Ubers Ditto [GP: 2/2]


Overview
########

Ditto carves a small, yet unique, niche in the Ubers metagame: its ability Imposter allows it to completely copy the foe, including stats with the exception of HP, ability, and any boosts that have been acquired. When equipped with a Choice Scarf, Ditto is able to completely deter setup on the opposing team and revenge kill Pokemon that have already acquired boosts, such as Xerneas, Rock Polish Primal Groudon, and weakened Extreme Killer Arceus. Furthermore, Ditto doesn't necessarily have to revenge kill - it can scout for moves using Imposter to potentially give you the advantage. However, Ditto can easily be played around. Because Ditto copies the opposing Pokemon's moveset, the opponent can potentially predict what Ditto will use and play around it. Furthermore, Ditto is completely useless against stall teams and support Pokemon such as support Arceus formes and Mega Sableye, as it can't make use of their moves well; it is usually only effective against hyper offense, where the opponent does not have checks for everything. Ditto is also ineffective against Substitute users, as it cannot transform into a Pokemon behind a Substitute. To compound this all, Ditto's low HP means that it can easily be worn down.

Revenge Killer
########
name: Revenge Killer
move 1: Transform
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto actually learns, and it never finds use due to Imposter doing the exact same thing without Ditto having to actively use it.

Set Details
========

Imposter gives Ditto its niche and allows it to completely copy the foe. A Choice Scarf is used so Ditto can always outpace the Pokemon it transformed into and proceed to revenge kill them with ease. 248 HP EVs are used because HP is the only stat that isn't copied over and these maximize Ditto's HP stat so it can take hits marginally better. These also allow Ditto to reach a Stealth Rock number so it can switch into Stealth Rock one more time than it normally would be able to. 252 Defense EVs are used solely used in order to take minimal damage in the rare situation of a Struggle war with an opposing Ditto. A Relaxed nature further boosts Defense while also lowering Speed, so Ditto can outslow opposing Ditto in the case of said Struggle war. 0 Speed IVs lower Speed even more and give the IVs for Hidden Power Ice so Ditto can hit Rayquaza and similar foes super effectively, in the case Ditto transforms into a foe that has Hidden Power. The IVs for Hidden Power Ground, 30 Def / 30 SpA / 1 Spe, are an option if you aim to copy a weakened Xerneas and beat its checks.

Usage Tips
========

Ditto best serves as a revenge killer to threats that have already set up, such as Geomancy Xerneas. Late-game, it can potentially copy an opposing sweeper and continue a sweep. Ditto has pitiful defenses before it transforms, so it should always be brought in safely; a slow U-turn or Volt Switch is your best means, but you can even bring it in after a teammate has fainted. Ditto can also be used for scouting the foe's moves, allowing you to play around them.

Team Options
========

Generally, Ditto is a glue for offensive teams that are weak to setup sweepers, and usually it will function on its own. However, Ditto makes good use of entry hazard removal, as it usually finds itself switching in and out often. The best partners for this job are Giratina-O, Latios, and Latias, all of which fit well on offense teams and have access to Defog. Wallbreakers such as Kyogre make for great partners, as they can severely weaken Pokemon that Ditto cannot easily revenge kill, such as Calm Mind Arceus. However, entry hazard support is also an option to somewhat weaken foes.

Other Options
########

In terms of moves, Ditto literally has no other options, as Transform is its only available move. However, you could opt for another item over a Choice Scarf. Leftovers provide Ditto with more longevity, Life Orb adds that extra oomph when attacking, and a Focus Sash guarantees a safe attack if Ditto isn't damaged ahead of time. However, these are all inferior to the Choice Scarf, as Ditto will be relying on a Speed tie to revenge kill the foe. The IVs of Ditto can be adjusted to give a different Hidden Power, as long as they utilize minimal Speed IVs. Generally, it comes down to what a team needs.

Checks & Counters
########

**Substitute**: Ditto cannot Transform into a Pokemon behind a Substitute, thus stopping it from doing anything.

**Defensive Teams**: Ditto serves as a revenge killer to offensive teams. Against defensive teams, Ditto isn't able to OHKO the foe and will usually be stalled out effectively.

**Status**: Any status will make it harder for Ditto to revenge kill. A burn halves its Attack, making it bad as physical revenge killer. Paralysis stops Ditto from outspeeding the foe. Poison puts a timer on Ditto, while being put to sleep and being frozen both stop Ditto from moving.

**Calm Mind Arceus**: Ditto can rarely revenge kill Calm Mind Arceus due to its great bulk and access to Recover, while Calm Mind Arceus easily outlasts Ditto.
 
Last edited:

PISTOLERO

I come to bury Caesar, not to praise him.
You might want the IVs that give you HP Ground so that when you copy a Xerneas you can wear down the opponent's Xerneas checks such as Primal Groudon and Heatran. It's Ditto though so it's not exactly important
 

Fireburn

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I guess you could mention that Ditto isn't too hard for opponents to handle if they can check all their own Pokemon. It's mainly effective vs HO/Offense where they don't necessarily have hard checks for everything. Also menton a few specific things it can revenge like RP Primal Groudon, Dragons, GeoXern, weakened EKiller, etc

But yeah this is Ditto, you covered it well.

QC Approved 1/3
 

Minority

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I'd mention being able to use Ditto as an emergency Defogger / Cleric when against defensive teams, means you aren't complete dead weight against them but still quite bad in general.
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
Another thing worth mentioning in the Overview is how it often deters set up attempts from the opponent. This ends up being a large part of its utility in offensive teams since no competent player will set up something they can't handle (but if it can prevent set ups and maybe revenge kill something it's done its job). Also, regarding the Team Options, I think Giratina-O and Lati@s would be better Defoggers to mention, since they better fit the offensive teams you want Ditto on (support Arceus aren't great for momentum). Cloyster is also a good offensive spinner.

Well done, this is ready to be written up.

QC Approved 2/3
 

Lumari

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Overview
########

Ditto carves a small, yet unique, niche in the Ubers metagame: (colon) Ditto's its ability in Imposter allows it to completely copy the opponent, including stats with the exception of HP, ability, and any boosts that have been acquired with the exception of the HP stat. When equipped with a Choice Scarf, Ditto is able to completely deter setup on the opposing team and revenge kill Pokemon who that have already acquired boosts, such as Xerneas, Rock Polish Primal Groudon, and weakened Extreme Speed Killer (clarification, I presume this is the set you mean and there are many more sets that carry ESpeed) Arceus. Furthermore, Ditto doesn't necessarily have to revenge kill - it can scout for moves using Imposter to potentially give you the advantage. However, Ditto can easily be played around. Since Because Ditto copies the opponent's opposing Pokemon's moveset, the opponent can potentially predict what you Ditto will use and play around it. Furthermore, Ditto is completely useless against stall teams and support Pokemon such as support Arceus formes and Mega Sableye, (AC) as it can't make use of its given their moves well; (SemiColon) and it is usually only effective against hyper offense, (AC) where the opponent does not have checks for everything, which is excluding players who can handle their own Pokemon. (Seems to be a bit redundant with the previous statement [i.e. 'Ditto isn't effective if someone carries checks to his own pokemon' - 'well duh, you've just said the reason Ditto can be effective against HO is because those teams don't carry checks to everything, which by default means Ditto is rendered ineffective if the opponent does carry a check to the pokemon Ditto transforms into, i.e. one of his own']. If I missed something here please clarify, but rn it seems rather self-explanatory) Ditto is also ineffective against Substitute users, (AC) as it cannot transform into a Pokemon behind a Substitute. To compound this all, Ditto's low HP means that it can easily be worn down.

Revenge Killer
########
name: Revenge Killer
move 1: Transform
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto actually learns, and it never finds use due to Imposter doing the exact same thing without Ditto having to actively use it.

Set Details
========

Imposter gives Ditto its niche, (RC) and allows it to completely copy the opponent. A Choice Scarf is used so you Ditto can always outpace the Pokemon you it transformed into so you can and proceed to revenge kill them with ease. 248 HP EVs are used because HP is the only stat that isn't copied over, and maximizes Ditto's HP stat so it can take hits marginally better. These also allow Ditto to reach a Stealth Rock number, so it can switch into Stealth Rock one more time than it normally would. 252 Defense EVs are simply solely used so you can in order to take minimal damage if you were to ever get into in the rare situation of a Struggle war with an opposing Ditto - a very rare situation. This is useless when Ditto transforms, as it copies the Defense stat of the opponent. (already implied several times + i covered it by swapping in 'solely' a bit earlier) A Relaxed nature further boosts Defense while also lowering Speed, so Ditto can outslow opposing Ditto in the rare case of a said Struggle war. 0 Speed IVs lower Speed even more, (RC) and give the IVs for Hidden Power Ice so Ditto can hit Rayquaza and similar opponents super effectively, in the case Ditto transforms into an opponent who that ('who' corresponds with an 'he/she', 'which/that' corresponds with an 'it') has Hidden Power. The IVs for Hidden Power Ground (mention those too: 30 Def / 30 SpA / 1 Spe) are an option if you aim to (or w/e, but this way it implied that copying the Xerneas happens before determining which HP you want to use, which isn't what you mean of course) copy a weakened Xerneas and beat its checks.

Usage Tips
========

Ditto best serves as a revenge killer to threats who that have already set up, such as Geomancy Xerneas. Late-game, it can potentially copy an opposing sweeper and continue a late-game sweep. Ditto has pitiful defenses before it transforms, so it should always be brought in safely; a slow U-turn or Volt Switch is your best means, but you can even bring it in using after a fainted teammate has fainted. Ditto can also be used as a scouter for scouting the opponent's moves, allowing you to play around them.

Team Options
========

Generally, Ditto is a glue for offensive teams who that are weak to setup sweepers, and usually it will function on its own. However, Ditto makes good use of entry hazard removal, (AC) as it usually finds itself switching in and out often. The best partners for this job are Giratina-O, Latios, and Latias, both Pokemon who all of which fit well on offense teams with Ditto and have access to Defog. Wallbreakers such as Kyogre make for great partners, as they can severly weaken Pokemon Ditto cannot easily revenge kill, such as Calm Mind Arceus. However, hazard support is also an option to somewhat weaken the opponent.

Other Options
########

In terms of moves, Ditto literally has no other options, as Transform is its only available move. However, you could opt for another item over a Choice Scarf. Leftovers add more longevity to provide Ditto with more longevity, Life Orb adds that extra oomph when attacking, and a Focus Sash guarantees a safe attack if Ditto isn't damaged ahead of time. However, these are all inferior to the Choice Scarf, as Ditto will be relying on a Speed tie to revenge kill the opponent. The IVs of Ditto can be adjusted to give a different Hidden Power, as long as they utilize 0 Speed IVs (or 1, I assume? there are some you can only get with an odd IV, such as Ground which you mention earlier, so...). Generally, it comes down to what a team needs.

Checks & Counters
########
Depending on what Ditto transforms into, the counters to the Pokemon Ditto is vary. However, there are some checks and counters to Ditto itself. (self-explanatory + introductory sentences aren't allowed. If you must mention it, try integrating it within one of the bullets, preferably the first of course)

**Substitute**: Ditto cannot Transform into a Pokemon behind a Substitute, thus stopping it from doing literally anything.

**Defensive Teams**: Ditto serves as a revenge killer to offensive teams. Against defensive teams, Ditto isn't able to OHKO the opponent and will usually be stalled out effectively.

**Status**: Any given status will make it harder for Ditto to revenge kill. A burn halves its Attack, making it bad as physical revenge killer. Paralysis stops Ditto from outspeeding the opponent. Poison puts a timer on Ditto. (it's a revenge killer, is this really that detrimental?) Sleep and Freeze both stop Ditto from moving.

**Calm Mind Arceus**: Ditto can rarely revenge kill Calm Mind Arceus due to it being very bulky its great bulk (generally, nouns >>> descriptive gerunds, if there's an easy substitute available) and having access to Recover, while Calm Mind Arceus easily outlasts.




GP 1/2
 
Last edited:

Winry

Super Graduate-Level Napper
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Overview
########

Ditto carves a small, yet unique, niche in the Ubers metagame: its ability Imposter allows it to completely copy the opponent foe, including stats with the exception of HP, ability, and any boosts that have been acquired. When equipped with a Choice Scarf, Ditto is able to completely deter setup on the opposing team and revenge kill Pokemon that have already acquired boosts, such as Xerneas, Rock Polish Primal Groudon, and weakened Extreme Killer Arceus. Furthermore, Ditto doesn't necessarily have to revenge kill - it can scout for moves using Imposter to potentially give you the advantage. However, Ditto can easily be played around. Because Ditto copies the opposing Pokemon's moveset, the opponent can potentially predict what Ditto will use and play around it. Furthermore, Ditto is completely useless against stall teams and support Pokemon such as support Arceus formes and Mega Sableye, as it can't make use of their moves well; it is usually only effective against hyper offense, where the opponent does not have checks for everything. Ditto is also ineffective against Substitute users, as it cannot transform into a Pokemon behind a Substitute. To compound this all, Ditto's low HP means that it can easily be worn down.

Revenge Killer
########
name: Revenge Killer
move 1: Transform
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto actually learns, and it never finds use due to Imposter doing the exact same thing without Ditto having to actively use it.

Set Details
========

Imposter gives Ditto its niche and allows it to completely copy the opponent foe. A Choice Scarf is used so Ditto can always outpace the Pokemon it transformed into and proceed to revenge kill them with ease. 248 HP EVs are used because HP is the only stat that isn't copied over, (RC) and these maximizes Ditto's HP stat so it can take hits marginally better. These also allow Ditto to reach a Stealth Rock number, (RC) so it can switch into Stealth Rock one more time than it normally would be able to. 252 Defense EVs are used solely used in order to take minimal damage in the rare situation of a Struggle war with an opposing Ditto. A Relaxed nature further boosts Defense while also lowering Speed, so Ditto can outslow opposing Ditto in the case of said Struggle war. 0 Speed IVs lower Speed even more and give the IVs for Hidden Power Ice so Ditto can hit Rayquaza and similar opponents foes super effectively, in the case Ditto transforms into an opponent a foe that has Hidden Power. The IVs for Hidden Power Ground, 30 Def / 30 SpA / 1 Spe, are an option if you aim to copy a weakened Xerneas and beat its checks.

Usage Tips
========

Ditto best serves as a revenge killer to threats that have already set up, such as Geomancy Xerneas. Late-game, it can potentially copy an opposing sweeper and continue a late-game sweep. Ditto has pitiful defenses before it transforms, so it should always be brought in safely; a slow U-turn or Volt Switch is your best means, but you can even bring it in after a teammate has fainted. Ditto can also be used for scouting the opponent's foe's moves, allowing you to play around them.

Team Options
========

Generally, Ditto is a glue for offensive teams that are weak to setup sweepers, and usually it will function on its own. However, Ditto makes good use of entry hazard removal, as it usually finds itself switching in and out often. The best partners for this job are Giratina-O, Latios, and Latias, all of which fit well on offense teams and have access to Defog. Wallbreakers such as Kyogre make for great partners, as they can severely weaken Pokemon that Ditto cannot easily revenge kill, such as Calm Mind Arceus. However, entry hazard support is also an option to somewhat weaken the opponent foes.

Other Options
########

In terms of moves, Ditto literally has no other options, as Transform is its only available move. However, you could opt for another item over a Choice Scarf. Leftovers provide Ditto with more longevity, Life Orb adds that extra oomph when attacking, and a Focus Sash guarantees a safe attack if Ditto isn't damaged ahead of time. However, these are all inferior to the Choice Scarf, as Ditto will be relying on a Speed tie to revenge kill the opponent foe. The IVs of Ditto can be adjusted to give a different Hidden Power, as long as they utilize minimal Speed IVs. Generally, it comes down to what a team needs.

Checks & Counters
########

**Substitute**: Ditto cannot Transform into a Pokemon behind a Substitute, thus stopping it from doing anything.

**Defensive Teams**: Ditto serves as a revenge killer to offensive teams. Against defensive teams, Ditto isn't able to OHKO the opponent foe and will usually be stalled out effectively.

**Status**: Any status will make it harder for Ditto to revenge kill. A burn halves its Attack, making it bad as physical revenge killer. Paralysis stops Ditto from outspeeding the opponent foe. Poison puts a timer on Ditto., (period -> comma) while being put to sleep and being frozen Freeze both stop Ditto from moving.

**Calm Mind Arceus**: Ditto can rarely revenge kill Calm Mind Arceus due to its great bulk and access to Recover, while Calm Mind Arceus easily outlasts Ditto.


Remember "opponent" refers to the player and "foe" is the opposing Pokemon. You can also use "enemy" or "opposing Pokemon." :)

2/2
 
Last edited:

tehy

Banned deucer.
Amcheck

Mostly fluff stuff

Edit: it's an IV, not plural IVs. Except when you talk about hp ground since that's multiple ivs

I really don't think poison is worth mentioning in checks and counters; ditto isn't a fan but it's not a huge deal tbh

A big part of the reason teams can take advantage of ditto is it being choiced

When ditto switches in, it takes the hit on transformed defenses, so i don't get that part

Overview
########

Ditto charves a small, yet unique, niche in the Ubers metagame: its ability Imposter allows it to completely copy the opponent, including stats with the exception of HP, ability, and any boosts thait have beens acquired, with the exception of HP. When equipped with a Choice Scarf, Ditto is able to completely deter setup on the opposing team and revenge kill Pokemon that have already acquired boosts, such as Xerneas, Rock Polish Primal Groudon, and weakened Extreme Killer Arceus. Furthermore, Ditto doesn't necessarily have to revenge kill - it can scout for moves using Imposter to potentially give you the advantage. However, Ditto can easily be played around. Because Ditto copies the opposing Pokemon's moveset and can't switch moves, the opponent can poftentially predict what Ditto will use and play around it. Furthermore, Ditto is completely useless against stall teams and support Pokemon such as suppDefortg Arceus formes and Mega Sableye, as it can't make use of their moves well; it is usually only effective against hyper offense, where the opponent does not have checks for everything. Ditto is also ineffective against Substitute users, as it cannot transform into a Pokemon behind a Substitute. To compound this all, Ditto's low HP means that it can easily be worn down.

Revenge Killer
########
name: Revenge Killer
move 1: Transform
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Spe
nature: Relaxed

Moves
========

Transform is the only move Ditto actually learns, and it never finds use due to Imposter doing the exact same thing without Ditto having to actively use it.

Set Details
========

Imposter gives Ditto its niche and allows it to completely copy the opponent. A Choice Scarf is usled tso Ditto can always outpace the Pokemon it transformed into and proceed to revenge kill them with ease. 248 HP EVs marximize uHP, sed beincause HP is the only stat that isn't copied over, and maximizes Ditto's HP stat so it can take whits marginally better. These also allow Ditto to reaching a Stealth Rock number,. so252 it caDefense EVswitch, into Stealth Rock one morlaxed natimure, thand it normally would.0 252 DSpefensed EIVs are used solely used in order to take minimal damage and go second in the rare situation of a Struggle war with an opposing Ditto. A Relaxed0 nature further boosts DefSpensed whileIV also lowering Speed, so Ditto cman outslow oppokesing Ditto in the case of said Struggle war. 0 Speed IVs lower Speed even more and give the IV's for Hidden Power Ice-type, so Ditto can hit Rayquaza and similar opponents super effectively, in the casef Ditto transforms into an opponent that has Hidden Power. The IV spread for Hidden Power Ground, 30 Def / 30 SpA / 1 Spe, areis an option if you aim to copy a weakened Xerneas and beat its checks.

Usage Tips
========

Ditto best serves as a revenge killer to threats that have already set up, such as Geomancy Xerneas. Late-game, it can potentially copy an opposing sweeper and continunleash a late-game sweep. Ditto has pitiful defenses before it transformsulk, so it should always be brought in safely; a slow U-turn or Volt Switch is your best mbeanst, but you can even bring it in after a teammate has fainted. Ditto can also be used for scouting the opponent's moves, allowing you to play around them.

Team Options
========

Generally, Ditto is a glue for offensive teams that are weak to setup sweepers, and will usually it will function on its own. However, Ditto makes good use of entry hazard removal, as it usually finds itself switching in and out often. The best partners for this job are Giratina-O, Latios, and Latias, all of which fit well on offense teams and have access to Defog. Wallbreakers such as Kyogre make for great partners, as they can severely weaken Pokemon Ditto cannot easily revenge kill, such as Calm Mind Arceus. However, hazard support is also an option to somewhat weaken the opponent.

Other Options
########

In terms of moves, Ditto literally has no other options, as Transform is its only available move. However, you could opt for another item over a Choice Scarf. Leftovers provide Ditto with more longevity, Life Orb adds that extra oomph when attacking, and a Focus Sash guarantees a safe attack if Ditto isn't damaged ahead of time. However, these are all inferior to thea Choice Scarf, as Ditto will be relying on a Speed tie to revenge kill the opponent. The IVs of Ditto can be adjusted to give a different Hidden Power, as lthonug ash thery uto mailntaizen a minimal Speed IVs.; Ggenerally, ithis comes down to what a team needs.

Checks & Counters
########

**Substitute**: Ditto cannot Transform into a Pokemon behind a Substitute, thus stopping it from doing anything.

**Defensive Teams**: Ditto serves as a revenge killer to offensive teams. Against defensive teams, Ditto isn't able to OHKO the opponent and will usually be stalled out effectively.

**Status**: Any status will make it harder for Ditto to revenge kill. A burn halves its Attack, making it bad as physical revenge killer., while Pparalysis stops Ditto from outspeeding the opponent. PoisOf con putrs a timer on Ditto., Ssleep and Ffreeze both stop Ditto from moving.

**Calm Mind Arceus**: Ditto can rarely revenge kill Calm Mind Arceus due to its great bulk and access to Recover, while Calm Mind Arceus easily outlasts Ditto.
 

Redew

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tehy, there are no more needs of checks. Winry. already finished the last check tonight. Plus, it also looks like you just completely reworded some sentences, and that was not needed. If you feel she missed some objective grammar, I suggest PMing her about it.
 

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