Feedback Time!
So, after playing with the team for over a week, I definitely learned a few lessons.
Mega Absol is pretty good. The simple ability of Magic Bounce forces the opponent into making crucial decisions right from the beginning.
http://replay.pokemonshowdown.com/uu-202774737
http://replay.pokemonshowdown.com/uu-201234295
Both of these replays show how Mega Absol can easily deal with Sash Azelf. Predicting the Explosion is pretty easily and nets me an easy KO. Play Rough is a much needed addition to Mega Absol's movepool with Knock Off. Great coverage overall. My main problem with Mega Absol
is scarf fighting types ie. Mienshao, Infernape and bulky fighting types like Cobalion. Mienshao and Cobalion were easy enough to handle, but Infernape is such a pain.
One of the top MVP of the team. Not a doubt in my mind why it's a S-Ranked mon. Key resists to Fighting, Grass, Bug, Poison and Ground allow it numerous switch in opportunities. Bulky support sets are very viable in the current meta and it's speed tier is top notch.
http://replay.pokemonshowdown.com/uu-202837547
One of the best, and closest, matches I've ever been in. Towards the end, it came down to checking Scarf Infernape, LO Roserade and Mega Absol. Smart switching and pressure allow me to snatch this victory. But, is very close and a great match up to the last turn.
Typical Bulky Water Vaporeon *sigh*. I didn't really have too many options regarding Cleric under 10% and I needed a Fire Resist and water absorber. It did it's job once in a while, but it's "bulk" is pretty underwhelming when compared to Blissey, Florges, etc.. It can take some hits from both sides of the spectrum, but overall has trouble with really strong attackers.
Dark Horses
I'm very happy with this choice for a physical wall. 65/120 defenses is pretty good. It was able to lay down T-Spikes, spread Burn with WoW and attack with Sludge Bomb/Flamethrower. It's also a really good check to Chesnaught, which is just annoying. HP is a little low, and pretty deceiving at how bulky it is, but it does it's job well. The ability to set up on Blissey is pretty nice as well.
One of my favorite DH so far (my favorite is coming up shortly lol). I ran a simple SubCM set with Max HP/Def bulk. Even some scarfers that I mentioned before (infernape/Mienshao) have trouble with the Duck with U-Turn not able to break the sub.
252 Atk Infernape U-turn vs. 252 HP / 252+ Def Cresselia: 84-100 (18.9 - 22.5%) -- possible 6HKO after Leftovers recovery
252 Atk Mienshao U-turn vs. 252 HP / 252+ Def Cresselia: 96-114 (21.6 - 25.6%) -- possible 5HKO after Leftovers recovery
Sub blocks status and let's it set up on really common mons like Florges, Suicune (watch out for an annoying Sub/Roar sets), Blissey, Forretress, etc.. Overall very happy with Cress.
Now, to my top favorite DH so far...
Serperior has definitely surprised me the most. I added her on just as to try her out (hence why DaWeezingDuckDH alt had no mention of Serp). I realized quickly that Contrary + Leaf Storm is a deadly combination. Base 130 Sp Atk that doubles sp atk is no joke. It's one of the view mons that can literally 2HKO Blissey on the Sp Def side.
252 SpA Serperior Leaf Storm vs. 252 HP / 4 SpD Blissey: 114-135 (15.9 - 18.9%) -- possible 8HKO after Leftovers recovery
+2 252 SpA Serperior Leaf Storm vs. 252 HP / 4 SpD Blissey: 228-268 (31.9 - 37.5%) -- 0% chance to 3HKO after Leftovers recovery
+4 252 SpA Serperior Leaf Storm vs. 252 HP / 4 SpD Blissey: 339-400 (47.4 - 56%) -- 25.8% chance to 2HKO after Leftovers recovery
+6 252 SpA Serperior Leaf Storm vs. 252 HP / 4 SpD Blissey: 453-534 (63.4 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
Glare and HP Fire cripple/beat the usual switch-ins like Crobat and Jirachi, as well.
+2 252 SpA Serperior Hidden Power Fire vs. 0 HP / 4 SpD Jirachi: 180-214 (52.7 - 62.7%) -- guaranteed 2HKO
My one main problem with Serperior is that while it's speed is good (113 is impressive), it's slow when compared to the top Mega Threats in UU; Mega Aero, Mega Beedrill, Mega Pidgeot, etc.. I think Serp is a good mon in the current meta, but definitely requires team support to really shine.
Possible changes to team:
An actual "special wall" since my team is 100% weak to special attackers, no joke. If i'm not putting pressure with T Spikes, Mega Absol and Serp, then most special attackers can walk all over me. I had one game where a lead Chandelure just kept attacking and tearing through my team left and right. I ran into the guy again and was smart enough to lead with Absol, but still....