[ASBuddies] R2 - Ban Hammer vs TBD

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Tournament Rules said:
B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
4-day DQ, 2 months battle
Switch = ON
Items = ALL
Abilities = All
Megas = ONE
2/5 Recoveries/Chills
3 Substitutions

Arena = Standard ASB arena
On the yellow corner, we have the weapon of not-moderate moderators, who use them usually on trolls, spanners (I mean spammers), and people they may be displeased with.
Team Ban Hammer said:

Colossoil [Megawhal] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

RAID
Bloodlust

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Ghost
ABILITIES: Pressure / Frisk (H)

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (62/100)
PHYSICAL
Astonish
Bind
Brick Break
Bulldoze
Counter
Earthquake
Fire Punch
Focus Punch
Ice Punch
Payback
Pursuit
Rapid Spin
Rock Slide
Shadow Punch
Shadow Sneak
Sucker Punch
Thunder Punch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Infestation
Night Shade
Psychic
Shadow Ball

OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Grudge
Helping Hand
Imprison
Leer
Mean Look
Mimic
Pain Split
Protect
Rest
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp

RAID
Shadow Mend

Aggron [Basher] (F)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Rock (Non-Mega)
ABILITIES: Sturdy / Rock Head / Heavy Metal (H) / Filter (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (48/112)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Endeavour
Fire Punch
Focus Punch
Head Smash
Headbutt
Heavy Slam
Iron Head
Low Kick
Metal Burst
Metal Claw
Natural Gift
Payback
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Take Down
Thunder Punch

SPECIAL
Mud-Slap

OTHER
Autotomise
Endure
Harden
Iron Defence
Magnet Rise
Protect
Rest
Roar
Sleep Talk
Stealth Rock
Substitute
Taunt
Thunder Wave
Toxic


Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Physical (29):
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bullet Punch
Circle Throw
Close Combat
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch

Special (8):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball
Vacuum Wave

Other (25):
Agility
Copycat
Counter
Detect
Double Team
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic

Total Moves: 62/102

Yet-to-get:
Level-up: Calm Mind, Nasty Plot (2)
XY TMs: Hone Claws, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Bulldoze, Poison Jab, Swagger, Rock Smash, Confide, Strength (46)
Egg: Bite, Mind Reader, Sky Uppercut (9)
Past-Gen Tutors/TMs: Captivate, Fury Cutter, Headbutt, Mud-Slap, Natural Gift, Rock Climb, Secret Power, Snore, Swift, Water Pulse, Work Up, Zen Headbutt (36)

Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (22):
Blaze Kick
Bulldoze
Bullet Seed
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Iron Tail
Low Kick
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Rock Tomb
Sand Romb
Seed Bomb
Wood Hammer

Special (24):
Absorb
Ancientpower
Dragonbreath
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon

Other (27):
Amnesia
Aromatherapy
Block
Counter
Double Team
Endure
Grassy Terrain
Grasswhistle
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed

Total Moves: 73/89

Yet-to-Get:
XY TM: Frustration, Return, Attract, Round, Flash, Swagger, Rock Smash, Nature Power, Confide, Strength (20)
Egg: Natural Gift, Psybeam (6)
Past Gen TM/Tutor: Headbutt, Rock Climb, Secret Power, Snore (12)

Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (6):
Double-Edge
Facade
Giga Impact
Shadow Sneak
Thief
Zen Headbutt

Special (23):
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Swift
Synchronoise
Thunderbolt

Other (56):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 85/102

Yet-to-get:
XY TM: Frustration, Return, Round, Echoed Voice, Fling, Charge Beam, Confide (14)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Body Slam, Defense Curl, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Snore, Thunderpunch (27)
On the green corner, there's the acronym for To Be Determined / To Be Damned / To Break Dongers / many others besides, where it's up to the members personal interpretation to make it clear.
Team TBD said:
---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
DC: 5/5
KOC: 1

Moves (38/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Iron Tail
Earthquake (*)
Psychic
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)
Flash Cannon

Drain Punch
Helping Hand
Ice Punch
Magnet Rise
Thunder Punch

Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (64/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mind Reader
Mirror Coat (*)
Muddy Water (*)
Sheer Cold
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Facade
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Sleep Talk
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (56/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Electric]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Gunk Shot
Icy Wind
Low Kick
Water Pledge
Spite


Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
KOC: 1

Moves (46/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane

Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)

TM Moves:
Toxic
Hidden Power [Ice]
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Incinerate
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
/
Gardevoir [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Unlocked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Pixilate (Mega): (Toggle)

By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
DC: 5/5
KOC: 2

Moves (43/???):

Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Grass Knot
Dazzling Gleam
Substitute

Tutor Moves:
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5
KOC: 2

Moves (35/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Taunt (*)
Protect
Earthquake (*)
Torment (*)
Stone Edge (*)
Substitute
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Iron Tail
Sky Attack
Stealth Rock
Tailwind

Other:
Bide
Defog
Reflect
And here we are at ASBuddies R2. Leethoof's semi-disappearance as one of the organisers put a damper on this event, but his co-host Avnomke will see it to the end. Let's go!


RNG Roll [TURN] (1 BAN HAMMER ; 2 TBD): 2 (TBD)


Starts.


TB Ds
Ban Hammers
T BDs
I reff
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Tentative orders, Tex is lazy, fuck the amount of things that need to be subbed for etc >_>

Basher (F) @ Aggronite

[Mega Evolve] Heavy Slam (Aerodactyl) > Iron Head (Aerodactyl) > Heavy Slam (Aerodactyl)
IF
Greninja uses Mat Block, THEN use Stealth Rock on the first instance.
IF Aerodactyl uses Bide, THEN use Heavy Slam (Greninja) on the first Bide action, Rock Slide on the second Bide action.
IF Aerodactyl uses (non-combo) Fly, THEN use Heavy Slam (Greninja) that action.
IF Aerodactyl faints, THEN replace all remaining actions with Heavy Slam (Greninja).
 

Texas Cloverleaf

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Lucario @ Expert Belt

Iron Tail Aerodactyl ~ Flash Cannon Aero ~ Iron Tail Aero
IF Greninja uses Mat Block, THEN use Stealth Rock on the first instance.
IF Aerodactyl uses Bide, THEN use Iron Tail (Greninja) on the first Bide action, Flash Cannon (Greninja) on the second Bide action.
IF Aerodactyl uses (non-combo) Fly, THEN use Thunderpunch (Greninja) that action.
IF Aerodactyl faints, THEN replace all remaining actions with Close Combat (Greninja).
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
EDIT: Fixed Colossoil's post-round stats, and Lucario's discarded Sub A2.
EDIT2: Fixed Pressure.

Banhammer’s team: A-A-
|

HP: 100 | HP: 100
En: 100 | En: 100
Spe: 43 (-) | Spe: 104 (+12%)
Ranks: 5/8/2/2 | Ranks: 4/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

TBD's team: A-A-
|

HP: 100 | HP: 100
En: 100 | En: 100
Spe: 141 (+23%) | Spe: 150 (+26%)
Ranks: 3/2/{5}4/3 | Ranks: {5}4/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena​


Maybe TBD knew that its their only way of victory given the differences in movepool sizes. Maybe Banhammer erred in making similar Substitutions. Maybe both.

The result is, AquaMan and Cerdic quickly split up, one Flying up while the other Digging down. Both avoided all of Basher and Rob Van Dam's attacks, while scoring blows on the non-mega-evolved Lucario. But it was Basher who was forced to retreat by Cerdic's Roar, as TBD looks to continue to beatdown on Rob. But while they have the phaze tactics working out pretty well with some fast evasive moves, I doubt the Stealth Rocks laid by Basher is nothing but solely the other half of the phazard strategy.

The pressure is on Team Banhammer now, but the battle is just heating up.

Aggron's Mega Stone reacted to the Mega Ring!
Aggron Mega-Evolved!
Other changes: Mega-Aggron

Action 1 (Lucario > Mega-Aggron > Aerodactyl > Greninja):
Lucario used Thunder Punch!
But it missed!
-6 energy
Mega-Aggron used Heavy Slam!
But it missed!
-9.333 energy
Aerodactyl used Fly!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 7474/10000 (NO)
9+3+(7.5-4.5) = 15 damage (Lucario)
-10 energy
Greninja used Dig!
(0 Priority Evasion, -2 Priority Hit)
Greninja's Protean activated!
Other changes: Protean Ground (Greninja)
RNG Roll (CRIT) [<=625 CRIT]: 6271/10000 (NO)
[8+5+(4.5-4.5)]*1.5 = 19.5 damage (Lucario)
-10 energy

Action 2 (Greninja > Lucario > Mega-Aggron > Aerodactyl):
Greninja used Mat Block!
Greninja shielded itself and Aerodactyl from damaging attacks!
-7 energy
Lucario used Flash Cannon!
RNG Roll (CRIT) [<=625 CRIT]: 2291/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5398/10000 (NO)
[8+3+2+(6-4.5)]*1.5 = 21.75 damage ~ 0 damage (Aerodactyl)
-10 energy
Mega-Aggron used Stealth Rock!
But it failed!
-12 energy
Aerodactyl used Roar!
(-6 Priority)
Mega-Aggron is being forced out of battle!
-7 energy

Action 3
(Lucario > Mega-Aggron > Aerodactyl > Greninja):
Lucario used Thunder Punch!
But it missed!
-6 energy
Mega-Aggron used Heavy Slam!
But it missed!
-9.333 energy
Aerodactyl used Fly!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 1616/10000 (NO)
9+3+(7.5-4.5) = 15 damage (Lucario)
-10 energy
Greninja used Dig!
(0 Priority Evasion, -2 Priority Hit)
Greninja's Protean activated!
Other changes: Protean Ground (Greninja)
RNG Roll (CRIT) [<=625 CRIT]: 1066/10000 (NO)
[8+5+(4.5-4.5)]*1.5 = 19.5 damage (Lucario)
-10 energy

Post Action:
RNG Roll (PHAZE) [1 COLOSSOIL ; 2 DUSKNOIR]: 1 (COLOSSOIL)

Post Round:
Mega-Aggron: -30.666 EN
Lucario: -69 HP, -22 EN
Greninja: -27 EN
Aerodactyl: -27 EN


Banhammer’s team: SAA-
|

HP: 120 | HP: 31
En: 100 | En: 78
Spe: 110 (+14%) | Spe: 104 (+12%)
Ranks: 5/3/2/3 | Ranks: 4/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

TBD's team: A-A-
|

HP: 100 | HP: 100
En: 73 | En: 73
Spe: 141 (+23%) | Spe: 150 (+26%)
Ranks: 3/2/{5}4/3 | Ranks: {5}4/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena​

Banhammer’s Bench: SAA-

HP:
100
En: 69
Spe: 43 (-)
Ranks: 6/10/2/3
Status: N/A



Banhammer equips
TBD orders
Banhammer counters
I reff
 
Last edited:
Lucario can't learn Stealth Rock. This means the sub is ignored iirc, which only makes a difference in en spent. That or it struggles.
 
Grass Knot (Colossoil) - Low Kick (Colossoil) - Grass Knot (Colossoil)
If Lucario uses Follow Me and Lucario is under the effects of Endure, use Blizzard that action and push back.
If your target uses a d/e move outside of a combo and unsuspended and you are slower then your target, use Water Shuriken (same target as planned action) that action and push back.
If your target is under the effects of a successful p/e move when you would act, target your other foe with Hydro Pump on the first and third instances, and Waterfall on the second, pushing back in each case.
If your target has fainted when you would act, target your other foe with Hydro Pump on the first and third instances, and Waterfall on the second.
 
Last edited:
Sky Drop (Lucario) - Fire Fang (Lucario) - Sky Drop (Lucario)
IF your target is under the effects of a successful P/E move when you would act, use Aqua Tail (Other Foe) the first instance, Ice Fang (Other Foe) the second, and Aqua Tail (Other Foe) the third.
IF Lucario is under the effects of Endure when you would act, AND it is not confused, AND you are not Taunted, AND you are not targeted by Encore that action, use Supersonic (Lucario) that action instead.
IF you are targeted by Smack Down, replace all instances of Sky Drop with Earthquake, starting on the action Smack Down was used.
KO Sub: IF your target is KO'd when you would act, use Aqua Tail (Other Foe) the first instance, Ice Fang (Other Foe) the second, and Aqua Tail (Other Foe) the third.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Why did Stealth Rock fail? TBD should def have rocks on their side.

Bounce (Greninja) > Rock Slide > Fake Out (Greninja)

This should turn the next round into an eventual soil vs. aero scenario.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Stealth Rocks back in pre-round stats. EDIT3: Not gonna write what edits one and two are for.
Banhammer’s Bench: SAA-

HP:
100
En: 69
Spe: 43 (-)
Ranks: 6/10/2/3
Status: N/A


Banhammer’s team: SAA-
|

HP: 120 | HP: 31
En: 100 | En: 78
Spe: 110 (+14%) | Spe: 104 (+12%)
Ranks: 5/3/2/3 | Ranks: 4/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

TBD's team: A-A-
|

HP: 100 | HP: 100
En: 73 | En: 73
Spe: 141 (+23%) | Spe: 150 (+26%)
Ranks: 3/2/{5}4/3 | Ranks: {5}4/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Stealth Rock | Other: Stealth Rock

Arena: ASB Standard Arena​


Attempting to prolong the inevitable, Rob Van Dam managed to bought some time for Megawhal, making Sui-Ren and Cerdic Following him around. Unfortunately, it was all he could do - it wasn't nearly enough to avenge his own KO. Megawhal Bounced and crashed onto Sui-Ren, paralysing the Greninja; but TBD retaliated against that attack with a dousing Tail and a heavy Kick to the nuts, remaining on the lead after Rob is KO'ed. The maintained lead is not without a price - Sui-Ren is now crippled, and with the SR irremovable on the field, TBD may lose the lead in the near future.

Action 1 (Lucario > Greninja > Aerodactyl > Colossoil):
Lucario used Follow Me!
(+3 Priority)
Lucario drew all the focus on itself!
-9 energy
Greninja used Grass Knot!
Greninja's Protean activated!
Other changes: Protean Grass (Greninja)
But it missed!
-6 energy
Aerodactyl used Sky Drop!
Aerodactyl took Lucario to the skies!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 652/10000 (NO)
10+3+(7.5-4.5) = 16 damage (Lucario)
-6 energy
Colossoil used Bounce!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (HIT) [<=9900 HIT]: 1202/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4512/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1823/10000 (EFFECT)
[11+3+2+(7.5-3)]*1.5 = 30.75 damage (Greninja)
Greninja is paralysed!
Status changes: PAR 20% (Greninja)
-12.333 energy

Action 2 (Lucario > Aerodactyl > Colossoil > Greninja):
Lucario used Protect!
(+4 Priority)
Lucario protected itself from incoming attacks!
-9 energy
Aerodactyl used Aqua Tail!
RNG Roll (CRIT) [<=625 CRIT]: 2390/10000 (NO)
[9+(7.5-4.5)]*1.5 = 18 damage (Colossoil)
Colossoil's activated Weakness Policy!
Other changes: Weakness Policy
Colossoil's Attack and Special Attack rose sharply!
Stat changes: +2 Atk, +2 SpAtk (Colossoil)
-7 energy
Colossoil used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 6818/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3336/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7822/10000 (NO)
[(8*0.75)+(7.5-4.5)]*1.5+(2*2) = 17.5 damage (Aerodactyl)
(8*0.75)+(7.5-3)+(2*2) = 14.5 damage (Greninja)
-6 energy
Greninja used Hydro Pump!
Greninja's Protean activated!
Other changes: Protean Fighting (Greninja)
RNG Roll (PAR) [<=2000 PAR]: 2516/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 169/10000 (CRIT)
[16+5+3+(7.5-4.5)]*1.5 = 40.5 damage (Colossoil)
-9 energy

Action 3 (Colossoil > Greninja > Aerodactyl > Lucario):
Colossoil used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 3411/10000 (NO)
4+(7.5-3)+(2*2) = 12.5 damage (Greninja)
Greninja flinched due to Fake Out!
-4 energy
Greninja flinched!
Flinched (Fake Out)
Aerodactyl used Sky Drop!
Aerodactyl took Lucario to the skies!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 8443/10000 (NO)
10+3+(7.5-4.5) = 16 damage (Lucario)
Lucario is KO'ed!
-6 energy

Post Action:
Status changes: PAR 15% (Greninja)

Post Round:
Colossoil: -58.5 HP, -22.333 EN
Lucario: -32 HP, -16 EN, KO'ed
Greninja: -57.75 HP, -13 EN
Aerodactyl: -17.5 HP, -19 EN


Banhammer’s team: SAX-
X
|

HP: 61 | HP: KO
En: 78 | En: 62
Spe: 110 (+14%) | Spe: 104 (+12%)
Ranks: 5/3/2/3 | Ranks: 4/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

TBD's team: A-A-
|

HP: 42 | HP: 82
En: 60 | En: 54
Spe: 141 (+23%) | Spe: 150 (+26%)
Ranks: 3/2/{5}4/3 | Ranks: {5}4/3/1/3
Status: PAR 15% | Status: N/A
Stats: N/A | Stats: N/A
Other: Stealth Rock, Protean Water | Other: Stealth Rock

Arena: ASB Standard Arena​



Ban Hammer replaces and orders
TBD counters
I reff
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Follow Me halves the BAP of Sky Drop since it is a contact attack or Physical Attack or whatever, ergo, Lucario gets to use its combo.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Colossoil used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 6818/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3336/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7822/10000 (NO)
[(8*0.75)+2+(7.5-4.5)]*1.5+(2*2) = 20.5 damage (Aerodactyl)
(8*0.75)+(7.5-3)+(2*2) = 14.5 damage (Greninja)
-6 energy
Sorry if I come across as annoyed, because I am, but please check the bloody calcs and list every single error I made so that I don't have to make five fixes per post of reffing. Also stop tagging me because unlike people who put threads on Watch and only check when an alert pops up, I actually manually browse through my list of matches to see when I'm up.

/endrant
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Okay, apparently team TBD is frustrated that the referee have only listed one Flinch roll on Colossoil's Rock Slide. So, let the referee ask two questions:
  • Can a Rock Slide flinch an opponent who moved before the Rock Slide user?
  • Did or did not Aerodactyl move before Colossoil?
The referee confesses to be in a very salty mood.
 

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