Project Victim of the Week

Pyroar can't do anything to mega sableye lol


You have the wrong calc I think.
No, it's the right one. I just ran it myself.

Hogg typically Wendesday before making a second one.

Now for my entry:
Check

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Mega Gardevoir is a notorious stall killer, and Mega Sableye doesn't do anything to change that. Gard OHKOs Mega Sableye if Sableye doesn't use Calm Mind on the switch, and takes little from an unboosted Shadow Ball. Even if Gard switches in on Calm Mind, it still has a good chance to OHKO when Mega Eye is at +1. +1 Shadow Ball still doesn't come close to an OHKO either. Running Modest over Timid is also an option for a better chance to OHKO +1 Mega Eye.

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Sableye: 402-474 (132.2 - 155.9%) -- guaranteed OHKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 4 SpD Sableye: 270-318 (88.8 - 104.6%) -- 25% chance to OHKO

0 SpA Mega Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 116-140 (41.8 - 50.5%) -- 2% chance to 2HKO
+1 0 SpA Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 174-206 (62.8 - 74.3%) -- guaranteed 2HKO

Worse case without hax, Gard comes out with 40% health left. Any other case leaves it much healthier.
 
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Hard Check



Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough

Mega Absol's ability makes it immune of Sableye's status moves, wearing it down with reflected Will-o-Wisps. This gives it plenty of opportunities to set up and take it out with Play Rough (or its other moves after SD). Sableye's attacks aren't much of an issue, since, unless it's been given enough time to reach at least +3, they won't be doing much damage.

However, even though it's able to completely shut down Sableye, it's not a counter because it has to Mega Evolve first. If it hasn't, then it can't switch into Will-O-Wisp.

Absol:
252 Atk Mega Absol Play Rough vs. 252 HP / 252+ Def Sableye: 136-160 (44.7 - 52.6%) -- 22.7% chance to 2HKO
252 Atk Mega Absol Play Rough vs. 252 HP / 252+ Def Sableye: 136-160 (44.7 - 52.6%) -- guaranteed 2HKO after burn damage
252 Atk Mega Absol Knock Off vs. 252 HP / 252+ Def Sableye: 73-87 (24 - 28.6%) -- 95.9% chance to 4HKO
252 Atk Mega Absol Sucker Punch vs. 252 HP / 252+ Def Sableye: 91-108 (29.9 - 35.5%) -- 23.8% chance to 3HKO
+2 252 Atk Mega Absol Play Rough vs. 252 HP / 252+ Def Sableye: 270-318 (88.8 - 104.6%) -- 31.3% chance to OHKO
+2 252 Atk Mega Absol Sucker Punch vs. 252 HP / 252+ Def Sableye: 180-213 (59.2 - 70%) -- guaranteed 2HKO
+4 252 Atk Mega Absol Knock Off vs. 252 HP / 252+ Def Sableye: 219-258 (72 - 84.8%) -- guaranteed 2HKO
+4 252 Atk Mega Absol Play Rough vs. 252 HP / 252+ Def Sableye: 404-476 (132.8 - 156.5%) -- guaranteed OHKO

Sableye:
4 SpA Sableye Shadow Ball vs. 0 HP / 4 SpD Mega Absol: 57-67 (21 - 24.7%) -- guaranteed 5HKO
+1 4 SpA Sableye Shadow Ball vs. 0 HP / 4 SpD Mega Absol: 84-100 (30.9 - 36.9%) -- 75.7% chance to 3HKO
+2 4 SpA Sableye Shadow Ball vs. 0 HP / 4 SpD Mega Absol: 114-134 (42 - 49.4%) -- guaranteed 3HKO
+3 4 SpA Sableye Shadow Ball vs. 0 HP / 4 SpD Mega Absol: 141-167 (52 - 61.6%) -- guaranteed 2HKO
 
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Reserving Exploud
Counter

Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Boomburst
- Focus Blast
- Fire Blast
- Surf

Exploud can come in on any move that sableye can throw at it, not caring about will-o-wisp, being immune to shadow ball and being able to 2HKO M-Sable even at +1 :0. Moves are obvious, boomburst for killing everthing in sight, focus blast for heatran, fire blast for all other steels, and surf for rock types and such. (remember, exploud has Scrappy)

Calcs:
Sableye Shadow Ball vs. Exploud: 0-0 (0 - 0%) -- aim for the horn next time
252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 4 SpD Sableye: 261-307 (85.8 - 100.9%) -- 6.3% chance to OHKO
252+ SpA Choice Specs Exploud Boomburst vs. +1 252 HP / 4 SpD Sableye: 175-207 (57.5 - 68%) -- guaranteed 2HKO
252+ SpA Choice Specs Exploud Boomburst vs. +2 252 HP / 4 SpD Sableye: 130-154 (42.7 - 50.6%) -- 2% chance to 2HKO
(57.5+42.7=100.2) wins even on low rolls if it comes in on CM

Exploud just overwelms M-eye as it boosts up, so is a pretty solid Counter
 
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No, it's the right one. I just ran it myself.

Hogg typically Wendesday before making a second one.

Now for my entry:
Counter

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Mega Gardevoir is a notorious stall killer, and Mega Sableye doesn't do anything to change that. Gard OHKOs Mega Sableye if Sableye doesn't use Calm Mind on the switch, and takes little from an unboosted Shadow Ball. Even if Gard switches in on Calm Mind, it still has a good chance to OHKO when Mega Eye is at +1. +1 Shadow Ball still doesn't come close to an OHKO either. Gard actually still wins if +1 Shadow Ball crits, and Hyper Voice misses the KO. Running Modest over Timid is also an option for a better chance to OHKO +1 Mega Eye.

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Sableye: 402-474 (132.2 - 155.9%) -- guaranteed OHKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 4 SpD Sableye: 270-318 (88.8 - 104.6%) -- 25% chance to OHKO

0 SpA Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 96-114 (34.6 - 41.1%) -- guaranteed 3HKO
+1 0 SpA Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 140-168 (50.5 - 60.6%) -- guaranteed 2HKO

Worse case without hax, Gard comes out with 40% health left. Any other case leaves it much healthier.
Mega Sableye actually has base 85 special attack.

0 SpA Mega Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 116-140 (41.8 - 50.5%) -- 2% chance to 2HKO
+1 0 SpA Mega Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 174-206 (62.8 - 74.3%) -- guaranteed 2HKO
 
Mega Sableye actually has base 85 special attack.

0 SpA Mega Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 116-140 (41.8 - 50.5%) -- 2% chance to 2HKO
+1 0 SpA Mega Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 174-206 (62.8 - 74.3%) -- guaranteed 2HKO
Thought I changed everything lol. The damage calc can't get updated quick enough. Really doesn't change too much.
 
No, it's the right one. I just ran it myself.

Hogg typically Wendesday before making a second one.

Now for my entry:
Counter

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Mega Gardevoir is a notorious stall killer, and Mega Sableye doesn't do anything to change that. Gard OHKOs Mega Sableye if Sableye doesn't use Calm Mind on the switch, and takes little from an unboosted Shadow Ball. Even if Gard switches in on Calm Mind, it still has a good chance to OHKO when Mega Eye is at +1. +1 Shadow Ball still doesn't come close to an OHKO either. Running Modest over Timid is also an option for a better chance to OHKO +1 Mega Eye.

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Sableye: 402-474 (132.2 - 155.9%) -- guaranteed OHKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 4 SpD Sableye: 270-318 (88.8 - 104.6%) -- 25% chance to OHKO

0 SpA Mega Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 116-140 (41.8 - 50.5%) -- 2% chance to 2HKO
+1 0 SpA Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 174-206 (62.8 - 74.3%) -- guaranteed 2HKO

Worse case without hax, Gard comes out with 40% health left. Any other case leaves it much healthier.
I'd say this thing is a check. Why? Well because Gardevoir is weak to Shadow Ball; Sable can very much go for it on the switch. Will-O-Wisp works too because it means: every turn, Gardevoir is losing 12 percent of health it won't get back-(Unless wish or healing wish, etc)- and Sable can just switch out from there and rinse n repeat.

tl;dr: Counter --> Check
 
Although Pyroar isn't exactly a super useful mon in OU, it does have the ability to go up against most ghost types thanks to its immunity to their stabs and burns. Even though one of Pyroar's STAB's don't affect Sableye, it can still hit it hard with Fire Blast, which 2HKO's. The best case scenario for Mega Sableye is that it Subs on the switch and uses recover as Pyroar breaks its Sub. All Sableye can do is Recover spam and hope not to get burned or critted while Pyroar hopes not to miss. If my math is correct I'm pretty sure Pyroar should be able to knock out Mega Sableye after 3-5 Fire Blasts if they all connect depending on the rolls. Dark Pulse is for coverage and I have Taunt here just in case Sableye chooses not to Mevo for whatever reason.

I honestly don't know how Pyroar would lose in any situation with the exception of a lot of hax.
If Sableye uses Calm Mind (yeah the set has that, not substitute), Pyroar does less than 50% damage so Sableye can just spam Recover and wait for Pyroar's Life Orb to kill itself or for Fire Blast's PP to run out.

If you want to counter Sableye, you'll need Leftovers so you can pp stall it, or you'll need Work Up to boost your special attack right with it (without draining any of your health on the boosting turns to Life Orb) since Pyroar can kill it if they have equal boosts.
 
Sub Sableye...what? It's Calm Mind and to be honest, what do you do, if you come in on a Calm Mind?
252 SpA Life Orb Pyroar Fire Blast vs. +1 252 HP / 0 SpD Sableye: 122-146 (40.1 - 48%) -- guaranteed 3HKO
Sableye will Life Orb stall you. (You're maybe a Check, but never a Counter!)

Edit: Dammit, got Ninja'd
Sableye.... doesn't have Sub. It has Calm Mind, though, which makes it pretty easy to Recover stall Pyroar.
If Sableye uses Calm Mind (yeah the set has that, not substitute), Pyroar does less than 50% damage so Sableye can just spam Recover and wait for Pyroar's Life Orb to kill itself or for Fire Blast's PP to run out.

If you want to counter Sableye, you'll need Leftovers so you can pp stall it, or you'll need Work Up to boost your special attack right with it (without draining any of your health on the boosting turns to Life Orb) since Pyroar can kill it if they have equal boosts.
Well damn it, fml. I'll edit the post to correct my ignorance.
 
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

check

252+ Atk Choice Band Huge Power burned Azumarill Play Rough vs. 252 HP / 252+ Def Sableye: 166-196 (54.6 - 64.4%) -- guaranteed 2HKO after Stealth Rock

cb azu 2hkoes mega sableye through burn and outspeeds so it cant be recover stalled, its a straight OHKO if there isnt a burn

does this make azumarill the only non-fire phys attacker that can beat sableye?
 

silver97

GUNDELEROS WE DO THE PATTO DI SANGUE
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt

Mega gyarados is a great check to mega sableye. Being one of the few (if not only) mons that is able to reliably shut down mega sableye with mold breaker taunt, which negates mega sableye's magic bounce. It can proceed to set up on mega sableye while mega sableye's attacks would be doing very little to the mega gyarados. Though it can reliably shut down mega sableye, it cannot safely switch into its will-o-wisp or 1v1 it before it mega evolves due to prankster WoW

Here are some calcs:

+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 252+ Def Sableye: 153-180 (50.3 - 59.2%) -- guaranteed 2HKO


+1 0 SpA Sableye Shadow Ball vs. 0 HP / 0 SpD Mega Gyarados: 50-59 (15.1 - 17.8%) -- possible 6HKO



Mega gyarados: Check
I already reserved it man...
 
Tail Glow - Rain Dance - Rest - Scald Manaphy can switch in and proceed to boost Tail Glow. +3 uninvested Scald in rain can 2HKO +2 MegaEye. Furthermore, RainDance means Manaphy doesnt care bout burn and also can recover it health freely. Its a solid counter imo since if Mega Sableye let Manaphy get +6 in rain, its a gg for stall alr, so Mega Slableye is pretty much forced out.
 
Tail Glow - Rain Dance - Rest - Scald Manaphy can switch in and proceed to boost Tail Glow. +3 uninvested Scald in rain can 2HKO +2 MegaEye. Furthermore, RainDance means Manaphy doesnt care bout burn and also can recover it health freely. Its a solid counter imo since if Mega Sableye let Manaphy get +6 in rain, its a gg for stall alr, so Mega Slableye is pretty much forced out.
You'll want to have a look at the first post, as there's a proper way to format your submissions (notice how the rest of the checks/counters are in a similar format).

But you definitely have the right idea, as that Manaphy set is a solid counter to M-Eye.
 


Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Tail Glow
- Rain Dance
- Rest
- Scald

With Hydration and Rain Dance, Manaphy doesnt mind switch in on WoW. If Mega Sableye goes for CM, Manaphy can proceed to boost Tail Glow. +3 unboosted Scald in rain is enough to 2hko Mega Eye, while +2 Shadow Ball fails to KO 248HP/0SpDef Manaphy. This Manaphy set pretty sure will force out Sableye, as staying means facing the risk of getting swept by +6 Manaphy. Manaphy's sure a solid counter IMO.

I pair this Manaphy set with Stallbreaker Talonflame, Perish Song Celebi and Mega Manectric. These 4 pokes work incredibly together (basically a FGW core + a fast Electric attacker) and they fit very well for a balanced team.

p/s: anyone know how to add pokemon sprite into a post? Im quite new to this forum so i dont know.
 
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You'll want to have a look at the first post, as there's a proper way to format your submissions (notice how the rest of the checks/counters are in a similar format).

But you definitely have the right idea, as that Manaphy set is a solid counter to M-Eye.
thank you for your response, i posted another one with proper format :P
 
How about Scrafty?

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Ice Punch

This guy is a 4x resist to Dark Pulse Sable, 2x to Shadow Ball. Doesn't care about burn and just boosts up along side of Sable. In essence, you hit neutral, opponent hits resisted, eventually your burn goes away and you OHKO. Not bad.

+3 252+ Atk Scrafty Knock Off vs. 252 HP / 252+ Def Sableye: 141-166 (46.3 - 54.6%) -- 59.8% chance to 2HKO
+3 0 SpA Sableye Shadow Ball vs. 252 HP / 0 SpD Scrafty: 84-99 (25.1 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery

It just really doesn't matter... A few people from the OU room have asked to me to run sable to test this set and scrafty just does not give a fuck. Questionable viability? Maybe. After one boost, it still is pretty decent but TF weakness is real. If nothing else, it's a pretty nice status absorber and a decent bisharp check outside of stopping Sable (pure vanilla stab TTar counter too).
 
How about Scrafty?

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Ice Punch

This guy is a 4x resist to Dark Pulse Sable, 2x to Shadow Ball. Doesn't care about burn and just boosts up along side of Sable. In essence, you hit neutral, opponent hits resisted, eventually your burn goes away and you OHKO. Not bad.

+3 252+ Atk Scrafty Knock Off vs. 252 HP / 252+ Def Sableye: 141-166 (46.3 - 54.6%) -- 59.8% chance to 2HKO
+3 0 SpA Sableye Shadow Ball vs. 252 HP / 0 SpD Scrafty: 84-99 (25.1 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery

It just really doesn't matter... A few people from the OU room have asked to me to run sable to test this set and scrafty just does not give a fuck. Questionable viability? Maybe. After one boost, it still is pretty decent but TF weakness is real. If nothing else, it's a pretty nice status absorber and a decent bisharp check outside of stopping Sable (pure vanilla stab TTar counter too).
First off, check or counter?
Also, it's a really shaky check anyways. Just FYI, but shed skin only has a 30% chance to remove status each turn, and even at +6, knock off doesn't even OHKO. This guy is just way too reliant on luck to actually be able to check sableye, and iirc, in the definition for counter, it says "in the worst case scenario", and relying on a slim 30% chance of a burn going away, to check something isn't exactly reliable. Definitely not a counter, maybe check at best.

+6 252+ Atk Scrafty Knock Off vs. 252 HP / 252+ Def Sableye: 223-264 (73.3 - 86.8%) -- guaranteed 2HKO

I hope I calced correctly :]

Edit:
lbq you can also use the link silver97 provided, and then use Ctrl + F to find the pokemon you want, click on it's link, and then click and drag the picture into your post.
 

boltsandbombers

i'm sorry mr. man
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Taking sylveon
Sylveon as a Counter


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass

So, Sylveon acts in a similar way to Clefable as a bulky fairy type, but hits much harder off the bat. Sylveon doesnt care at all about burns as a special attacker and has high SpD to shrug off Shadow balls. Pretty simple.

Calcs:

Unboosted:
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Sableye: 494-584 (162.5 - 192.1%) -- guaranteed OHKO

Even after 3 Calm minds:
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. +3 252 HP / 0 SpD Sableye: 200-236 (65.7 - 77.6%) -- guaranteed 2HKO

In return:
0 SpA Sableye Shadow Ball vs. 164 HP / 0 SpD Sylveon: 49-58 (13.1 - 15.5%) -- possible 7HKO

After 3 boosts:
+3 0 SpA Sableye Shadow Ball vs. 164 HP / 0 SpD Sylveon: 121-144 (32.5 - 38.7%) -- 98.7% chance to 3HKO


 

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