Spikes is used to deal damage do big damages to grounded Pokemon every time they switch in teams without many flying types. (no new line) Rapid Spin is for removing the entry hazards set up setted by opposing Pokemon (entry hazards aren't just set up by lead Pokemon) other leads. (no new line) Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally, Pineco is too slow to take advantage of it. Payback is preferred in order to hit Ghost-types. (But didn't you imply in the Overview that Pineco was outclassed by Dwebble if Pineco didn't run Explosion?)

Set Details
========
The combo SturdyJuice combo sturdy-juice allows Pineco to live at least one to resist a hit and set up at least one entry hazard, sometimes two or more, if it doesn't get its item Knocked Off, (AC) knock offed for example. (no new line) 236 Attack EVs and an Adamant nature are used so Pineco can deal to do a good amount of damage with Explosion and Payback. (period, and no new line) 36 Defense EVs are as a filler, (AC) and (no new line) 236 Speed EVs allow Pineco to set up more entry hazards against slower Pokemon. Adamant Nature for bigger damages with Explosion, Payback or something else.

Usage Tips
========

Pineco has to be used as a lead, because since, (RC) if it is switched in on an attack or entry hazards it could lose lost the SturdyJuice combo due to a Knock Off or any hazards setted. Stealth Rock is usually the first move to use, while Spikes is used to cripple less offensive teams. Rapid Spin is used against the other common leads such as Dwebble or Tirtouga to remove entry hazards and break Sturdy, (RC) too. Explosion is used in order to prevent the majority of the setup Pokemon (from doing what?) set-up mons, after you've set up setted at least rocks or a one layer of Spikes or Stealth Rock.

Team Options
========

Like every entry hazard lead, Pineco needs a spinblocker (Ghost Type) as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump, (AC) and Frillish are the best choices for this role after Misdreavus' Ban. Cottonee with Encore could be a nice teammate in order to prevent opposing Pokemon from sweeping sweeps after a set-up on Pineco. Pawniard deters Defoggers because it can get an Attack bonus from the evasion drop due to defiant.

Other Options
########

Bug Bite instead of Explosion can be used to hit Ghost-types, (AC) while or also Rock Slide is an option for a more offensive set and hits Natu. (no new line) A physically defensive set, (RC) with Mental Herb allows Pineco in order to avoid Taunt from Pokemon such as Mienfoo, (AC) Onix, (AC) and Stunky. (period) , even if this move isn't so used in LC (Mienfoo, Onix and Stunky). The move Counter could replace Explosion, (AC) as it allows Pineco to KO to kill Drilbur after a Rock Slide, (AC) (after Drilbur uses Rock Slide, or after Pineco uses it?) which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Then it Pineco can also set up also Toxic Spikes, (RC) if the team needs this support. Rock Slide can hit defoggers and Natu. Endure could be a good idea if Sturdy has been broken by isn't active due to entry hazards damages.

Checks & Counters
########

**Taunt Users**: they Taunt users can easily stop Pineco from setting up entry the hazards spam.

**Hazards Removers**: Defoggers such as (Archen, Vullaby, and Stunky) and Spinners such as (Drilbur, Staryu, and Anorith) cause problems for Pineco, as they remove the entry hazards that it sets up are great problems which can be solved only thanks to Pineco's teammates.

**Drilbur**: it Drilbur can remove entry hazards with Rapid Spin and kill KO Pineco with thanks to Rapid Spin + Rock Slide.

**Set-uppers Setup Sweepers**: Pokemon such as Bulk Up Timburr (only revenge-killed by Abra), Swords Dance Fletchling, and Belly Drum users such as Zigzagoon and Magby Drummers (Zigzagoon and Magby), etc... (Do what? Threaten Pineco? Can KO it?)

**Magic Bounce Natu**: it Natu forces you not to avoid setting up entry use hazards moves thanks to its ability Magic Bounce.
1/2

Hi, it seems that you might have to take a look at other analyses in order to see how they should be properly formatted. There doesn't need to be a new line in between each idea in Moves and Set Details, for example.
Thanks for checking this, i've implemented everything you wrote fixing also "new lines".

Ready for the second GP
 

tehy

Banned deucer.
Get chekt

Some combinations of sentences and such, look those over and see how you feel about them

Comments:

Spikes don't cripple defensive teams.

Payback is already slashed, and does bug bite really hit ghosts? I guess the part-grass ones, but they're too bulky for it to really matter tbh



Overview
########

Pineco has access to the SturdyJuice combo, which allows to endure one hit from full health. It can set up every entry hazard (except for the sticky web) Sticky Web and it learns Rapid Spin, which allows it to remove entry hazards. It also has a good physical bulk. However, despite of these traits,(rc) it can't stop opposing pokemon Pokemon from setting up and is a very predictable lead. In addition, it has a very low base Speed, which is detrimental for a lead with a detrimentally low base Speed. It limits the teambuilding because it has to be paired with an anti-spinner and a Defiant user to properly take advantage of entry hazards.,(period to comma) and it It can be outclassed from by the faster and the more offensive Dwebble. However, it Pineco has access to Explosion, which is overall a great better move for suicide leads.

Entry hazard Lead
########
name: Entry hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Set up Stealth Rock to break opposing pokemon's Focus Sashes and to threaten flying types which are immune to Spikes. Spikes is used to deal big damages to grounded Pokemon every time they switch in. Rapid Spin is for removing entry hazards setted by the opposing Pokemon. Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally,(rc) Pineco is too slow to take advantage of it. Payback can be preferred in order to hit Ghost-Types.

Set Details
========
The SturdyJuice combo allows Pineco to live at least one hit and set up one entry hazard, if it doesn't get its item Knocked Off. 236 Attack EVs and an Adamant Nature are preferred in order to deal a good amount of damage, 36 Defense EVs as a filler and 236 Speed to help set up more entry hazards against slower pokemon Pokemon, (ac)and 36 Defense EVs are a helpful filler.

Usage Tips
========
Pineco has to be used as a lead, because,(rc) if it is switched in on an attack, it could lose the Sturdy-Juice combo. Stealth Rock is usually the first move to use, while spikes Spikes is used to cripple hurt less offensive teams. Rapid Spin is used against the other common leads such as Dwebble or Tirtouga to remove entry hazards and break Sturdy. Explosion is used in order to prevent the majority of the set-up Pokemon mons from boosting their stats,(rc) after you've set- up at least one layer of spikes Spikes or Stealth Rock.

Team Options
========
Like every entry hazard Lead, Pineco needs a spinblocker as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump and Frillish are the best choices for this role. Cottonee with Encore could be a nice teammate in order to prevent opposing Pokemon from sweeping. Pawniard deters Defoggers because it can get an Attack bonus due to defiant Defiant.

Other Options
########
Bug Bite and Payback, instead of explosion, can be used to hit ghost types, while Rock Slide is a good option for a more offensive set and hits Natu. A physically defensive set,(rc) with Mental Herb allows Pineco to avoid Taunt from pokemon such as Mienfoo, Onix, Stunky. Counter could replace Explosion to kill Drilbur, after it has used Rock Slide, which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Pineco can also set up Toxic Spikes,(rc) if the team needs this support. Endure could be a good idea if Sturdy has been broken.

Checks & Counters
########

**Taunt Users**: Taunt users can easily stop Pineco from setting- up.

**Hazards Removers**: Defoggers such as Archen, Vullaby, and Stunky and as well as Rapid Spinners such as Drilbur, Staryu, and Anorith cause great problems to Pineco,(ac) as they remove every entry hazard that it sets up.

**Drilbur**: Drilbur can remove hazards and KO Pineco with Rapid Spin and Rock Slide,(ac) respectively.

**Set-up Sweepers** Pokemons such as Bulk Up Timburr, Swords Dance Fletchling,(rc) and Belly Drummers such as Zigzagoon and Magby can boost their stats against Pineco and threaten the whole team.

**Magic Bounce Natu**: Natu forces you not to avoid setting up entry hazards thanks to its ability Magic Bounce.
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Get chekt

Some combinations of sentences and such, look those over and see how you feel about them

Comments:

Spikes don't cripple defensive teams.

Payback is already slashed, and does bug bite really hit ghosts? I guess the part-grass ones, but they're too bulky for it to really matter tbh



Overview
########

Pineco has access to the SturdyJuice combo, which allows to endure one hit from full health. It can set up every entry hazard (except for the sticky web) Sticky Web and it learns Rapid Spin, which allows it to remove entry hazards. It also has a good physical bulk. However, despite of these traits,(rc) it can't stop opposing pokemon Pokemon from setting up and is a very predictable lead. In addition, it has a very low base Speed, which is detrimental for a lead with a detrimentally low base Speed. It limits the teambuilding because it has to be paired with an anti-spinner and a Defiant user to properly take advantage of entry hazards.,(period to comma) and it It can be outclassed from by the faster and the more offensive Dwebble. However, it Pineco has access to Explosion, which is overall a great better move for suicide leads.

Entry hazard Lead
########
name: Entry hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Set up Stealth Rock to break opposing pokemon's Focus Sashes and to threaten flying types which are immune to Spikes. Spikes is used to deal big damages to grounded Pokemon every time they switch in. Rapid Spin is for removing entry hazards setted by the opposing Pokemon. Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally,(rc) Pineco is too slow to take advantage of it. Payback can be preferred in order to hit Ghost-Types.

Set Details
========
The SturdyJuice combo allows Pineco to live at least one hit and set up one entry hazard, if it doesn't get its item Knocked Off. 236 Attack EVs and an Adamant Nature are preferred in order to deal a good amount of damage, 36 Defense EVs as a filler and 236 Speed to help set up more entry hazards against slower pokemon Pokemon, (ac)and 36 Defense EVs are a helpful filler.

Usage Tips
========
Pineco has to be used as a lead, because,(rc) if it is switched in on an attack, it could lose the Sturdy-Juice combo. Stealth Rock is usually the first move to use, while spikes Spikes is used to cripple hurt less offensive teams. Rapid Spin is used against the other common leads such as Dwebble or Tirtouga to remove entry hazards and break Sturdy. Explosion is used in order to prevent the majority of the set-up Pokemon mons from boosting their stats,(rc) after you've set- up at least one layer of spikes Spikes or Stealth Rock.

Team Options
========
Like every entry hazard Lead, Pineco needs a spinblocker as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump and Frillish are the best choices for this role. Cottonee with Encore could be a nice teammate in order to prevent opposing Pokemon from sweeping. Pawniard deters Defoggers because it can get an Attack bonus due to defiant Defiant.

Other Options
########
Bug Bite and Payback, instead of explosion, can be used to hit ghost types, while Rock Slide is a good option for a more offensive set and hits Natu. A physically defensive set,(rc) with Mental Herb allows Pineco to avoid Taunt from pokemon such as Mienfoo, Onix, Stunky. Counter could replace Explosion to kill Drilbur, after it has used Rock Slide, which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Pineco can also set up Toxic Spikes,(rc) if the team needs this support. Endure could be a good idea if Sturdy has been broken.

Checks & Counters
########

**Taunt Users**: Taunt users can easily stop Pineco from setting- up.

**Hazards Removers**: Defoggers such as Archen, Vullaby, and Stunky and as well as Rapid Spinners such as Drilbur, Staryu, and Anorith cause great problems to Pineco,(ac) as they remove every entry hazard that it sets up.

**Drilbur**: Drilbur can remove hazards and KO Pineco with Rapid Spin and Rock Slide,(ac) respectively.

**Set-up Sweepers** Pokemons such as Bulk Up Timburr, Swords Dance Fletchling,(rc) and Belly Drummers such as Zigzagoon and Magby can boost their stats against Pineco and threaten the whole team.

**Magic Bounce Natu**: Natu forces you not to avoid setting up entry hazards thanks to its ability Magic Bounce.
updated everything, is this the second GP check?
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Pineco has access to the Sturdy + Berry Juice combination combo, (Try to avoid casual or colloquial terms) which allows it to endure one hit from full health. It can set up every entry hazard (except Sticky Web) and it learns Rapid Spin, which allows it to remove entry hazards. It also has a good physical bulk and access to Explosion, which is a great move for suicide leads. However, despite of these traits, it can't stop opposing Pokemon from setting up and is a very predictable lead with a very detrimentally low base Speed. It limits teambuilding because it has to be paired with a spinblocker an anti-spinner and a Defiant user to properly take advantage of entry hazards and it can be outclassed from by the faster and the more offensive Dwebble. However, Pineco has access to Explosion, which is a great move for suicide leads.

Entry Hazard Lead
########
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Set up Stealth Rock to break Focus Sashes and to threaten Flying-types, (comma) which are immune to Spikes. Spikes deal big damages to grounded Pokemon every time they switch in. Rapid Spin is used for removing entry hazards setted by the opposing Pokemon. Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally, Pineco is too slow to take advantage of it. Payback can be used preferred in order to hit Ghost-types.

Set Details
========
The Sturdy-juice combo Sturdy + Berry Juice combination allows Pineco to live at least one hit and set up one entry hazard, if it doesn't get its item Knocked Off. 236 Attack EVs and an Adamant nature are preferred in order to deal a good amount of damage, while 236 Speed EVs help Pineco set up more entry hazards against slower Pokemon, (comma) pokemons and 36 Defense EVs are a helpful filler.

Usage Tips
========
Pineco has to be used as a lead, because if it is switched into on an attack, its Sturdy could be lost could lose the Sturdy Juice combo. Stealth Rock is usually the first move to use, while Spikes is used to hurt especially less offensive teams more. Rapid Spin is used against the other common leads such as Dwebble or and Tirtouga to remove entry hazards and break Sturdy. Explosion is used in order to prevent the majority of setup sweepers the set-up Pokemon from boosting their stats after you've set up at least one layer of Spikes or Stealth Rock.

Team Options
========
Like every entry hazard lead, Pineco needs a spinblocker as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump, (comma) and Frillish are the best choices for this role. Cottonee with Encore could be a nice teammate in order to prevent deter opposing Pokemon from setting up on Pineco and sweeping. Pawniard deters Defoggers because it can gets an Attack boost from the move thanks bonus due to Defiant.

Other Options
########
Rock Slide is a good option for a more offensive set and hits Natu. A physically defensive set with Mental Herb allows Pineco to avoid Taunt from Pokemon such as Mienfoo, Onix, and Stunky. Counter could replace Explosion to kill KO Drilbur, (remove comma) after it has used Rock Slide, which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Pineco can also set up Toxic Spikes if the your team needs this support. Endure could be a good idea if Sturdy has been broken.

Checks & Counters
########

**Taunt Users**: Taunt users such as Mienfoo, Onix, Stunky, and Cottonee can easily stop Pineco from setting up (remove dash).

**Entry Hazard Removers**: Defoggers such as Archen, Vullaby, (comma) and Stunky as well as Rapid Spinners such as Drilbur, Staryu, (comma) and Anorith cause great problems to Pineco, (comma) as they remove every entry hazard that it sets up. Drilbur is a big problem, as it can also KO Pineco with Rock Slide.

**Drilbur**: Drilbur can remove hazards and KO Pineco with Rapid Spin and Rock Slide, respectively


**Setup (remove the dash) Sweepers**: (colon) Pokemons such as Bulk Up Timburr, Swords Dance Fletchling, (comma) and Belly Drum Zigzagoon and Magby can boost their stats against Pineco and threaten the whole team.

**Magic Bounce Natu**: Natu forces Pineco you to avoid setting up entry hazards thanks to its ability, (comma) Magic Bounce.
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
2/2 :)

add remove (comments)

Overview
########

Pineco has access to the Sturdy + Berry Juice combination combo, (Try to avoid casual or colloquial terms) which allows it to endure one hit from full health. It can set up every entry hazard (except Sticky Web) and it learns Rapid Spin, which allows it to remove entry hazards. It also has a good physical bulk and access to Explosion, which is a great move for suicide leads. However, despite of these traits, it can't stop opposing Pokemon from setting up and is a very predictable lead with a very detrimentally low base Speed. It limits teambuilding because it has to be paired with a spinblocker an anti-spinner and a Defiant user to properly take advantage of entry hazards and it can be outclassed from by the faster and the more offensive Dwebble. However, Pineco has access to Explosion, which is a great move for suicide leads.

Entry Hazard Lead
########
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rapid Spin
move 4: Explosion / Payback
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant

Moves
========

Set up Stealth Rock to break Focus Sashes and to threaten Flying-types, (comma) which are immune to Spikes. Spikes deal big damages to grounded Pokemon every time they switch in. Rapid Spin is used for removing entry hazards setted by the opposing Pokemon. Explosion can do a large big amount of damage while blocking Rapid Spin and Defog, but generally, Pineco is too slow to take advantage of it. Payback can be used preferred in order to hit Ghost-types.

Set Details
========
The Sturdy-juice combo Sturdy + Berry Juice combination allows Pineco to live at least one hit and set up one entry hazard, if it doesn't get its item Knocked Off. 236 Attack EVs and an Adamant nature are preferred in order to deal a good amount of damage, while 236 Speed EVs help Pineco set up more entry hazards against slower Pokemon, (comma) pokemons and 36 Defense EVs are a helpful filler.

Usage Tips
========
Pineco has to be used as a lead, because if it is switched into on an attack, its Sturdy could be lost could lose the Sturdy Juice combo. Stealth Rock is usually the first move to use, while Spikes is used to hurt especially less offensive teams more. Rapid Spin is used against the other common leads such as Dwebble or and Tirtouga to remove entry hazards and break Sturdy. Explosion is used in order to prevent the majority of setup sweepers the set-up Pokemon from boosting their stats after you've set up at least one layer of Spikes or Stealth Rock.

Team Options
========
Like every entry hazard lead, Pineco needs a spinblocker as a switch-in for Rapid Spin. Gastly, Pumpkaboo, Phantump, (comma) and Frillish are the best choices for this role. Cottonee with Encore could be a nice teammate in order to prevent deter opposing Pokemon from setting up on Pineco and sweeping. Pawniard deters Defoggers because it can gets an Attack boost from the move thanks bonus due to Defiant.

Other Options
########
Rock Slide is a good option for a more offensive set and hits Natu. A physically defensive set with Mental Herb allows Pineco to avoid Taunt from Pokemon such as Mienfoo, Onix, and Stunky. Counter could replace Explosion to kill KO Drilbur, (remove comma) after it has used Rock Slide, which is often used against Pineco. An Eviolite set with Pain Split or a Light Clay set with Reflect and Light Screen could be nice alternative sets. Pineco can also set up Toxic Spikes if the your team needs this support. Endure could be a good idea if Sturdy has been broken.

Checks & Counters
########

**Taunt Users**: Taunt users such as Mienfoo, Onix, Stunky, and Cottonee can easily stop Pineco from setting up (remove dash).

**Entry Hazard Removers**: Defoggers such as Archen, Vullaby, (comma) and Stunky as well as Rapid Spinners such as Drilbur, Staryu, (comma) and Anorith cause great problems to Pineco, (comma) as they remove every entry hazard that it sets up. Drilbur is a big problem, as it can also KO Pineco with Rock Slide.

**Drilbur**: Drilbur can remove hazards and KO Pineco with Rapid Spin and Rock Slide, respectively


**Setup (remove the dash) Sweepers**: (colon) Pokemons such as Bulk Up Timburr, Swords Dance Fletchling, (comma) and Belly Drum Zigzagoon and Magby can boost their stats against Pineco and threaten the whole team.

**Magic Bounce Natu**: Natu forces Pineco you to avoid setting up entry hazards thanks to its ability, (comma) Magic Bounce.
implemented and... done!
 

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