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Hello, I am a new user here to Smogon but have been around competitive for a couple years now. I played back through 5th gen. with BW and BW2 but stopped playing right around the time X and Y came out. I've lurked around Smogon for quite some time, looking to pick up ideas and information to help me get back into Pokémon and into 6th gen. This is my first 6th gen. team and is a Bulky Offensive team that started with a core of Kyurem-B and Mega-Scizor. Any and every bit of advice will be greatly appreciated! So without further ado: Team Preview:
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Kyurem-B @ Leftovers
Ability: Teravolt | Nature: Rash
EVs: 52 HP / 4 Atk / 216 SpA / 236 Spe
- Substitute - Ice Beam
- Fusion Bolt - Earth Power
Kyurem-B is an absolute powerhouse, and thus comes the name for this RMT. Kyurem-B makes for an excellent wallbreaker with great attacking stats for a mixed set. Kyurem-B was also blessed with great bulk, making it an amazing user of Substitute. He is capable of taking out many walls such as Gliscor, Skarmory, Heatran, Mega-Venusaur, and Aggron for example, not to mention one of the most common Pokémon right now in Rotom-W. Kyurem-B is very versatile. I have seen success in using him both to clean up late game, or to punch holes in the opposing team early on for the other members of the team to clean up the rest.
Scizor @ Scizorite
Ability: Light Metal | Nature: Adamant
EVs: 248 HP / 44 Atk / 116 Def / 100 SpD
- Swords Dance - Bullet Punch
- Knock Off - Roost
Scizor was a partner in the beginning core of the team with Kyurem-B. I opted for a Swords Dance Scizor to have excellent sweeping ability after Kyurem-B has broken down Scizor's walls. Mega Scizor becomes a very bulky Pokémon, allowing it to find many opportunities to set up and making it fit well onto the team. I opted for the Light Metal ability as it reduces the damage taken if switching into Low Kick or Grass Knot, because on almost every occasion I will be immediately mega-evolving. I question this choice a little however, as situations may arise in which Scizor is able to get away with not immediately mega-evolving and thus can bluff a Banded set and possibly nab a chane to set up.
Azumarill @ Assault Vest
Ability: Pure Power | Nature: Adamant
EVs: 16 HP / 252 Atk / 240 SpD
- Play Rough - Aqua Jet
- Waterfall - Knock Off
Azumarill was added to the team mainly to provide assistance for an apparent weakness to Charizard. Azumarill is a very powerful offensive threat due to its ability in Pure Power, and the Assault Vest gives it surprising special bulk. Azumarill is able to also check Assault Vest Conkeldurr and Keldeo which could both be troublesome for the team. Azumarill fits very well into the team and makes a great tank and workable offensive pivot.
Landorus-T @ Leftovers
Ability: Intimidate | Ability: Impish
EVs: 252 HP / 252 Def / 4 Spe
- Stealth Rock - Earthquake
- Stone Edge - U-turn
Landorus-T acts as a great offensive pivot for the team and with the help of its ability in Intimidate, Landorus-T becomes very good at taking physical hits. Landorus-T is able to set up Stealth Rocks for the team which can help to wear down the opponent over the course of the match and allow Kyurem-B and Scizor easier sweeps lafer on. U-turn works well on Landorus-T in conjunction with Kyurem-B and Azumarill specifically, being able to bring them in without taking prior damage. Finally Landorus-T is able to assist in combating Mega-Chariard X.
Latias @ Life Orb
Ability: Levitate | Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor - Defog
- Healing Wish - Thunderbolt
Latias was added to the team out of a pure necessity to remove hazards from the field. With Kyurem-B having a weakness to them and the rest of the team constantly shuffling around and generally lacking recovery, Defog Latias was greatly needed. Latias can apply good offensive pressure to the opposing team which is obviously useful. On top of that, when Latias becomes weak she is able to sacrifice herself using Healing Wish and give a new chance at full health to a teammate who may have taken unsuspecting damage such. Additionally Latias has great defensive synergy with Scizor. Finally Latias provides useful Electric and Grass resistances for Azumarill.
Heatran @ Leftovers
Ability: Flash Fire | Nature: Calm
EVs: 248 HP / 220 SpD / 40 Spe
- Lava Plume - Protect
- Earth Power - Toxic
Specially defensive Heatran is a very useful tank for the team. Heatran is very good at spreading both Poison to the opposing teams wall via Toxic and Burns around with Lava Plume. Heatran is also able to scout well using Protect, which has the secondary effect of allowing for more Leftovers recovery. Heatran can also do well against Aegislash lacking Sacred Sword. Heatran pairs well with Scizor, sponging fire attacks aimed at it as well as taking on opposing Heatran lacking Earth Power using its own Earth Power.
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Kyurem-B @ Leftovers
Ability: Teravolt | Nature: Rash
EVs: 52 HP / 4 Atk / 216 SpA / 236 Spe
- Substitute - Ice Beam
- Fusion Bolt - Earth Power
Kyurem-B is an absolute powerhouse, and thus comes the name for this RMT. Kyurem-B makes for an excellent wallbreaker with great attacking stats for a mixed set. Kyurem-B was also blessed with great bulk, making it an amazing user of Substitute. He is capable of taking out many walls such as Gliscor, Skarmory, Heatran, Mega-Venusaur, and Aggron for example, not to mention one of the most common Pokémon right now in Rotom-W. Kyurem-B is very versatile. I have seen success in using him both to clean up late game, or to punch holes in the opposing team early on for the other members of the team to clean up the rest.
Scizor @ Scizorite
Ability: Light Metal | Nature: Adamant
EVs: 248 HP / 44 Atk / 116 Def / 100 SpD
- Swords Dance - Bullet Punch
- Knock Off - Roost
Scizor was a partner in the beginning core of the team with Kyurem-B. I opted for a Swords Dance Scizor to have excellent sweeping ability after Kyurem-B has broken down Scizor's walls. Mega Scizor becomes a very bulky Pokémon, allowing it to find many opportunities to set up and making it fit well onto the team. I opted for the Light Metal ability as it reduces the damage taken if switching into Low Kick or Grass Knot, because on almost every occasion I will be immediately mega-evolving. I question this choice a little however, as situations may arise in which Scizor is able to get away with not immediately mega-evolving and thus can bluff a Banded set and possibly nab a chane to set up.
Azumarill @ Assault Vest
Ability: Pure Power | Nature: Adamant
EVs: 16 HP / 252 Atk / 240 SpD
- Play Rough - Aqua Jet
- Waterfall - Knock Off
Azumarill was added to the team mainly to provide assistance for an apparent weakness to Charizard. Azumarill is a very powerful offensive threat due to its ability in Pure Power, and the Assault Vest gives it surprising special bulk. Azumarill is able to also check Assault Vest Conkeldurr and Keldeo which could both be troublesome for the team. Azumarill fits very well into the team and makes a great tank and workable offensive pivot.
Landorus-T @ Leftovers
Ability: Intimidate | Ability: Impish
EVs: 252 HP / 252 Def / 4 Spe
- Stealth Rock - Earthquake
- Stone Edge - U-turn
Landorus-T acts as a great offensive pivot for the team and with the help of its ability in Intimidate, Landorus-T becomes very good at taking physical hits. Landorus-T is able to set up Stealth Rocks for the team which can help to wear down the opponent over the course of the match and allow Kyurem-B and Scizor easier sweeps lafer on. U-turn works well on Landorus-T in conjunction with Kyurem-B and Azumarill specifically, being able to bring them in without taking prior damage. Finally Landorus-T is able to assist in combating Mega-Chariard X.
Latias @ Life Orb
Ability: Levitate | Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor - Defog
- Healing Wish - Thunderbolt
Latias was added to the team out of a pure necessity to remove hazards from the field. With Kyurem-B having a weakness to them and the rest of the team constantly shuffling around and generally lacking recovery, Defog Latias was greatly needed. Latias can apply good offensive pressure to the opposing team which is obviously useful. On top of that, when Latias becomes weak she is able to sacrifice herself using Healing Wish and give a new chance at full health to a teammate who may have taken unsuspecting damage such. Additionally Latias has great defensive synergy with Scizor. Finally Latias provides useful Electric and Grass resistances for Azumarill.
Heatran @ Leftovers
Ability: Flash Fire | Nature: Calm
EVs: 248 HP / 220 SpD / 40 Spe
- Lava Plume - Protect
- Earth Power - Toxic
Specially defensive Heatran is a very useful tank for the team. Heatran is very good at spreading both Poison to the opposing teams wall via Toxic and Burns around with Lava Plume. Heatran is also able to scout well using Protect, which has the secondary effect of allowing for more Leftovers recovery. Heatran can also do well against Aegislash lacking Sacred Sword. Heatran pairs well with Scizor, sponging fire attacks aimed at it as well as taking on opposing Heatran lacking Earth Power using its own Earth Power.
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