Despite the last sentence, it sounds like that Claydol actually has uses. However, the only way in which Claydol isn't outclassed as a spinner is it's access to Toxic, which makes it slightly easier for it to get past Spiritomb. Apart from that, it should never be used, and as such the analysis needs to be updated to reflect this.However, not all is lost for Claydol. It has a good ability, support movepool, defensive stats, and doesn't care about any kind of entry hazard. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web, making it easy to switch in and out without taking too much damage. Claydol also has the bonus of being able to fit Stealth Rock and Rapid Spin on the same set, and it has an easier time dealing with Electric-types than Gligar. Just note that Claydol's cons generally outweigh its pros and that its niche is very small, so it should not find a place on many competitive teams.
Just like every Spinner (or Pokemon) in the tierit has access to Toxic
No, what I was saying is because Claydol has so few other options, it runs Toxic. Although other spinners have access to Toxic, they don't use it because they have better options to deal with spinblockers.Just like every Spinner (or Pokemon) in the tier
**Psychic-types**: Versatility in movesets makes Sigilyph tricky to counter, but Psychic-types tend to be a thorn by Sigilyph's side. Meloetta is the greatest counter to Sigilyph, as it isn't weak to any of Sigilyph's attacks, has great Special Defense and Special Attack, and has various attacks such as Shadow Ball, Knock Off, Trick, and Perish Song to mess with Sigilyph. Delphox resists most of Sigilyph's attacks and is immune to burn, while also outspeeding Sigilyph and packs a solid punch; Shadow Ball hurts but only knocks Delphox into Blaze range. Slowking has the bulk to shrug off unboosted super effective attacks, and can use Dragon Tail to prevent Calm Mind Sigilyph from turning the tables on it. Reuniclus is also powerful and immune to burn, while being bulky enough to shrug off repeated assaults and even beats Sigilyph in Calm Mind wars, although switching directly into Life Orb Shadow Ball usually means it loses. Cresselia either annoys Sigilyph with Thunder Wave or Ice Beam, or beats Sigilyph in a Calm Mind war, although Cresselia is annoyed by burn.
Someone already edited in Meloetta in C&C through SCMS but i submitted another update with yanmega and zoro mentions removedYeah I should've done this a long time ago, but Sigilyph should be updated. Aside from obligatory removal of Yanmega and Zoroark mentions, I also missed a huge counter in the C&C section in Meloetta, which is like the most notable RU Poke atm; seems wrong to not include it as a counter.
Ima just prepare this paragraph just in case to be c/ped later if need be:
If this is the case, do you think the eviolite magneton should just be incorporated into Magnemite's analysis? It has been reserved but theres no thread posted yet.Just for clarification, this thread is solely for completed/GP stage analyses. If an analysis does not have the three QC checks, then you can still hop on over to the thread and make your suggestion(s).
No, I specifically asked for someone else to write it since I haven't used that set before.If this is the case, do you think the eviolite magneton should just be incorporated into Magnemite's analysis? It has been reserved but theres no thread posted yet.
If you want to post a set for this go for it, its a bit too late to add it to the initial analysis thoughI've been playing a bit with Sash Archeops lead and it's a really neat Pokemon. Here's the set:
Sash Lead
########
name: Sash Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Endeavor
move 4: Knock Off
ability: Defeatist
item: Focus Sash
evs: 252 HP / 4 SpD / 252 Spe
nature: Jolly
Molk do you think this is worth an analysis of its own? The basic premise of the set is to come in against a lead, use Taunt, then Stealth Rock, and finally Endeavor to bring something down with it. This works well because Archeops is weak when it is in Defeatist range, which Endeavor ignores; it's also especially effective because it has such a high base Speed. Works well to take down a Defog user or something like that, ya know? Thoughts?
yesHey QC members, would you guys be okay with me removing Crustle's RU analysis? It's really completely outclassed by Omastar imo, and the set that's currently onsite just looks really silly to me considering that it goes even as far as to run Hidden Power Ice with Maximum Special Attack investment just to accomplish something Omastar can do easily o_O (Beating Gligar).