Ice or Fire , but Ice is prefered for dragons .What's the best hidden power to run on Serperior?
Be careful , you lose some speed if you run HP Ice or Fire .
Ice or Fire , but Ice is prefered for dragons .What's the best hidden power to run on Serperior?
HP Ice is more than an option if you run a Substitue Serperior version .Actually you can run HP Ice without lowering Speed (odd/even/even/odd/odd/odd) but Fire provides better overall coverage with Leaf Storm.
Serperior has Dragon Pulse to cover Dragon-types.
I think it will take longer , maybe till the break week in SPL.It'll be two weeks tomorrow since Diancite was tested is the voting behind the suspect going to take longer due to the SPL (I believe most of the council are participating here)? Or will a decision be reached soon?
Fletchinder - although I dont know why its called that.What is LINDA?
Generally I think offensive is better overall simply because it can at least put some hits out. Of course like you said the choice is very team-dependent, and taking 10% of your HP to clear hazards kind of bites, but you're at least able to threaten some Pokemon with Starmie's coverage and pressure them into giving up a free turn to spin, and you can be a pseudo-wallbreaker thanks to Analytic, meaning Psyshock (and your other moves if you can predict correctly) can destroy switch-ins such as Blissey and Florges as they come in, whereas they might avoid the 2HKO without the extra power from Analytic. While it's arguable that Mega Blastoise pretty much does its job all the same as an offensive Water-type spinner with more bulk to boot, Starmie functions as a fast offensive threat unlike Blastoise, also being able to at least spin against slower mons before having to take a hit, which can be crucial in some situations.Which Starmie set is considered more viable in UU: Offensive Rapid Spin or Defensive Rapid Spin? (Obviously it does depend on your team, but I'd like to know which one is generally better.)
If anything, the recent megacham drop might push for more bulky variants of starmie as checksGenerally I think offensive is better overall simply because it can at least put some hits out. Of course like you said the choice is very team-dependent, and taking 10% of your HP to clear hazards kind of bites, but you're at least able to threaten some Pokemon with Starmie's coverage and pressure them into giving up a free turn to spin, and you can be a pseudo-wallbreaker thanks to Analytic, meaning Psyshock (and your other moves if you can predict correctly) can destroy switch-ins such as Blissey and Florges as they come in, whereas they might avoid the 2HKO without the extra power from Analytic. While it's arguable that Mega Blastoise pretty much does its job all the same as an offensive Water-type spinner with more bulk to boot, Starmie functions as a fast offensive threat unlike Blastoise, also being able to at least spin against slower mons before having to take a hit, which can be crucial in some situations.
I don't really have a bias against bulky Starmie, I've used it only a small handful of times, though I've seen the potential and its longevity is definitely worth something. Really the big thing worth disliking about the defensive set is its bulk isn't great enough to allow it to make use of its decent typing to actually outright wall too many things without heavily relying on Recover to stay healthy. The Speed is definitely a great perk on it, though.
I'll focus on the negatives here. Poor defensive typing, garbage special bulk, predictable moveset, four-move slot syndrome, loses to scarf 105s if you opt for adamant and you have to in order to score OHKOs.Why is Cloyster only ranked C? Because I think it can be really powerful and rip apart whole teams after a shell smash.
Is it because you can almost only use the usual shell-smashing-set as a late game sweeper and it is no real option for a switch-in earlier in the battle? Or because of the priority-moves (for which it still has ice shard, even though it's not as powerful as the other attacks)?
Okay, so pretty much what I assumed (plus one or two other things). I still like it and think it can be very useful in certain situations, but I understand that it will also be complete garbage in some battles.I'll focus on the negatives here. Poor defensive typing, garbage special bulk, predictable moveset, four-move slot syndrome, loses to scarf 105s if you opt for adamant and you have to in order to score OHKOs.
Gallade and Heracross will only be allowed if they drop by usage.Tyranytar is good in any team bro hes STRONG. One question : why in the UU tier dex it says heracronite is banned, but heracross doesnt even belong to that tier?
Also will gallade be allowed without its stone in the future?just like chemicam IS allowed..what about heracross ?