Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Earthquake
- Dragon Dance
- Frustration
- Fire Blast
Mega Altaria is the focal point of the team with kind of uncommon weaknesses besides steel,Dragon Dance Frustrations power is apocalypse starting but Frustration is here strictly because it is its best STAB without recoil.Earthquake kills two of our weaknesses in steel and poison also heatran is common again.Once the opponent thinks they've figured me out and switch into a physical wall e.g. Ferrothorn or an Ice Type to do me in I can use fireblast to kill with ease.Dragon Dance works beautifully on Altaria because of its natural bulkiness i can set up 2-4 per match and begin a sweep.
Shark (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Poison Jab
- Earthquake
- Outrage
The revenge killer and our main mega mence stopper,Fire Blast kills Ferrothorns that I predict to switch in trying to be cheeky and it also deals with Weavile.Poison Jab kills Fairy types such as Sylvon which will kill us easily but since we are scarfed we outspeed and kill all the things lol.Earthquake is the strongest Ground STAB and destroys Heatran easily also scarf Outrage should obliterate Mega Salamence and just about anything short of a ferrothorn.
Toad (Greninja) (F) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Low Kick
- Gunk Shot
- Ice Beam
- Hydro Pump
you thought Greninja was done?NO by December it will be the top on the OU usage statistics.Low Kick is a new move i believe it gets this gen I intend to use this to kill Tyranitars since sand seems to be trying to revamp itself.Gunk Shot takes care of Clefables,Sylveon and opposing Altaria.Ice Beam kills Mega Salamence as long as it doesn't have a sub or a DD up it kills Pidgeot and Landorus-Therian so those powerful megas are counted for and as soon as they get put on the playing field they're just about dead.HydroPump kills Camerupts,Zards and many more fire or the ever so common ground/rock types.
Magnezone @ Light Clay
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 SpD
Modest Nature
- Light Screen
- Reflect
- Discharge
- Hidden Power [Fire]
The point of this Magnezone is to eliminate opposing steel types which took a spike in usage during gen 6.Light Screen AND Reflect do well for the teams defense basically :I.Discharge is a good STAB that has a chance to paralyze the foes which renders fast pokemon in a fast metagame useless.Hidden Power fire is there to get rid of Mega Aggron,Ferrothorn and Scizor.
Chandelure @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Energy Ball
- Trick
With two weaknesses to fighting I thought that Chandelure would be ideal to deal with the random High Jump Kicks and other fighting type moves.Shadow Ball is its strongest ghost STAB to deal with gengar and other psychic/ghost types.Flamethrower is there to cover for terrakions ice and grass weakness and it also helps that it is STAB.Energy Ball kills Chandelures two most used weaknesses,ground and water.Trick locks things that have no use for choice specs.
Terrakion @ Wide Lens
Ability: Justified
EVs: 96 HP / 156 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Substitute
- Swords Dance
Terrakion is our setup sweeper that once it gets a sub up can bluff a choice scarf with max speed also stone miss is now almost 100% accurate with wide lens.Substitute makes use of its bulk to set up a swords dance and sweep from that point on.Close Combat destroys everything that threatens terrakion and since we are max speed we usually outspeed our threats keeping us behind our sub and still a death machine.Stone Edge is to get rid of Talon Flames and all of the other ice,fire and flying types. aim