Overview
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Greninja is one of the best Pokemon in the OU tier, and it has always maintained high usage and viability regardless of the many metagame shifts that have occurred. With the introduction of Gunk Shot and Low Kick to its movepool, Greninja becomes an incredibly threatening offensive monster with few reliable answers. There are several factors that contribute to Greninja's dominance. The first, Greninja's impressive 122 Speed, is the most notable, as it enables Greninja to outspeed most of the metagame easily. The unique Protean is the second; an amazing offensive ability which gives all of Greninja's moves effective STAB, which means it doesn't face one of the typical problems of offensive Pokemon: weak coverage. Greninja's base Speed, Protean, and great coverage make it a very large threat to offensive teams, which typically don't possess Pokemon that can outspeed and OHKO it and most of the Choice Scarfers that do can't switch in, for example, Heatran and Landorus-T are weak to its most powerful move. Greninja is also the best offensive Spiker in OU, which gives it a valuable niche against defensive teams as well as offensive ones, as Spiking on predicted Chansey / Clefable switchins makes it harder for them to switch-in against Greninja's teammates. Greninja isn't unstoppable though, as the four attacks set can usually be taken on by common specially defensive walls, while the Spikes set can be taken on by the Pokemon that deal well against its three coverage moves of choice. Offense can also take it out with almost any Choice Scarf user as well as priority (Protean can actually hinder it in this regard). Regardless of these minor flaws, Greninja is arguably the best Pokemon in the tier, and it will always be threatening against offense.
Offensive
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name: Offensive
move 1: Ice Beam
move 2: Gunk Shot
move 3: Low Kick / Hydro Pump
move 4: Dark Pulse / Grass Knot / Hidden Power Fire
ability: Protean
item: Life Orb
evs: 40 Atk / 216 SpA / 252 Spe
nature: Naive
Moves
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Set Details
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Usage Tips
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Team Options
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Spikes
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name: Spikes
move 1: Spikes
move 2: Hydro Pump
move 3: Ice Beam / Dark Pulse
move 4: Dark Pulse / Hidden Power Grass / Grass Knot
ability: Protean
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid
Moves
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Set Details
========
Usage Tips
========
Team Options
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Other Options
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Checks & Counters
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Greninja is one of the best Pokemon in the OU tier, and it has always maintained high usage and viability regardless of the many metagame shifts that have occurred. With the introduction of Gunk Shot and Low Kick to its movepool, Greninja becomes an incredibly threatening offensive monster with few reliable answers. There are several factors that contribute to Greninja's dominance. The first, Greninja's impressive 122 Speed, is the most notable, as it enables Greninja to outspeed most of the metagame easily. The unique Protean is the second; an amazing offensive ability which gives all of Greninja's moves effective STAB, which means it doesn't face one of the typical problems of offensive Pokemon: weak coverage. Greninja's base Speed, Protean, and great coverage make it a very large threat to offensive teams, which typically don't possess Pokemon that can outspeed and OHKO it and most of the Choice Scarfers that do can't switch in, for example, Heatran and Landorus-T are weak to its most powerful move. Greninja is also the best offensive Spiker in OU, which gives it a valuable niche against defensive teams as well as offensive ones, as Spiking on predicted Chansey / Clefable switchins makes it harder for them to switch-in against Greninja's teammates. Greninja isn't unstoppable though, as the four attacks set can usually be taken on by common specially defensive walls, while the Spikes set can be taken on by the Pokemon that deal well against its three coverage moves of choice. Offense can also take it out with almost any Choice Scarf user as well as priority (Protean can actually hinder it in this regard). Regardless of these minor flaws, Greninja is arguably the best Pokemon in the tier, and it will always be threatening against offense.
Offensive
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name: Offensive
move 1: Ice Beam
move 2: Gunk Shot
move 3: Low Kick / Hydro Pump
move 4: Dark Pulse / Grass Knot / Hidden Power Fire
ability: Protean
item: Life Orb
evs: 40 Atk / 216 SpA / 252 Spe
nature: Naive
Moves
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- Hydro Pump is Greninja's most powerful move against neutral targets and hits common Pokemon like Heatran and Tyranitar super-effectively, as well as being the best option against random Pokemon neutral to its other attacks like Skarmory and Gengar.
- Ice Beam gets Latios, Latias, Zapdos, Mandibuzz, 2HKOes offensive Mega Venusaur after some prior damage, and is useful against Ground-types like Gliscor and defensive Landorus-T as risking Hydro Pump missing is not recommended.
- A grass move is wanted, Grass Knot is stronger against Suicune and Mega Gyarados, Hidden Power Grass is better against Rotom-W. Both hit Azumarill for equal damage, a common check.
- Hidden Power Fire is an OHKO on Ferrothorn and Mega Scizor.
- Dark Pulse hits Psychic-types like Mew, Jirachi, and Slowbro.
- Extrasensory is cool to OHKO non-Choice Scarf Keldeo and 2HKO Mega Venusaur regardless of spread.
- U-turn allows Greninja to pivot out of Chansey and other switch-ins but inflicts LO recoil and is a pretty bad option overall.
Set Details
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- Life Orb is the standard option for offensive Pokemon that aim to switch moves; without it Greninja is weak and with a Choice Specs Greninja loses all of its appeal.
- The EV spread and Timid nature are completely standard for a fast attacker.
Usage Tips
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- Probably the simplest Pokemon to use.
- Get in, start spamming coverage.
- There is barely any need for prediction since you're fast.
- I guess use Ice Beam > Hydro Pump against Gliscor / defensive Landorus-T?
- What usage tips does this thing have ugh ;~;.
Team Options
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- Things that can exploit Chansey or Clefable like Mega Heracross, Terrakion, Keldeo, Jirachi, or Heatran.
- Standard offensive Pokemon ;~;.
Spikes
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name: Spikes
move 1: Spikes
move 2: Hydro Pump
move 3: Ice Beam / Dark Pulse
move 4: Dark Pulse / Hidden Power Grass / Grass Knot
ability: Protean
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid
Moves
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- Spikes is great to use on forced switches.
- Hydro Pump + Ice Beam gives pretty good coverage against a lot of Pokemon.
- Dark Pulse hits Mew, Jirachi, and other bulky Psychic-types.
- Hidden Power Grass hits Azumarill, Mega Gyarados, other Water-types.
- Grass Knot is stronger vs Suicune, Mega Gyarados.
- Ice Beam + Dark Pulse vs Dark Pulse + HP Grass / Grass Knot
Set Details
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- Standard EVs + Standard item + Standard nature
Usage Tips
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- When Greninja forces a switch, use Spikes.
- Against offensive teams wrecked by Greninja, just spam coverage because Spikes won't be necessary.
- Against defensive teams, use Spikes against Chansey / Clefable switch-ins, it helps them get worn down and helps the team.
Team Options
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- Pokemon to capitalize on Spikes I guess (SD Scizor, SD Bisharp, other setup sweepers with priority).
- General offensive Pokemon oh my god this thing can be on any team.
Other Options
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- Shadow Sneak
- Torrent Physical
- Water Shuriken
- TSpikes
Checks & Counters
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- Chansey
- Blissey
- Clefable 96+ SpD
- VestZu
- Empoleon
- If HP Fire:
- Mega Venusaur (bulky variants)
- SpD Rotom-W
- Cresselia
- SpD Mew
- Bulky Water-types such as Slowbro, Manaphy, Mega Gyarados, and Suicune
- If Grass move:
- Mega Venusaur (bulky variants)
- Cresselia
- Ferrothorn
- SpD Jirachi
- SpD Mew
- If Dark Pulse:
- Ferrothorn
- Mega Venusaur (bulky variants)
- SpD Rotom-W
- Bulky Water-types such as Manaphy, Mega Gyarados and Suicune
- If Extrasensory:
- Ferrothorn
- SpD Rotom-W
- Cresselia
- SpD Jirachi
- SpD Mew
- Bulky Water-types such as Slowbro, Manaphy, Mega Gyarados, and Suicune
- AV Raikou
- AV Goodra
- AV Kyurem-B
- Mega Manectric
- Choice Scarf Keldeo
- SE priority depending on type
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