[WIN] Frozen Vault (Normal) - zarator and Mulan15262

Round 5: Yet Another Ice Shield
The raid team attempts to set up it's field effects, but Luke forgets that the Trick Room ran out, and blasts Articuno with a Flash Cannon. In response, it puts its shields up again and another Cryogonal comes out of the wall to greet everyone.

Will this blunder cost them anything?

l 52 Spe l HP 60/EN 59
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 78/EN 58
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 94/EN 84
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 76/EN 62
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 254 (49%)

HP: 100

HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite)

Crit Roll (1): 4/16
Flash Cannon (Articuno): (8 [BP] + 3 [STAB] + 2 [Adaptability] - 1.5 [Stat Diff])*1.5=17 Damage, -9 Energy

Frost Shield: Articuno has become encased within a block of ice. All status effects have been healed.

Round End

Hail: 2 Damage Raid
======================
Articuno: 17 Damage
Magnezone: 2 Damage
Lucario: 2 Damage, -9 Energy
Jellicent: 2 Damage
Gallade: 2 Damage.


Threat Threshold: 120
92
101
74
45
 
Magnezone: Gravity - Flash Cannon (Cryogonal)
If Cryogonal is untargetable a2, Chill.

Lucario: Aura Sphere (Cryogonal) - Chill
If Cryogonal is untargetable, Chill and push back.
 
I've seen worse blunders than this^^

Gallade: Shadow Sneak (Cryogonal) - Drain Punch (Cryogonal)
Jellicent: Trick Room - Shadow Mend (Magnezone)
 
Round 6: Snowflakes Falling Down
The raid team focuses it's attentions on the snowflake, but are unable to knock it out, while it blows a frigid gust of wind across the team, damaging them a fair bit. Still, it does look very weakened, and it would not be too hard to take it down.

l 52 Spe l HP 69/EN 44
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 60/EN 65
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 90/EN 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 75/EN 47
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 254 (49%)

HP: 24

HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite), Trick Room (3R), Gravity (3R)

Crit Roll (1): 12/16
Shadow Sneak (Cryogonal): (4 [BP] + 6 [Stat Diff])=10 Damage, 4 Energy

Crit Roll (1): 2/16
Aura Sphere (Cryogonal): (8 [BP] + 3 [STAB] + 2 [Adaptability])*1.5=20 Damage, 5 Energy

Crit Roll (1): 1/16
Acrobatics (Lucario): (11 [BP] + 3 [Critical Hit])=14 Damage

Gravity: Gravity was intensified for 4 rounds, 10 Energy

Trick Room: Dimensions were twisted for 4 rounds, 10 Energy

Hail: Raid Team takes 2 Damage
-------------------------------------
Crit Roll (1): 5/16
Flash Cannon (Cryogonal): (8 [BP] + 3 [STAB] + 2.5 [Stat Diff])*1.5=20 Damage, 5 Energy

Shadow Mend (Magnezone): +20 HP Magnezone, 12 Energy

Crit Roll (1): 5/16
Drain Punch (Cryogonal): (8 [BP] + 3 [STAB] + 6 [Stat Diff])*1.5=26 Damage, 11 Energy, 13 Drain

Crit Roll (1): 14,10,15/16
Freeze Roll (1-10): 86,93,12/100
Target Roll 1: 3/3, Target roll 2: 2/2
Blizzard (Magnezone): (11*0.75 [BP] + 3 [STAB]- 1 [Sturdy])*.67=7 Damage
Blizzard (Gallade): (11*0.75 [BP] + 3 [STAB]- 1.5 [Stat diff])=10 Damage
Blizzard (Jellicent): (11*.75 [BP] + 3 [STAB] - 1.5 [Stat Diff])*.67=7 Damage


Chill: +12 Energy

Hail: 2 Damage Raid Team
==============================
Cryogonal: 76 Damage
Magnezone: +9 HP, -15 Energy
Lucario: 18 Damage, +7 Energy
Jellicent: 4 Damage, -22 Energy
Gallade: 1 Damage, -15 Energy


Threat Threshold: 120
92
101
74
45


Threat Threshold: 46
35
20
36
15
 
Ah, goddamnit. Forgot Luke was faster. Anyway, let's finish this and get back @ Articuno.

Jellicent: Chill - Chill
Gallade: Brick Break (Cryogonal) - Chill
 
Round 7: There and Back Again
Part of the team takes a rest when Tyr takes down the Cryogonal. Articuno, seeing that the battle is not going in it's favor, decides to break its ice shield, with the intent to destroy the raid team. This battle is far from over.

l 52 Spe l HP 67/EN 56
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 58/EN 65
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 88/EN 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 73/EN 42
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 254 (49%)

HP: 0

HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite), Trick Room (2R), Gravity (2R)

Chill: +12 Energy

Chill: +12 Energy

Crit Roll (1): 10/16
Brick Break (Cryogonal): (8 [BP] + 3 [STAB] + 6 [Stat Diff])*1.5=26 Damage, 5 Energy

Cryogonal Fainted!

There were no more Cryogonals left.

Articuno's Frost Shield broke!

End Round

Hail: 2 Damage Raid Team
==================================
Cryogonal: 24 Damage
Magnezone: 2 Damage, +12 Energy
Lucario: 2 Damage
Jellicent: 2 Damage, +12 Energy
Gallade: 2 Damage, -5 Energy


Threat Threshold: 120
92
101
74
45


Threat Threshold: 81
35
20
62
15
 
Lucario: Flash Cannon - Iron Tail (both Articuno)

Magnezone: Thunderbolt - Flash Cannon (both Articuno)

[BOTH]If Articuno is untargetable, Chill.
 
Round 8: Ice Ice and more Ice
The team resumes its offense but Articuno's bulk is proving to be a problem. Not only that, but Magnezone's badly timed paralysis means that Articuno is now faster than the team.

l 52 Spe l HP 68/EN 45
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 54/EN 54
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 84/EN 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 69/EN 48
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 153 (29%) [Paralyzed 4A]

Field Effects: Hail (Indefinite), Trick Room (1R), Gravity (1R)

Crit Roll (1): 9/16
Paralyze Roll (1-10): 6/100
Thunderbolt (Articuno): (9 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=20 Damage, 6 Energy

Articuno was Paralyzed!

Shadow Mend (Magnezone): +20 Hp Magnezone, 12 Energy

Crit Roll (1): 3/16
Rock Slide (Articuno): (8 [BP] + 1.5 [Stat Diff])*2.25=21 Damage, 6 energy

Crit Roll (1): 16/16
Double-Edge (Magnezone): (10 [BP] + (4/1.5)^ [BP] - 1 [Sturdy])*.67=8 Damage, 3 Recoil

Crit Roll (1): 14/16
Flash Cannon (Articuno): (8 [BP] + 3 [STAB] + 2 [Adaptability] - 1.5 [Stat Diff])*1.5=17 Damage, 5 Energy

Hail: 2 Damage Raid Team
--------------------------------------------
To Raise Stats (1-10): 71/100
To Crit (1): 8/16
Ominous Wind (Magnezone): (6 [BP] - 1 [Sturdy] + 1.5 [Stat Diff])=7 Damage

To Crit (1): 13/16
Flash Cannon (Articuno): (8 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=18 Damage, 5 Energy

Chill: +12 Energy

Chill: +12 Energy

Crit Roll (1): 8/16
Iron Tail (Articuno): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 1.5 [Stat Diff])*1.5=25 Damage, 6 Energy

Hail: 2 Damage Raid Team
======================================
Articuno: 101 Damage
Magnezone: +1 HP, -11 Energy
Lucario: 4 Damage, -11 Energy
Jellicent: 4 Damage
Gallade: 4 Damage, +6 Energy


Threat Threshold: 169
130
143
95
60
 
Mulan, let's keep pushing - we'll renew field effects during the Cryogonal phase.

Jellicent: Shadow Mend (Magnezone) - Chill
Gallade: Chill - Rock Slide (Articuno)
 
Round 9: Frozen in Time
The team holds back a bit before continuing on the offensive. Before too much damage can be done though, Articuno traps itself within ice once more, and another Cryogonal comes out of the wall. Fortunately

l 52 Spe l HP 69/EN 55
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 50/EN 66
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 80/EN 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 65/EN 54
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 120 (23%)

HP: 100

HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite)

Crit Roll (1): 14/16
Freeze Dry (Magnezone): (7 [BP] + 3 [STAB] + 1.5 [Stat Diff] - 1 [Sturdy])*.67=7 Damage

Crit Roll (1): 9/16
Thundershock (Articuno): (4 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=12 Damage, 2 Energy

Shadow Mend (Magnezone): +20 HP Magnezone, 12 Energy

Chill: +12 Energy

Chill: +12 Energy

Hail: 2 Damage Raid Team
-----------------------------------------------
Crit Roll (1): 10/16
Stat Drop (1-10): 85/100
Bubble Beam (Magnezone): (7 [BP] + 1.5 [Stat Diff] - 1 [Sturdy])=8 Damage

Chill: +12 Energy

Chill: +12 Energy

Rock Slide (Articuno): (8 [BP] + 1.5 [Stat Diff])*2.25=21 Damage, 6 Energy

Frost Shield: Articuno has become encased within a block of ice. All status effects have been healed.

A Cryogonal has spawned!

Hail: 2 Damage Raid Team
Field Effects have worn off!

End Round
=============================
Articuno: 33 Damage
Magnezone: +1 HP, +10 Energy
Lucario: 4 Damage, +12 Energy
Jellicent: 4 Damage
Gallade: 4 Damage, +6 Energy


Threat Threshold: 185
142
143
116
75
 
So... Let's see what we can do here.

Jellicent: Trick Room - Shadow Mend (Lucario)
Gallade: Low Sweep (Cryogonal) - Low Kick (Cryogonal)

I'm relying on your Luke to grab threat here, Mulan. Make sure Magnezone uses Gravity too. (I suggest Bullet Punch for Luke on A2... just saying)
 
Round 10: Frostbite
This time, the team wastes no time dismantling the Cryogonal, taking just enough time to set up the field effects again before Articuno breaks out of its prison.

l 52 Spe l HP 65/EN 40
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 39/EN 57
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 76/EN 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 61/EN 48
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 120 (23%)

HP: 0

HP 100
Atk 2
Def 2
SpA 3
SpD 5
Spe 105
SC 2
WC 5
Ability: Levitate.


Field Effects: Hail (Indefinite), Gravity (3R), Trick Room (3R)

Crit Roll (1): 14/16
To Hit (7-100): 23/100

Iron Tail (Cryogonal): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 6 [Stat Diff])*1.5=32 Damage, 6 Energy

Crit Roll (1): 7/16
Attack Drop (1-10): 66/100

Aurora Beam (Lucario): (7 [BP] + 3 [STAB])*.67=7 Damage

Crit Roll (1): 2/16
Low Sweep (Cryogonal): (7 [BP] + 3 [STAB] + 6 [Stat Diff])*1.5=24 Damage, 6 Energy

Gravity: Gravity was intensified for 4 Rounds, 10 Energy

Trick Room: Dimensions were twisted for 4 Rounds, 10 Energy

Hail: 2 Damage Raid Team
-------------------------------
Crit Roll (1): 16/16
Bullet Punch (Cryogonal): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 6 [Stat Diff])*1.5=23 Damage, 3 Energy

Crit Roll (1): 1/16
Flash Cannon (Cryogonal): (8 [BP] + 3 [STAB] + 3 [Critical] + 2.5 [Stat Diff])*1.5=25 Damage, 5 Energy

Cryogonal Fainted!

There were no more Cryogonals left.

Articuno's Frost Shield broke!


Hail: 2 Damage Raid Team
=========================
Totals:
Cryogonal: 104 Damage
Magnezone: 4 Damage, -15 Energy
Lucario: 11 Damage, -9 Energy
Jellicent: 4 Damage, -10 Energy
Gallade: 4 Damage, -6 Energy


Threat Threshold: 72
40
55
24
15

Threat Threshold: 185
142
143
116
75
 
Last edited:
Gravity = UP
Trick Room = UP
Articuno's prognosis = NEGATIVE

Finish him

Jellicent: Will-O-Wisp (Articuno) - Hex
Gallade: Stone Edge (Articuno) - Stone Edge (Articuno)

@Mulan: Try to avoid moves with a chance of paralysis, just to be safe
 
Lucario: Iron Tail - Flash Cannon (both Articuno)
If Articuno is untargetable, Chill.

Magnezone: Volt Switch - Flash Cannon (both Articuno)
If Articuno is untargetable, Chill.
 
Round 11: Melting
With nothing left to lose, Articuno gives its all in trying to dismantle the raid team. However, they stand strong in the face of danger, and manage to deal massive damage to Articuno. Tyr then jumps up into the air and lands on Articuno, then stabs its backside with a sharp stone edge, causing the titanic bird to finally fall to the ground!

l 52 Spe l HP 56/EN 31
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 37/EN 46
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 74/EN 50
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 59/EN 34
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 0 (0%)

Field Effects: Hail (Indefinite), Gravity (2R), Trick Room (2R)

Crit Roll (1): 12/16
Volt Switch (Articuno): (7 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=17 Damage, 4 Energy

Will-o-Wisp (Articuno): Articuno was burned!, 7 Energy

Crit Roll (1-2): 8/16
Stone Edge (Articuno): (10 [BP] + 1.5 [Stat Diff])*2.25=26 Damage, 7 Energy

Crit Roll (1): 11/16
Freeze-Dry (Magnezone): (7 [BP] + 3 [STAB] + 1.5 [Stat Diff] - 1 [Sturdy])*0.67=7 Damage

Crit Roll (1): 4/16
Iron Tail (Articuno): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 1.5 [Stat Diff])*1.5=25 Damage, 6 Energy

Burn: 2 Damage Articuno
Hail: 2 Damage Raid Team
--------------------------------------
Crit Roll (1): 13/16
Flash Cannon (Articuno): (8 [BP] + 3 [STAB] + 1 [Stat Diff])*1.5=18 Damage, 5 Energy

Crit Roll (1): 11/16
Hex (Articuno): (13 [BP] + 3 [STAB] - 4.5 [Stat Diff])=12 Damage, 7 Energy

Crit Roll (1-2): 6/16
Stone Edge (Articuno): (10 [BP] + 1.5 [Stat Diff])*2.25=26 Damage, 7 Energy

Articuno has fainted!
========================
Totals:
Articuno: 126 Damage
Magnezone: 9 Damage, -9 Energy
Lucario: 2 Damage, -11 Energy
Gallade: 2 Damage, -14 Energy
Jellicent: 2 Damage, -14 Energy


Threat Threshold: 230
177
168
168
102


Congratulations on your success Zarator and Mulan!

Each trainer: 4 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Beam: Reduces the threat generated by Ice Beam by 50%.
Splintered Visage of the Spire: Raises the power of Ice-type moves by (4), and its Defense rank by (1).
2x Badge of Valor




Quest: Cleansing the Elements (Zarator, Mulan[?])

As the legendary bird bites the dust, the vicious hailstorm calms down. You wonder if this has been enough to clear the weather outside as well, but nevertheless, this was a necessary step to take towards the conquering of the Stormrage Mountain summit. As you call back your Pokemon and prepare to return to the New Dawn camp, one of you notices something at the base of the spire. It looks like an oddly shaped altar, sculptured in pure ice. Obscure writings, show on the surface, and below them the image of what looks to be a blue sapphire, or something like that. Nothing you can do about it, though... until you realize that, suddenly, the scepter Eusine gave you started shimmering! Perhaps it can be used on the altar in some way?

a) Cleanse the altar
b) Leave
 
Wielding the scepter carefully, you point it towards the altar. The red diamond starts shining intensely, while a strange aura shrouds the scepter. Then, all of a sudden, the gem shatters! An odd, blue light spreads all over the place, while the floor below your feet begins cracking and shattering! Before you can react, you are caught in the collapse and fall below.

As you wake up, you realize you have reached a canyon, between the snowy peaks. Before you, a large lake extends for several yards in every direction. You wonder how can it be not frozen, in this frigid place... then you see it. A majestic creature, walking on the surface of the lake as it was solid ground, but with a supernatural grace. Its proud look is overshadowed only by its sad expression. You can feel the creature's suffering, even if you can't speak with it directly. You know what it came for. And, drawing your Poké Balls, you prepare yourself to do what you must.



HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%

Abilities: Water Absorb


At the same time, the blue light above your heads seems to have intensified. Little ice pebbles start falling on the battlefield.

Suicune summons a Hailstorm
 
Last edited:
Suicune NM has 900 HP now, as per recent fix. I will send you Suicune's attack table tomorrow, everything else can be found here I reckon.

Now, Mulan, the real fight begins^^ This fight is all about survival and resilience so hold your guns and try to be careful with your energy.

Jellicent: Spite - Energy Ball (Suicune)
Gallade: Reflect (All except Lucario) - Light Screen (All except Lucario)

The amount of damage we need to deal to Suicune is a measly 66 before it kills itself with Wild Torrent (even less, factoring Hail). Therefore, focus on support with Magnezone and Luke. Magnezone can cripple Suicune with status ailments while Luke raises its own stats in preparation of the first add spawning.
 
Magnezone: Thunder Wave (Suicune) - Thunderbolt (Suicune)

Lucario: Power-Up Punch (Suicune) - Thunder Punch (Suicune)
If any pokemon drops below half HP, use Heal Pulse (that pokemon).
 
Round 1: Crystal Clear
The raid team immediately starts setting up it's offensive, but Suicune shows itself smarter than Articuno, and Dives underwater to avoid Quantum's paralyzing attacks. Then it smashes the unprotected Luke with a torrent of water.

In retaliation, Luke punches Suicune with an electric punch, but that only serves to make Suicune even more angry and it rams Luke with the power of a waterfall, dealing punishing damage to the Lucario. The rest of the team managed to get most of the setup completed, but Luke is still smarting from those attacks. As if that wasn't enough, a puddle of sludge appears and congeals into a horrifying monster!

l 52 Spe l HP 96/EN 88 [Reflect (7A), Light Screen (8A)]
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 68/EN 91 (+1 Attack, 1R)
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 106/EN 88 (Spite, 4A)[Reflect (7A), Light Screen (8A)]
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 96/EN 82 [Reflect (7A), Light Screen (8A)]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 833

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Abilities: Water Absorb

HP: 125
HP 125
Atk Rank 4
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 80
Size Class: 4
Weight Class: 4

Abilities: Liquid Ooze


Field Effects: Indefinite Hail

Crit Roll (1): 4/16
Power Up Punch (Suicune): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 1.5 [Stat Diff])=11 Damage, 3 Energy, 11 Threat

Suicune hid underwater!

Reflect: All party members besides Lucario were protected from physical attacks for 9 Actions, 9 Energy, 15 Threat

Spite: Threat Generation increased by 100% for 6 Actions, 5 Energy, 0 Threat

Thunder Wave (Suicune): You missed, 6 Energy, 0 Threat

Crit Roll (1): 7/16
Dive (Lucario): (8 [BP] + 3 [STAB] + 3 [Stat Diff])=14 Damage

Hail: 2 Damage Everyone
---------------------------------------
Paralysis Chance (1-10): 30/100
Crit Roll (1): 7/16

Thunder Punch (Suicune): (8 [BP] + 1.5 [Stat Diff])*1.5+2 [Stat Boost]=16 Damage, 6 Energy, 16 Threat

Crit Roll (1): 3/16
Waterfall (Lucario): (8 [BP] + 3 [STAB] + 3 [Stat Diff])=14 Damage

Light Screen: All party members besides Lucario were protected from special attacks for 9 actions, 9 Energy, 15 Threat

Crit Roll (1): 2/16
Energy Ball (Suicune): (9 [BP] + 2 [Expert Belt] - 1.5 [Stat Diff])*1.5=14 Damage, 7 Energy, 28 Threat

Paralysis Roll (1-10):100/100
Crit Roll (1): 15/16

Thunderbolt (Suicune): (9 [BP] + 3 [STAB] + 2.5 [Stat Diff])*1.5=22 Damage, 6 Energy, 22 Threat

Hail: Everyone takes 2 Damage

Summon Toxic Horror: A Toxic Horror
has been summoned!

=========================
Totals:
Suicune: 67 Damage
Magnezone: 4 Damage, -12 Energy
Lucario: 32 Damage, -9 Energy
Jellicent: 4 Damage, -12 Energy
Gallade: 4 Damage, -18 Energy


Threat Threshold: 35

22
27
28
30
 
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