Weird Sets/Gimmicks You've Run on Battle Spot?

Do you think awkard, gimmicky, and weird sets can help you win in battle spot?


  • Total voters
    73
Oh dear my first post I hope nothing looks weird as I am n00b...
Excuse my poor attempt at engrish.<3


  1. This is a thread to share your opinion about gimmicks and weird sets!!
  2. If you have sets as well please show/share them. I would love to see them!!
  3. Do you think having gimmicky yet effective sets are deadly becasue of the nature of battle spot?
  4. Be nice and have fun looking at my idoitic ideas.

One thing I have found after discovering Smogon was competitive Battle Spot. The battles are shorter and with only having 3 pokemon your decisions are more critical and it gives me quite the rush. One false move many times will result to a nice 3-0.(it's nice if you are the 3, duh). In short I pretty much play Battle Spot and nothing else... XD With there being no banlist whatsoever I really love the challenge for me to try and adapt to all these different threats that I face (though these threats usually consit of Mega Kanga and Talconflame Brave Bird spam *sob* seriously if you run a battle spot team without those two please let me huggle your face <3) for the most part the possibilities of what you can face are endless!!

I ofcourse before I found smogon I was a n00b. I was that kid that was like "lulz teh hyper baem is best muv omgerd". However, after joining I started to learn more and more and even used many "standard sets" to put it short after awhile I grew bored of this and wanted a bit more creativiy. So I started using my own sets and grew very happy with the results.

I found it to be more fun and interesing to see the rage quits or peaked interest my opponents have had. I have also found that with battle spot where there are so few turns to actually effectively beat ur opponent usually that gimmickys can easily lead to victory because of the damage you have so quickly done to your confused opponent that has no idea what you are doing.
So I wanted to share some sets after all maybe some people shall use them/ give your opinion about them. All of these sets have been tested and for the most part have worked for me... Though honestly I don't recommend them as by themselves they aren't good. When I build teams everyone kind of supports each other these are just prime examples..

NEW META!!! /shot


Aurorus (F) @ Choice Scarf
Ability: Refrigerate
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
- Hyper Voice
- Ancient Power
- Freeze-Dry
- Psychic
Introduction to ORAS was nice to Aurorus as it can now have hyper voice, everyone knows how hard Svyleon or Mega Gardevior can hit with with that awesome Pixilate ability. Aurorus does a good job too, just doesn't hit as hard. She is a true dovahkiin as she has killed so many dragons.... Also just the fact of KOing a fighting type with Aurorus is just LULZ.


Lucario (M) @ Sitrus Berry
Ability: Steadfast
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Follow Me
- Feint
- Protect
- Cross Chop
0spe ivs?!?1 What is this madness, I know you are thinking "wtf is wrong with you KuCookie Lucario is a sweeper!!! Lucario doesn't belong in trick room!!!*rage*" Let me tell you this set has actually worked for me! Yes I know trick room is like so dead but I did use one team though and Lucario has the amazing combo of follow me/feint. Doesn't sound like much but lucario does a good job distrating pokemon and messing them up for a good 2-3 turns usually.


Gastrodon (F) @ Sitrus Berry
Ability: Storm Drain
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Counter
- Mirror Coat
- Recover
- Earth Power/ Scald
Need I say anything about this set??? XD Works well with dual screens and wish support.


Furfrou (M) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thunder Wave
- Bite
- Headbutt
- U-turn
My wanna be Dunsparce!! <3 I love Furfrou he is one of my favortie pokemon. I wanted a physical wall/ anonnyer. This thing lives close combat from mega lucarios... Aura Spheres not so much! :3
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 146-172 (80.2 - 94.5%) -- guaranteed 2HKO after Leftovers recovery (not much but damn it still lives!!!)


Electrode @ Focus Sash
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Mirror Coat
- Swagger
- Screech
- Explosion
It's luck based but seems to usually work for me. Aww fond memories of so many rage quits.... Obviously you don't use this against ghost types, actually no, never mine please so use them against ghost types see how it works for you.


Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Return
- Quick Attack
- Wish
Yes, that's right take svyleon two weakest stats and sweep with them. Actually pretty good taking on mega gyarados in my past experiences. I dont think anyone well ever see this coming.


Goodra @ Sitrus Berry
Ability: Gooey/ Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Acid Armor
- Counter
- Dragon Pulse
- Sludge Bomb
Becasue you know physically defensive Goodra is where it's at. Can live some pretty strong things after one acid armor.


Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Ice Beam
- Surf/ Focus Blast

Yes Weavile can learn surf I was shocked as well, though its not as weird as like Rhydon or Tyranitar learning it. Anyways thanks to Weavile's fabulous 125 base speed it can outspeed any non boosted dragon types (except mega sceptile, though mega sceptile can still get pwned becasue of speed and how mega evolution works). I found this set to be funny I mean just has soon as people see the nasty plot... XD It's nice when people bring in a physical wall for this weavile and even better to KO them with it.


Wormadam-Trash (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Infestation
- Toxic
- Protect
- Gyro Ball
Ok the fact that I'm using Wormadamn itself is gimmicky as Wormadamn is trash, literally... This set can trap and easily wear pokes down. On a funny note I KO a talconflame with this set once.


Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Poison Jab
- Earth Power
- Ice Beam / Flamethorwer / Thunderbolt
- Rock Slide / Sucker Punch
I always see purely physical (rare) or pure specail(common) Nidokings. So I wonder how a mixed one would turn out, let just say the results where... awesome.


Ambipom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Swift
- Hidden Power [Fighting]
- Shadow Ball
Everyone always thinks fake out is gonna come their way so I have usually gotten a free set up turn or such. ^^ Also if I'm right this set is not resisted by ANY POKEMON IN THE GAME TYPING WISE!! Please someone one correct me if I am forgetting any poke that could. :)


Latios (M) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Light Screen
- Reflect
- Memento
Oh man this bloody thing.... I could usually want to pick off a random Garchomp or something like that, then set up with screens, kill myself, and bring in another sweeper. XD


Infernape (M) @ Air Balloon
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Encore
- Thunder Punch
- Mach Punch
1.Bring in something you know will use a ground type move
2.Encore it
3.Wait for rage quit (happened like 5 times at the least btw...)


Bibarel (M) @ Leftovers
Ability: Moody
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Super Fang
- Dive
Omgerd Moody hax i haz much skillz... Gotta love how all 3 abilities of everyone's favortie HM Slave has what some people would consider the best abilities in the game. Moody ofcourse being so broken/good it's banned. This thing is.. satan incarnate.

These are just samples and my personal favorties of all time I have many more. Gimmicks are cruel, stupid, and even deadly. Ofcourse just becasue your using a gimmicky poke doesn't mean you will always win in fact I've had many times these have blown up in my face as if you look at them they are easily countered. I have however had more success then failure with these and that is what makes me like them.
And yes, I enjoy being a troll in battle just my style. XD
Hope you found some of these sets alittle entertaining. <3
 

Hulavuta

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Gimmicks can certainly be interesting and sometimes effective just because there are so many different Pokemon used on Battle Spot. I wouldn't really use a gimmick just for the sake of using a gimmick though, the best gimmicks are those that fill a hole in your team. Is there a better way to accomplish what you're doing with that gimmick, with a different Pokemon with a more standard set? In that case, probably not worth using the gimmick.

You might want to do a little more explaining of what problem each gimmick solves. For example, the special Weavile set does not really look that effective to me. Weavile has only 45 base Special Attack so I don't know if it's going to be killing anything even with a boost. In my opinion, a better move would be to use Swords Dance to give it the power to break through physical walls. You can also explain how your gimmicks help your team. For example, using a gimmick to eliminate a Pokemon that counters one of your own Pokemon is a good way to support the team and a good reason to use the gimmick.

Also consider that in a 3v3 format, since you do not have to use all of them, you can bring certain "tech" Pokemon that are only used to counter specific opposing Pokemon when they appear. That's another way that you can get around counters, but of course gimmicks have their place with the element of surprise. Having a surprise Counter on something like Goodra or Chansey is a good example.

Welcome to Smogon by the way KuCookie, I hope you stick around our forum and enjoy yourself! Let me know if you need help with anything!
 
Gimmicks can certainly be interesting and sometimes effective just because there are so many different Pokemon used on Battle Spot. I wouldn't really use a gimmick just for the sake of using a gimmick though, the best gimmicks are those that fill a hole in your team. Is there a better way to accomplish what you're doing with that gimmick, with a different Pokemon with a more standard set? In that case, probably not worth using the gimmick.

You might want to do a little more explaining of what problem each gimmick solves. For example, the special Weavile set does not really look that effective to me. Weavile has only 45 base Special Attack so I don't know if it's going to be killing anything even with a boost. In my opinion, a better move would be to use Swords Dance to give it the power to break through physical walls. You can also explain how your gimmicks help your team. For example, using a gimmick to eliminate a Pokemon that counters one of your own Pokemon is a good way to support the team and a good reason to use the gimmick.

Also consider that in a 3v3 format, since you do not have to use all of them, you can bring certain "tech" Pokemon that are only used to counter specific opposing Pokemon when they appear. That's another way that you can get around counters, but of course gimmicks have their place with the element of surprise. Having a surprise Counter on something like Goodra or Chansey is a good example.

Welcome to Smogon by the way KuCookie, I hope you stick around our forum and enjoy yourself! Let me know if you need help with anything!
My my thank you so much for such a warm welcome, and a long comment with helpful advice!! ^^ Yes I know what u mean filling in roles there are other pokemon that do it better and such (I think an ok example would be like delphox and moltres in RU?? They kind of fight over the same idea/goal) and yes I can understand being so skeptical about the special weavile. XD My team required an extrmely fast but not powerful ice beam and he got the job done for me! He actually does more damage then u think the little guy would do and yes obviously sword dance weavile is superior in everyway but a gimmick is a gimmick ^^ My gimmicks usually fill a role to my teams and only a tiny few times just to troll and for laughs (Electrode) XD. I tend to predict pretty well on which pokemon will be used against me but then again I am human and like I have said these have blown up in my face before. ^^
 
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cant say

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We already have the 'Weird sets you've seen on Battle Spot' thread, and this feels very similar to me. If we can use this thread to instead actually find some gimmicks / niche-mons and fuel some discussion out of it then I'd love to get involved, otherwise if it's just going to be another place to post weird stuff you've seen then I dunno... I guess this is more of a 'Weird Sets You've Run on Battle Spot' lol.

Anyways, I don't have much to contribute (yet) so as to give this post some substance, me and Hulavuta used to run special Sharpedo in singles to good effect. A lot of the meta at the time was inclined to physical defence (due to the sheer amount of physical attackers) so good old Life Orb special Sharpy could come in and do a surprising amount of damage! My favourite was taking out all the Intimidate Landorus that stayed in thinking they could live a hit
 
We already have the 'Weird sets you've seen on Battle Spot' thread, and this feels very similar to me. If we can use this thread to instead actually find some gimmicks / niche-mons and fuel some discussion out of it then I'd love to get involved, otherwise if it's just going to be another place to post weird stuff you've seen then I dunno... I guess this is more of a 'Weird Sets You've Run on Battle Spot' lol.

Anyways, I don't have much to contribute (yet) so as to give this post some substance, me and Hulavuta used to run special Sharpedo in singles to good effect. A lot of the meta at the time was inclined to physical defence (due to the sheer amount of physical attackers) so good old Life Orb special Sharpy could come in and do a surprising amount of damage! My favourite was taking out all the Intimidate Landorus that stayed in thinking they could live a hit
Yes I have seen that thread and yea that is what I was trying to pretty much say the whole "weird niches, gimmicks, and stuff you have ran" While the other one was more of the "just plain weird stuff U have seen" I was honestly kind of nervous and didn't know, you're right I probably should of asked something like a mod first, this umm forum thingie is new to me.... X3 Will rename this thread, thank you. ^^

Awesome sharpedo is awesome sounds really cool and smart I agree as many times when I'm making a wall out of habbit I make it physically defensive. ^^
 
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ethan06

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I agree with a lot of what Hulavuta said; gimmicks are great, but they need to fulfill a certain role on a team to help it to succeed. Most of the time, they achieve this through sheer surprise value, which holds a lot more value in fast-paced Battle Spot matches where even one free turn can decide an entire match. For example, I once lost a match to a Mamoswine with this set:

Mamoswine @ Light Clay???
unknown Nature
Oblivious(?)
252 HP/252 Spd/4 Def???
-Light Screen
-Reflect
-Stealth Rock
-Roar

I led with my Landorus against it and, fearing an Ice move I removed it immediately for my Ferrothorn. It then proceeded to set up all over me and then Roar me out, dealing considerable hazard damage to my team before dying and allowing a teammate to set up and finish me with the help of the screens. Before this match, I wasn't aware that Mamoswine even learned both screens, and I've been tempted on multiple occasions to try a version of this set as a support. As for gimmicks I have used myself:

Roserade @ Life Orb
Modest
Natural Cure
252 Sp. Atk/252 Spd/4 Def
-Giga Drain
-Sludge Bomb
-Hidden Power [Fire]
-Sludge Bomb

A lot of the gimmicks I use are geared towards dealing with particularly troublesome bulky Pokémon in the Battle Spot metagame, such as Porygon2, Cresselia or Rotom-Wash. This Roserade is, as Hulavuta described it, a "tech" Pokémon that deals with Rotom-W, Azumarill, Suicune and slow Fairy-types like Clefable (if you can stop Minimize). Hidden Power [Fire] also makes this Pokémon an effective lure for Ferrothorn, Scizor and Aegislash. Most threats neutral to it's attacks will take a huge amount of damage on the switch. While Life Orb Roserade is an extraordinarily hard hitter (probably one of the strongest specially based Grass types in the metagame), it struggles against Pokémon like Talonflame, Thundurus, Garchomp and Gengar and is easily forced out thanks to it's frailty. However, it's a great way to patch an Azumarill weakness if you have no room for Mega Venusaur and knows what it does and doesn't beat.

Alakazam @ Alakazite
Modest
Magic Guard -> Trace
252 Sp. Atk/252 Spd/4 HP
-Psyshock
-Hidden Power [Ice]
-Protect
-Taunt

This one is even more specialised than Roserade is, being tailored to beat a handful of threats using a combination of blistering Speed, hard-hitting SE attacks and Trace. Due to the incredibly limited coverage on this set, it's completely walled by Steel-types and has a great deal of trouble with Aegislash in particular. That doesn't keep it from being deadweight, however: This set singlehandedly faces down and beats Blaziken, Gengar, non-Sucker Punch Kangaskhan, non-Scarf Garchomp, Thundurus, Zapdos, Mega Venusaur and most Pranksters (can't hit Klefki very hard). This "gimmick" has a much higher opportunity cost than most as a) it takes a mega slot and b) it's forced out by a small number of very common Pokémon. However, if you can use it correctly and to it's full potential, it will work wonders for you, especially in the XY meta.
 
If we wanna make this different from the other weird sets thread, then it should be about "gimmicks"/out of the ordinary sets that have actually worked. Not just silly sets that end you up losing over half your games.
 
If we wanna make this different from the other weird sets thread, then it should be about "gimmicks"/out of the ordinary sets that have actually worked. Not just silly sets that end you up losing over half your games.
Many said that Sejun Park's pachi wouldn't work as well as it did ^^ and well u see what happened...

I haven't lost half of the my games and honestly my ratings are decent ^^ My number of my rating caps around 1410-ish for singles with a GXE of 70% idk what happened to it though as it had suddenly dissapeared. :< For doubles it was alittle less with 1390-ish with a GXE of 65% (I suck at doubles honestly) If you have more gimmicky set thats are geared toward taking down certain pokemon and such then please do share those I only posted my favortie ones they aren't all wacky like that and I'm not saying poeple should use my sets I just want to know people opinion if "gimmicks" can actually shine in battle spot and make a difference and if so which gimmicks do u use? I never once said these where recommended sets just sets that I use personally.

Another thing that helps me though is that when I'm battling I don't mind taking huge risk which is a bad a good thing too my prediction for the most part seems to usually be decent.

http://replay.pokemonshowdown.com/xybattlespotsingles-74639214 An example of my "gimmicks"
 
I agree with a lot of what Hulavuta said; gimmicks are great, but they need to fulfill a certain role on a team to help it to succeed. Most of the time, they achieve this through sheer surprise value, which holds a lot more value in fast-paced Battle Spot matches where even one free turn can decide an entire match. For example, I once lost a match to a Mamoswine with this set:

Mamoswine @ Light Clay???
unknown Nature
Oblivious(?)
252 HP/252 Spd/4 Def???
-Light Screen
-Reflect
-Stealth Rock
-Roar

I led with my Landorus against it and, fearing an Ice move I removed it immediately for my Ferrothorn. It then proceeded to set up all over me and then Roar me out, dealing considerable hazard damage to my team before dying and allowing a teammate to set up and finish me with the help of the screens. Before this match, I wasn't aware that Mamoswine even learned both screens, and I've been tempted on multiple occasions to try a version of this set as a support. As for gimmicks I have used myself:

Roserade @ Life Orb
Modest
Natural Cure
252 Sp. Atk/252 Spd/4 Def
-Giga Drain
-Sludge Bomb
-Hidden Power [Fire]
-Sludge Bomb

A lot of the gimmicks I use are geared towards dealing with particularly troublesome bulky Pokémon in the Battle Spot metagame, such as Porygon2, Cresselia or Rotom-Wash. This Roserade is, as Hulavuta described it, a "tech" Pokémon that deals with Rotom-W, Azumarill, Suicune and slow Fairy-types like Clefable (if you can stop Minimize). Hidden Power [Fire] also makes this Pokémon an effective lure for Ferrothorn, Scizor and Aegislash. Most threats neutral to it's attacks will take a huge amount of damage on the switch. While Life Orb Roserade is an extraordinarily hard hitter (probably one of the strongest specially based Grass types in the metagame), it struggles against Pokémon like Talonflame, Thundurus, Garchomp and Gengar and is easily forced out thanks to it's frailty. However, it's a great way to patch an Azumarill weakness if you have no room for Mega Venusaur and knows what it does and doesn't beat.

Alakazam @ Alakazite
Modest
Magic Guard -> Trace
252 Sp. Atk/252 Spd/4 HP
-Psyshock
-Hidden Power [Ice]
-Protect
-Taunt

This one is even more specialised than Roserade is, being tailored to beat a handful of threats using a combination of blistering Speed, hard-hitting SE attacks and Trace. Due to the incredibly limited coverage on this set, it's completely walled by Steel-types and has a great deal of trouble with Aegislash in particular. That doesn't keep it from being deadweight, however: This set singlehandedly faces down and beats Blaziken, Gengar, non-Sucker Punch Kangaskhan, non-Scarf Garchomp, Thundurus, Zapdos, Mega Venusaur and most Pranksters (can't hit Klefki very hard). This "gimmick" has a much higher opportunity cost than most as a) it takes a mega slot and b) it's forced out by a small number of very common Pokémon. However, if you can use it correctly and to it's full potential, it will work wonders for you, especially in the XY meta.

Yea one thing I realized I haden't done was give some of my specialised sets :/ Most of my gimmicks are actually those. I use overheat talconflame with natural gift and I've never seen that combo done before I would consider that specialized for some threats. I really love the mega alakazam can really help u in a tough spot. ^^

I actually faced dual screens mamoswine with freeze dry .____. I wonder where the Japanese get these amazing and awkard ideas.
 
Many said that Sejun Park's pachi wouldn't work as well as it did ^^ and well u see what happened...
That's exactly the kind of thing I was saying this thread should be for lol. Something that's oddball in the meta but actually works well, like sejun's pachirisu. I was just going off of what cant say was saying. I wasn't trying to pick at any of your sets, I was just saying in general for the future of the thread. Just to avoid this becoming a copy of the other thread we have.
 

Hulavuta

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Yeah, that's what I was thinking. From now on it'll be required for everyone to explain why their gimmick is a better option and/or give an example of it in action. Not gonna be too strict with this but make sure you put in at least some explanation. And it's better to go into detail with a few sets rather than just post a list of a bunch of sets without much explanation of why it should be used.

The difference between this and the weird sets thread is that that thread is for sets you've seen other people use and could be good or bad, but this thread should only be for what you consider effective gimmicks that you have used or would use.
 
Kangaskhan (F) @ Kangaskhanite
Ability: Early Bird
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Substitute
- Flamethrower
- Ice Beam
- Seismic Toss/ Shadow ball

I didn't see this on here so I thought I'd put it up. This special kanga set isn't as good as it was in x and y, but it still has quite a bit of viability. Before oras came out, the meta was filled with kanga counters, and this will crush them. To use this set, you will probably want to sub on the first turn. This is because your opponent will try to throw out things that hurt Kanga such as Ferrothorn, Garchomp, Lando, Gangar, ect. Now that you are subbed, you can go for the quick KO. Flamethrower will one hit Ferro, and ice beam will one hit chomp, lando, aero. Seismic toss is great for hitting things that ice beam or flamethrower won't two hit. since it hits twice its a great move (-50HP twice). You could also go for shadow ball, which I think is a better choice not only because It's far easier to get, but also because it eliminates threats such as gangar and cress. It's also great for taking down tanks because you have two chances for a 20% Special Defense drop. That brings us to the final perk. When you hit twice, you have two chances to burn, freeze, ect. which could be the deciding factor of the match.
 

ethan06

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Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield

Here's a fun set that I've been running a lot recently. As far as moveset and item go it's bog standard Weakness Policy Aegislash, but the main difference with this one is that it's actually fully physically defensive. This allows it to survive some crazy stuff and retaliate hard with +2 attacks. Here are some calcs to give some perspective on some of the things that Aegislash can survive:

252 Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 93-111 (55.6 - 66.4%)
+2 0 Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Mega Kangaskhan: 192-228 (106 - 125.9%)

+2 252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 136-160 (81.4 - 95.8%)
+2 4 SpA Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Mega Salamence: 141-166 (82.9 - 97.6%) (Shadow Sneak KO range)

252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 252+ Def Aegislash-Shield: 94-112 (56.2 - 67%)
+2 4 SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Mega Mawile: 133-157 (84.7 - 100%) (Shadow Sneak KO range - Aegi out-prioritises Sucker Punch)

252+ Atk Bisharp Knock Off vs. 252 HP / 252+ Def Aegislash-Shield: 66-78 (39.5 - 46.7%)
+2 0 Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Bisharp: 384-456 (272.3 - 323.4%)

+1 252 Atk Mega Tyranitar Crunch vs. 252 HP / 252+ Def Aegislash-Shield: 134-158 (80.2 - 94.6%)
+2 0 Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Mega Tyranitar: 272-324 (154.5 - 184%)


This Aegislash is primarily a lure for Mega Kangaskhan that think they can freely Earthquake against Aegislash, but as you can see, it can easily go toe-to-toe against even the strongest physical attackers and come out on top, with boosts. Here are some replays from the Battle Spot Singles ladder showcasing the effectiveness of this set:

http://replay.pokemonshowdown.com/battlespotsingles-202394770 (Counter Blaziken notwithstanding, Aegislash weakens and sweeps a team, even taking 9% from Mega Scizor Bullet Punch in Blade Forme)
http://pokemonshowdown.com/replay/battlespotsingles-202386046 (Aegislash singlehandedly takes down a Baton Pass team featuring Knock Off Mega Mawile)
http://replay.pokemonshowdown.com/battlespotsingles-202130935 (Aegislash stops a Mega Tyranitar sweep by eating a +1 Crunch and KOing back with Sacred Sword)
 

cant say

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Kangaskhan (F) @ Kangaskhanite
Ability: Early Bird
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Substitute
- Flamethrower
- Ice Beam
- Seismic Toss/ Shadow ball

I didn't see this on here so I thought I'd put it up. This special kanga set isn't as good as it was in x and y, but it still has quite a bit of viability. Before oras came out, the meta was filled with kanga counters, and this will crush them. To use this set, you will probably want to sub on the first turn. This is because your opponent will try to throw out things that hurt Kanga such as Ferrothorn, Garchomp, Lando, Gangar, ect. Now that you are subbed, you can go for the quick KO. Flamethrower will one hit Ferro, and ice beam will one hit chomp, lando, aero. Seismic toss is great for hitting things that ice beam or flamethrower won't two hit. since it hits twice its a great move (-50HP twice). You could also go for shadow ball, which I think is a better choice not only because It's far easier to get, but also because it eliminates threats such as gangar and cress. It's also great for taking down tanks because you have two chances for a 20% Special Defense drop. That brings us to the final perk. When you hit twice, you have two chances to burn, freeze, ect. which could be the deciding factor of the match.
This isn't allowed in the ORAS meta, Seismic Toss is a FRLG exclusive tutor move which means that any Kangaskhan with it cannot have the pentagon, meaning it cannot be used in ORAS Battle Spot

The Shadow Ball variant is a horrible alternative. The OHKO isn't even guaranteed on Gengar, and is a 3-4HKO on physical Cres (who can just Moonlight on you, she even walls the Seismic Toss set as it does 44% to max HP sets). If you wanna run special Kang it has to have Seismic Toss and it has to be on XY
 

Theorymon

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I'm not sure I would call this super weird but I haven't really seen it either.

In Singles, I've been using this Garchomp set.

Garchomp@Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
-Draco Meteor
-Earthquake
-Outrage
-Swords Dance / Fire Blast

OH MY GOD ITS THE RETURN OF CHAIN CHOMP! This pretty much plays like your average Life Orb Garchomp, except heres the thing: As it turns out, Naive Draco Meteor is LO Garchmop's only chance of getting a near 100% KO vs Mega Salamence after its intimidated you (Draco Meteor can miss ya know!). Some players have actually lost games because they send in their Salamence as a last resort after a kill, and assume they are gonna survive, only for Draco Meteor to destroy them!

Also, Draco Meteor has been doing over 50% to Rotom-W sometimes which is pretty cool lol. Not taking Rocky Helmet / Rough Skin / Iron Barbs damage has also been pretty useful. I'm not sure if Naive gets Garchomp killed by anything new, but so far I prefer this Garchomp to the standard LO set!
 

Pinsir @ Pinsirite
Ability: Hyper Cutter
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor/Earthquake
- Quick Attack
- Double Hit

I came up with this set for the Battle of Hoenn mega to counter Breloom@Focus Sash but it's certainly not limited to just that special tournament.
It's been my experience that people always use Breloom if he's one of their 6 and they also tend to lead with Breloom to get the early advantage - and every one I run across is very confident in their focus sash :)
You lose out on some coverage running both double hit and quick attack however if Breloom is troubling your team this is a great tech pokemon to bring along.

 
Ah this is the thread I've been looking for.


Vanilluxe @ Weakness Policy
Ability: Weak Armor
Level: 50
EVs: 252 HP / 104 Def / 36 SpA / 116 Speed
Modest Nature
- Ice Shard
- Freeze Dry / Ice Beam / Blizzard
- Hidden Power Fire / Water / Fighting
- Water Pulse / Flash Cannon / Mirror Coat / Freeze Dry

This set preys on NON-STABBED Physical SE moves thrown at Vanilluxe. Moves such as Stone Edge activates both Weak Armor and Weakness Policy, turning Vanilluxe into a potential threat.

Pros:
~ Can switch into a LO Chomp (252 Atk /252+ Speed), survives anything non crit thrown at it, triggers both Weak Armor and Weakness Policy (except if hit by draco meteor) and kills it right back by outspeeding the thing.
~ Survives an Aerilate'd Double Edge , or Fire Blast from (252/4 atk/satk) Naive Mega Salamence
~ Survives a non-crit EQ and has a 50% chance of surviving an Outrage by Choice Band (252 atk+) chomp. Outspeeds it and kill it.
~ Survives a Brave Bird from CB Talonflame, and kills it back with Water Pulse (however it can't switch into it and will never outspeed it)
~ Has a 50% chance to survive a (252+ unboosted) Flare Blitz from Talonflame. Will die to special versions of it, though.
~ 40% chance to survive a CB (252+) Bullet Punch from Technician Scizor. Kills it back with hp fire.
~ Mach Punch from LO (252) Breloom is a 2HKO.
~ Survives generic unboosted/boosted physical hits that are not SE.
~ Ice Shard is there to break sashes.
~ Freeze-dry Water types (Hi Gyarados).
~ Deals decent damage and has decent speed through Weak Armor plus Weakness Policy. Nobody expects that. That's the best asset of Vanilluxe.
~ Is an Ice cream cone

Cons:
~ Dies to Mega Metagross, Mega Lopunny, Mega Medicham, Mega Blaziken, through all possible ways except neutral hits. (252+ MLopunny's low kick is a 2hko, though)
~ Terrakion / Lucario utterly destroys it. (there's a chance against both of them, however)
~ Dies to fire
~ Dies to strong Fighting/steel moves
~ Dies to most special mons
~ Auto loses to Alakazam/Mega Alakazam due to.. spoons.
~ Due to this set's defensive ev spread, you might want to sacrifice Ice Beam for Blizzard to maximize power. Works wonders under the hail.


Ice Beam is the standard ice move. Keep in mind that Freeze Dry can surprise and hurt normal Gyarados, Rotom-W, and other aquatic mons.

Other Options:

~ You can maximize the damage by using 252+ satk but keep in mind you'll be only baiting weak attacks to be effective.
~ Autotomize sets.
 
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cant say

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Pros:
~ Is an Ice cream cone

Cons:
~ Auto loses to Alakazam/Mega Alakazam due to.. spoons.
Hmmmm I still think the pros outweigh the cons, lol

Seriously though, I'm excited to have you back Guilan as I always love reading your sets (you opened my eyes to Rocky Helmet SturdyCoat Avalugg way back in XY). I saw you post this in the singles thread and I have to say that I love it. Stuff like this is why I love Battle Spot

Getting the Weakness Policy boost looks tough on some threats though, you'd need to bait the Rock move from Chomp which means packing a Talonflame or other rock-weak 'mon. Of course you're its mercy if they decide to Swords Dance on the switch, and Focus Sash variants still beat you (you switch in on attack, then you attack while they survive and kill you). Talonflame beats you any way I look at it. If you switch on a Brave Bird then you're getting 2HKO'd with it touching it, Flare Blitz (like you said) threatens to OHKO, and you fail to outspeed faster sets even after +1 so you can't even pick it off with Ice Shard as it can just Brave Bird you. Scizor is a scary threat, like Chomp it also threatens to Swords Dance on the switch.

Anyway, I think it's best moveset would be:
- Ice Shard
- Freeze Dry
- Water Pulse
- Hidden Power (Fire / Fighting / Ground / Rock)

I think I might actually try this thing out myself :)
 
Thank you cant say though I can't remember your old username (lol?)

I still have that Avalugg (it was one of the first mons I've started breeding back in XY pre-Pokebank, good times)

But now, since this is the Gimmicks tread, I present you another monster that catches people unaware:



Yes, despair.

Stunfisk @ Choice Specs
Static
Modest Nature
252 HP / 4 def / 252 Sp Attack

~Discharge
~Earth Power
~Scald
~Sleep Talk


Although it has subpar attacking stats, Stunfisk has some good qualities I want to point out:

1. It is sexy
2. It is often neglected, and surprises everyone.
3. It COUNTERS Talonflame. Watch out for boosted Flare Blitz.
4. It stands against non-specs Noivern and 2hko it w/ discharge.
5. Stunfisk's typing is both a blessing and a curse. It dislikes surf and earthquake, but it cannot be paralyzed, and it resists stealth rock and stone edge.
6. Static on this pokemon is damn awesome, because of its good HP and average defenses. It can frustrate Mega-Kangaskhans without Earthquake. A more defensive version of this pokemon running leftovers or rocky helmet can work against M-Kanga as well.
7. 109 base HP. (Have I mentioned it before?). At full health, it can survive most nonboosted Earthquakes, Surfs, HydroPumps, even those with stab.
8. A quiet-natured Stunfisk 'might' work with Trick Room support.
9. Has potential to OHKO Aegislash w/ Earth Power.
10. What's more? It smiles while electrocuting stuff.
11. Able to use Stealth Rock.

12: RUN FISSURE
 
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SM979

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name: Linoone
move 1: Belly Drum
move 2: Extreme Speed
move 3: Shadow Claw
move 4: Play Rough
ability: Gluttony
item: Lansat Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

I love using Lansat Berry Linoone. First, I use Belly Drum to maximize Linoone's Attack stat. Thanks to Gluttony, Linoone's Lansat Berry will activate, effectively increasing its critical hit ratio by two stages. In other words, Linoone now has a 50% chance to land a critical hit. Extreme Speed is Linoone's main attack, gaining STAB and having +2 priority. Shadow Claw hits Ghost-type Pokemon, and will always land a critical hit thanks to its increased critical hit ratio. There weren't many other options due to Linoone's shallow movepool, so I just went with Play Rough for the last moveslot to OHKO Mega Sableye at +6. The EV spread is very straightforward; maximum Attack investment coupled with an Adamant nature lets Linoone hit as hard as possible, while maximum Speed investment is used to be as fast as possible. The remaining EVs were placed into Linoone's HP stat so that its Lansat Berry will activate after one use of Belly Drum.
 
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cant say

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If only I could get my hands on a Jump Festa Linoone, then I would be able to wreak havoc with him. Cool set SM979, the use of the Lansat Berry is pretty clever since most people would opt for boring stuff like Sitrus or Salac (or even Silk Scarf lol)
 

SM979

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If only I could get my hands on a Jump Festa Linoone, then I would be able to wreak havoc with him. Cool set SM979, the use of the Lansat Berry is pretty clever since most people would opt for boring stuff like Sitrus or Salac (or even Silk Scarf lol)
Oh, that sucks. I guess you could use Pokemon Showdown. (But that's kinda boring! :pirate:)

Thanks.
 

SM979

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Today, I was watching a video on YouTube that showcased a strategy featuring Regigigas. While I was watching it, I thought to myself, "Man, Regigigas looks cool. It's too bad that it sucks total ass." So, then, I decided to make a strategy with it. This is what I came up with.


name: Regigigas
move 1: Return
move 2: Knock Off
move 3: Stone Edge
move 4: Heavy Slam
ability: Slow Start
item: Assault Vest
evs: 252 Atk / 4 Def / 252 SpD
nature: Careful

Basically, what I wanted Regigigas to do, was to beat special attackers. With maximum Special Defense investment and an Assault Vest equipped, Regigigas reaches a massive 267 Special Defense stat. Couple that with its above average 185 HP stat, and you have yourself a pure special tank. Return is Regigigas's STAB attack, while Knock Off hits Ghost-types who are immune to it. Stone Edge and Heavy Slam are for Mega Charizard Y and Sylveon, respectively:
  • 252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 252+ SpD Assault Vest Regigigas in Sun: 76-90 (41 - 48.6%) -- guaranteed 3HKO
  • 252 Atk Slow Start Regigigas Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 164-196 (107.1 - 128.1%) -- guaranteed OHKO
  • 252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 252+ SpD Assault Vest Regigigas: 67-79 (36.2 - 42.7%) -- guaranteed 3HKO
  • 252 Atk Slow Start Regigigas Heavy Slam (120 BP) vs. 252 HP / 4 Def Sylveon: 112-134 (55.4 - 66.3%) -- guaranteed 2HKO
I absolutely love this thing. You should use it.

Other options to consider are Earthquake for Heatran, or Ice Punch for Landorus-T.
 

cant say

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Today, I was watching a video on YouTube that showcased a strategy featuring Regigigas. While I was watching it, I thought to myself, "Man, Regigigas looks cool. It's too bad that it sucks total ass." So, then, I decided to make a strategy with it. This is what I came up with.


name: Regigigas
move 1: Return
move 2: Knock Off
move 3: Stone Edge
move 4: Heavy Slam
ability: Slow Start
item: Assault Vest
evs: 252 Atk / 4 Def / 252 SpD
nature: Careful

Basically, what I wanted Regigigas to do, was to beat special attackers. With maximum Special Defense investment and an Assault Vest equipped, Regigigas reaches a massive 267 Special Defense stat. Couple that with its above average 185 HP stat, and you have yourself a pure special tank. Return is Regigigas's STAB attack, while Knock Off hits Ghost-types who are immune to it. Stone Edge and Heavy Slam are for Mega Charizard Y and Sylveon, respectively:
  • 252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 252+ SpD Assault Vest Regigigas in Sun: 76-90 (41 - 48.6%) -- guaranteed 3HKO
  • 252 Atk Slow Start Regigigas Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 164-196 (107.1 - 128.1%) -- guaranteed OHKO
  • 252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 252+ SpD Assault Vest Regigigas: 67-79 (36.2 - 42.7%) -- guaranteed 3HKO
  • 252 Atk Slow Start Regigigas Heavy Slam (120 BP) vs. 252 HP / 4 Def Sylveon: 112-134 (55.4 - 66.3%) -- guaranteed 2HKO
I absolutely love this thing. You should use it.

Other options to consider are Earthquake for Heatran, or Ice Punch for Landorus-T.
How does it survive 5 turns of onslaught without recovery to outlive Slow Start? I mean the calcs you provided are impressive, but I would have thought its ability would be too much of a hindrance to pull off (especially without recovery like I said). 5 turns in 3v3 is a lot, and your opponent can just switch and force you out, which means you have to bring him in and survive another 5 turns...

What was the strategy in the video you saw?
 

SM979

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is a Contributor Alumnus
How does it survive 5 turns of onslaught without recovery to outlive Slow Start? I mean the calcs you provided are impressive, but I would have thought its ability would be too much of a hindrance to pull off (especially without recovery like I said). 5 turns in 3v3 is a lot, and your opponent can just switch and force you out, which means you have to bring him in and survive another 5 turns...

What was the strategy in the video you saw?
True, Slow Start does hinder it completely.

(It was in doubles) the strategy involved a smeargle using dark void, then skill swapping moody onto regigigas, then using transform to have two moody regigigas. It was over the top gimmicky, but I digress
 

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