I'm only going to make one post on Megacham.
I currently am running a team that I made for Thisbemyalt that I'm enjoying myself with dual birds (mega aero and crobat). They both reliably revenge kill megacham even though I don't have a "switchin". Megacham doesnt struggle with any playstyle except for stall with multiple bulky psychics or a bulky psychic + spiritomb. If stall only runs Reuniclus or only runs Cress to check it those mons get worn down and take 35% or so from a HJK which is kinda absurd.
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Reuniclus: 168-198 (39.6 - 46.6%) -- guaranteed 3HKO after Leftovers recovery- yeah no.
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Cresselia: 123-145 (27.7 - 32.6%) -- 78.9% chance to 4HKO after Leftovers recovery- with a medium roll (30%) that mon is taking 42% after rocks. Both of these mons have to stay at maximum health the whole game or Megacham just beats stall. Moving on to other playstyles:
Offense is basically fucked to dual priority megacham, fake out hurts like hell and fake out + bp is capable of killing many offensive mons on its own. Just to show a calc against a common offensive mon:
252+ Atk Pure Power Mega Medicham Fake Out vs. 0 HP / 0 Def Infernape: 106-125 (36.1 - 42.6%) -- guaranteed 3HKO
Megacham is capable of rendering an entire win condition useless on offense. If an offense team is using a setup mon, say NP infernape since the calc is already there, and that mon has to take a hit to sweep later on, megacham picks off those mons and so much else on offense. Also to say all the switchins to Megacham are super passive and dont fit on offense, all spiritomb does is Pursuit Trap/ Sucker Punch ghosts/psychics and willo (some) physical attackers, and cress and reuniclus dont fit on offense at all lol. If you're running hyper offense you need to constantly apply pressure to it or it comes in on something slower (and there is plenty slower, it sits at a beautiful speed tier of 100 which speed ties with a bunch of common shit, see cm rachi, sd celebi which is easily 2hkod by HJK and outspeeds stuff like Adamant Entei and LO Hydreigon) and gets a kill, no questions asked. The fact that it 2hkos LITERALLY every pokemon in the tier that doesn't resist HJK with said move is kinda insane. Moving on to balance:
Standard balance cores are ripped apart. The most common florges spread is easily 2hkod by HJK and zen does way too much, Crobat is brutally butchered by ZHB, and Swampert is easily 2HKO'd. Balance HAS to run spiritomb/doublade/cress/reuni (notice how all those mons are RU and balance doesn't want to run them!) or they will be murdered. Tentacruel is OHKO'd by zen. Gligar has a really good chance to be OHKO'd by ice punch after rocks and most of them are SpDef anyway which just dies. Hippo is 2hko'd LOL. I can't think of a common defensive Pokemon on Balance which doesnt just die to a STAB or coverage move and the offensive mons obviously can't switch in on balance and
none appreciate Fake Out. You can even run Fake Out + BP to hit offensive mons on balance and offense in general a lot harder. This mon is just absolutely ridiculous. It wouldn't be as bad if it wasn't so damn fast and with such a good typing (same typing as Mega Gallade, which could get up SDs in this tier because of its typing which is god-tier with the abundance of Fighting-types and the fact that it only has 3 weaknesses,
all of which are relatively uncommon) and nice bulk, sitting at 60/85/85 so you can't just kill it with priority (this is not greninja LOL).
So to sum this all up: Medicham-Mega is a really, really broken mon with many good traits including
- ridiculous attack (almost hits 600 LOL) and dual stabs that hit every mon in the tier except for bulky psychics, Doublade and Spiritomb.
- Has access to ice punch to hit and almost always OHKO gligar
- has a great speed tier
- has a ridiculously good typing and great bulk
- has access to 2 good priority moves, three in all
- let's just think for a second, this is a 130 BP STAB move coming off of 598 attack if it's jolly. WTF
- and finally, this calc:
- 252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 249-294 (59.2 - 70%) -- guaranteed 2HKO after Leftovers recovery
Its negative traits include:
- Being revenge killed by flying and ghost types (ghost includes just Scarf Chandelure and anything that gets Shadow Ball, pretty much, and flying is literally just Crobat/ Aero/ Noivern)
- Being setup fodder for CM Reuniclus and SubCM Cresselia
Is there any reason for this mon not to be banned?