shrang
General Kenobi
I brought it up cause it was your flawed and misleading argument.
Um... you sure?1: The abuser controls
That external factor is actually under the control of the abuser. I start that random number generator when I click on the move Swagger just like how I start the Shadow Tag trapping by clicking on Gothitelle or the sleep spam by clicking on Dark Void. I might be doing so without knowing the eventual outcome of that click but that would be the same thing as me covering up my opponent's side of the field (team, active mon, etc) and clicking Gothitelle or sleep. If I were to remove that covering I may find I just brought Gothitelle in on an Yveltal or clicked sleep on an Noctowl, or I've got Goth in on Chansey / slept the opposing Pokemon.
The abuser is always under control of the use of uncompetitive elements. They might not know the outcome but a common compensation for that is using things like SpDef Kyogre for your Sheer Cold spamming or prankster Substitutes for your Swagger spam to give you a bit more control over the outcome by playing to the only thing you do know about the random number generator: laws of probability.
Yeah, I'm sure. ~MM2The result depended on decisions made by both players. It's different from every other ban we've had (with the exception of Sleep Clause, which I've gone into in detail). For the other bans based on uncompetitiveness, be it Moody or Swagger or OHKO or Evasion in the past, you could outplay your opponent and still lose because the result depended on an external factor that is not in the control of either player.
Funny, I'd have thought that an "endgame" is merely the end stages of a game, no? So really, you don't have to go through 30-40 turns every game just to reach an "endgame". You can have a turn 1 6-0 GeoXern sweep and still have an "endgame".Your examples are just a few hypothetical scenarios for an end-game. So, yes, it is the result of choices you and your opponent made. The thing is, it's the result of a LOT of choices you and your opponent made. Those two players went through a full early-, mid-, and most of the end-game to arrive at those last, final turns.
This is not the case with Shadow Tag. First of all, we don't know if this Klefki hypothetical (or any other Tag scenario but it's simpler to keep the same one) took place in the early-game, or in the mid-game, or in the end-game. Hell, it could have taken place on the very first turn. That's a lot of possible choices, sometimes even all of them, that have been taken away from the game. At any point Shadow Tag can come in and take away control of the game's events from the victim, just like every other banned element.
Regardless, the timing of Klefki being trapped is irrelevant. The "victim" has resources (and choice) available to him to avoid being trapped and swept regardless of when in the game it might happen. To be frank, if you got swept because you got Klefki (or anything else trappable by Gothitelle) trapped on turn 1 AND you didn't have anything else that could at least get you back into the game (even disadvantaged) after your first Pokemon went down, then you probably 1) made an incredibly crappy decision in sending out your first mon (I mean really, why would you send out a S-tag weak mon like that) AND 2) you've made a incredibly shitty team that couldn't even stop a Gothitelle sweep (eg Dark-type, really strong physical moves, anything moderately bulky that can at least phaze out a +6 Goth, etc). It's almost like as if you're using Level 56's team, lead with Scolipede when the opponent leads with GeoXern and you lose from turn 1 flat. You can tell me that's a horrible example because it's frankly bad play (and questionable team too), but so is your "turn 1 sweep by Gothitelle" scenario. That Zekrom vs Groudon/Ghostceus scenario could have happened on turn 4 for all we know (if not exactly the same position, something very similar). You only assumed that it took many turns. Sure, only a terrible team would be in that situation where the Zekrom would be face, but this applies just as much to your examples of Gothitelle sweeping entire teams in a die-if-you-do-die-if-you-don't scenario. It would take just just as bad a player (or at least just as massive a choke) using just as bad a team to have Gothitelle sweeping and winning single-handedly on turn 1 or relatively early from the "early-game".
Point of the matter is that the "victim" here still retained choice, it's just they completely squandered that choice. It really doesn't matter "how many turns" of "choice" you get, it's the fact that you have the choice to avert getting destroyed when it counts. Some choices are more important than others, and if you screw those up, you'd be in a greater chance of losing. You have no-one else to blame but yourself if you squander that choice.
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