Hi, I am Merkur_Lampe, and I don't play on Pokemon Showdown very much, but I enjoy teambuilding and this is my second RMT, while this is like the fourth team I have ever built.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
This is a typical AV Azumarill set that I recommend to everyone. I started with this pokemon since it was very good in this meta. The extra 4 EVs in Speed is to deal with the speed ties. It is pretty bulky in both sides, beating Thundurus in 1vs1 situations. This will come in and out while firing off some attacks, sometimes with priority. I considered using a Choice Band, but being locked into one move is not desirable and that Special bulk is necessary to beat Thundurus.
Thanks to Hulg Bears, Now I run Superpower instead of Knock Off, since I had too many of them in my team. This will give me overall good coverage, particularly Ferrothorn which can wall my Azumarill.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
I actually started as a Substitute attacker, then I switched to a Life Orb Roost+3 Attacks, since this will break most walls including a 2HKO on Slowbro. Teravolt helps against Dragonite, Mega Venusaur and Rotom-W(partially against Latis). It can spam Ice Beam, and I can heal back up with Roost. Should not change into rocks, but it has to if necessary. I can switch into Azumarill if I face another dragon that is faster.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 72 Atk / 12 Def / 176 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
A weird spread of EVs, but 176 SpD avoids 2HKO from Max SpA Mega Gardevoir's Focus Blast. That 8 Def EVs were needed to avoid 2HKO from max Attack Landorus-T's Earthquake. PandaDuckHybrid suggested that I should put 4 more EVs into Defense so I would be able to survive two Close Combats from a Jolly Terrakion. I got the EV spread from the PokeDex, but modified it to be more efficient. It will Sword Dance to Sweep, and it will break Chansey at +2. It can even beat Clefable in 1vs1 scenarios, taking a Flamethrower and 2HKOing with Bullet Punch. This is used as my win condition, so it will stay in until late game.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Draco Meteor
- Psyshock
This is a standard set, actually. If I were to run a Defensive EV spread, I could become a set-up bait. Healing wish is good for the mons that do not run recovery moves. Azumarill, Landorus-T, Heatran will be the main target, although it can heal other mons, if I had made a mistake before in the game. Psyshock will allow me to hit Chansey harder, and deal with many other threats, serving as a secondary STAB.
Regarding the suggestions, now it has recovery and a bulkier spread. Personally, I use Latias when I need Healing Wish and Defog at the same time, but with this set, I cannot use Healing Wish anymore... But I have many mons with recovery, so that wouldn't be a big problem, hopefully.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Superpower
- U-turn
- Earthquake
- Rock Slide
I am not a fan of a scarfed mon, but that was almost compulsary to check Thundurus. It will come in and out U-turning, with Intimidate. That will help in many situations, while serving as a revenge killer. It helps dealing with Sand Offense, although now Tyranitars carry Ice Beams. At least it checks Excadrill and others.. I try to use this as a lead, although it depends on the matchup. Since I have enough Knock-offs, I tried Superpower, to beat Sand reliably.
Taking Amy Sorel's advice, I used Rock Slide instead of Stone Edge, which misses a lot. The EV spread was taken from Alfalfa, allowing this to beat Adamant Char-X at +1.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Ancient Power
This is a SpD Heatran without Speed investment. The investment was designed for Mawiles, so they are irrelevant now. It runs Taunt to stop set ups, and it counters Clefable. This will try to set up rocks, if I get momentum.
This set was recommended by Alfalfa, and it is an offensive rock setter. This will deal with other steel mons that can give me many problems. This offensive spread will be able to deal some damage, and the Air Balloon will make me immune to Ground type moves like Earthquake, allowing me to beat opposing Excadrill. Ancient power is to beat Talonflame, while Earth Power gives me more coverage.
I haven't played many games with this team, although I might have problems with Thundurus. If I lose Mega Scizor, then I have no hope of beating Chansey. Any kind of suggestions are welcome, and please keep in mind that I am not a great player.
I tried to build a Bulky Offense team which corresponds to this meta, and that's the reason I started with one of my favorite pokemon, Azumarill, with an Assault Vest(that I am telling everyone to use). I thought Kyurem-B will do a great job at breaking walls abusing Teravolt, defeating Mega Venusaur, Rotom-W, and Dragonite. The former two could cause problems with my Azumarill, I found a core in the Good Cores Thread in OU forums, and the core had Azumarill, Kyurem-B, and Thundurus. I took out Thundurus since it had almost same coverage as Kyurem-B.
Then I had problems with choosing my Mega. Mega Venusaur seemed great, beating Clefable while checking many things. However, I also wanted to try Mega Scizor too, so I can break Chansey while checking/countering fairies. So I added a Mega Scizor.
That's the FDS core that I started with, and it seemed good. Now I needed a defogger and a Stealth Rock setter. Latias seemed great with Healing Wish.
Now I needed some kind of revenge killer, while checking Thundurus. That thing could really hurt my team. So I chose a scarfed Landorus-Therian, which is immune to Thunder Wave and Thunderbolt. It helped with bird spam and sand offense. I tried this with a defensive pivot, but a scarfed one looked better after I put SpD Heatran with Taunt to check Clefable and other steel types barring Excadrill, which can be checked by Landorus-Therian.
Actually, I almost built with the Mega Venusaur in this team, then I built this team again so it may be out of order. It wasn't very easy..
Then I had problems with choosing my Mega. Mega Venusaur seemed great, beating Clefable while checking many things. However, I also wanted to try Mega Scizor too, so I can break Chansey while checking/countering fairies. So I added a Mega Scizor.
That's the FDS core that I started with, and it seemed good. Now I needed a defogger and a Stealth Rock setter. Latias seemed great with Healing Wish.
Now I needed some kind of revenge killer, while checking Thundurus. That thing could really hurt my team. So I chose a scarfed Landorus-Therian, which is immune to Thunder Wave and Thunderbolt. It helped with bird spam and sand offense. I tried this with a defensive pivot, but a scarfed one looked better after I put SpD Heatran with Taunt to check Clefable and other steel types barring Excadrill, which can be checked by Landorus-Therian.
Actually, I almost built with the Mega Venusaur in this team, then I built this team again so it may be out of order. It wasn't very easy..
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
This is a typical AV Azumarill set that I recommend to everyone. I started with this pokemon since it was very good in this meta. The extra 4 EVs in Speed is to deal with the speed ties. It is pretty bulky in both sides, beating Thundurus in 1vs1 situations. This will come in and out while firing off some attacks, sometimes with priority. I considered using a Choice Band, but being locked into one move is not desirable and that Special bulk is necessary to beat Thundurus.
Thanks to Hulg Bears, Now I run Superpower instead of Knock Off, since I had too many of them in my team. This will give me overall good coverage, particularly Ferrothorn which can wall my Azumarill.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
I actually started as a Substitute attacker, then I switched to a Life Orb Roost+3 Attacks, since this will break most walls including a 2HKO on Slowbro. Teravolt helps against Dragonite, Mega Venusaur and Rotom-W(partially against Latis). It can spam Ice Beam, and I can heal back up with Roost. Should not change into rocks, but it has to if necessary. I can switch into Azumarill if I face another dragon that is faster.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 72 Atk / 12 Def / 176 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
A weird spread of EVs, but 176 SpD avoids 2HKO from Max SpA Mega Gardevoir's Focus Blast. That 8 Def EVs were needed to avoid 2HKO from max Attack Landorus-T's Earthquake. PandaDuckHybrid suggested that I should put 4 more EVs into Defense so I would be able to survive two Close Combats from a Jolly Terrakion. I got the EV spread from the PokeDex, but modified it to be more efficient. It will Sword Dance to Sweep, and it will break Chansey at +2. It can even beat Clefable in 1vs1 scenarios, taking a Flamethrower and 2HKOing with Bullet Punch. This is used as my win condition, so it will stay in until late game.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Draco Meteor
- Psyshock
Regarding the suggestions, now it has recovery and a bulkier spread. Personally, I use Latias when I need Healing Wish and Defog at the same time, but with this set, I cannot use Healing Wish anymore... But I have many mons with recovery, so that wouldn't be a big problem, hopefully.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Superpower
- U-turn
- Earthquake
- Rock Slide
I am not a fan of a scarfed mon, but that was almost compulsary to check Thundurus. It will come in and out U-turning, with Intimidate. That will help in many situations, while serving as a revenge killer. It helps dealing with Sand Offense, although now Tyranitars carry Ice Beams. At least it checks Excadrill and others.. I try to use this as a lead, although it depends on the matchup. Since I have enough Knock-offs, I tried Superpower, to beat Sand reliably.
Taking Amy Sorel's advice, I used Rock Slide instead of Stone Edge, which misses a lot. The EV spread was taken from Alfalfa, allowing this to beat Adamant Char-X at +1.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Ancient Power
This set was recommended by Alfalfa, and it is an offensive rock setter. This will deal with other steel mons that can give me many problems. This offensive spread will be able to deal some damage, and the Air Balloon will make me immune to Ground type moves like Earthquake, allowing me to beat opposing Excadrill. Ancient power is to beat Talonflame, while Earth Power gives me more coverage.
I haven't played many games with this team, although I might have problems with Thundurus. If I lose Mega Scizor, then I have no hope of beating Chansey. Any kind of suggestions are welcome, and please keep in mind that I am not a great player.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 72 Atk / 12 Def / 176 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Draco Meteor
- Psyshock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Superpower
- U-turn
- Earthquake
- Rock Slide
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Ancient Power
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 72 Atk / 12 Def / 176 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Draco Meteor
- Psyshock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Superpower
- U-turn
- Earthquake
- Rock Slide
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Ancient Power
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